483 lines
16 KiB
Lua
483 lines
16 KiB
Lua
local QBCore = exports['qb-core']:GetCoreObject()
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local progressbartype = Config.progressbartype
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local minigametype = Config.minigametype
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local notifytype = Config.Notify
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local dispatch = Config.Dispatch
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function progressbar(text, time, anim)
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TriggerEvent('animations:client:EmoteCommandStart', {anim})
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if progressbartype == 'oxbar' then
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if lib.progressBar({ duration = time, label = text, useWhileDead = false, canCancel = true, disable = { car = true, move = true},}) then
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if GetResourceState('scully_emotemenu') == 'started' then
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exports.scully_emotemenu:cancelEmote()
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else
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TriggerEvent('animations:client:EmoteCommandStart', {"c"})
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end
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return true
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end
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elseif progressbartype == 'oxcir' then
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if lib.progressCircle({ duration = time, label = text, useWhileDead = false, canCancel = true, position = 'bottom', disable = { car = true,move = true},}) then
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if GetResourceState('scully_emotemenu') == 'started' then
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exports.scully_emotemenu:cancelEmote()
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else
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TriggerEvent('animations:client:EmoteCommandStart', {"c"})
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end
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return true
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end
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elseif progressbartype == 'qb' then
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local test = false
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local cancelled = false
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QBCore.Functions.Progressbar("drink_something", text, time, false, true, { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, disableInventory = true,
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}, {}, {}, {}, function()-- Done
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test = true
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if GetResourceState('scully_emotemenu') == 'started' then
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exports.scully_emotemenu:cancelEmote()
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else
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TriggerEvent('animations:client:EmoteCommandStart', {"c"})
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end
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end, function()
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cancelled = true
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if GetResourceState('scully_emotemenu') == 'started' then
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exports.scully_emotemenu:cancelEmote()
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else
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TriggerEvent('animations:client:EmoteCommandStart', {"c"})
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end
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end)
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repeat
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Wait(100)
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until cancelled or test
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if test then return true end
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else
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print"^1 SCRIPT ERROR: Md-DRUGS set your progressbar with one of the options!"
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end
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end
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function minigame(num1, num2)
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local game = Config.Minigames
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if minigametype == 'ps' then
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local check
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exports['ps-ui']:Circle(function(success)
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check = success
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end, game['ps'].amount, game['ps'].speed)
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return check
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elseif minigametype == 'ox' then
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local success = lib.skillCheck(game['ox'], {'1', '2', '3', '4'})
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return success
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elseif minigametype == 'blcirprog' then
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local success = exports.bl_ui:CircleProgress(game['blcirprog'].amount, game['blcirprog'].speed)
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return success
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elseif minigametype == 'blprog' then
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local success = exports.bl_ui:Progress(game['blprog'].amount, game['blprog'].speed)
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return success
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elseif minigametype == 'blkeyspam' then
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local success = exports.bl_ui:KeySpam(game['blkeyspam'].amount, game['blprog'].difficulty)
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return success
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elseif minigametype == 'blkeycircle' then
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local success = exports.bl_ui:KeyCircle(game['blkeycircle'].amount, game['blkeycircle'].difficulty, game['blkeycircle'].keynumbers)
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return success
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elseif minigametype == 'blnumberslide' then
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local success = exports.bl_ui:NumberSlide(game['blnumberslide'].amount, game['blnumberslide'].difficulty, game['blnumberslide'].keynumbers)
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return success
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elseif minigametype == 'blrapidlines' then
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local success = exports.bl_ui:RapidLines(game['blrapidlines'].amount, game['blrapidlines'].difficulty, game['blrapidlines'].numberofline)
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return success
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elseif minigametype == 'blcircleshake' then
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local success = exports.bl_ui:CircleShake(game['blcircleshake'].amount, game['blcircleshake'].difficulty, game['blcircleshake'].stages)
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return success
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elseif minigametype == 'glpath' then
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exports["glow_minigames"]:StartMinigame(function(success)
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if success then return true else return false end
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end, "path", game['glpath'])
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elseif minigametype == 'glspot' then
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exports["glow_minigames"]:StartMinigame(function(success)
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if success then return true else return false end
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end, "spot", game['glspot'])
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elseif minigametype == 'glmath' then
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exports["glow_minigames"]:StartMinigame(function(success)
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if success then return true else return false end
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end, "math", game['glmath'])
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elseif minigametype == 'none' then
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return true
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else
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print"^1 SCRIPT ERROR: Md-DRUGS set your minigame with one of the options!"
