Remove example scripts and update core logic

Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
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MrNewb committed 2025-12-14 16:22:35 -05:00
1 parent c40a260ea2
commit 343af95794
100 files changed
+2403 -2755

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+18
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@@ -0,0 +1,18 @@
---@diagnostic disable: duplicate-set-field
local resourceName = "default"
ProgressBar = ProgressBar or {}
---This function opens a progress bar.
---@param options table
---@param cb any
---@param isQBInput boolean||optional
---@return boolean
function ProgressBar.Open(options, cb, isQBInput)
return true, print("No supported progress bar system found.")
end
ProgressBar.GetResourceName = function()
return resourceName
end
return ProgressBar
@@ -0,0 +1,71 @@
---@diagnostic disable: duplicate-set-field
local resourceName = "keep-progressbar"
local configValue = BridgeClientConfig.ProgressBarSystem
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
ProgressBar = ProgressBar or {}
---This function converts a QB progress bar options table to an Ox progress bar options table.
---@param options table
---@return table
local function convertFromQB(options)
if not options then return options end
local prop1 = options.prop or {}
local prop2 = options.propTwo or {}
local props = {
{
model = prop1.model,
bone = prop1.bone,
pos = prop1.coords,
rot = prop1.rotation,
},
{
model = prop2.model,
bone = prop2.bone,
pos = prop2.coords,
rot = prop2.rotation,
}
}
return {
duration = options.duration,
label = options.label,
position = 'bottom',
useWhileDead = options.useWhileDead,
canCancel = options.canCancel,
disable = {
move = options.controlDisables?.disableMovement,
car = options.controlDisables?.disableCarMovement,
combat = options.controlDisables?.disableCombat,
mouse = options.controlDisables?.disableMouse
},
anim = {
dict = options.animation?.animDict,
clip = options.animation?.anim,
flag = options.animation?.flags or 49,
},
prop = props,
}
end
---This function opens a progress bar.
---@param options table
---@param cb any
---@param isQBInput boolean||optional
---@return boolean
function ProgressBar.Open(options, cb, isQBInput)
if isQBInput then
options = convertFromQB(options)
end
local style = options.style or 'bar'
local success = style == 'circle' and exports['keep-progressbar']:ox_lib_progressBar(options) or exports['keep-progressbar']:ox_lib_progressBar(options)
if cb then cb(success) end
return success
end
ProgressBar.GetResourceName = function()
return resourceName
end
return ProgressBar
+1 -1
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@@ -65,7 +65,7 @@ function ProgressBar.Open(options, cb, isQBInput)
end
ProgressBar.GetResourceName = function()
return "ox_lib"
return resourceName
end
return ProgressBar
@@ -0,0 +1,71 @@
---@diagnostic disable: duplicate-set-field
local resourceName = "wasabi_uikit"
local configValue = BridgeClientConfig.ProgressBarSystem
if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end
ProgressBar = ProgressBar or {}
---This function converts a QB progress bar options table to an Ox progress bar options table.
---@param options table
---@return table
local function convertFromQB(options)
if not options then return options end
local prop1 = options.prop or {}
local prop2 = options.propTwo or {}
local props = {
{
model = prop1.model,
bone = prop1.bone,
pos = prop1.coords,
rot = prop1.rotation,
},
{
model = prop2.model,
bone = prop2.bone,
pos = prop2.coords,
rot = prop2.rotation,
}
}
return {
duration = options.duration,
label = options.label,
position = 'bottom',
useWhileDead = options.useWhileDead,
canCancel = options.canCancel,
disable = {
move = options.controlDisables?.disableMovement,
car = options.controlDisables?.disableCarMovement,
combat = options.controlDisables?.disableCombat,
mouse = options.controlDisables?.disableMouse
},
anim = {
dict = options.animation?.animDict,
clip = options.animation?.anim,
flag = options.animation?.flags or 49,
},
prop = props,
}
end
---This function opens a progress bar.
---@param options table
---@param cb any
---@param isQBInput boolean||optional
---@return boolean
function ProgressBar.Open(options, cb, isQBInput)
if isQBInput then
options = convertFromQB(options)
end
local style = options.style or 'bar'
local success = style == 'circle' and exports.wasabi_uikit:ProgressBar(options, 'circle') or exports.wasabi_uikit:ProgressBar(options, 'bar')
if cb then cb(success) end
return success
end
ProgressBar.GetResourceName = function()
return resourceName
end
return ProgressBar