Commit Graph
523 Commits
Author SHA1 Message Date
Jim Shield ae4637f9c4 Fix OrigenInv getPlayerInv() func calling OX_Inv 2025-10-10 00:40:35 +01:00
Jim Shield a13284d0e0 Add support for 17mov progressbars 2025-10-09 20:12:05 +01:00
Jim Shield 98f8944a79 Add codem option for billing 2025-10-09 20:05:15 +01:00
Jim Shield 13b0f796ff createPropTarget also makes the prop 2025-10-09 20:04:54 +01:00
Jim Shield b282d3393f make the auto check for minZ and maxZ more lenient 2025-10-09 17:55:54 +01:00
Jim Shield 180cc7b2a2 Add new createPropTarget() function
This is intended to help create automated prop based targets

Using the coordinates and specified prop models dimensions to create a correctly sized box target.

```lua
createPropTarget({
	name,
	target.prop.coords,
	target.prop.model,
}, options, 2.0)
```
2025-10-08 22:53:36 +01:00
Jim Shield beb67b79a5 Auto adjust boxes with poorly set minZ and maxZ
Automatically adjusts box targets for custom locations that have been set wrong

if minZ is too high, adjust it
if maxZ is too low, adjust it

and warn the client that the target has to be adjusted.

Solves people opening tickets because they half edited a location without reading my docs
2025-10-07 21:07:31 +01:00
Jim Shield c359bc4342 Support embedded shops in other scripts 2025-10-07 13:54:31 +01:00
Jim Shield 2404fff002 Version Bump
`2.1.05` - `2.1.06`
v2.1.06
2025-10-06 02:33:37 +01:00
Jim Shield 03ca409bf3 Fix AnimSet loading for effects 2025-10-06 02:28:30 +01:00
Jim Shield 9a78b057dd Create alcohol.lua
Starting a "alcohol/drug" file to handle alcohol effects between scripts using exports to keep the "amount drunk/used" synchronized between scripts that use jim_bridge
2025-10-06 02:15:19 +01:00
Jim Shield 45f390c177 Update playerfunctions.lua 2025-10-04 22:10:39 +01:00
Jim Shield 803c612cbb Change stress to take away instead of increase 2025-10-04 19:12:50 +01:00
Jim Shield 63bcb86ac1 ESX Fallback functions are very basic.
There aren't many native functions for what the script can do, if anyone has any better ideas

- go to `itemcontrol.lua`
- search `ESX` and tell me what could be done better/right
2025-10-04 01:31:14 +01:00
Jim Shield 0bc3c0f9b4 Update itemcontrol.lua 2025-10-03 17:44:29 +01:00
Jim Shield 672dd7684b Fix ESX authtoken callback saying possible exploit 2025-10-03 13:51:15 +01:00
Jim Shield c040390d1f Start working on inventory fallback functions
NEEDS TESTING

A lot of ESX stuff not done yet
2025-10-03 12:22:05 +01:00
Jim Shield 26b1f36029 Version Bump
`2.1.04` - `2.1.05`
v2.1.05
2025-10-02 12:24:27 +01:00
Jim Shield 331dc94e2f Revert Crafting
I realised in trying to increase readability and optimize, I broke crafting recipes that supported different multiple recipes in the same list

eg. Mining has 3 recipes in the smelter for `goldingot`

This reverts the system back to the previous recipe style but keeps all the fixes/features from the latest updates
2025-10-02 12:20:58 +01:00
Jim Shield d1dab48acc Fix singleprogress multiplying crafting recipes
Adds a `cloneTable()` function to make a "deep copy" of the crafting recipes when calculating the multiple amounts to be taken when multicrafting
2025-10-02 00:14:13 +01:00
Jim Shield 7e595df143 Remove gta progressbar print from testing 2025-10-01 17:04:59 +01:00
Jim Shield d791a2e09f quick fix converting old crafting style 2025-10-01 11:42:47 +01:00
Jim Shield 7738bb4fca Version Bump
`2.1.03` - `2.1.04`
v2.1.04
2025-09-30 23:39:55 +01:00
Jim Shield 3ad65810c3 Rework crafting.lua
Changes:
- Crafting prop not spawning
- Crafting "sound" not playing
- `SingleProgress` is now "one progressbar"

