332 Commits
Author SHA1 Message Date
desypher 3b038fb700 Changed name to phone in phoneFunc array 2025-09-02 14:38:17 +02:00
Jim Shield be5449b100 Add promise:new() for qb/esx progressbars
This stops them instantly returning `false` and actually waits for the results

This fixes issues with players being unable to complete tasks determined by progressbars eg. installing items on a vehicle and it fails instantly
2025-08-30 12:15:09 +01:00
Jim Shield 1e5d4800fc debug print progressbar results 2025-08-29 20:39:30 +01:00
Jim Shield 315634c173 add supress_updates variable to config
This new `fxmanifest.lua` variable (when true) will stop checking for script updates

People REALLY dont like being told when somethings fixed.

This will stop the update notifications for both `jim_bridge` and the script that loads it.
2025-08-27 19:40:11 +01:00
Jim Shield eafa881cf8 Adjust frameworkCache.lua to be table based
Reworked `frameworkCache.lua` to the new layout

Fix possibility of invisible props/ peds/vehicles on spawn

Start adding very basic and unfinished support for RedM VorpCore
2025-08-26 13:24:36 +01:00
Jim Shield a851f8823c Fix sell shops showing nil for items 2025-08-25 16:34:37 +01:00
Jim Shield 354002312e Make use of getItemLabel() in jim_bridge more 2025-08-23 23:36:42 +01:00
Jim Shield 392e0601a8 Update wrapperfunctions.lua
This simply adds names for each "option" it receives, just to make it easier to work with.
2025-08-23 23:36:13 +01:00
Jim Shield 035ef26486 Update contextMenus.lua to use new format 2025-08-23 23:34:15 +01:00
Jim Shield db9e7fea0a fix stashName variable for stashRemoveItem() 2025-08-22 21:18:51 +01:00
Jim Shield bd94b14dad Start working on coordinate based exploit checks
These currently work as intended, but can't put in place yet because my scripts don't fully support it yet. But the base is there for it

Also slip in `bannedItems` table so players can't the abuse sell items function to spawn cash
2025-08-17 02:20:13 +01:00
Jim Shield 8b0e4d803f Fix typos breaking fundPlayer function 2025-08-17 02:10:38 +01:00
Jim Shield 5f81bfa899 Add distExploitCheck function (will be used soon)
I'm adding distance based exploit protection to stashes, shops and selling shops to help fight exploiters

Soon all these created through jim_bridge will refuse opening if its not "registered" correctly

Basically, all my scripts will get updates to support this
2025-08-17 02:10:21 +01:00
Jim Shield 85626d3356 Fix qbx getplayer call 2025-08-15 18:35:21 +01:00
Jim Shield ceeb9021d9 Raise version check messages to hourly 2025-08-15 17:26:18 +01:00
Jim Shield 09887f3a9d Create compatibility tables for playerFunctions.lua 2025-08-14 21:08:32 +01:00
Jim Shield 26c341c6ec Create bossmenu compatibility table 2025-08-14 20:20:42 +01:00
Jim Shield bfca698457 More + optimization 2025-08-14 20:08:09 +01:00
Jim Shield 0bcf1b7ed4 Prefer export checks over QBInvNew
Small changes for JPRInv too
2025-08-14 13:34:55 +01:00
Jim Shield d7622f5143 fix canCarry and add hasItem functions 2025-08-14 13:07:15 +01:00
Jim Shield d1d992f807 Fix destroy poly function trying to do all options 2025-08-13 22:40:54 +01:00
Jim Shield 16f77f442c Follow same format for targets.lua
God I hope this works as intended
2025-08-13 19:12:56 +01:00
Jim Shield 3b959b8567 Follow same format for societybank.lua
Hopefully becomes easier for devs to add their banking functions to this
2025-08-13 18:41:07 +01:00
Jim Shield 345a81aaf7 Follow same format for polyZone.lua
Just better handling of polyZone scripts with less if statements
2025-08-13 18:27:07 +01:00
Jim Shield 06ef5cb53b Tidy up of helpers, and use joaat() instead 2025-08-13 18:13:58 +01:00
Jim Shield 748e5e2201 Follow same format for notify.lua and drawText.lua
place functions into a table to better handle compatibility of each scripts function
2025-08-13 18:13:08 +01:00
Jim Shield 981563df6a Compile inventory functions into one file
This removes redundant inventory files and compiles all of the functions into one

