Commit Graph
100 Commits
Author SHA1 Message Date
Jim Shield 3d0eb3df65 fix PolyZone support for minZ maxZ 2025-07-17 12:37:41 +01:00
Jim Shield 880d2b0233 Version Bump
`2.0.20` - `2.0.21`
2025-07-14 11:29:29 +01:00
Jim Shield 5865d2eeb2 increase authToken timeout from 5 sec to 1 min 2025-07-13 17:41:06 +01:00
Jim Shield 528735abd1 fix anim flag on lation_ui progressbars 2025-07-12 22:24:28 +01:00
Jim Shield d4df995c71 fix lation_ui progressbars returning true when cancelled 2025-07-12 13:05:10 +01:00
Jim Shield 3b13fa663e Merge pull request #49 from derTweaky/patch-1 2025-07-12 11:31:16 +01:00
Jim Shield 6ecf10c084 fix inventory config loading if vector4 is present 2025-07-11 21:16:45 +01:00
Jim Shield 79e765fbb0 Stop crafting trying to check blank stash names
Skimmed through the stash checking and editing functions and added more "security" for handling nil or blank stash names
2025-07-11 13:33:44 +01:00
Jim Shield d4a08d5e2b Rewrite waitForSharedLoad() to fix issues 2025-07-10 22:41:28 +01:00
Jim Shield eeb3f40018 fix break when trying to fade ents too far away 2025-07-10 22:16:26 +01:00
Jim Shield e6b4c1d13c Add fade in animations for entity spawning 2025-07-09 15:10:53 +01:00
Jim Shield 6ecbc3392a make breaktool() smarter and add useToolDegrade() 2025-07-09 15:09:41 +01:00
Jim Shield 7f10c394de make cache timeout optional 2025-07-09 15:09:14 +01:00
Jim Shield fae099fd93 fix progressbar looking for missing function 2025-07-08 11:20:52 +01:00
Jim Shield 64d43b54e9 fix getPlayer() checking users not logged in yet 2025-07-08 00:48:39 +01:00
Jim Shield d4abdbc93f fix typo stopping mysql cache loading on esx 2025-07-07 17:56:23 +01:00
Jim Shield b595453efe Rename metahandler functions
Realised I named the player and item metadata functions too closely and made it confusing, this separates them better
2025-07-07 17:47:04 +01:00
Jim Shield d255034c02 Increase timer again on cache timeout
Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
2025-07-07 02:11:36 +01:00
Jim Shield d6fd2cc28c Fix toggleDuty() for ESX 2025-07-07 00:09:34 +01:00
Jim Shield 7c47de5dc0 Version Bump
`2.0.19` - `2.0.20`
2025-07-06 19:16:01 +01:00
Jim Shield c1ab2b3505 Support only one progressBar when crafting 2025-07-06 19:13:10 +01:00
Jim Shield 1665ab41de fix multicraft menu for lation_ui 2025-07-06 19:01:10 +01:00
Jim Shield 6d397b59bf fix onExit support for lation_ui 2025-07-05 20:52:08 +01:00
Jim Shield 9dfbcbe878 fix typo breaking tgiann CanCarryItem export check 2025-07-05 13:24:19 +01:00
Jim Shield ca0970b650 Add fallback config support for QBInv inventory
Enhanced the inventory config loader to support both old and new config file structures for QBInv by introducing a fallback mechanism. The loader now attempts multiple config paths to improve compatibility with different versions.
2025-07-05 11:11:51 +01:00
Jim Shield 02218a4902 enhance dosItemExist() and add getItemLabel() 2025-07-05 00:33:26 +01:00
Jim Shield a900044306 Fix hang when using jpr-inventory
The script was randomly looping the config file check, if it hit qb-inventory first it would end the check and break the script, changed it to skip instead and fixed it
2025-07-04 23:44:37 +01:00
Jim Shield 7382a534a0 I THINK jim_bridge now fully supports lation_ui 2025-07-04 18:56:19 +01:00
Jim Shield 3b76b15bb4 Add starting support for lation_ui
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar

TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield f2eda0fef6 Add indicator of ingredient items check location 2025-07-04 15:17:56 +01:00
Jim Shield 61c1cce814 Increase cache export timeout to 2 minutes 2025-07-04 15:16:53 +01:00
Jim Shield 0f1660e3ed remove debug print for ox_inv 2025-07-01 13:21:59 +01:00
Jim Shield e5b55e49b7 Add missing functions for playing animations
Forgot to include animation functions for progressbar ui_module when porting it over
2025-07-01 13:07:36 +01:00
Jim Shield 1ff01526bc Add larger timeouts for caching 2025-06-30 23:19:23 +01:00
Jim Shield 1ed227080b Add missing "Open Wheel" to searchCar() function 2025-06-30 23:18:43 +01:00
Jim Shield b07c089946 Version Bump
`2.0.18` - `2.0.19`
2025-06-28 20:08:51 +01:00
Jim Shield d603067c77 Remove files i was testing with (forgot) 2025-06-28 20:04:50 +01:00
Jim Shield 5a97b8f83a Fix script break stop if config file not found 2025-06-28 11:22:12 +01:00
Jim Shield d0a09871c7 Fix for if using QBOX without ox_inventory
Realised that if using older (and custom) versions of qbox, the item list can't be retrieved through `GetCoreObject()`

This fixes that and also (if needed) grabs the item lists from inventories directly if needed
2025-06-27 13:35:28 +01:00
Jim Shield e87aa8d74d Fix server lag when loading scripts
This was my bad, set up functions that requested the cache from server, didn't realise it was duplicating it and spamming it

This moves the requests to a separate file and uses an export instead

Also hopefully fixes ox_lib images being an arse
2025-06-26 23:15:33 +01:00
Jim Shield e204e6153d remove debug prints
oops
2025-06-26 20:08:31 +01:00
Jim Shield 5c69f8dd28 add new function hasFreeInventorySlots()
using the function to grab slot info, this can now check if you have enough inventory slots for items to be given, allowing it to check before TRYING to add them
2025-06-26 20:04:32 +01:00
Jim Shield f3fa309dbf Revamp framework caching
People were reporting issues with scripts claiming items didn't exist,  I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)

I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.

---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00
Jim Shield 9d74e7cb46 Update setMetadata server event
Before it was JUST for durability but fixed it to work for all item metadata
2025-06-26 19:57:03 +01:00
Jim Shield fea72bba2e hotfix ox_lib progressbars stopping movement 2025-06-23 12:54:24 +01:00
Jim Shield b364f14260 Version Bump
`2.0.17` - `2.0.18`
2025-06-22 22:16:17 +01:00
Jim Shield 8077ec4f46 Add functions to try and get players inv weights 2025-06-22 20:03:12 +01:00
Jim Shield e5277574df Rework Auto detection of QBInvNew
It's messy but hopefully it will work as expected
2025-06-22 17:45:33 +01:00
Jim Shield e0563dd4ce Add extra triggerevent for ps-inventory
They keep changing their event names 🤷‍♀️
added a duplicate with `ps-` at the start in hopes this triggers things correctly when opening a stash
2025-06-22 17:45:04 +01:00
Jim Shield 1987cf3df3 Fix IsAnimal checks getting confused 2025-06-22 16:51:19 +01:00
Jim Shield 9f5145c3b2 Update progressBars.lua 2025-06-22 16:38:02 +01:00
Jim Shield 5921cf8adc ProgressBar default variable fixes 2025-06-22 16:14:32 +01:00
Jim Shield f154b45076 Enhance built in ui_modules to support RedM 2025-06-21 22:34:03 +01:00
Jim Shield 2c41272c36 Remove ClearStash export call for ps-inv 2025-06-21 18:28:50 +01:00
Jim Shield bb9dbe248f Update callback.lua 2025-06-21 13:56:49 +01:00
Jim Shield caf2e7fbed add support for esx_society to openBossMenu() 2025-06-21 13:29:42 +01:00
Jim Shield d0b8fb16d6 fix for if ox_inv can't find an item when trying to get image 2025-06-21 13:29:01 +01:00
Jim Shield 2e57e66095 Fix confusion with old and new inv shop exports 2025-06-20 23:33:44 +01:00
Jim Shield 05fc856e86 small tidy up 2025-06-20 21:53:44 +01:00
Jim Shield 74e6a679e2 Tidy up onPlayerLoaded for all frameworks 2025-06-20 21:32:08 +01:00
Jim Shield 17db5aa31a Fix QBCore OnPlayerUnload event not triggering 2025-06-20 21:12:53 +01:00
Jim Shield 387c97de71 Fix jpr erroring when clearStash is triggered 2025-06-20 20:56:45 +01:00
Jim Shield de45491c8c move exploit protection to new file
Moves Auth Token stuff to separate file because it doesn't really need to be in `itemcontrol.lua`

