Jim Shield
268c95f29a
Hotfix for shops and stashes erroring
2025-09-15 22:14:18 +01:00
Jim Shield
91dd069e5a
Use the correct illenium appearance trigger
2025-09-15 17:23:30 +01:00
Jim Shield
f96d96f26e
adjust stash and store registration
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This should fix the `jim_bridge` side of the reports of stores erroring when scripts starts
2025-09-15 16:19:52 +01:00
Jim Shield
ae231b6101
Version Bump
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`2.0.23` - `2.1.0`
2025-09-14 21:32:12 +01:00
Jim Shield
c709159ea4
Deprecate ConsumeSuccess()
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This function and others were too open to exploiters, my scripts not no longer use these functions and handle it all server side.
2025-09-14 17:40:12 +01:00
Jim Shield
c8089109c6
Add "await" for callbacks
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This hopefully should help callbacks get their requested data
Basically gives them a timeout for requests, so they don't accidently receive `nil`
2025-09-14 15:18:36 +01:00
Jim Shield
807cfe1a2a
Fix stash dist exploit checker
2025-09-13 02:50:31 +01:00
Jim Shield
420e035e2b
fix cam wrapperFunctions
2025-09-13 02:47:17 +01:00
Jim Shield
a0377df713
Bit of tidying
2025-09-10 01:26:02 +01:00
Jim Shield
301b069312
add openClothin() function
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Attempts to open clothing scripts menus
Still testing this one
2025-09-09 18:49:26 +01:00
Jim Shield
6c09e55fd4
Optimzie hasJob() function
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Now makes use of `GetPlayer()` to grab player data on client or server
2025-09-08 21:00:49 +01:00
Jim Shield
d8467f0b02
allow GetPlayer() function to work client side
2025-09-08 20:20:50 +01:00
Jim Shield
a9832da7d7
Update notify-discord.yml
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test 2
2025-09-08 18:35:03 +01:00
Jim Shield
2942907963
Update notify-discord.yml
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Testing if the discord bot can understand { ' } ( )
2025-09-08 18:26:57 +01:00
Jim Shield
02ca13bcbd
Put distance exploit checks in place
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This is a continuation from an earlier commit
- If something is attempted to be opened without correctly registered coordinates, (most likely being called outside the script), refuse it
- If the player isn't close enough to the registered coords, refuse it
Basically, built-in distance based exploit protection for shops/stashes/sellShops
2025-09-08 18:08:17 +01:00
Jim Shield
833bc675ce
Tidy up currentInvWeight and add function info
2025-09-06 22:58:58 +01:00
Jim Shield
ac9a7df57b
Fix stopTempCam() wrapper function
2025-09-06 22:32:02 +01:00
Jim Shield
657bc3935c
Add cooldown for onPlayerLoaded()
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Add a cooldown to workaround certain multicharacter scripts triggering events like `QBCore:Client:OnPlayerLoaded` more than once and duplicating targets when a player connected
2025-09-06 14:54:36 +01:00
Jim Shield
10085a3c23
Update fx and warn users about possible errors
2025-09-06 14:08:33 +01:00
Jim Shield
0d3888565c
Move getCurrentInvWeight to func table
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Moves the getCurrentInvWeight functions to each inventory section of the func table to keep that organised
2025-09-06 12:36:08 +01:00
Jim Shield
8533bbff90
add early end to vehicle ownership check
2025-09-06 12:32:39 +01:00
Jim Shield
42630cc3c4
More enhancements to cameras.lua
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Tidy up `createTempCam()`
Add `loadLocation()` and `clearLoadLocation()` functions
Add `renderTime` variable for `stopTempCam()`
Add wrapper functions for each one (for my own sanity):
`createCam()` = `createTempCam()`
`startCam()` = `startTempCam()`
