560 Commits
Author SHA1 Message Date
Jim Shield a203657e2a Add event to clear AuthEvent for player
When a player logs out and back in (switches character) it was thinking that the `AuthEvent` was being called more than once, triggering a warning message

This should clear the event when a player unloads and then allows them to request a new one
2025-05-05 20:01:15 +01:00
Jim Shield 1f4a2ee3d9 refactor checkStashItem()
This'll probably break it, (it works for me) but refactored the stash item check, it was calling `stashHasItem()` for every ingredient check, now it sends the whole table of ingredients per item to craft and checks them together instead of separately

Also removes a `Wait()`, as it shouldn't need it with this change..maybe
2025-05-05 12:28:30 +01:00
Jim Shield e9c54cbdd4 multiCraft() refactor
An attempt to speed up `multiCraft()` function creation logic

Before it created a table of items while it was trying to check them I've separated this so it just gets that out of the way and checks items in it's own `for` loop

Also added a `maxCreation` variable that users can edit if needed which decides how many of an item can be created (I'll change this soon probably to tie into the config options in scripts for multicraft again soon

Also removed a few `Wait()`s that were there to help it not get confused, but after testing I believe this didn't make a difference, let me know if there's any issues with stuff like it saying it can craft when you dont have the items
2025-05-05 12:24:38 +01:00
Jim Shield 4e8a15590f make a checkToken() event its own function
Several events were calling very similar check token events, so I've just moved them to one to help unify it and help future debugging
2025-05-05 11:44:51 +01:00
Jim Shield c745d51832 Fix up dupwarn and additem auth messages
Forgot to update this, now prints an optional message if available

and made dupeWarn kick message less specific
2025-05-04 20:33:51 +01:00
Jim Shield f9b97b7505 Version bump 2.0.05 v2.0.05 2025-05-04 16:24:55 +01:00
Jim Shield 489da64c5e add a new warning for token auth 2025-05-04 15:40:20 +01:00
Jim Shield 07c35cd917 workaround for ox_inventory returning a bool
I think, if ox_inventory checks a stash that doesn't exist yet, it returns a boolean or `nil`

This checks for that and instead returns a table to hopefully stop the scripts from breaking
2025-05-04 15:21:02 +01:00
Jim Shield 3f72a21d75 Update bigMessageInstance.lua 2025-05-03 20:28:13 +01:00
Jim Shield 4ad6170a49 Fix ox_target items variable
Completely overlooked that ox_target item variable is `items` not `item`

changes
```lua
                item = opts[i].item or nil,
```
to:
```lua
                items = opts[i].item or nil,
```
2025-05-03 00:11:28 +01:00
Jim Shield 18df0817b1 Make version checks a bit more obvious
Adds more obvious prints if the current version is outdated

(and also repeats it every 20 minutes)
2025-05-02 22:22:47 +01:00
Jim Shield 0eca7ae29e Fix CodeM item slot check for metadata function
The slot data for CodeM apparently returns as a string, this fixes it trying to compare a string to a number

```lua
            if v.name == item and v.slot <= lowestSlot then
```
to
```lua
            if v.name == item and tonumber(v.slot) <= lowestSlot then
```
2025-05-02 22:20:26 +01:00
Jim Shield 6a5913230f Add better fallbacks for if no metadata table is found
```lua
                durability = v.info.durability
```
to:
```lua
                durability = v.info and v.info.durability or nil
```
2025-05-02 22:16:51 +01:00
Jim Shield b7a284e051 Fix new duty sync
This should have been placed in a `onPlayerLoaded()` but it was checking at script start for player info before that info was able to be grabbed
2025-05-02 12:29:02 +01:00
Jim Shield 0accdda2dd version bump
`2.0.04`
v2.0.04
2025-05-02 11:36:54 +01:00
Jim Shield 37b855d7a7 Better syncing of onDuty variable
Added a check to the script start to get the current players duty (helpful if yours saves the duty through restarts)

Also added core specific triggers for job/duty changes to help keep these in sync
2025-05-02 11:20:09 +01:00
Jim Shield 7432dd5118 revert qbinv dectetion
Wasn't playing as well as I thought it would..
2025-05-01 20:05:00 +01:00
Jim Shield 59ff34c9cc Add exploit protection for :Crafting:GetItem
I unfortunately forgot to add this before when adding the extra exploit protection. Now demands an auth token before allowing crafting results to help reduce exploiters calling it externally
2025-05-01 18:07:39 +01:00
Jim Shield b81ada265b Better support for RedM's RSG Core
Nothing public uses this yet, but its very similar to QBCore which makes it very for me to support