This allows easier editing and control per inventory and hopefully better optimization, readability and easier addition of support for new inventories
2025-08-13 18:11:39 +01:00
Jim Shield b4df8deac6 Fix vehicles spawning invisible if not fading in 2025-08-13 02:40:11 +01:00
Jim Shield e3da31970e lower oxlibs min default polyzone to -20 2025-08-10 01:18:25 +01:00
Jim Shield 6fb06da0e4 Update playerfunctions.lua 2025-08-10 01:18:01 +01:00
Jim Shield a880c2dadb Change qb-inv item removal to do in one go 2025-08-05 12:44:21 +01:00
Jim Shield 76855d3246 Add cleanup of targets when switching players 2025-08-05 12:40:36 +01:00
Jim Shield d6c4619717 Enhance Distance based props and cleanup 2025-08-05 12:38:39 +01:00
Jim Shield f799e6b2d6 move delete ped loop out of another loop 2025-08-05 12:37:28 +01:00
Jim Shield 2acd506504 Improve cleanup of distance based peds
When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield 6cfb776eb4 Add function to makeDistPed that runs after creation
Kept forgetting to do this

When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created

eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
	if v["killable"] then
		SetEntityInvincible(ped, false)
		SetBlockingOfNonTemporaryEvents(ped, false)
		FreezeEntityPosition(ped, false)
	end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield f09e34b1b5 Version Bump
`2.0.21` - `2.0.22``

- Support for qs-interface
- Fix polyzone minZ + maxZ handling
- Fix ox_target zone location to match qb-target
- Fix "Waiting for script start" loop bug
- Add condition for fading in entities
- Fix typo breaking scripts on gta skillbar fail
- Fix typo for gksphone invoice event
- Fix latio_ui TextUI placement
- Remove registerShop debug message
- Fix typo in print when removing codem stash item
- Fix function typo from origen inv documenation
2025-07-27 20:00:42 +01:00
Jim Shield a9ac2e8897 Fix typo for orgien_inv getInventory 2025-07-24 21:49:37 +01:00
Jim Shield 1a1960f5a8 Fix entity blips looking for wrong preview script 2025-07-24 21:48:39 +01:00
Jim Shield 996b135973 Improve ox_target zone creation locations 2025-07-24 19:53:30 +01:00
Jim Shield 9337238832 fix typo in debugprint for codem stash staving 2025-07-23 19:53:07 +01:00
Jim Shield ee049a953c Make ox_lib polyzone conversion code more accurate 2025-07-23 16:46:10 +01:00
Jim Shield adfe3e8e08 Remove registerShop debug message
People keep thinking this is a massive error, its literally just stating that there isn't a script found to register a shop. not all inventories have these
2025-07-22 16:00:27 +01:00
Jim Shield 71c9c99db7 fix location typo for lation_ui drawtext 2025-07-22 13:04:46 +01:00
Jim Shield dd66083f45 fix typo for gks sendPhoneInvoice function
when creating a `phone invoice` the function was checking if `gks-phone` was started, but I believe the script folder name is default `gksphone`
2025-07-22 11:44:32 +01:00
Jim Shield 7d24c274cd Fix ox_lib polyzone maxZ and minZ math 2025-07-20 23:20:43 +01:00
Jim Shield 3911824fc6 Add resourceName sendback for onResource functions 2025-07-17 12:47:36 +01:00
Jim Shield 9729d2fef1 Add condition for stopping entity fade in 2025-07-17 12:40:43 +01:00
Jim Shield 3cb4005889 Merge pull request #51 from oosayeroo/main 2025-07-17 12:39:48 +01:00
Jim Shield 3d0eb3df65 fix PolyZone support for minZ maxZ 2025-07-17 12:37:41 +01:00