Merge pull request #163 from divide29/main

add integration for emergencydispatch
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MrNewb authored and GitHub committed 2025-10-21 09:06:42 -04:00
commit b42219f0a3
2 files changed
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@@ -0,0 +1,25 @@
---@diagnostic disable: duplicate-set-field
if GetResourceState('emergencydispatch') == 'missing' then return end
Dispatch = Dispatch or {}
---This will send an alert to currently supported dispatch systems.
---@param data table The data to send to the dispatch system.
---@return nil
Dispatch.SendAlert = function(data)
local ped = PlayerPedId()
local job = data.job or data.jobs[1] or 'police'
local message = data.message or "An Alert Has Been Made"
local coords = data.coords or GetEntityCoords(ped)
-- The last boolean argument is unknown. The developer always uses true.
TriggerServerEvent('emergencydispatch:emergencycall:new', job, message, coords, true)
end
---This will get the name of the in use resource.
---@return string
Dispatch.GetResourceName = function()
return 'emergencydispatch'
end
return Dispatch
@@ -0,0 +1,18 @@
if GetResourceState('emergencydispatch') == 'missing' then return end
Dispatch = Dispatch or {}
RegisterNetEvent("community_bridge:server:dispatch:sendAlert", function(data)
local job = data.job or data.jobs[1] or 'police'
local message = data.message or "An Alert Has Been Made"
local coords = data.coords or vector3(0, 0, 0)
TriggerEvent('emergencydispatch:emergencycall:new', job, message, coords, true)
end)
---This will get the name of the in use resource.
---@return string
Dispatch.GetResourceName = function()
return 'emergencydispatch'
end
return Dispatch