The release package excluded nothing under web/, so releases carried
the vite source, package manifests and configs. Ship web/dist and
web/public only, matching the 0.13.4 asset layout.
The webhook workflow linked to the old The-Order-Of-The-Sacred-Framework
URL, which now only 301s; point it at the current repo's latest
release. It reads just the event payload, so the checkout and jq
install steps were removed and permissions narrowed to contents: read.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Pushes to main that change fxmanifest.lua compare the version against
the previous commit and publish a release only when it actually
changed, packaging the drag-drop community_bridge.zip with generated
notes. Tags and titles stay bare (0.13.4) to match existing releases,
and an existing-tag guard prevents re-announcing a shipped version.
Uses RELEASE_PAT when configured so the release-published Discord
webhook still fires; GITHUB_TOKEN-created releases do not trigger it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All values now bind through ? placeholders instead of string
concatenation, Get/Delete take { column = value } filter tables
(raw WHERE strings error loudly), and table/column identifiers are
validated and backtick-quoted. The whole module is deprecated with a
once-per-resource console warning and will be removed on 2026-08-22 —
migrate to oxmysql directly (MySQL.query.await with ? placeholders).
Closes#198
Reported-by: Pajt9whauht283as <https://github.com/Pajt9whauht283as>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Add an optional requiredCount parameter to Inventory.HasItem and default it to 1 when not provided. The function now forwards the count to tgiann:HasItem, allowing callers to check for multiple item quantities; updated the LuaDoc param annotation accordingly.
I dont have a copy of this, im banned from his discord and im doing this blindly based on the docs with no explanation of whats in these returned tables. If you are the creator and want me to tweak this please send a copy to my keymaster. TheRealMrNewb
Introduce a new one_inventory adapter under modules/inventory/one_inventory, providing client and server bridges to the one_inventory resource. Implements common Inventory functions (GetResourceName, GetItemInfo, Items, HasItem, GetItemCount, GetImagePath, GetPlayerInventory) on the client. On the server adds AddItem, RemoveItem (with client update events), GetItemBySlot, SetMetadata, OpenStash, AddStashItems, AddTrunkItems, ClearStash, CanCarryItem, UpdatePlate, OpenShop, RegisterShop (stub error), and OpenPlayerInventory. Both files early-return if one_inventory is missing and resolve item image paths. This connects community_bridge inventory operations to one_inventory APIs and handles stash/trunk/glovebox ID mapping and metadata handling.
Clean up modules/notify/solaire_notify/client.lua by removing duplicated conditional lines in the resource check and fixing Notify.SendNotify to return a single table argument to exports.solaire_notify:Notify. This removes stray/duplicated lines that caused syntax/logic issues and simplifies the early-return config logic.
Replace earlier GetResourceState checks in multiple inventory modules so they only return early when the 'jg-mechanic' resource state is 'missing'. This standardizes behavior across modules (jpr, origen, ox, ps, qb, qs, tgiann) and fixes an inverted check in ox_inventory so the exports['jg-mechanic']:vehiclePlateUpdated call runs unless the resource is actually missing.
Introduced new client modules for helptext, notify, and progressbar using ZSX_UIV2. Updated client and shared configuration files to include ZSX_UIV2 as an option for ProgressBarSystem, Notify, and HelpText. Bumped fxmanifest version to 0.13.2.
Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
Refactored entity behavior triggers to simplify argument passing and added OnSet handler for particle behaviors. Improved particle effect management and event handling, updated locale and lib initialization in several modules, and fixed skill metadata access. Also streamlined point zone logic and menu/zone system initialization for better reliability.
Introduces client-side modules for various vehicle key resources, each providing standardized GiveKeys and RemoveKeys functions. This enables compatibility with multiple vehicle key systems by abstracting their APIs behind a common interface.
Deleted all client-side vehicle key integration modules from both 'vehicleKey' and 'vehiclekey' directories. This change likely reflects a refactor, migration, or deprecation of the vehicle key system integrations.
Moved the GetResourceName function definition to the top of both ox_target and qb-target client modules for consistency and clarity. Also performed minor code cleanup and reordering for improved readability.