`stopTempCam()` = `stopTempCam()`
2025-09-06 12:22:27 +01:00
Jim Shield
188fb81bdc
Merge branch 'main' of https://github.com/jimathy/jim_bridge
2025-09-06 12:03:00 +01:00
Jim Shield
cbc3a52643
Remove references to qs scripts
2025-09-06 12:02:55 +01:00
Jim Shield
bda18260b3
Merge pull request #57 from oosayeroo/main
2025-09-06 11:57:48 +01:00
Jim Shield
2826bc95c7
Enhance built in camera function file
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- Allows filters to be applied to custom cameras when running `startTempCam()`
- Automatically interpolates between cameras created in the same script
- Toggle to attempt to render the location if camera is far away from the ped
- Clears all created cameras when `stopTempCam()` is run
2025-09-05 16:34:45 +01:00
Jim Shield
b35817740b
add return when using jim-shops through jim_bridge
2025-09-05 14:53:18 +01:00
Jim Shield
fffef0c228
Quick tidy and optimizations of a few functions
2025-09-05 14:37:39 +01:00
Jim Shield
0caeca4824
Merge branch 'main' of https://github.com/jimathy/jim_bridge
2025-09-04 17:40:35 +01:00
Jim Shield
b5536dbb6b
Merge pull request #56 from oosayeroo/main
2025-09-04 17:31:01 +01:00
Jim Shield
26f8140ee8
Merge pull request #55 from desypher/patch-1
2025-09-04 17:30:01 +01:00
Jim Shield
610f492762
Update itemcontrol.lua
2025-09-04 17:01:30 +01:00
Jim Shield
8efec21408
Create release.yml
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Automate release zips and make them generate the folder name correctly
This helps users download a correctly named script so they dont end up with a script with a version number in the title
2025-09-01 10:25:11 +01:00
Jim Shield
39691a2254
enhance built in ui target code
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Now properly tracks scripts that added a new target, if that is restarted it created ones properly
If an overriding target is sent, use that and remove old one
2025-08-30 13:19:01 +01:00
Jim Shield
2924c611f7
Optimize built in progressbar math
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Instead of rendering segments and trying to work out how much they should fill, add simple lines to segment it instead, this should make it run a bit smoother as there is way less going on
2025-08-30 12:50:10 +01:00
Jim Shield
be5449b100
Add promise:new() for qb/esx progressbars
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This stops them instantly returning `false` and actually waits for the results
This fixes issues with players being unable to complete tasks determined by progressbars eg. installing items on a vehicle and it fails instantly
2025-08-30 12:15:09 +01:00
Jim Shield
1e5d4800fc
debug print progressbar results
2025-08-29 20:39:30 +01:00
Jim Shield
cb49fa6949
Update fxmanifest.lua
2025-08-27 19:57:56 +01:00
Jim Shield
315634c173
add supress_updates variable to config
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This new `fxmanifest.lua` variable (when true) will stop checking for script updates
People REALLY dont like being told when somethings fixed.
This will stop the update notifications for both `jim_bridge` and the script that loads it.
2025-08-27 19:40:11 +01:00
Jim Shield
eafa881cf8
Adjust frameworkCache.lua to be table based
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Reworked `frameworkCache.lua` to the new layout
Fix possibility of invisible props/ peds/vehicles on spawn
Start adding very basic and unfinished support for RedM VorpCore
2025-08-26 13:24:36 +01:00
Jim Shield
a851f8823c
Fix sell shops showing nil for items
2025-08-25 16:34:37 +01:00
Jim Shield
354002312e
Make use of getItemLabel() in jim_bridge more
2025-08-23 23:36:42 +01:00
Jim Shield
392e0601a8
Update wrapperfunctions.lua
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This simply adds names for each "option" it receives, just to make it easier to work with.
