Enhance cache module with improved type annotations and error handling; allow nil wait times for dynamic caching
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-39
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Vendored
+5
-5
@@ -54,10 +54,10 @@ local function GetWeapon()
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return GetSelectedPedWeapon(ped)
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end
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Cache.Create("Ped", GetPed, 1000) -- Check ped every second (adjust as needed)
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Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms
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Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms
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Cache.Create("Weapon", GetWeapon, 250) -- Check weapon every 250ms
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Cache.Create("ServerId", GetServerId, 1000) -- Check server ID every second
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Cache.Create("Ped", GetPed, nil) -- Check ped every second (adjust as needed)
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Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms
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Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms
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Cache.Create("Weapon", GetWeapon, 250) -- Check weapon every 250ms
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Cache.Create("ServerId", GetServerId, nil) -- Check server ID every second
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return Cache
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Vendored
+87
-34
@@ -1,29 +1,54 @@
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local Cache = {}
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---@class CacheEntry
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---@field Name string
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---@field Compare fun(): any
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---@field WaitTime integer
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---@field LastChecked integer|nil
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---@field OnChange fun(new:any, old:any)[]
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---@field Value any
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---@class CacheModule
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---@field Caches table<string, CacheEntry>
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---@field LoopRunning boolean
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---@field Create fun(name:string, compare:fun():any, waitTime?:integer): CacheEntry
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---@field Get fun(name:string): any
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---@field OnChange fun(name:string, onChange:fun(new:any, old:any))
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---@field Remove fun(name:string)
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local Cache = {} ---@type CacheModule
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local Config = Require("settings/sharedConfig.lua")
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local max = 5000
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local CreateThread = CreateThread
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local Wait = Wait
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local GetGameTimer = GetGameTimer
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Cache.Caches = Cache.Caches or {}
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Cache.LoopRunning = Cache.LoopRunning or false
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local function print(...)
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---@param ... any
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local function debugPrint(...)
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if Config.DebugLevel == 0 then return end
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print("^2[Cache]^0", ...)
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end
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local function HasActiveCaches()
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for _, cache in pairs(Cache.Caches) do
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if cache.WaitTime ~= nil then
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return true
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end
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end
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return false
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end
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local function StartLoop()
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if Cache.LoopRunning then return end
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if not HasActiveCaches() then return end
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Cache.LoopRunning = true
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CreateThread(function()
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while Cache.LoopRunning do
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local now = GetGameTimer()
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local minWait = nil
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local caches = Cache.Caches
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for name, cache in pairs(caches) do
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if cache.Compare then
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for name, cache in pairs(Cache.Caches) do
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if cache.Compare and cache.WaitTime ~= nil then
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cache.LastChecked = cache.LastChecked or now
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cache.WaitTime = cache.WaitTime or max
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local elapsed = now - cache.LastChecked
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@@ -32,8 +57,8 @@ local function StartLoop()
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local oldValue = cache.Value
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cache.Value = cache.Compare()
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if cache.Value ~= oldValue and cache.OnChange then
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for _, onChange in pairs(cache.OnChange) do
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onChange(cache.Value, oldValue)
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for i = 1, #cache.OnChange do
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cache.OnChange[i](cache.Value, oldValue)
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end
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end
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cache.LastChecked = now
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@@ -50,44 +75,53 @@ local function StartLoop()
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else
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Wait(max)
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end
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-- if there is no cache valid, stop the loop
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if not HasActiveCaches() then
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Cache.LoopRunning = false
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end
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end
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end)
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end
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---@param name string
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---@param compare fun():any
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---@param waitTime? integer
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---@return CacheEntry
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function Cache.Create(name, compare, waitTime)
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assert(name, "Cache name is required.")
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assert(compare, "Comparison function is required.")
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assert(type(compare) == "function", "Comparison function must be a function.")
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local _name = tostring(name) -- Ensure name is a string
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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if cache and cache.Compare == compare then
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print(name .. " already exists with the same comparison function.")
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debugPrint(_name .. " already exists with the same comparison function.")
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return cache
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end
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cache = nil -- clean variable, so we can use the same name for the new cache
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local s, r = pcall(function() -- Try to create the cache and catch any errors
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local _cache <const> = {
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Name = _name,
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Compare = compare,
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WaitTime = waitTime or max,
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LastChecked = nil,
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OnChange = {},
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Value = compare()
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}
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Cache.Caches[_name] = _cache
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print(_name .. " created with initial value: " .. tostring(Cache.Caches[_name].Value))
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for _, onChange in pairs(_cache.OnChange) do
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onChange(_cache.Value, nil)
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end
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end)
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if not s then
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print("Error creating cache '" .. _name .. "': " .. tostring(r))
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local ok, result = pcall(compare)
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if not ok then
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debugPrint("Error creating cache '" .. _name .. "': " .. tostring(result))
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return nil
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end
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return StartLoop()
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---@type CacheEntry
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local newCache = {
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Name = _name,
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Compare = compare,
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WaitTime = waitTime, -- can be nil
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LastChecked = nil,
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OnChange = {},
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Value = result
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}
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Cache.Caches[_name] = newCache
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debugPrint(_name .. " created with initial value: " .. tostring(result))
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for i = 1, #newCache.OnChange do
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newCache.OnChange[i](newCache.Value, nil)
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end
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StartLoop()
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return newCache
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end
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---@param name string
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---@return any
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function Cache.Get(name)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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@@ -95,25 +129,44 @@ function Cache.Get(name)
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return cache and cache.Value or nil
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end
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---@param name string
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---@param onChange fun(new:any, old:any)
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function Cache.OnChange(name, onChange)
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assert(name, "Cache name is required.")
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local _name = tostring(name) -- Ensure name is a string
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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assert(cache, "Cache with name '" .. _name .. "' does not exist.")
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cache.OnChange[#cache.OnChange + 1] = onChange
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end
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---@param name string
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function Cache.Remove(name)
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assert(name, "Cache name is required.")
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local _name = tostring(name) -- Ensure name is a string
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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if cache then
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Cache.Caches[_name] = nil
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print(_name .. " removed from cache.")
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debugPrint(_name .. " removed from cache.")
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if next(Cache.Caches) == nil then
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Cache.LoopRunning = false -- Stop the loop if no caches are left
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Cache.LoopRunning = false
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end
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end
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end
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setmetatable(Cache, {
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__index = function(self, key)
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local cache = self.Caches[key]
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if cache then
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return cache.Value
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else
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return rawget(self, key)
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end
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end,
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__call = function(self, key)
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return self.Get(self, key)
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end,
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})
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-- with this change now we can use Cache("name") to get the value or simple Cache.name (Cache.Get("name"))
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return Cache
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