Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
Introduced GetHunger and GetThirst functions to client and server files for es_extended, qb-core, and qbx_core frameworks. These functions return the player's hunger and thirst values rounded to the nearest integer, improving consistency in status retrieval.
Introduces event handlers to update job counts when players load, change jobs, or unload across multiple framework modules. Ensures job count tracking stays accurate by adding or removing counts based on player actions. (would like to update this to have some client event tables?)
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
The current implementation isn’t the cleanest, but it gets the job done. I’ve had to rig parts of it together, and it hasn’t yet had a proper cleanup pass. This update adds support for core_inventory on both ESX and QB frameworks. Previously, the QB fallback worked fine, but an issue affecting ESX users was discovered.
To resolve this, a change was needed in how framework-registered usable items are handled—allowing us to pass the item’s ID as the slot when using core_inventory, while maintaining slot-based behavior otherwise. This approach ensures compatibility without requiring any modifications to other resources.
I've personally tested this on ESX, but since I haven’t been able to coordinate with the core_inventory team, QB Core users will essentially be the first wave of testers for this integration.
while theres a native to do this, the purpose of this is using the framework methods, this will only return logged in players ie wont include people who are in multichar and still not logged in