Commit Graph
100 Commits
Author SHA1 Message Date
Mr.Crowley 45a98528b1 Merge pull request #160 from Luke20201/main
Add fd_dispatch support
2025-10-19 21:58:17 -05:00
gononono64 b4679f1866 fixed old placer locale issue 2025-07-09 08:10:01 -05:00
gononono64 003153be63 entity adjustments
depricating register / unregister and replacing with Create/Destroy to follow convention
math.Inbounds checks a list of points (table.points = vector3[] minZ = int || -math.huge, maxZ = int || math.huge)
2025-06-30 15:18:01 -05:00
gononono64 5dc99e4004 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-06-30 02:07:23 -05:00
gononono64 725a86ed8d placeable objects + small tweaks
skills booboo. This should do it (working properly now)
utility shortnames used for command buttons getter
en.json added placeable tags (was missing 1) NEEDS OTHER CONVERSIONS

Placer: Lots of stuff. Pass model and settings. Refer to .lua for setting params
2025-06-30 02:07:20 -05:00
gononono64 fc03084af3 dont let ai do your work
faaaaaaaaaaaaaaaaa
2025-06-24 04:02:38 -05:00
gononono64 bc9899b56d finally got skills working properly
woooooo
2025-06-24 03:18:38 -05:00
gononono64 8d17447f59 jesus took the wheel
i think this one is right
2025-06-23 00:56:49 -05:00
gononono64 7a6d49393f i lied
forgot a print
2025-06-23 00:09:46 -05:00
gononono64 12435884ee 1 more time 2025-06-23 00:08:58 -05:00
gononono64 e474ffc9ac slurp 2025-06-22 23:28:40 -05:00
gononono64 04ef0f842d missed one may need to update more
making sure i dont break compatibility
2025-06-22 22:30:11 -05:00
gononono64 c53209ef96 typo
the day the earth stood still
2025-06-22 22:23:08 -05:00
gononono64 21e3a5ee90 Yeah shoulda tested before
much better
2025-06-22 22:06:05 -05:00
gononono64 f50d93b027 Updated skills
TLDR:
If you dont pass amount it will calculate xp gained based on your current level and a base amount
Also generating xp needed for levels instead of using a table. Still caching results
Also learned some very cool math symbols Σ and σ
2025-06-22 21:11:25 -05:00
gononono64 9b44fcbc16 small tweaks
entities now has register bulk
added docs to a function for sql module
added table.count
2025-06-22 17:40:41 -05:00
gononono64 fcf0bec75a fixing le stashes 2025-06-07 20:33:11 -05:00
gononono64 3d9a9af993 removed qbcore from no no spots
oooooo you ttouch my tah lah lah. OOOOOOOO my ding ding dong
2025-06-07 18:25:40 -05:00
gononono64 8ddddf5329 shells
keep in mind target is now requirable using the init file in its default folder
2025-06-06 20:39:55 -05:00
gononono64 990e5ece99 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-06-04 19:27:02 -05:00
gononono64 5a95b86392 dialogu fixu
I have god and anime on my side!
2025-06-04 18:06:53 -05:00
gononono64 3fa933fab1 Cleanup and placeable_object replacement
Added cleaned up and improved functionality for placeable object.
Example is in unit tests.

Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
2025-06-04 15:29:21 -05:00
gononono64 34d24cb6a9 Targets, entities and events, oh my!
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
2025-06-02 22:19:42 -05:00
gononono64 7ea4c9c38c Input update
Restructured inputs to match rest of bridge

also removed qbobject from clothing
2025-05-31 18:55:17 -05:00
gononono64 7610cadf04 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-05-30 23:37:12 -05:00
gononono64 d191782388 Clothing update
includes illenium and fivem appearance

fivem appearance needs testing
2025-05-30 23:37:10 -05:00
gononono64 ba111f1b52 Changed createshop to registershop
dont forget to update

usibg cache system for clothing
2025-05-24 22:10:39 -05:00
gononono64 ee955c9b79 copy to clipboard enhancement
If clipboard is a table it converts the json string to lua table format
2025-05-24 18:31:36 -05:00
gononono64 d4908042be Clothing and clipboard update
QBClothing and ESKSkin working. Need others (WIP)

Copy to clipboard now a utility function. Will json encode if ~= string
2025-05-24 18:03:31 -05:00
gononono64 b9f5a3ed64 Small fix for client entities and qb stashes and shops
Shops: aligned format with others and removed the instant open (on create)

Stashes: Updated for new version of qb (exports)

Entities: returning point object
2025-05-24 15:36:05 -05:00
gononono64 0d606bc859 Entity fix and stash update
Slimed OpenStash down to just an src and id instead of needing duplicate data.

