Jim Shield
3b959b8567
Follow same format for societybank.lua
...
Hopefully becomes easier for devs to add their banking functions to this
2025-08-13 18:41:07 +01:00
Jim Shield
345a81aaf7
Follow same format for polyZone.lua
...
Just better handling of polyZone scripts with less if statements
2025-08-13 18:27:07 +01:00
Jim Shield
06ef5cb53b
Tidy up of helpers, and use joaat() instead
2025-08-13 18:13:58 +01:00
Jim Shield
748e5e2201
Follow same format for notify.lua and drawText.lua
...
place functions into a table to better handle compatibility of each scripts function
2025-08-13 18:13:08 +01:00
Jim Shield
981563df6a
Compile inventory functions into one file
...
This removes redundant inventory files and compiles all of the functions into one
This allows easier editing and control per inventory and hopefully better optimization, readability and easier addition of support for new inventories
2025-08-13 18:11:39 +01:00
Jim Shield
b4df8deac6
Fix vehicles spawning invisible if not fading in
2025-08-13 02:40:11 +01:00
Jim Shield
e3da31970e
lower oxlibs min default polyzone to -20
2025-08-10 01:18:25 +01:00
Jim Shield
6fb06da0e4
Update playerfunctions.lua
2025-08-10 01:18:01 +01:00
Jim Shield
945cd52787
Add support for tgainninv's new item cache
2025-08-10 01:17:14 +01:00
Jim Shield
a880c2dadb
Change qb-inv item removal to do in one go
2025-08-05 12:44:21 +01:00
Jim Shield
76855d3246
Add cleanup of targets when switching players
2025-08-05 12:40:36 +01:00
Jim Shield
d6c4619717
Enhance Distance based props and cleanup
2025-08-05 12:38:39 +01:00
Jim Shield
f799e6b2d6
move delete ped loop out of another loop
2025-08-05 12:37:28 +01:00
Jim Shield
2acd506504
Improve cleanup of distance based peds
...
When changing character, this *should* remove the zone to allow the script to make a new one when switching
2025-08-05 12:34:25 +01:00
Jim Shield
6cfb776eb4
Add function to makeDistPed that runs after creation
...
Kept forgetting to do this
When using `makeDistPed()` (making a npc that only appears when nearby) you can now send a function to apply custom modifiers to it after the npc is created
eg.
```lua
makeDistPed(v.model[i], b, true, false, v.scenario, nil, nil, function(ped)
if v["killable"] then
SetEntityInvincible(ped, false)
SetBlockingOfNonTemporaryEvents(ped, false)
FreezeEntityPosition(ped, false)
end
end)
```
2025-07-29 12:25:31 +01:00
Jim Shield
f09e34b1b5
Version Bump
...
`2.0.21` - `2.0.22``
- Support for qs-interface
- Fix polyzone minZ + maxZ handling
- Fix ox_target zone location to match qb-target
- Fix "Waiting for script start" loop bug
- Add condition for fading in entities
- Fix typo breaking scripts on gta skillbar fail
- Fix typo for gksphone invoice event
- Fix latio_ui TextUI placement
- Remove registerShop debug message
- Fix typo in print when removing codem stash item
- Fix function typo from origen inv documenation
2025-07-27 20:00:42 +01:00
Jim Shield
1146639d6f
Update notify-discord.yml
2025-07-27 18:50:08 +01:00
Jim Shield
a9ac2e8897
Fix typo for orgien_inv getInventory
2025-07-24 21:49:37 +01:00
Jim Shield
1a1960f5a8
Fix entity blips looking for wrong preview script
2025-07-24 21:48:39 +01:00
Jim Shield
996b135973
Improve ox_target zone creation locations
2025-07-24 19:53:30 +01:00
Jim Shield
9337238832
fix typo in debugprint for codem stash staving
2025-07-23 19:53:07 +01:00
Jim Shield
ee049a953c
Make ox_lib polyzone conversion code more accurate
2025-07-23 16:46:10 +01:00
Jim Shield
adfe3e8e08
Remove registerShop debug message
...
People keep thinking this is a massive error, its literally just stating that there isn't a script found to register a shop. not all inventories have these
2025-07-22 16:00:27 +01:00
Jim Shield
71c9c99db7
fix location typo for lation_ui drawtext
2025-07-22 13:04:46 +01:00
Jim Shield
dd66083f45
fix typo for gks sendPhoneInvoice function
...
when creating a `phone invoice` the function was checking if `gks-phone` was started, but I believe the script folder name is default `gksphone`
2025-07-22 11:44:32 +01:00
Jim Shield
9ddd6422bd
fix typo breaking gta skillcheck if failed
2025-07-22 01:25:14 +01:00
Jim Shield
7d24c274cd
Fix ox_lib polyzone maxZ and minZ math
2025-07-20 23:20:43 +01:00
Jim Shield
3911824fc6
Add resourceName sendback for onResource functions
2025-07-17 12:47:36 +01:00
Jim Shield
9729d2fef1
Add condition for stopping entity fade in
2025-07-17 12:40:43 +01:00
Jim Shield
3cb4005889
Merge pull request #51 from oosayeroo/main
2025-07-17 12:39:48 +01:00
Jim Shield
bf759ebaf8
Fix inventory config check to check "starting" scripts
2025-07-17 12:38:31 +01:00
Jim Shield
3d0eb3df65
fix PolyZone support for minZ maxZ
2025-07-17 12:37:41 +01:00
Jim Shield
880d2b0233
Version Bump
...
