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Checkmate/server/src/service/infrastructure/SuperSimpleQueue/SuperSimpleQueueHelper.ts
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const SERVICE_NAME = "JobQueueHelper";
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import type { Monitor } from "@/types/monitor.js";
import { AppError } from "@/utils/AppError.js";
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import { INetworkService, INotificationsService, IStatusService } from "@/service/index.js";
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import type { StatusChangeResult, MonitorStatusResponse, HardwareStatusPayload, MonitorStatus } from "@/types/index.js";
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import IncidentService from "@/service/business/incidentService.js";
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import { IMaintenanceWindowsRepository, IMonitorsRepository } from "@/repositories/index.js";
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export interface MonitorActionDecision {
shouldCreateIncident: boolean;
shouldResolveIncident: boolean;
shouldSendNotification: boolean;
incidentReason: "status_down" | "threshold_breach" | null;
notificationReason: "status_change" | "threshold_breach" | null;
thresholdBreaches?: {
cpu?: boolean;
memory?: boolean;
disk?: boolean;
temp?: boolean;
};
}
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class SuperSimpleQueueHelper {
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static SERVICE_NAME = SERVICE_NAME;
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private logger: any;
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private networkService: INetworkService;
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private statusService: IStatusService;
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private notificationsService: INotificationsService;
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private checkService: any;
private buffer: any;
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private incidentService: IncidentService;
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private maintenanceWindowsRepository: IMaintenanceWindowsRepository;
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private monitorsRepository: IMonitorsRepository;
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constructor({
logger,
networkService,
statusService,
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notificationsService,
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checkService,
buffer,
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incidentService,
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maintenanceWindowsRepository,
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monitorsRepository,
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}: {
logger: any;
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networkService: INetworkService;
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statusService: IStatusService;
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notificationsService: INotificationsService;
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checkService: any;
buffer: any;
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incidentService: IncidentService;
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maintenanceWindowsRepository: IMaintenanceWindowsRepository;
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monitorsRepository: IMonitorsRepository;
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}) {
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this.logger = logger;
this.networkService = networkService;
this.statusService = statusService;
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this.checkService = checkService;
this.buffer = buffer;
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this.notificationsService = notificationsService;
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this.incidentService = incidentService;
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this.maintenanceWindowsRepository = maintenanceWindowsRepository;
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this.monitorsRepository = monitorsRepository;
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}
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get serviceName() {
return SuperSimpleQueueHelper.SERVICE_NAME;
}
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getMonitorJob = () => {
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return async (monitor: Monitor) => {
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try {
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const monitorId = monitor.id;
const teamId = monitor.teamId;
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if (!monitorId) {
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throw new AppError({ message: "No monitor id", service: SERVICE_NAME, method: "getMonitorJob" });
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}
// Step 1. Check for maintenance window, if found, skip the check
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const maintenanceWindowActive = await this.isInMaintenanceWindow(monitorId, teamId);
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if (maintenanceWindowActive) {
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this.logger.debug({
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message: `Monitor ${monitorId} is in maintenance window`,
service: SERVICE_NAME,
method: "getMonitorJob",
});
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if (monitor.status !== "maintenance") {
await this.monitorsRepository.updateById(monitorId, teamId, { status: "maintenance" });
}
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return;
}
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// Step 2. Request monitor status
const status = await this.networkService.requestStatus(monitor);
if (!status) {
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throw new Error("No network response");
}
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// Step 3. Build check
const check = await this.checkService.buildCheck(status);
if (!check) {
this.logger.warn({
message: `No check could be built for monitor ${monitorId}`,
service: SERVICE_NAME,
method: "getMonitorJob",
details: { code: status.code, message: status.message },
});
return;
}
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// Step 4 Add check to buffer
this.buffer.addToBuffer({ check });
// Step 4. Update monitor status
const statusChangeResult = await this.statusService.updateMonitorStatus(status, check);
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// Step 5. Get decisions
const decision = this.evaluateMonitorAction(statusChangeResult);
console.log(JSON.stringify(decision, null, 2));
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// Step 5 handle notifications (best effort, continue even in event of failure, don't wait)
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this.notificationsService
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.handleNotifications(statusChangeResult.monitor, status, statusChangeResult.prevStatus, statusChangeResult.statusChanged)
