Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
Changed Framework.GetHunger and Framework.GetThirst to fetch the 'status' instead of 'hunger' or 'thirst' directly. This ensures the functions correctly iterate over the status table to find the relevant values.
Introduced Framework.GetStatusData to centralize status lookup. Updated GetHunger and GetThirst to use the new function, improving code reuse and maintainability.
Introduced GetHunger and GetThirst functions to client and server files for es_extended, qb-core, and qbx_core frameworks. These functions return the player's hunger and thirst values rounded to the nearest integer, improving consistency in status retrieval.
Changed all references from 'lib/utility/shared/callbacks.lua' to 'lib/callback/shared/callback.lua' in client and server files for framework, inventory, and phone modules to reflect new file structure or module location.
Commit#f900bc5 did not adjust these, correcting.
Introduces event handlers to update job counts when players load, change jobs, or unload across multiple framework modules. Ensures job count tracking stays accurate by adding or removing counts based on player actions. (would like to update this to have some client event tables?)
This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source