Update main.lua

renamed getMoney server event to updateMoney and removed unnecessary for loop.
This commit is contained in:
Andyyy7666 authored and GitHub committed 2021-12-27 14:47:51 +01:00
1 parent 80ac517fb9
commit 7d5394087e
1 file changed
+4 -6
+4 -6
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@@ -157,15 +157,13 @@ AddEventHandler("addCash", function(amount, characterid)
end)
-- This is used to find out how much money the player has and use it in the client to show it on the ui.
RegisterNetEvent("getMoney")
AddEventHandler("getMoney", function(characterid)
RegisterNetEvent("updateMoney")
AddEventHandler("updateMoney", function(characterid)
local player = source
exports.oxmysql:query("SELECT cash, bank FROM characters WHERE license = ? AND character_id = ?", {GetPlayerIdentifierFromType("license", player), characterid}, function(result)
if result then
for i = 1, #result do
cash = result[i].cash
bank = result[i].bank
end
cash = result[1].cash
bank = result[1].bank
TriggerClientEvent("returnMoney", player, cash, bank)
end
end)