- Button.tsx: contained variant's hover now uses HOVER.DARKEN=0.06
instead of MUI's default 16%, which was visibly heavy on the green
primary buttons across the app. Also fixes a subtle bug where the
earlier hover sx merge order silently dropped the boxShadow:'none'
reset. Added a HOVER token group to constants.ts so the darken value
has a single source of truth.
- TextInput.tsx: forward the caller's sx to the wrapper Stack when a
fieldLabel is present (previously it was applied to the inner
TextField, so flex:1 etc. didn't propagate to the visible width).
Inner sx now also explicitly width:100% so wrapped inputs don't
collapse to content width when their parent is a flex row.
- FieldLabel.tsx: drop the hardcoded fontSize:'14px' and use
variant=body1 (=13px from theme) to match the rest of the app's
body typography.
Dialog component:
- Title bar gets a subtle background tint + bottom border. Title is
variant=h2 weight=600. Description tucks under the title with
variant=body1 secondary color (replaces MUI's DialogContentText).
- Action bar gets a matching subtle tint + top border. Cancel is now
outlined (was contained-error, which made every modal's Cancel button
look destructive). Confirm keeps its color (primary by default,
caller can pass error for destructive flows).
- Content area sits between with its own breathing room baked in, so
callers no longer need mt={theme.spacing(...)} workarounds.
- The cancelColor prop is removed; sites that genuinely need a
destructive Cancel can use confirmColor='error' on the Confirm button
instead.
NoticeBanner design-element:
- Extracted from the inline alert pattern in PageSpeedKeyPriorityFallback
into a reusable component with severity=info|warning|error.
- Refactored PageSpeedKeyPriorityFallback to use it.
DialogResolution.tsx: drop the now-removed cancelColor prop and the
mt-Box wrapper that's no longer needed (Dialog provides the spacing).
The game monitor type relies on each game's native query protocol — many
require a config file change on the game server (e.g. Minecraft Java
needs `enable-query=true` in `server.properties`). Without that, the
monitor silently fails to reach the server.
Append a sentence to the game-type general settings description that:
- tells the user some games need server-side queries enabled
- points them to the GameDig supported-games list for protocol details
Implementation:
- Use <Trans> with a `gamedigLink` slot so the link renders inline
- Loosen ConfigBox `subtitle` from `string` to `React.ReactNode` so the
subtitle can host the <Trans> output
- Update all 16 locale files. Six (de, es, ru, th, zh-CN, zh-TW) get a
full translation of the new sentence; nine empty ones (ar, cs, fi, fr,
ja, pt-BR, tr, uk, vi) fall back to the English string per the locale
gap policy
- BaseAuthPage now renders a left form column and a right brand panel with eyebrow / tagline / description copy and a chess-board pattern over the brand green gradient
- Move the language selector and theme toggle to the page's top-right inside the form column so they read clearly in light and dark
- Every auth page (login, register, recovery, set new password) inherits the new layout
- Add brandPanel translations across all 16 locales; phrase the tagline as "your servers" instead of "stack" so it translates cleanly
- Default status-page colour now uses the brand green instead of a royal-blue hex
- PageSpeed API-key alert pulls from theme.palette.warning + alpha for both modes instead of hand-rolled amber values
- Settings JSON preview block uses action.hover instead of the hand-rolled #1e1e1e/#f5f5f5 pair
- Drop the redundant #E0E0E0 thumb override on SwitchComponent so the theme MuiSwitch override actually wins
- StatBox titles now use the eyebrow variant (matches /uptime summary cards)
- BaseChart drops its leading icon block and renders the title via eyebrow so all chart cards share one header style
- Inside the average-response gauge, the qualitative label uses eyebrow with the status colour and the metric uses h1; the gauge track is a neutral disabled-action background so the active arc reads in light and dark
The 6% primary tint that read fine in light mode disappeared against dark backgrounds. Use a 22% tint in dark mode (30% on hover) and keep the lighter 6/10% in light mode.
The sidebar selected-icon colour was sharing primary.main, which read too dark in dark mode. Introduce palette.sidebar.accent (brand green in light mode, a lighter green in dark mode) and route NavItem through it so primary stays brand-green for buttons and the rest of the UI.
The autofill inset shadow was bleeding past the rounded corners. Clip it via overflow: hidden on the outlined input root and bump the override rules to !important so they beat Chrome's user-agent styles.
Replace the flag + 2-letter code in the language selector with each language's native name (English, Deutsch, 日本語, ...) and drop the unused flag-icons dependency.
The login/register form used percentage widths that collapsed to ~15% on wide screens, wrapping the "Forgot password" / "Reset password" links onto two lines. Switch to a fixed 400px max-width that just shrinks below it on small screens.
Add a fontFamilyMonospace token to theme.typography (ui-monospace stack with sensible fallbacks) and route the four ad-hoc fontFamily="monospace" call sites through it so the project has one source of truth.
- Tooltip backgrounds now pull from the theme's grey palette instead of a hand-rolled blue gradient (visible bug in dark mode)
- Toast progress bars use theme.palette.primary.main so they match the rest of the brand
- Introduce a reusable eyebrow Typography variant in the theme (13px, 500 weight, uppercase, 0.08em tracking) for section headings
- Apply it to ConfigBox titles in /settings and to "Job queue" / "Failed jobs" in /logs
- Drop the page header weight from 600 to 400 with tighter tracking so titles read lighter and more refined
- Replace the blue chess-piece SVG with a green king silhouette adapted from Cburnett's chess set (Wikimedia Commons, CC BY-SA 3.0); applies to the page-header logo and the browser favicon
- Drop the placeholder green "C" square in the sidebar in favour of the same king SVG
- Add a NOTICE file documenting the asset attribution and license
Up/down/paused/initializing labels now use the same uppercase 11px treatment as the table headers, with looser tracking, instead of the heavier h2 variant.
