Localize target menu and interaction prompts

Replaced hardcoded target menu titles, descriptions, and interaction prompts with localized strings from en.json. Updated client.lua to use Language.Locale for menu and help text, improving internationalization and consistency.
This commit is contained in:
MrNewb committed 2025-09-10 21:47:58 -04:00
1 parent a15a79603b
commit 3dfbaa8573
2 files changed
+44 -34

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+5
View File
@@ -33,5 +33,10 @@
"rotate_clockwise": "[%s] Rotate Clockwise \n",
"rotate_counter_clockwise": "[%s] Rotate Counter-Clockwise \n",
"depth_modifier": "[%s] Depth Control Modifier \n"
},
"target": {
"interact": "[E] Interact",
"title": "Options",
"description": "No Description"
}
}
+39 -34
View File
@@ -76,13 +76,12 @@ Target.AddLocalEntity = function(entities, _options)
end
for _, entity in pairs(entities) do
local id = Ids.RandomString()
local menuData = { id = id, title = "Options", options = {} }
local title = Language.Locale("target.title")
local menuData = { id = id, title = title, options = {} }
for k, v in pairs(fixedOptions) do
table.insert(menuData.options, {
title = ("Option " .. k),
description = "No Description",
icon = v.icon or "fas fa-code-pull-request",
args = {},
title = title .. " " .. k,
description = Language.Locale("target.description"),
onSelect = function(selected, secondary, args)
if v.onSelect then
v.onSelect(selected, secondary, args)
@@ -90,23 +89,25 @@ Target.AddLocalEntity = function(entities, _options)
end
})
end
Point.Register(id, entity, 5, args,
function()
Point.Register(id, entity, 5, nil, function()
local coords = GetEntityCoords(entity)
local sleep = 3000
while DoesEntityExist(entity) do
Wait(sleep)
local distance = #(coords - GetEntityCoords(PlayerPedId()))
if distance < 10 then
sleep = 0
Utility.Draw3DHelpText(coords, "Press [E] To Interact", 0.35)
if IsControlJustPressed(0, 38) then
Menu.Open(menuData, false)
local test = Language.Locale("target.interact")
CreateThread(function()
while DoesEntityExist(entity) do
Wait(sleep)
local distance = #(coords - GetEntityCoords(PlayerPedId()))
if distance < 2 then
sleep = 0
Utility.Draw3DHelpText(coords, test, 0.35)
if IsControlJustPressed(0, 38) then
Menu.Open(menuData, false)
end
else
sleep = 1000
end
else
sleep = 3000
end
end
end)
end,
function()
Point.Remove(id)
@@ -123,11 +124,12 @@ end
Target.AddBoxZone = function(name, coords, size, heading, options)
local fixedOptions = Target.FixOptions(_options)
local id = Ids.RandomString()
local menuData = { id = id, title = "Options", options = {} }
local title = Language.Locale("target.title")
local menuData = { id = id, title = title, options = {} }
for k, v in pairs(fixedOptions) do
table.insert(menuData.options, {
title = ("Option " .. k),
description = "No Description",
title = title .. " " .. k,
description = Language.Locale("target.description"),
onSelect = function(selected, secondary, args)
if v.onSelect then
v.onSelect(selected, secondary, args)
@@ -135,22 +137,25 @@ Target.AddBoxZone = function(name, coords, size, heading, options)
end
})
end
Point.Register(id, coords, 5, args,
function()
local inZone = false
local test = Language.Locale("target.interact")
Point.Register(id, coords, 5, nil, function()
local sleep = 3000
while true do
Wait(sleep)
local distance = #(coords - GetEntityCoords(PlayerPedId()))
if distance < 10 then
sleep = 0
Utility.Draw3DHelpText(coords, "Press [E] To Interact", 0.35)
if IsControlJustPressed(0, 38) then
Menu.Open(menuData, false)
CreateThread(function()
while inZone do
Wait(sleep)
local distance = #(coords - GetEntityCoords(PlayerPedId()))
if distance < 2 then
sleep = 0
Utility.Draw3DHelpText(coords, test, 0.35)
if IsControlJustPressed(0, 38) then
Menu.Open(menuData, false)
end
else
sleep = 1000
end
else
sleep = 3000
end
end
end)
end,
function()
Point.Remove(id)