create incident on hardware breach
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@@ -218,10 +218,22 @@ class SuperSimpleQueueHelper {
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// CASE 2: Hardware
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if (!thresholdBreaches) {
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return decision; // No breach data available
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// No breach data available - still handle status changes
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if (statusChanged && monitor.status === "down") {
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decision.shouldCreateIncident = true;
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decision.shouldSendNotification = true;
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decision.incidentReason = "status_down";
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decision.notificationReason = "status_change";
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} else if (statusChanged && monitor.status === "up" && prevStatus === "down") {
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decision.shouldResolveIncident = true;
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decision.shouldSendNotification = true;
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decision.notificationReason = "status_change";
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}
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return decision;
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}
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const anyThresholdBreached = Object.values(thresholdBreaches).some((b) => b);
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const noThresholdsBreached = Object.values(thresholdBreaches).every((b) => !b);
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// Check if countdown counter has reached zero for any breached threshold
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const shouldNotifyThreshold =
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@@ -233,6 +245,7 @@ class SuperSimpleQueueHelper {
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// Decision logic for hardware
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if (statusChanged && monitor.status === "down") {
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// Hardware service is DOWN (unreachable)
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// Status down takes precedence over threshold breaches
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decision.shouldCreateIncident = true;
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decision.shouldSendNotification = true;
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decision.incidentReason = "status_down";
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@@ -243,12 +256,17 @@ class SuperSimpleQueueHelper {
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decision.shouldSendNotification = true;
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decision.notificationReason = "status_change";
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} else if (anyThresholdBreached && shouldNotifyThreshold) {
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// Threshold breach alert (service is UP but metrics are high)
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// Threshold breach: Counters have reached zero
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// Create incident if service is UP but metrics exceed thresholds
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decision.shouldCreateIncident = true;
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decision.shouldSendNotification = true;
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decision.incidentReason = "threshold_breach";
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decision.notificationReason = "threshold_breach";
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decision.thresholdBreaches = thresholdBreaches;
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} else if (noThresholdsBreached && !anyThresholdBreached) {
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// All thresholds returned to normal - resolve any active threshold incidents
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decision.shouldResolveIncident = true;
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// Don't send notification for resolution (can be added later if needed)
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}
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return decision;
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