Nothing special to note, just improves the integration for future ventures into RedM
2025-05-01 17:49:37 +01:00
Jim Shield 65c9c6c586 Add automated check for QBInv version
Currently if you still have the old qb-inventory or a css edit it would require you to manually edit the starter.lua
```lua
QBInvNew = true
```

I'm testing a change to grab the version and return true of false if its above `2.0.0` (200)
```lua
local qbInvVer = GetResourceMetadata(Exports.QBInv, 'version', nil):gsub("%.", "")
QBInvNew = tonumber(qbInvVer) >= 200
```
If this causes issue's I'll revert this
2025-05-01 17:08:21 +01:00
Jim Shield 278cbb4d34 fix discord bot yml 2025-05-01 13:36:44 +01:00
Jim Shield 381c19e701 add gitbot yml 2025-05-01 00:20:35 +01:00
Jim Shield fc2ebefc9e fix CodeM server side inventory info grab 2025-04-30 17:54:04 +01:00
Jim Shield 423b75e7d9 Tgiann Inv support added 2025-04-30 17:53:26 +01:00
Jim Shield e984a437df attempt to fix shops for QS-Inv v2.0.03 2025-04-30 16:54:33 +01:00
Jim Shield 0818dae0df change qs-inv metadata call to info 2025-04-30 13:21:39 +01:00
Jim Shield 771a2a3217 fix quasar crafting stash item removal 2025-04-29 23:26:10 +01:00
Jim Shield 04b3f87b32 change CodeM metadata check to info 2025-04-29 19:55:30 +01:00
Jim Shield 6c3d0ffc5e change CodeM client inv check to getUserInventory() 2025-04-29 19:55:09 +01:00
Jim Shield 3f093ce934 fix QS-Inv registerStash function 2025-04-29 17:43:37 +01:00
Jim Shield 9a47ec59b0 bump fxmanifest version v2.0.02 2025-04-29 17:24:20 +01:00
Jim Shield 69ce8d9225 remove nui from jim_bridge, i think its killing things 2025-04-29 17:23:28 +01:00
Jim Shield 93b884de01 Bump to 2.0.01 v2.0.01 2025-04-29 12:31:05 +01:00
Jim Shield a308f82be9 version bump 2025-04-29 12:27:00 +01:00
Jim Shield b3100a336c possible fix for lib error 2025-04-29 12:26:49 +01:00
Jim Shield 8f7f9bb009 force stash to a table when removing items 2025-04-29 02:37:47 +01:00
Jim Shield 25dadae446 Merge pull request #41 from jimathy/1.2 2025-04-28 18:19:38 +01:00
Jim Shield 1d588c4f41 Add a complete readme with documentation 2025-04-22 19:17:34 +01:00
Jim Shield ac58fe4bb7 Fix and enhance update checker 2025-04-22 19:17:03 +01:00
Jim Shield 45c5af8e81 Fix duplicate functions and typos 2025-04-22 19:16:31 +01:00
Jim Shield 673d9e3a12 fix alt forcing nui focus 2025-04-20 23:44:09 +01:00
Jim Shield 738e11c8e3 Add support for built in nui menu 2025-04-20 19:17:40 +01:00
Jim Shield 842379e8f9 Add override convar checks 2025-04-20 19:17:16 +01:00
Jim Shield d1bb796d5f implement inbuilt nui menu 2025-04-20 01:22:32 +01:00
Jim Shield b7db98ffdc esx fixes 2025-04-18 19:45:56 +01:00
Jim Shield 6ce6770df4 add checks for if MySQL has loaded for ESX 2025-04-18 16:14:42 +01:00
Jim Shield 56ef3b75b2 Fix change dui functions 2025-04-14 21:58:38 +01:00
Jim Shield bd1be5e953 add function to get animal anim table for that ped 2025-04-13 19:07:02 +01:00
Jim Shield 8f72968e76 Create FUNDING.yml 2025-04-13 13:26:09 +01:00
Jim Shield b27f91ac87 fix playerdata check for isDead in server 2025-04-12 01:09:21 +01:00