2025-08-23 23:36:13 +01:00
Jim Shield
035ef26486
Update contextMenus.lua to use new format
2025-08-23 23:34:15 +01:00
Jim Shield
db9e7fea0a
fix stashName variable for stashRemoveItem()
2025-08-22 21:18:51 +01:00
Jim Shield
bd94b14dad
Start working on coordinate based exploit checks
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These currently work as intended, but can't put in place yet because my scripts don't fully support it yet. But the base is there for it
Also slip in `bannedItems` table so players can't the abuse sell items function to spawn cash
2025-08-17 02:20:13 +01:00
Jim Shield
8b0e4d803f
Fix typos breaking fundPlayer function
2025-08-17 02:10:38 +01:00
Jim Shield
5f81bfa899
Add distExploitCheck function (will be used soon)
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I'm adding distance based exploit protection to stashes, shops and selling shops to help fight exploiters
Soon all these created through jim_bridge will refuse opening if its not "registered" correctly
Basically, all my scripts will get updates to support this
2025-08-17 02:10:21 +01:00
Jim Shield
85626d3356
Fix qbx getplayer call
2025-08-15 18:35:21 +01:00
Jim Shield
ceeb9021d9
Raise version check messages to hourly
2025-08-15 17:26:18 +01:00
Jim Shield
09887f3a9d
Create compatibility tables for playerFunctions.lua
2025-08-14 21:08:32 +01:00
Jim Shield
26c341c6ec
Create bossmenu compatibility table
2025-08-14 20:20:42 +01:00
Jim Shield
bfca698457
More + optimization
2025-08-14 20:08:09 +01:00
Jim Shield
0bcf1b7ed4
Prefer export checks over QBInvNew
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Small changes for JPRInv too
2025-08-14 13:34:55 +01:00
Jim Shield
d7622f5143
fix canCarry and add hasItem functions
2025-08-14 13:07:15 +01:00
Jim Shield
d1d992f807
Fix destroy poly function trying to do all options
2025-08-13 22:40:54 +01:00
Jim Shield
16f77f442c
Follow same format for targets.lua
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God I hope this works as intended
2025-08-13 19:12:56 +01:00
Jim Shield
3b959b8567
Follow same format for societybank.lua
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Hopefully becomes easier for devs to add their banking functions to this
2025-08-13 18:41:07 +01:00
Jim Shield
345a81aaf7
Follow same format for polyZone.lua
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Just better handling of polyZone scripts with less if statements
2025-08-13 18:27:07 +01:00
Jim Shield
06ef5cb53b
Tidy up of helpers, and use joaat() instead
2025-08-13 18:13:58 +01:00
Jim Shield
748e5e2201
Follow same format for notify.lua and drawText.lua
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place functions into a table to better handle compatibility of each scripts function
2025-08-13 18:13:08 +01:00
Jim Shield
981563df6a
Compile inventory functions into one file
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This removes redundant inventory files and compiles all of the functions into one
This allows easier editing and control per inventory and hopefully better optimization, readability and easier addition of support for new inventories
2025-08-13 18:11:39 +01:00
Jim Shield
b4df8deac6
Fix vehicles spawning invisible if not fading in
2025-08-13 02:40:11 +01:00
Jim Shield
e3da31970e
lower oxlibs min default polyzone to -20
2025-08-10 01:18:25 +01:00
Jim Shield
6fb06da0e4
Update playerfunctions.lua
2025-08-10 01:18:01 +01:00
Jim Shield
945cd52787
Add support for tgainninv's new item cache
2025-08-10 01:17:14 +01:00
Jim Shield
a880c2dadb
Change qb-inv item removal to do in one go
2025-08-05 12:44:21 +01:00
Jim Shield
76855d3246
Add cleanup of targets when switching players
2025-08-05 12:40:36 +01:00
Jim Shield
d6c4619717
Enhance Distance based props and cleanup
2025-08-05 12:38:39 +01:00
Jim Shield
f799e6b2d6
move delete ped loop out of another loop
2025-08-05 12:37:28 +01:00
Jim Shield
2acd506504
Improve cleanup of distance based peds
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When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield
6cfb776eb4
