Add warning to not change Geyser port in playit-gg.md (#105)

* Add warning to not change Geyser port in playit-gg.md

* Mention changing the broadcast-port for ping issues in playit-gg.md

* Fix some duplicate text in playit-gg.md

Tweak some text as well

Co-authored-by: Olivia <chew@chew.pw>

* Tweak playit-gg.md

Co-authored-by: Olivia <chew@chew.pw>

* Tweak troubleshooting steps in playit-gg.md

* Add better spacing in playit-gg.md

---------

Co-authored-by: Olivia <chew@chew.pw>
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virtualspanandOlivia authored and GitHub committed 2025-11-06 10:00:55 +00:00
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@@ -23,7 +23,11 @@ The playit.gg Minecraft server plugin does not support UDP tunnels. You will nee
![img](/img/wiki/playit-gg/add_tunnel.png)
4. Once "Add tunnel" is clicked, it should create a new tunnel, and you are set! Scroll down until you see this:
![img](/img/wiki/playit-gg/added_tunnel.png)
If you have Geyser running on a port that is not 19132, update the port there. The "Local Address" does not need to be changed unless you are not running playit.gg and Geyser on the same device.
In Geyser config, set the `broadcast-port` to the playit.gg port from the "Allocation" tab. This will fix ping issues.
**Please do not change your Geyser port in `config.yml`** unless you have a reason to (e.g. hosting another Geyser server on the same machine), in which case skip to the paragraph below. The bedrock (Geyser) port in `config.yml` and the playit.gg ports are entirely seperate, playit.gg will forward its port to the default Geyser port and should already work. Changing it can cause errors. If you have changed your config port, change the bedrock port back to the default of 19132 and ensure that `clone-remote-port` is `false`.
If you have Geyser running on a port that is not 19132, update the "Local Port" with your Geyser port on the page shown above. The "Local Address" does not need to be changed unless you are not running playit.gg and Geyser on the same device.
5. Connect to your server - use the IP and Port from the "Allocation" tab. In our example - "180.ip.ply.gg" as the IP, and "17019" as the port. Alternatively, use the Domain it gives you instead of the IP.
6. If you join successfully, then you are done! Make sure to leave the playit.gg program running as closing it will close the tunnel. You also may want to ratelimit individual connections - use the "Per Connection Rate Limit" option to do so.
(If you failed to join, check out the [troubleshooting](#troubleshooting) section of the page.)
@@ -32,6 +36,8 @@ The playit.gg Minecraft server plugin does not support UDP tunnels. You will nee
### I can't connect to my server! {#i-cant-connect-to-my-server}
* *Are there errors in your minecraft server console?*
* *Make sure to check [here](/wiki/geyser/fixing-unable-to-connect-to-world/) beforehand.*
* *If you changed the port that Geyser would bind to, you'll have to tell playit.gg to use that port instead! See step 5 here.*
* *(Alternatively: You can try setting the* `bedrock` `port` *in the Geyser configuration to* `19132`.)
* *Unless you manually changed the "Local Port" on the playit.gg website, in Geyser config, ensure that the bedrock port is the default of `19132` and that `clone-remote-port` is `false`.*
* *If you changed the `bedrock-port` or set `clone-remote-port` to `true` and have a reason for doing so (e.g. hosting another Geyser server on the same machine), you'll have to tell playit.gg to use that port instead! See the last paragraph in step 4.*
* *Check that you're joining with playit.gg's IP and port from the "Allocation" tab.*
* *Make sure that you have the program agent open while trying to join.*
* *See [here](/wiki/geyser/fixing-unable-to-connect-to-world/) for general troubleshooting steps.*