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.catch((error: any) => {
this.logger.error({
message: error.message,
service: SERVICE_NAME,
method: "getMonitorJob",
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details: `Error sending notifications for job ${statusChangeResult.monitor.id}: ${error.message}`,
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stack: error.stack,
});
});
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// Step 6. Handle incidents (best effort, don't wait)
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if (statusChangeResult.statusChanged) {
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this.incidentService.handleIncident(statusChangeResult.monitor, statusChangeResult.code).catch((error: any) => {
this.logger.warn({
message: error.message,
service: SERVICE_NAME,
method: "getMonitorJob",
details: `Error handling incident for job ${monitor.id}: ${error.message}`,
stack: error.stack,
});
});
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}
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} catch (error: any) {
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this.logger.warn({
message: error.message,
service: error.service || SERVICE_NAME,
method: error.method || "getMonitorJob",
stack: error.stack,
});
throw error;
}
};
};
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async isInMaintenanceWindow(monitorId: string, teamId: string) {
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const maintenanceWindows = await this.maintenanceWindowsRepository.findByMonitorId(monitorId, teamId);
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// Check for active maintenance window:
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const maintenanceWindowIsActive = maintenanceWindows.reduce((acc: any, window: any) => {
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if (window.active) {
const start = new Date(window.start);
const end = new Date(window.end);
const now = new Date();
const repeatInterval = window.repeat || 0;
// If start is < now and end > now, we're in maintenance
if (start <= now && end >= now) return true;
// If maintenance window was set in the past with a repeat,
// we need to advance start and end to see if we are in range
while (start < now && repeatInterval !== 0) {
start.setTime(start.getTime() + repeatInterval);
end.setTime(end.getTime() + repeatInterval);
if (start <= now && end >= now) {
return true;
}
}
return false;
}
return acc;
}, false);
return maintenanceWindowIsActive;
}
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private evaluateMonitorAction(statusChangeResult: StatusChangeResult): MonitorActionDecision {
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const { monitor, statusChanged, prevStatus, thresholdBreaches } = statusChangeResult;
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// Initialize result
const decision: MonitorActionDecision = {
shouldCreateIncident: false,
shouldResolveIncident: false,
shouldSendNotification: false,
incidentReason: null,
notificationReason: null,
};
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// CASE 1: Non-hardware
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if (monitor.type !== "hardware") {
if (statusChanged) {
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// This is the current state of the monitor AFTER the most recent check
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if (monitor.status === "down") {
decision.shouldCreateIncident = true;
decision.shouldSendNotification = true;
decision.incidentReason = "status_down";
decision.notificationReason = "status_change";
} else if (monitor.status === "up" && prevStatus === "down") {
decision.shouldResolveIncident = true;
decision.shouldSendNotification = true;
decision.notificationReason = "status_change";
}
}
return decision;
}
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// CASE 2: Hardware
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if (!thresholdBreaches) {
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// No breach data available - still handle status changes
if (statusChanged && monitor.status === "down") {
decision.shouldCreateIncident = true;
decision.shouldSendNotification = true;
decision.incidentReason = "status_down";
decision.notificationReason = "status_change";
} else if (statusChanged && monitor.status === "up" && prevStatus === "down") {
decision.shouldResolveIncident = true;
decision.shouldSendNotification = true;
decision.notificationReason = "status_change";
}
return decision;
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}
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const anyThresholdBreached = Object.values(thresholdBreaches).some((b) => b);
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const noThresholdsBreached = Object.values(thresholdBreaches).every((b) => !b);
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// Check if countdown counter has reached zero for any breached threshold
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const shouldNotifyThreshold =
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(thresholdBreaches.cpu && monitor.cpuAlertCounter <= 0) ||
(thresholdBreaches.memory && monitor.memoryAlertCounter <= 0) ||
(thresholdBreaches.disk && monitor.diskAlertCounter <= 0) ||
(thresholdBreaches.temp && monitor.tempAlertCounter <= 0);
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// Decision logic for hardware
if (statusChanged && monitor.status === "down") {
// Hardware service is DOWN (unreachable)
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// Status down takes precedence over threshold breaches
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decision.shouldCreateIncident = true;
decision.shouldSendNotification = true;
decision.incidentReason = "status_down";
decision.notificationReason = "status_change";
} else if (statusChanged && monitor.status === "up" && prevStatus === "down") {
// Hardware service recovered
decision.shouldResolveIncident = true;
decision.shouldSendNotification = true;
decision.notificationReason = "status_change";
} else if (anyThresholdBreached && shouldNotifyThreshold) {
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// Threshold breach: Counters have reached zero
// Create incident if service is UP but metrics exceed thresholds
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decision.shouldCreateIncident = true;
decision.shouldSendNotification = true;
decision.incidentReason = "threshold_breach";
decision.notificationReason = "threshold_breach";
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decision.thresholdBreaches = thresholdBreaches;
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} else if (noThresholdsBreached && !anyThresholdBreached) {
// All thresholds returned to normal - resolve any active threshold incidents
decision.shouldResolveIncident = true;
// Don't send notification for resolution (can be added later if needed)
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}
return decision;
}
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}
export default SuperSimpleQueueHelper;