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community_bridge/modules/inventory/ps-inventory/client.lua
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---@diagnostic disable: duplicate-set-field
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if GetResourceState('ps-inventory') ~= 'started' then return end
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local ps = exports['ps-inventory']
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Inventory = Inventory or {}
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = Framework.Shared.Items[item]
if not itemData then return {} end
return {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = Inventory.GetImagePath(itemData.name)
}
end
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---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return Framework.Shared.Items
end
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---Will return boolean if the player has the item.
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---@param item string
---@return boolean
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Inventory.HasItem = function(item)
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return ps:HasItem(item)
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end
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---This will get the image path for this item, if not found will return placeholder.
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---@param item string
---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local file = LoadResourceFile("ps-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://ps-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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RegisterNetEvent('community_bridge:client:ps-inventory:openStash', function(id, data)
if source ~= 65535 then return end
TriggerEvent('ps-inventory:client:SetCurrentStash', id)
TriggerServerEvent('ps-inventory:server:OpenInventory', 'stash', id, { maxweight = data.weight, slots = data.slots })
end)
return Inventory