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end
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end
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function Notify(text, type)
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if notifytype =='ox' then
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lib.notify({title = text, type = type})
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elseif notifytype == 'qb' then
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QBCore.Functions.Notify(text, type)
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elseif notifytype == 'okok' then
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exports['okokNotify']:Alert('', text, 4000, type, false)
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else
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print"^1 SCRIPT ERROR: Md-DRUGS set your notification with one of the options!"
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end
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end
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function GetImage(img)
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if GetResourceState('ox_inventory') == 'started' then
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local Items = exports['ox_inventory']:Items()
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if Items[img]['client'] then
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if Items[img]['client']['image'] then
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return Items[img]['client']['image']
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else
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return "nui://ox_inventory/web/images/".. img.. '.png'
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end
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else
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return "nui://ox_inventory/web/images/".. img.. '.png'
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end
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elseif GetResourceState('ps-inventory') == 'started' then
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return "nui://ps-inventory/html/images/".. QBCore.Shared.Items[img].image
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elseif GetResourceState('lj-inventory') == 'started' then
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return "nui://lj-inventory/html/images/".. QBCore.Shared.Items[img].image
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elseif GetResourceState('qb-inventory') == 'started' then
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return "nui://qb-inventory/html/images/".. QBCore.Shared.Items[img].image
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elseif GetResourceState('qs-inventory') == 'started' then
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return "nui://qs-inventory/html/img/".. QBCore.Shared.Items[img].image
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elseif GetResourceState('origen_inventory') == 'started' then
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return "nui://origen_inventory/html/img/".. QBCore.Shared.Items[img].image
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elseif GetResourceState('core_inventory') == 'started' then
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return "nui://core_inventory/html/img/".. QBCore.Shared.Items[img].image
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end
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end
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function GetLabel(label)
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if GetResourceState('ox_inventory') == 'started' then
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local Items = exports['ox_inventory']:Items()
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return Items[label]['label']
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else
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return QBCore.Shared.Items[label]['label']
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end
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end
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function ItemCheck(item)
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local success
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if GetResourceState('ox_inventory') == 'started' then
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if exports.ox_inventory:GetItemCount(item) >= 1 then return true else Notify('You Need ' .. GetLabel(item) .. " !", 'error') return false end
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else
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if QBCore.Shared.Items[item] == nil then print("There Is No " .. item .. " In Your QB Items.lua") return end
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if QBCore.Functions.HasItem(item) then return true else Notify('You Need ' .. QBCore.Shared.Items[item].label .. " !", 'error') return false end
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end
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end
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function ItemCheckMulti(item)
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local need = 0
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local has = 0
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for k,v in pairs (item) do
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need = need + 1
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if GetResourceState('ox_inventory') == 'started' then
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if exports.ox_inventory:GetItemCount(v) >= 1 then has = has + 1 else Notify('You Need ' .. GetLabel(v) .. " !", 'error') end
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else
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if QBCore.Shared.Items[v] == nil then print("There Is No " .. item .. " In Your QB Items.lua") return end
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if QBCore.Functions.HasItem(v) then has = has + 1 else Notify('You Need ' .. QBCore.Shared.Items[v].label .. " !", 'error') end
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end
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end
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if need == has then
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return true
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else
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return false
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end
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end
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function Email(sender, subject, message)
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if Config.Phone == 'yflip' then
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local receiver = GetPlayerServerId(PlayerId())
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local insertId, received = exports["yflip-phone"]:SendMail({
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title = subject,
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sender = sender,
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senderDisplayName = sender,
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content = message,
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}, 'phoneNumber', receiver)
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elseif Config.Phone == 'qs' then
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TriggerServerEvent('qs-smartphone:server:sendNewMail', {
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sender = sender,
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subject = subject,
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message = message,
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button = {}
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})
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else
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TriggerServerEvent('qb-phone:server:sendNewMail', {
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sender = sender,
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subject = subject,
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message = message,
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})
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end
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end
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function PoliceCall(chance)
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local math = math.random(1,100)
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if math <= chance then
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if dispatch == 'ps' then
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exports['ps-dispatch']:DrugSale()
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elseif dispatch == 'cd' then
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local data = exports['cd_dispatch']:GetPlayerInfo()
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TriggerServerEvent('cd_dispatch:AddNotification', {
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job_table = {'police', },
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coords = data.coords,
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title = '420-69 Drug Sale',
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message = 'A '..data.sex..' robbing a store at '..data.street,