Helps me keep track of it better too

Also added a "cooldown" to workaround people's multicharacter scripts claiming the players loaded more than once and breaking it
2025-06-20 20:55:49 +01:00
Jim Shield 4da4cbfc15 Tidy up and organise several debugPrints better 2025-06-20 18:03:08 +01:00
Jim Shield 9fbf2f2211 Make frameworkCache.lua smurter
Add better checks for if theres errors in ox_inv items and add more prominent error messages all around
2025-06-20 17:47:54 +01:00
Jim Shield 41b2965743 Merge pull request #47 from oosayeroo/main 2025-06-20 13:35:45 +01:00
Jim Shield a02c11d3cc Update crafting.lua 2025-06-19 22:18:53 +01:00
Jim Shield c888aa5ecf Fix ox_inv item client info (images) caching 2025-06-19 22:15:49 +01:00
Jim Shield f39678002f Fix progressbars getting stuck on ox_lib 2025-06-18 12:02:03 +01:00
Jim Shield b4aa1b3eda Version Bump
`2.0.15 - 2.0.16`
2025-06-16 11:05:46 +01:00
Jim Shield 0f9bab00ef add openBossmenu() function 2025-06-16 00:10:32 +01:00
Jim Shield 9d8706e8c6 Tidy up setThirst() and setHunger() functions
added debug print and fixed non-esx functions setting needs wrong
2025-06-14 22:32:58 +01:00
Jim Shield 6ba1e14888 Change crafting menu slightly to make it more readable 2025-06-14 14:44:16 +01:00
Jim Shield 0454f8c0a9 Add full support for JPR-Inventory
Thanks to JPR for providing access to make this possible

https://jpresources.tebex.io/package/5284060
2025-06-13 23:25:32 +01:00
Jim Shield e17d8f2b93 Merge pull request #46 from oosayeroo/main 2025-06-13 18:43:21 +01:00
Jim Shield f5f502875e Comment out a couple debug prints for now 2025-06-11 16:30:51 +01:00
Jim Shield 9c769f4e8e Update frameworkCache.lua 2025-06-11 16:30:29 +01:00
Jim Shield 87cdd5502e Change QBInvNew export because i forgor
I forgot that it needed to check the client side too for the change, but I set it to check for a server only export

got lucky and realised `HasItem` is an export on both client and server
2025-06-10 21:47:12 +01:00
Jim Shield 68d713a8dc Add warnings for QB if theres an error in shared files
If `jim_bridge` attempts to find shared files, and it returns `nil` it will print an error message stating it couldn't find them.

So..people can stop blaming me for my script not working when its an error in their vehicles.lua
2025-06-10 18:29:10 +01:00
Jim Shield dd34f8aab1 Add auto checkers for QBInvNew
I had to add a checker for if old qbinv was being used or new qbinv

This was made into a variable, but this update makes the script auto set it if it can't find an export. Automating the process
2025-06-10 18:26:57 +01:00
Jim Shield 4a3fb8db4d Add "support" for CodeM shops
This is a tricky one to support

They handle their shops inside their script with no way to add one from the outside

They give the ability to trigger a shop from outside the script, but not create one

This just adds that trigger for now
2025-06-07 19:50:34 +01:00
Jim Shield 59733de08e support for npwd_qbx_mail addon for sending mail 2025-06-07 19:48:18 +01:00
Jim Shield 2b7a1c2e6d Start working on billPlayer() function
The intention here is to try and add multiple "billing" script functions, so the user can pre-set it for scripts that use `jim_bridge`

