52 lines
1.7 KiB
Lua
52 lines
1.7 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('ps-inventory') ~= 'started' then return end
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local ps = exports['ps-inventory']
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Inventory = Inventory or {}
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemData = Framework.Shared.Items[item]
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if not itemData then return {} end
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return {
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name = itemData.name,
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label = itemData.label,
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stack = itemData.unique,
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weight = itemData.weight,
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description = itemData.description,
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image = Inventory.GetImagePath(itemData.name)
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}
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end
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---This will return the entire items table from the inventory.
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---@return table
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Inventory.Items = function()
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return Framework.Shared.Items
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end
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---Will return boolean if the player has the item.
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---@param item string
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---@return boolean
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Inventory.HasItem = function(item)
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return ps:HasItem(item)
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end
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---This will get the image path for this item, if not found will return placeholder.
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local file = LoadResourceFile("ps-inventory", string.format("html/images/%s.png", item))
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local imagePath = file and string.format("nui://ps-inventory/html/images/%s.png", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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RegisterNetEvent('community_bridge:client:ps-inventory:openStash', function(id, data)
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if source ~= 65535 then return end
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TriggerEvent('ps-inventory:client:SetCurrentStash', id)
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TriggerServerEvent('ps-inventory:server:OpenInventory', 'stash', id, { maxweight = data.weight, slots = data.slots })
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end)
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return Inventory |