Commit Graph
34 Commits
Author SHA1 Message Date
Maximus7474 220c0c91ec fix(progress): client statebag change handler double creating the props (#60) 2025-11-03 21:13:15 +01:00
PotatoFarmer441 a2f6b9a9e9 fix(progress): prop replication overload (#58) 2025-11-03 16:35:39 +01:00
Linden cc6aed591f chore: adjust links 2025-03-29 21:46:58 +11:00
Linden fb2225e373 chore: add copyright notices to each file
Some people accidentally, mistakenly, and without any malicious intent forget to attribute code from this resource to its source. This change will hopefully assist people, so that they do not make that mistake again.
2025-03-18 18:46:09 +11:00
Linden 5fb16444e6 refactor(client/progress): minor adjustment to duration check 2025-03-13 18:58:44 +11:00
Linden 12ef8e542f fix(client/progress): check duration 2025-03-10 11:50:00 +11:00
Noah 93e40acb31 fix(client/progress): playEnter arg for scenarios in progress bar (#671) 2025-01-17 18:26:00 +11:00
xHorntail 9649ffaf67 refactor(interface/progress): allow rotation order for created props (#564) 2024-05-08 04:28:10 +10:00
RexshackGaming 113f5227e5 fix(interface/progress) don't use RegisterKeyMapping for redm(#560)
stop redm error as RegisterKeyMapping does not exist
2024-04-27 15:35:23 +02:00
AndyandLinden 0e00ff57ff refactor(client/progress): sync props with statebags (#515)
Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
2024-03-19 18:01:23 +11:00
ANTOND 591fb022f9 feat(interface): add locales for progress and radial menu (#509) 2024-03-16 04:41:06 +11:00
Abdelouahed TOUIMI abb2868bae feat(interface/progress): add allowSwimming option (#516) 2024-03-16 04:34:11 +11:00
iSentrie 4c8b3a8636 feat(client/progress): disable sprinting (#473) 2023-12-24 16:09:12 +11:00
Linden 89c0668985 refactor(client/progress): reduce Wait in progress queue 2023-05-05 14:55:03 +10:00
Linden 878763867a refactor(client/progress): don't clear progress on cancel
Sending "progressCancel" to NUI will cause a transition and then
trigger "progressComplete" with a slight delay (~100ms).

Should look better when people queue up progress bars.
2023-05-05 14:51:52 +10:00
Luke b56e6826a8 Merge branch 'v3' 2023-02-17 15:54:20 +01:00
Linden 97d5bd6ac0 fix(client/progress): anim task/scenario check
Correct behaviour from pull request #208.
Include some refactoring to reduce repetitive  table indexing.
2023-02-03 13:25:30 +11:00
JnKTechstuff bd91dd81ab refactor(client/progressbar): better animation cancelling (#208) 2023-02-03 13:22:51 +11:00
Linden f9a6d8ca8b refactor(client/progress): allow all progress bars to be cancelled
canCancel should really only apply to user-input.
2023-01-27 21:42:13 +11:00
Linden d9511231b1 refactor(client/progress): move controls outside of function 2022-12-06 13:33:04 +11:00
Scully 231d1c3c77 feat: improved RedM support (#162)
* Improvements + remove redm keybind system as it's pointless
2022-11-26 13:05:55 +11:00
Linden 00c2086072 refactor(streaming): convert to modules
Import methods rather than call via exports.
2022-11-21 21:39:05 +11:00
Linden 6254ba9ba2 refactor(resource/interface): formatting and type definitions 2022-09-18 09:06:32 +10:00
Linden 26538b8148 refactor(imports): assign modules directly to lib namespace
Mostly a change for improved intellisense with sumneko lua.
Includes some type fixes and deprecation notices.
2022-09-14 01:20:50 +10:00
Linden 4578d54c5e fix(client/interface): progressbar props not deleted
Somehow, calling DetachEntity before DeleteEntity results in the
entity not being deleted (when oal is enabled).
Fortunately we don't need to detach it before deleting.
2022-08-23 04:30:58 +10:00
JagandLinden c6250b6d5a feat(client/progress): add interrupt options (#70)
Add the ability to specify if an action can be interrupted. Options that I've thought of off the bat are ped going ragdoll or ped being handcuffed.

Co-authored-by: Linden <65407488+thelindat@users.noreply.github.com>
2022-08-16 17:22:05 +10:00
Sam Shanks 4cd53eeb1b feat(web/circleprogress): add optional label (#33)
* feat(circle progress label)

* refactor(circleprogress): wrap in flex
2022-05-31 19:30:54 +02:00
Linden df94633998 tweak(interface/progress): invBusy state
For ox_inventory. Also removed an used table.
2022-05-24 15:13:17 +10:00
hyprell 756e6b83d8 Update progress.lua
Scenario start animation plays no matter if playEnter is true or false
2022-05-15 21:16:37 +03:00
Linden bf792004e9 fix(interface/progress): check for data.disable.move 2022-04-25 13:31:59 +10:00
Linden 26fe012b55 refactor(interface/progress): disable controls
Last implementation was basically copied over from ox_inventory which used
the control actions wrapper; somewhat pointless in this case.
2022-04-22 14:32:40 +10:00
Linden 9a3b17029f refactor(resource/interface): keymapping and multi-prop support
Prop data should support a single table or an array for multiple
props.
2022-04-14 13:47:56 +00:00
Linden aaab5798c0 feat(resource/interface): progressActive and cancelprogress command 2022-04-14 13:11:51 +00:00
Linden 0227bd11a6 feat(resource/interface): progress bar 2022-04-14 06:45:48 +00:00