Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
Refactored entity behavior triggers to simplify argument passing and added OnSet handler for particle behaviors. Improved particle effect management and event handling, updated locale and lib initialization in several modules, and fixed skill metadata access. Also streamlined point zone logic and menu/zone system initialization for better reliability.
Introduces a comprehensive vehicle properties handler in lib/vehicles/client.lua, inspired by ESX, QB-Core, and ox_lib frameworks. Updates Attributions.md to document the new vehicle system, clarify licensing, and improve formatting. Registers Vehicles in lib/init.lua for client use.
Replaces all usage of Bridge.ClientEntity and Bridge.ServerEntity with Bridge.Entity across shared behavior modules. Updates initialization in lib/init.lua to use cLib.Entity and marks cLib.ClientEntity and cLib.ServerEntity as deprecated for consistency and future maintainability.
Discarded entityactions: was not used and bloat. Need a new system that handled networked entities static vs dynamic (non-moving non networked vs moving networked)
updated target to improve performance on canInteract. It seems that the target systems spam this function. Using a state and checking every second instead of allowing spamming
Added ClientEntity.ChangeModel
Added cleaned up and improved functionality for placeable object.
Example is in unit tests.
Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
Ripped a part utility folder and shoved it into a lib. Changed a lot of Utility prefixes to the modules name. This contains breaking changes. Scripts that use 0.2.0 will need to update to match the new format