`2.0.20` - `2.0.21`
2025-07-14 11:29:29 +01:00
Jim Shield
5865d2eeb2
increase authToken timeout from 5 sec to 1 min
2025-07-13 17:41:06 +01:00
Jim Shield
528735abd1
fix anim flag on lation_ui progressbars
2025-07-12 22:24:28 +01:00
Jim Shield
d4df995c71
fix lation_ui progressbars returning true when cancelled
2025-07-12 13:05:10 +01:00
Jim Shield
3b13fa663e
Merge pull request #49 from derTweaky/patch-1
2025-07-12 11:31:16 +01:00
Jim Shield
6ecf10c084
fix inventory config loading if vector4 is present
2025-07-11 21:16:45 +01:00
Jim Shield
79e765fbb0
Stop crafting trying to check blank stash names
...
Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield
d4a08d5e2b
Rewrite waitForSharedLoad() to fix issues
2025-07-10 22:41:28 +01:00
Jim Shield
eeb3f40018
fix break when trying to fade ents too far away
2025-07-10 22:16:26 +01:00
Jim Shield
e6b4c1d13c
Add fade in animations for entity spawning
2025-07-09 15:10:53 +01:00
Jim Shield
6ecbc3392a
make breaktool() smarter and add useToolDegrade()
2025-07-09 15:09:41 +01:00
Jim Shield
7f10c394de
make cache timeout optional
2025-07-09 15:09:14 +01:00
Jim Shield
fae099fd93
fix progressbar looking for missing function
2025-07-08 11:20:52 +01:00
Jim Shield
64d43b54e9
fix getPlayer() checking users not logged in yet
2025-07-08 00:48:39 +01:00
Jim Shield
d4abdbc93f
fix typo stopping mysql cache loading on esx
2025-07-07 17:56:23 +01:00
Jim Shield
b595453efe
Rename metahandler functions
...
Realised I named the player and item metadata functions too closely and made it confusing, this separates them better
2025-07-07 17:47:04 +01:00
Jim Shield
d255034c02
Increase timer again on cache timeout
...
Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
2025-07-07 02:11:36 +01:00
Jim Shield
d6fd2cc28c
Fix toggleDuty() for ESX
2025-07-07 00:09:34 +01:00
Jim Shield
7c47de5dc0
Version Bump
...
`2.0.19` - `2.0.20`
2025-07-06 19:16:01 +01:00
Jim Shield
c1ab2b3505
Support only one progressBar when crafting
2025-07-06 19:13:10 +01:00
Jim Shield
1665ab41de
fix multicraft menu for lation_ui
2025-07-06 19:01:10 +01:00
Jim Shield
6d397b59bf
fix onExit support for lation_ui
2025-07-05 20:52:08 +01:00
Jim Shield
9dfbcbe878
fix typo breaking tgiann CanCarryItem export check
2025-07-05 13:24:19 +01:00
Jim Shield
ca0970b650
Add fallback config support for QBInv inventory
...
Enhanced the inventory config loader to support both old and new config file structures for QBInv by introducing a fallback mechanism. The loader now attempts multiple config paths to improve compatibility with different versions.
2025-07-05 11:11:51 +01:00
Jim Shield
02218a4902
enhance dosItemExist() and add getItemLabel()
2025-07-05 00:33:26 +01:00
Jim Shield
a900044306
Fix hang when using jpr-inventory
...
The script was randomly looping the config file check, if it hit qb-inventory first it would end the check and break the script, changed it to skip instead and fixed it
2025-07-04 23:44:37 +01:00
Jim Shield
7382a534a0
I THINK jim_bridge now fully supports lation_ui
2025-07-04 18:56:19 +01:00
Jim Shield
3b76b15bb4
Add starting support for lation_ui
...
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar
TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield
f2eda0fef6
Add indicator of ingredient items check location
2025-07-04 15:17:56 +01:00
Jim Shield
61c1cce814
Increase cache export timeout to 2 minutes
2025-07-04 15:16:53 +01:00
Jim Shield
0f1660e3ed
remove debug print for ox_inv
2025-07-01 13:21:59 +01:00
Jim Shield
e5b55e49b7
Add missing functions for playing animations
...
Forgot to include animation functions for progressbar ui_module when porting it over
2025-07-01 13:07:36 +01:00
Jim Shield
1ff01526bc
Add larger timeouts for caching
2025-06-30 23:19:23 +01:00
Jim Shield
1ed227080b
Add missing "Open Wheel" to searchCar() function
2025-06-30 23:18:43 +01:00
Jim Shield
b07c089946
Version Bump
...