Currently only handles `jim-payments`
2025-06-07 18:14:53 +01:00
Jim Shield 5db9e88bb9 add function checkExportExists()
Workaround function made to detect if new QB Inventory functions are available

This can be used in other situations like checking if a script is working correctly or not and the export has been registered
2025-06-07 18:13:06 +01:00
Jim Shield a5b1f750dd Fix weapons caching for ox_inv
I completely overlooked the fact that when ox_inv shows weapon info, it does it with the upper case version `WEAPON_PISTOL` while my scripts were looking for `weapon_pistol`

making my scripts think they didn't exist

This fixes that
2025-06-06 19:36:12 +01:00
Jim Shield 4c514b459e Merge branch 'main' of https://github.com/jimathy/jim_bridge 2025-06-06 01:02:34 +01:00
Jim Shield 32b99d14e1 Version Bump
`2.0.14` - `2.0.15`
2025-06-06 01:01:31 +01:00
Jim Shield de8f7c050c Complete refactor of handling of framework info
I've moved the framework caching to a new file `frameworkCache.lua`

This now caches the framework data once when `jim_bridge` starts

Then in `coreloader.lua` now, the information that is cached is now called from that script

This also includes better handling of ESX cached data and should stop errors

This greatly optimizes the loading of all my scripts and lowers server load to speed up server start times

I have been testing this for just under a week and 6 different test servers and it appears to work fine
2025-06-06 00:50:13 +01:00
Jim Shield 9c4c92e696 Move GTA notify, target, skillcheck to /ui_modules
I've separated the built-in custom native GTA Notifications, skillcheck and draw text targets to separate files to be loaded along side `jim_bridge`

This now makes it so they only load once instead of with every single script, and each one can call on it

This change also makes these systems able to be called outside of `jim_bridge`

For example in my test server I'm currently using:

```lua
function QBCore.Functions.Notify(text, texttype, length, icon)
    CreateThread(function()
        exports.jim_bridge:Notify(nil, text, icon)
    end)
end
```
2025-06-06 00:45:08 +01:00
Jim Shield 0cedd85afb Add optional warmenu.lua for gta menus 2025-06-06 00:39:24 +01:00
Jim Shield 1bb125ed31 Add clearStash() function 2025-06-06 00:38:51 +01:00
Jim Shield 72778235b8 Merge pull request #45 from oosayeroo/main 2025-06-06 00:37:33 +01:00
Jim Shield 76c34b8c03 Unify isInventoryOpen() function
This should fix issues for crafting complaining inventories are open when they aren't

I was trying to use per inventory checks for them being open until I realised I could just use `IsNuiFocused()` for all inventories to check if there was an nui on the screen that used the mouse, this should be a good workaround for it
2025-06-04 13:53:49 +01:00
Jim Shield 3ca2da2990 Try and enhance built in draw text with job+item checks 2025-06-03 22:22:49 +01:00
Jim Shield d3035efd5c breakout from inventory exploit during crafting 2025-06-03 16:56:56 +01:00
Jim Shield ad1ce5f9ea Fix Old QBinv and new/old Psinv stashes being wiped
This appeared to only happen with `jim-mechanic` repair from stash, due to the stashitem's table not being sent to the function
Making it save an empty table to the database

But this was possible in other places too

I've added fallbacks for if it didn't receive a table, grab a fresh one from cache/database
2025-06-02 11:20:47 +01:00
Jim Shield c3ce0ccc54 Version Bump
`2.0.13` - `2.0.14`
2025-05-31 12:18:44 +01:00
Jim Shield 0b7c96f66a Possibly fix QS Stashes wiping at script start 2025-05-31 12:12:15 +01:00
Jim Shield 3daa6a9772 Better workarounds for no info yet to getPlayer() 2025-05-26 19:10:54 +01:00
Jim Shield c86cdf9227 Remove "Offline" check from canCarry() 2025-05-26 16:21:25 +01:00