fix(client): calm the stat box grid and firm up borders

Three fixes, all fallout from giving `divider` a real value:

- The graph-paper texture behind the status counts is drawn with
  `divider`. That used to be rgba(0,0,0,.12) and near-invisible; now it
  is opaque, so the grid jumped forward and read as the loudest thing on
  the page. It is texture, not a rule, so it now takes divider at 40%.

- GradientBox called lighten() on background.paper to build its
  gradient. paper is white in light mode and lightening white is a
  no-op, so the gradient collapsed flat. Darkens slightly toward the
  page ground instead.

- Borders were too faint at #D9E1DD (1.33:1 against paper). Now #C7D2CC
  (1.55:1), and dark mode #2C3532 -> #3A4642 (1.73:1), so tables and
  cards have a visible edge without turning into hard rules.

Claude-Session: https://claude.ai/code/session_01AbYLvwpEaZFXktHVcqrFRd
This commit is contained in:
gorkem-bwl committed 2026-09-03 00:52:41 -04:00
1 parent bdad949170
commit 1372e66749
3 files changed
+12 -7

No files matched your search

@@ -2,7 +2,7 @@ import Stack from "@mui/material/Stack";
import Typography from "@mui/material/Typography";
import Box from "@mui/material/Box";
import { useTheme } from "@mui/material/styles";
import { lighten } from "@mui/material/styles";
import { darken, lighten } from "@mui/material/styles";
import useMediaQuery from "@mui/material/useMediaQuery";
import type { PaletteKey } from "@/Utils/Theme/Theme";
import { BaseBox, TooltipWithInfo } from "@/Components/design-elements";
@@ -19,7 +19,9 @@ export const GradientBox = ({ children, palette, sx, interactive }: GradientBox)
const isSmall = useMediaQuery(theme.breakpoints.down("md"));
const isLight = theme.palette.mode === "light";
const paper = theme.palette.background.paper;
const paperStart = lighten(paper, isLight ? 0.06 : 0.08);
// In light mode `paper` is white, and lightening white is a no-op - the
// gradient collapses flat. Darken slightly towards the page ground instead.
const paperStart = isLight ? darken(paper, 0.02) : lighten(paper, 0.08);
const paperEnd = paper;
const bg = palette
? `linear-gradient(135deg, ${theme.palette[palette].light} 0%, ${theme.palette[palette].main} 100%)`
@@ -5,7 +5,7 @@ import { BaseBox } from "@/Components/design-elements";
import { useTranslation } from "react-i18next";
import type { SxProps } from "@mui/material";
import { useTheme } from "@mui/material/styles";
import { alpha, useTheme } from "@mui/material/styles";
type StatusBoxProps = React.PropsWithChildren<{
children: React.ReactNode;
@@ -33,9 +33,12 @@ export const BGBox = ({ children, sx }: StatusBoxProps) => {
bottom={0}
sx={{
pointerEvents: "none",
// Deliberately far fainter than `divider` - this is texture
// behind the number, not a rule, and it must never compete
// with the box's own border.
backgroundImage: `
linear-gradient(${theme.palette.divider} 1px, transparent 1px),
linear-gradient(90deg, ${theme.palette.divider} 1px, transparent 1px)
linear-gradient(${alpha(theme.palette.divider, 0.4)} 1px, transparent 1px),
linear-gradient(90deg, ${alpha(theme.palette.divider, 0.4)} 1px, transparent 1px)
`,
backgroundSize: "24px 24px",
maskImage:
+2 -2
View File
@@ -24,14 +24,14 @@ export const colors = {
ink600: "#55635C",
ink400: "#7C8983",
surface50: "#F6F8F7",
rule200: "#D9E1DD",
rule200: "#C7D2CC",
// Semantic colours derived from the brand rather than Material's defaults
successMain: "#0D6049",
errorMain: "#A02B24",
warningMain: "#8C5806",
inkDark900: "#ECEFED",
inkDark600: "#A3ADA8",
ruleDark: "#2C3532",
ruleDark: "#3A4642",
successDark: "#4BC49E",
errorDark: "#E8837A",
warningDark: "#E0A458",