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flash = 0,
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unique_id = data.unique_id,
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sound = 1,
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blip = {
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sprite = 431,
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scale = 1.2,
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colour = 3,
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flashes = false,
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text = '420-69 Drug Sale',
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time = 5,
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radius = 0,
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}
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})
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elseif dispatch == 'core' then
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exports['core_dispatch']:addCall("420-69", "Drugs Are Being Sold", {
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{icon="fa-ruler", info="4.5 MILES"},
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}, {GetEntityCoords(PlayerPedId())}, "police", 3000, 11, 5 )
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elseif dispatch == 'aty' then
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exports["aty_dispatch"]:SendDispatch('Drug Sale', '420-69', 40, {'police'})
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elseif dispatch == 'qs' then
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exports['qs-dispatch']:DrugSale()
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else
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print('Congrats, You Choose 0 of the options :)')
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end
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else
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end
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end
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function GetCops(number)
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if number == 0 then return true end
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local amount = lib.callback.await('md-drugs:server:GetCoppers', false)
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if amount >= number then return true else Notify('You Need '.. number - amount .. ' More Cops To Do This', 'error') end
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end
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function Freeze(entity, toggle, head)
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SetEntityInvincible(entity, toggle)
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SetEntityAsMissionEntity(entity, toggle, toggle)
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FreezeEntityPosition(entity, toggle)
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SetEntityHeading(entity, head)
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SetBlockingOfNonTemporaryEvents(entity, toggle)
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end
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function tele(coords)
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DoScreenFadeOut(500)
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Wait(1000)
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SetEntityCoords(PlayerPedId(),coords.x, coords.y, coords.z)
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Wait(1000)
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DoScreenFadeIn(500)
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end
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function Blip(entity, text)
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local deliveryBlip = AddBlipForCoord(entity)
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SetBlipSprite(deliveryBlip, 1)
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SetBlipDisplay(deliveryBlip, 2)
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SetBlipScale(deliveryBlip, 1.0)
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SetBlipAsShortRange(deliveryBlip, false)
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SetBlipColour(deliveryBlip, 27)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentSubstringPlayerName(text)
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EndTextCommandSetBlipName(deliveryBlip)
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SetBlipRoute(deliveryBlip, true)
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end
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function RemoveBlips()
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RemoveBlip(deliveryBlip)
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end
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function AddBoxZoneSingle(name, loc, data)
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if Config.Target == 'qb' then
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exports['qb-target']:AddBoxZone(name, loc, 1.5, 1.75, {name = name, minZ = loc.z-1,maxZ = loc.z +1},
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{ options = {
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{
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type = data.type or nil,
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event = data.event or nil,
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action = data.action or nil,
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icon = data.icon,
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label = data.label,
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data = data.data,
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canInteract = data.canInteract,
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}
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},
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distance = 2.0
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})
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elseif Config.Target == 'ox' then
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exports.ox_target:addBoxZone({coords = loc, size = vec3(1,1,1), options = {
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{
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type = data.type or nil,
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event = data.event or nil,
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onSelect = data.action or nil,
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distance = 2.5,
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icon = data.icon,
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label = data.label,
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data = data.data,
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canInteract = data.canInteract,
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}
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}, })
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end
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end
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function AddBoxZoneMulti(name, table, data)
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for k, v in pairs (table) do
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if v.gang == nil or v.gang == '' or v.gang == "" then v.gang = 1 end
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if Config.Target == 'qb' then
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exports['qb-target']:AddBoxZone(name .. k, v.loc, 1.5, 1.75, {name = name..k, minZ = v.loc.z-1.50,maxZ = v.loc.z +1.5},
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{ options = {
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{
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type = data.type or nil,
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event = data.event or nil,
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action = data.action or nil,
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icon = data.icon,
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label = data.label,
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data = k,
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canInteract = data.canInteract or function()
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if QBCore.Functions.GetPlayerData().gang.name == v.gang or v.gang == 1 then return true end end
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}
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},
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distance = 2.5
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})
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elseif Config.Target == 'ox' then
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exports.ox_target:addBoxZone({coords = v.loc, size = vec3(1,1,1), options = {
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{
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type = data.type or nil,
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event = data.event or nil,
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onSelect = data.action or nil,
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icon = data.icon,
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label = data.label,
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data = k,
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distance = 2.5,