`2.0.18` - `2.0.19`
2025-06-28 20:08:51 +01:00
Jim Shield
d603067c77
Remove files i was testing with (forgot)
2025-06-28 20:04:50 +01:00
Jim Shield
5a97b8f83a
Fix script break stop if config file not found
2025-06-28 11:22:12 +01:00
Jim Shield
d0a09871c7
Fix for if using QBOX without ox_inventory
...
Realised that if using older (and custom) versions of qbox, the item list can't be retrieved through `GetCoreObject()`
This fixes that and also (if needed) grabs the item lists from inventories directly if needed
2025-06-27 13:35:28 +01:00
Jim Shield
e87aa8d74d
Fix server lag when loading scripts
...
This was my bad, set up functions that requested the cache from server, didn't realise it was duplicating it and spamming it
This moves the requests to a separate file and uses an export instead
Also hopefully fixes ox_lib images being an arse
2025-06-26 23:15:33 +01:00
Jim Shield
e204e6153d
remove debug prints
...
oops
2025-06-26 20:08:31 +01:00
Jim Shield
5c69f8dd28
add new function hasFreeInventorySlots()
...
using the function to grab slot info, this can now check if you have enough inventory slots for items to be given, allowing it to check before TRYING to add them
2025-06-26 20:04:32 +01:00
Jim Shield
f3fa309dbf
Revamp framework caching
...
People were reporting issues with scripts claiming items didn't exist, I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)
I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.
---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00
Jim Shield
9d74e7cb46
Update setMetadata server event
...
Before it was JUST for durability but fixed it to work for all item metadata
2025-06-26 19:57:03 +01:00
Jim Shield
fea72bba2e
hotfix ox_lib progressbars stopping movement
2025-06-23 12:54:24 +01:00
Jim Shield
b364f14260
Version Bump
...
`2.0.17` - `2.0.18`
2025-06-22 22:16:17 +01:00
Jim Shield
8077ec4f46
Add functions to try and get players inv weights
2025-06-22 20:03:12 +01:00
Jim Shield
e5277574df
Rework Auto detection of QBInvNew
...
It's messy but hopefully it will work as expected
2025-06-22 17:45:33 +01:00
Jim Shield
e0563dd4ce
Add extra triggerevent for ps-inventory
...
They keep changing their event names 🤷♀️
added a duplicate with `ps-` at the start in hopes this triggers things correctly when opening a stash
2025-06-22 17:45:04 +01:00
Jim Shield
1987cf3df3
Fix IsAnimal checks getting confused
2025-06-22 16:51:19 +01:00
Jim Shield
9f5145c3b2
Update progressBars.lua
2025-06-22 16:38:02 +01:00
Jim Shield
5921cf8adc
ProgressBar default variable fixes
2025-06-22 16:14:32 +01:00
Jim Shield
f154b45076
Enhance built in ui_modules to support RedM
2025-06-21 22:34:03 +01:00
Jim Shield
2c41272c36
Remove ClearStash export call for ps-inv
2025-06-21 18:28:50 +01:00
Jim Shield
bb9dbe248f
Update callback.lua
2025-06-21 13:56:49 +01:00
Jim Shield
caf2e7fbed
add support for esx_society to openBossMenu()
2025-06-21 13:29:42 +01:00
Jim Shield
d0b8fb16d6
fix for if ox_inv can't find an item when trying to get image
2025-06-21 13:29:01 +01:00
Jim Shield
2e57e66095
Fix confusion with old and new inv shop exports
2025-06-20 23:33:44 +01:00
Jim Shield
05fc856e86
small tidy up
2025-06-20 21:53:44 +01:00
Jim Shield
74e6a679e2
Tidy up onPlayerLoaded for all frameworks
2025-06-20 21:32:08 +01:00
Jim Shield
17db5aa31a
Fix QBCore OnPlayerUnload event not triggering
2025-06-20 21:12:53 +01:00
Jim Shield
387c97de71
Fix jpr erroring when clearStash is triggered
2025-06-20 20:56:45 +01:00
Jim Shield
de45491c8c
move exploit protection to new file
...
Moves Auth Token stuff to separate file because it doesn't really need to be in `itemcontrol.lua`
Helps me keep track of it better too
Also added a "cooldown" to workaround people's multicharacter scripts claiming the players loaded more than once and breaking it
2025-06-20 20:55:49 +01:00
Jim Shield
4da4cbfc15
Tidy up and organise several debugPrints better
2025-06-20 18:03:08 +01:00
Jim Shield
9fbf2f2211
Make frameworkCache.lua smurter
...
Add better checks for if theres errors in ox_inv items and add more prominent error messages all around
2025-06-20 17:47:54 +01:00
Jim Shield
41b2965743
Merge pull request #47 from oosayeroo/main
2025-06-20 13:35:45 +01:00
Jim Shield
a02c11d3cc
Update crafting.lua
2025-06-19 22:18:53 +01:00
Jim Shield
c888aa5ecf
Fix ox_inv item client info (images) caching
2025-06-19 22:15:49 +01:00
Jim Shield
f39678002f
Fix progressbars getting stuck on ox_lib
2025-06-18 12:02:03 +01:00