Introduces the 'input.submit_text' key with appropriate translations for all supported languages. Also updates and expands some placeable_object and clipboard strings in af.json for improved clarity and consistency.
Added @description annotations to all relevant functions and event handlers in both client and server framework modules for improved code documentation and clarity.
Simplifies debug flag initialization and resource state checks in both ox_target and qb-target client scripts. Updates Target.FixOptions to streamline option handling and canInteract logic. Target.AddBoxZone and Target.AddSphereZone now return the zone name for improved usability.
Introduces a new 'fivemanage' log system option in serverConfig and implements its handler in logs.lua. Also refactors log handler functions for consistency and updates the default LogSystem to 'none'.
Replaced comment blocks with LuaDoc @description tags for GetResourceName, GetFuel, and SetFuel functions across all fuel module client files. This improves code documentation consistency and supports better tooling integration.
Added resource state checks for 'codem-inventory' and 'origen_inventory' in both client and server scripts to ensure compatibility and prevent conflicts when those resources are present.
Added a conditional check for the '17mov_CharacterSystem' resource in all clothing module scripts. This prevents the modules from loading if '17mov_CharacterSystem' is present, improving compatibility and avoiding conflicts.
Updated Inventory.GetItemInfo to use the full items table for lookups instead of fetching individual items. Added Inventory.Items function to both client and server for consistent access to the items table. Improved handling of missing data and streamlined code for better maintainability.
Introduces client and server modules for dispatch integration with the wasabi_mdt resource. Provides functions to send alerts and retrieve the resource name, enabling compatibility with the wasabi_mdt dispatch system.
Replaced hardcoded target menu titles, descriptions, and interaction prompts with localized strings from en.json. Updated client.lua to use Language.Locale for menu and help text, improving internationalization and consistency.
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
Simplified Framework.GetHunger and Framework.GetThirst functions in both qb-core and qbx_core by using Framework.GetPlayerMetaData instead of accessing player data directly. This improves code readability and consistency.
Updated GetHunger and GetThirst functions to return rounded integer values using math.floor(value + 0.5) for consistency and to avoid floating point results.
Changed Framework.GetHunger and Framework.GetThirst to fetch the 'status' instead of 'hunger' or 'thirst' directly. This ensures the functions correctly iterate over the status table to find the relevant values.
Introduced Framework.GetStatusData to centralize status lookup. Updated GetHunger and GetThirst to use the new function, improving code reuse and maintainability.
Introduced GetHunger and GetThirst functions to client and server files for es_extended, qb-core, and qbx_core frameworks. These functions return the player's hunger and thirst values rounded to the nearest integer, improving consistency in status retrieval.
Introduces a comprehensive vehicle properties handler in lib/vehicles/client.lua, inspired by ESX, QB-Core, and ox_lib frameworks. Updates Attributions.md to document the new vehicle system, clarify licensing, and improve formatting. Registers Vehicles in lib/init.lua for client use.
Changed all references from 'lib/utility/shared/callbacks.lua' to 'lib/callback/shared/callback.lua' in client and server files for framework, inventory, and phone modules to reflect new file structure or module location.
Commit#f900bc5 did not adjust these, correcting.
Introduces a queue and timer to batch log messages before sending them to Discord, reducing the number of HTTP requests. Refactors the built-in log handler to use the new queuing system and improves code consistency. Looks gross but works.
Reworked the logging system to use a unified handler approach supporting built-in, qb, ox_lib, and Fivemerr log systems. Deprecated Logs.Send and Logs.Notify in favor of Logs.CreateLog. Centralized all logging configuration options in serverConfig.lua for easier management and extensibility.
Introduces job count tracking and retrieval functions to both client and server modules. The server now maintains and updates a global state of job counts, synchronizing changes to clients. Refactors job registration logic for accuracy and consistency, and adds utility functions for total job counts and player source retrieval.
This usage with the state may be a problem on initial start for highly populated servers as 200 players load in for example...
Introduces event handlers to update job counts when players load, change jobs, or unload across multiple framework modules. Ensures job count tracking stays accurate by adding or removing counts based on player actions. (would like to update this to have some client event tables?)