I'm working on refactoring crafting table's layout style too

I'm updating my scripts crafting recipes to a new format, this commit basically makes use of it and makes it slightly easier to edit later if needed

It *should* increase readability and users ability to edit these recipes

# "old style" crafting recipes should still be compatible thanks to a wrapper I added so you shouldn't notice a difference.
2025-09-28 14:03:23 +01:00
Jim Shield 45eeaf8f0d update a couple debug prints 2025-09-28 13:48:17 +01:00
Jim Shield 37f7eb1116 add testing code for new crafting table style 2025-09-28 03:22:12 +01:00
Jim Shield 145e3aa156 add new module ropeControl.lua
**Needs work** but adds the ability to easily create ropes/wires from one coord to another
2025-09-27 13:01:09 +01:00
Jim Shield bb176addbf Create setStress function
This allows per framework stress functions to be set, including ESX

For ESX the math is done in this function as their values are insanely high instead of 0 - 100
2025-09-27 12:35:56 +01:00
Jim Shield 178040348e Rework SingleProgress slightly
Realised it wasn't doing the math to take the correct amount of required items, so this fixes it

also if `SingleProgress` is enabled, it won't show the "Ingredient Progress bars" any more
2025-09-27 12:34:46 +01:00
Jim Shield ee15f3b076 Version Bump
`2.1.02` - `2.1.03`
v2.1.03
2025-09-24 23:12:34 +01:00
Jim Shield 6919f038ee Release Notifier Push 2025-09-24 18:20:02 +01:00
Jim Shield 47029da6ed Revert "Version Bump"
This reverts commit f08638812c.
2025-09-24 14:23:43 +01:00
Jim Shield e1d292d1bf Remove testing debug print 2025-09-24 14:09:19 +01:00
Jim Shield f08638812c Version Bump
`2.1.02` - `2.1.03`
2025-09-24 13:36:14 +01:00
Jim Shield de5424c506 Fix getPlayerInv() for CodeM Inventory 2025-09-24 12:30:08 +01:00
Jim Shield b46d734442 Testing a rework _loaders.lua
Uses more specific functions per framework now for player loading in and out and optimizes use of them
2025-09-24 12:29:48 +01:00
Jim Shield 92ad96e435 Redo math for ox_inv get player current inv weight 2025-09-24 11:59:44 +01:00
Jim Shield 6166314cbf fix ox_inv current inventory weight check 2025-09-23 15:05:46 +01:00
Jim Shield 9fa8f58cfb Make ox_lib progressbars actually return false
I think this was causing progressbars to return true instead of `nil/false` somehow
this *should* make it more certain
2025-09-23 14:59:16 +01:00
Jim Shield ed997ad8a2 fix typo breaking qb-core /commands 2025-09-23 12:00:40 +01:00
Jim Shield 20cea95783 Set previous active cam inactive
shouldn't be needed but just in case
2025-09-22 21:10:01 +01:00
Jim Shield 0dc5a45b5d Support for esx_society
`esx_society` requires societies to be registered manually before opening. this forces it

also adds full support for charging, funding and retrieving balances in `esx_society`
2025-09-22 21:08:31 +01:00
Jim Shield 54b1280bef Remove debug print 2025-09-21 12:09:12 +01:00
Jim Shield 3ac65d4630 Add "pre support" for jim-shops exploit security 2025-09-21 12:00:05 +01:00
Jim Shield ed49876c69 Fix cleanup of targets for qb-target
Realised it was trying to remove `nil` when players were unloading/the scripts were ensured
2025-09-21 10:35:22 +01:00
Jim Shield 69d0f07bb6 Potential fix for playerInfo is nil 2025-09-20 17:56:47 +01:00
Jim Shield b975f318a0 Fix hunger and thirst events
Missed out the math part when adding hunger and thirst to a player when eating items when I reworked the functions

should fix for all frameworks
2025-09-19 23:06:11 +01:00
Jim Shield ce1df2c205 Version Bump v2.1.02 2025-09-19 17:54:45 +01:00
Jim Shield 75d8146e24 Fix nil print + use .xy for distance check 2025-09-19 17:22:40 +01:00
Jim Shield 268c95f29a Hotfix for shops and stashes erroring v2.1.01 2025-09-15 22:14:18 +01:00