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canInteract = data.canInteract or function()
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if QBCore.Functions.GetPlayerData().gang.name == v.gang or v.gang == 1 then return true end end
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}
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}, })
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end
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end
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end
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function AddSingleModel(model, data, num)
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if Config.Target == 'qb' then
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exports['qb-target']:AddTargetEntity(model, {options = {
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{icon = data.icon, label = data.label, event = data.event or nil, action = data.action or nil, data = num }
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}, distance = 2.5})
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elseif Config.Target == 'ox' then
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exports.ox_target:addLocalEntity(model, {icon = data.icon, label = data.label, event = data.event or nil, onSelect = data.action or nil, data = num, distance = 2.5 })
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end
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end
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function AddMultiModel(model, data, num)
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if Config.Target == 'qb' then
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exports['qb-target']:AddTargetEntity(model, {options = data, distance = 2.5})
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elseif Config.Target == 'ox' then
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exports.ox_target:addLocalEntity(model, data)
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end
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end
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local created = false
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local heading = 180.0
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function StartRay()
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local run = true
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local pedcoord = GetEntityCoords(PlayerPedId())
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local table = CreateObject('v_ret_ml_tablea', pedcoord.x, pedcoord.y, pedcoord.z+1, heading, false, false)
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repeat
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local hit, entityHit, endCoords, surfaceNormal, matHash = lib.raycast.cam(511, 4, 10)
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if not created then
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created = true
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lib.showTextUI([[[E] To Place
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[DEL] To Cancel
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[<-] To Move Left
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[->] To Move Right]])
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else
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SetEntityCoords(table, endCoords.x, endCoords.y, endCoords.z+1)
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SetEntityHeading(table, heading)
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SetEntityCollision(table, false, false)
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SetEntityAlpha(table, 100)
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end
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if IsControlPressed(0, 174) then
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heading = heading - 2
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end
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if IsControlPressed(0, 175) then
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heading = heading + 2
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end
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if IsControlPressed(0, 38) then
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lib.hideTextUI()
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run = false
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DeleteObject(table)
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created = false
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return endCoords, heading
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end
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if IsControlPressed(0, 178) then
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lib.hideTextUI()
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run = false
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created = false
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DeleteObject(table)
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return nil, nil
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end
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Wait(0)
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until run == false
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end
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function StartRay2()
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local run = true
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local pedcoord = GetEntityCoords(PlayerPedId())
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local table = CreateObject('bkr_prop_coke_press_01aa', pedcoord.x, pedcoord.y, pedcoord.z+1, heading, false, false)
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repeat
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local hit, entityHit, endCoords, surfaceNormal, matHash = lib.raycast.cam(511, 4, 10)
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if not created then
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created = true
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lib.showTextUI([[[E] To Place
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[DEL] To Cancel
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[<-] To Move Left
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[->] To Move Right]])
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else
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SetEntityCoords(table, endCoords.x, endCoords.y, endCoords.z+1)
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SetEntityHeading(table, heading)
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SetEntityCollision(table, false, false)
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SetEntityAlpha(table, 100)
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end
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if IsControlPressed(0, 174) then
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heading = heading - 2
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end
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if IsControlPressed(0, 175) then
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heading = heading + 2
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end
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if IsControlPressed(0, 38) then
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lib.hideTextUI()
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run = false
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DeleteObject(table)
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created = false
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return endCoords, heading
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end
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if IsControlPressed(0, 178) then
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lib.hideTextUI()
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run = false
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created = false
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DeleteObject(table)
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return nil, nil
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end
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Wait(0)
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until run == false
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end
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(3000)
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local check = lib.callback.await('md-drugs:server:GetRep', false)
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return
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end)
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local active = false
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RegisterNetEvent('md-drugs:client:minusTier', function(data)
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if active then return end
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if not data then return end
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active = true
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if not progressbar('Cutting This ' ..GetLabel(data.item) .. ' More', 4000, 'uncuff') then return end
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TriggerServerEvent('md-drugs:server:AddMas', data)
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|
active = false
|
|
end) |