Removed top margin (mt={theme.spacing(10)}) and adjusted sticky position
from the log level selector since it was creating unwanted space between
the tab bar and the 'Log level' dropdown after removing the description
text and divider.
Removed description strings and divider lines from:
- Server logs: 'System logs - last 1000 lines' and divider
- Queue metrics: queue description and divider
This cleans up the UI by removing redundant descriptive text
that users can infer from the tab names and content context.
Changed default tab from Diagnostics (index 2) to Server Logs (index 0)
when users navigate to the Logs section from the sidebar. This makes
Server Logs the active tab by default, which is more intuitive since
it's the first tab in the list.
- Replace hardcoded button text with translation
- Fix status box translation to avoid showing removed title
- Add conditional rendering for optional gauge metrics
- Remove 'System diagnostics' title and divider line
- Add infrastructure-style status boxes with dynamic status
- Update gauge components to use BaseContainer styling
- Match infrastructure page layout and spacing
Resolves#2725
- Added a new `/games` route in `monitorRoute.js` to fetch all supported games.
- Implemented `getAllGames` method in `monitorController.js` using the `gamedig` library.
- Introduced `useFetchMonitorGames` hook in `monitorHooks.js` to fetch game data in the frontend.
- Updated `UptimeCreate` page to support game server monitoring:
- Added a new monitor type `"game"`.
- Dynamically fetches and displays game options using the new `/games` API.
- Removed hardcoded `GAMES` object and replaced it with dynamic fetching from the backend.
- Updated `NetworkService.js` with a new `getMonitorGames` method for API calls.
This update introduces game server monitoring functionality, allowing users to monitor game servers dynamically.