Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
Updated Inventory.GetItemInfo to use the full items table for lookups instead of fetching individual items. Added Inventory.Items function to both client and server for consistent access to the items table. Improved handling of missing data and streamlined code for better maintainability.
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
Targets:
sphearzone should not take a heading, removed
optional debug at the end for individual debugging
Inventory:
Added OpenPlayerInventory for all inventories.
2 (aka codem and qs) did not have clear documentation. Probably doesnt work
Touched up incorrect or missing Intellisense parameter annotations across several functions. Added some missing descriptions to improve editor support. Still more to do, but this is a small step forward for overall developer workflow. Also small fix in picklexp
This is very wip, also a good bit of inventories dont support it at all. I have tested this in ox_inventory but not the others. uploading into repo as it does not break anything and may encourage collab