Add function to makeDistPed that runs after creation
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Kept forgetting to do this
When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created
eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
if v["killable"] then
SetEntityInvincible(ped, false)
SetBlockingOfNonTemporaryEvents(ped, false)
FreezeEntityPosition(ped, false)
end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
f09e34b1b5
Version Bump
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`2.0.21` - `2.0.22``
- Support for qs-interface
- Fix polyzone minZ + maxZ handling
- Fix ox_target zone location to match qb-target
- Fix "Waiting for script start" loop bug
- Add condition for fading in entities
- Fix typo breaking scripts on gta skillbar fail
- Fix typo for gksphone invoice event
- Fix latio_ui TextUI placement
- Remove registerShop debug message
- Fix typo in print when removing codem stash item
- Fix function typo from origen inv documenation
2025-07-27 20:00:42 +01:00
Jim Shield
1146639d6f
Update notify-discord.yml
2025-07-27 18:50:08 +01:00
Jim Shield
a9ac2e8897
Fix typo for orgien_inv getInventory
2025-07-24 21:49:37 +01:00
Jim Shield
1a1960f5a8
Fix entity blips looking for wrong preview script
2025-07-24 21:48:39 +01:00
Jim Shield
996b135973
Improve ox_target zone creation locations
2025-07-24 19:53:30 +01:00
Jim Shield
9337238832
fix typo in debugprint for codem stash staving
2025-07-23 19:53:07 +01:00
Jim Shield
ee049a953c
Make ox_lib polyzone conversion code more accurate
2025-07-23 16:46:10 +01:00
Jim Shield
adfe3e8e08
Remove registerShop debug message
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People keep thinking this is a massive error, its literally just stating that there isn't a script found to register a shop. not all inventories have these
2025-07-22 16:00:27 +01:00
Jim Shield
71c9c99db7
fix location typo for lation_ui drawtext
2025-07-22 13:04:46 +01:00
Jim Shield
dd66083f45
fix typo for gks sendPhoneInvoice function
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when creating a `phone invoice` the function was checking if `gks-phone` was started, but I believe the script folder name is default `gksphone`
2025-07-22 11:44:32 +01:00
Jim Shield
9ddd6422bd
fix typo breaking gta skillcheck if failed
2025-07-22 01:25:14 +01:00
Jim Shield
7d24c274cd
Fix ox_lib polyzone maxZ and minZ math
2025-07-20 23:20:43 +01:00
Jim Shield
3911824fc6
Add resourceName sendback for onResource functions
2025-07-17 12:47:36 +01:00
Jim Shield
9729d2fef1
Add condition for stopping entity fade in
2025-07-17 12:40:43 +01:00
Jim Shield
3cb4005889
Merge pull request #51 from oosayeroo/main
2025-07-17 12:39:48 +01:00
Jim Shield
bf759ebaf8
Fix inventory config check to check "starting" scripts
2025-07-17 12:38:31 +01:00
Jim Shield
3d0eb3df65
fix PolyZone support for minZ maxZ
2025-07-17 12:37:41 +01:00
Jim Shield
880d2b0233
Version Bump
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`2.0.20` - `2.0.21`
2025-07-14 11:29:29 +01:00
Jim Shield
5865d2eeb2
increase authToken timeout from 5 sec to 1 min
2025-07-13 17:41:06 +01:00
Jim Shield
528735abd1
fix anim flag on lation_ui progressbars
2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71
fix lation_ui progressbars returning true when cancelled
2025-07-12 13:05:10 +01:00
Jim Shield
3b13fa663e
Merge pull request #49 from derTweaky/patch-1
2025-07-12 11:31:16 +01:00
Jim Shield
6ecf10c084
fix inventory config loading if vector4 is present
2025-07-11 21:16:45 +01:00
Jim Shield
79e765fbb0
Stop crafting trying to check blank stash names
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Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield
d4a08d5e2b
Rewrite waitForSharedLoad() to fix issues
2025-07-10 22:41:28 +01:00
Jim Shield
eeb3f40018
fix break when trying to fade ents too far away
2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c
Add fade in animations for entity spawning
2025-07-09 15:10:53 +01:00
Jim Shield
6ecbc3392a
make breaktool() smarter and add useToolDegrade()
2025-07-09 15:09:41 +01:00