Selected segment uses a 6% primary alpha rather than the previous green tint, and the per-button border override is gone so adjacent segments share one clean divider line.
- Switch: 36x20 contained pill with 6px right padding so labels keep their distance even inside Stacks
- Radio: theme-level override, 20px ring with a fixed-size inner dot — checked state no longer animates a scale change that pushed labels around
- Slider: white thumb with primary-colour ring, 4px track, soft hover/active glow
- Drop the custom RadioInput icon overrides that bypassed the theme and caused the size jiggle
- Replace duplicated page/rowsPerPage state in Team, Notifications and Status Pages tables with a shared useClientPagination hook
- Drop unused placeholderColor prop from Select; placeholder always uses secondary text
- Restore LAYOUT.MD constant for the account menu item gap
- replace heavier per-cell header borders with one lighter row divider
- shrink header text to 11px with looser tracking for a more refined feel
- tighten failed-jobs labels: "Fail count" -> "Count", "Last failed at" -> "Last failed"
- MuiOutlinedInput hover override: was inheriting MUI's default
white outline in dark mode (too bright). Now uses an alpha-23%
white in dark and text.primary in light.
- TextInput: -webkit-autofill now repaints the input bg with
background.paper (instead of Chrome's harsh blue/yellow autofill
highlight), text in text.primary, with the standard 5000s-transition
trick to suppress the brief flash. Works in both modes.
- Stats and StatGauges use CSS grid (5 + 4 columns) so cards in each
row are equal width; widths overridden against the legacy 25%-flex
GradientBox so they fill their grid cell.
- DetailGauge gains a maxWidth prop (default 225) so consumers in
wide grids can opt out of the cap.
- Section explainers above each row: "Runtime stats" + description,
"Memory & CPU" + description (i18n driven, propagated to all 16
locales via pages.logs.diagnostics.sections).
- Both grids render immediately with placeholder "—" values, so the
initial paint shows the layout and values fill in as data loads
(eliminates the layout shake when switching to the tab).
- New PageHeader component (variant D — grouped icon-pill toolbar):
big title + muted description on the left, Support / Docs /
Changelog as a 3-icon segmented pill on the right with tooltips.
External links open in a new tab.
- BasePage / BasePageWithStates / MonitorBasePageWithStates accept
a headerKey prop; when set, render PageHeader pulling
pages.<headerKey>.header.title and .description from i18n.
When unset, falls back to the existing breadcrumb (no behavior
change for not-yet-migrated pages).
- All top-level pages (uptime, infrastructure, pageSpeed,
notifications, maintenance, statusPages, incidents, logs, checks,
account, settings) now pass their headerKey.
- Sidebar: removed the bottom menu (Support / Discussions / Docs /
Changelog) since those links now live in the page header.
- New EmptyState + EmptyStateIllustration components: stacked-cards SVG
with grid background, theme-aware light/dark palette.
- Variants: default (centered with title + description), compact
(horizontal, in-section), fullscreen (vertically centers in viewport).
- Wired into Checks, Incidents, Logs (Logs+Queue tabs), Notifications,
Maintenance, Status pages, and Team tab — each with i18n title +
description and a fullscreen layout when truly empty.
- Table.EmptyView now wraps the EmptyState in a divider-bordered card
so short messages no longer look orphaned.
- Incidents Option-A short-circuit: when summary.total === 0, replace
the whole page chrome with EmptyState; otherwise keep filters + cards.
- Fallback.tsx (BaseFallback / EmptyFallback / EmptyMonitorFallback /
ErrorFallback) refactored to delegate to EmptyState.
Replaces the cards-with-halo SkeletonCard fallback (which produced a
washed-out, hard-to-read placeholder) with a single canonical empty
state used everywhere in the app.
What's new:
- EmptyStateIllustration.tsx — custom inline SVG: two stacked monitor
cards (front blue, back gray, both with hairline strokes and a soft
fade toward the bottom), set against a faint grid of solid + dashed
background lines. Uses only lightened palette tokens (#7DA8E8 blue,
#B6C2CF gray, #CBD5E1 grid).
- EmptyState.tsx — the layout: illustration + title + description +
optional CTA + optional secondary link + optional inline alert slot.
Supports a compact horizontal variant for in-panel use.
Migrations:
- Fallback.tsx: BaseFallback / EmptyFallback / EmptyMonitorFallback /
ErrorFallback now delegate to EmptyState. Public APIs unchanged so
every existing consumer (BasePageWithStates, MonitorBasePageWithStates,
Pages/Uptime, Pages/Notifications, Pages/Infrastructure, etc.) keeps
working without edits.
- BasePage.tsx: PageSpeedKeyPriorityFallback rebuilt on top of EmptyState
with the warning slot. Fixes the previous reports of "white cloudy
area" + half-faded text — message and link now render in consistent
dark text with green Settings link.
No prop changes for any page-level consumer. The illustration is a
single SVG with no external assets.