Was not sure if this affects newb so im throwing it in a pr.
2025-05-19 07:20:23 -05:00
gononono64 90fac2fc95 fix for require used outside of bridge
Previously unable to require anywhere outside of the bridge. Can now call require outside of bridge as intended
2025-05-16 21:54:33 -05:00
gononono64 8665899043 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-05-15 18:35:40 -05:00
gononono64 2aef4125ff removed prints left in cache 2025-05-15 01:49:49 -05:00
gononono64 d89b087e4d cache fixed 2025-05-15 01:48:02 -05:00
gononono64 7927927394 lil more cleanup
i love prints!
2025-05-12 02:48:11 -05:00
gononono64 340b57d301 marker fix
wasnt drawing at the correct location just the first location.

cleaned up prints in particles
2025-05-12 02:44:27 -05:00
gononono64 2f7c40e809 Server-sided markers and particles 2025-05-12 00:58:25 -05:00
gononono64 b3417f9fde fixed minor issue in cutscenes
insert witty joke here
2025-05-11 20:14:35 -05:00
gononono64 498f8670ee Bazinga Scenes
I bring you bazinga scenes. These are regular cutscenes but here now. Okay good bye
2025-05-11 00:47:33 -05:00
gononono64 e6feb5cde3 marker and a fixiewixie
oppsie doopsies
2025-05-09 23:05:44 -05:00
gononono64 69edf6f6ab forgot qbox and did some cleanup 2025-05-09 20:09:57 -05:00
gononono64 6f700ed7cf Update client.lua 2025-05-09 19:07:17 -05:00
gononono64 38d0d5527a New features and cleanup
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events

Updated params notation for ids
Removed prints from client_entity + actions + ext
2025-05-09 19:06:50 -05:00
gononono64 b4a52d42ef Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-05-07 14:44:50 -05:00
gononono64 6fbeece181 Fix to callbacks for return data
Was only passing 1 value back, allowed for n
2025-05-05 17:05:29 -05:00
Mr.Crowley ad0949d691 Merge pull request #80 from JericoFX/main
Refactored callbacks

Reduced line count
Cleaned up leftover code
Huge improvement on readability

Small issue with returns. Crowley will fix shortly
2025-05-05 17:01:35 -05:00
gononono64 93ebca8762 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-05-05 13:57:09 -05:00
gononono64 4d8b2ff203 Rebound entity stuff
added function to get a local offset world position from a point
updated entities to automatically process next queued action without needing to call processnextaction
Added client freeze, circle, and bobupanddown for client/rebound entity manipulation
2025-05-04 11:11:29 -05:00
gononono64 3cb9829f4f Qs-inventory and Framework IsPlayerDead fixes
qs item info had typo. IsPlayerDead was missing last stand for qb
also removed couple debug prints
2025-05-04 11:06:55 -05:00
gononono64 3c96d6a2bc GetIsPlayerDead added
Added GetIsPlayerDead to framework serverside. Needs testing on esx and qbox
2025-05-02 03:13:07 -05:00
gononono64 df0dedd46c Cache fix on initial load up of server
Issue with cache where it didnt load the default cache (ped, vehicle, seat and weapon) on initial loadup of server

This is a pretty critical bug and should be tested and pushed asap
2025-05-02 03:11:06 -05:00
gononono64 c23df31199 Server and client entity update
syncing non networked entities to all players in range
allow for firing functions when entering or exiting the range of the entity
2025-04-28 22:51:54 -05:00
gononono64 89858c6d73 Cache and entities update
added cache system similar to others that are readily available. Included beginings of reworked rebound entities
2025-04-23 14:10:19 -05:00
gononono64 b9842eedfe Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-04-21 04:54:45 -05:00
gononono64 64540c4c31 too many iteminfos 2025-04-21 04:54:35 -05:00
gononono64 a69cfd59db Update ItemsBuilder.lua
added some image stuff for ox and fixed an issue with images
2025-04-21 02:04:01 -05:00
gononono64 7b0b6393ef Update ItemsBuilder.lua
Supports old qb, new qb and ox inventory
2025-04-21 01:48:27 -05:00
gononono64 86487de62d Update particles.lua 2025-04-20 18:54:27 -05:00
gononono64 7d43d65058 Jamazzz update to particles
Huge shout out to jamazzz for fixing particles. Pending CreateOnEntity and CreateOnEntityBone (untested)
2025-04-19 13:26:20 -05:00
gononono64 bd0074a156 Inventory Update
Added serverside iteminfo and consolidated image path. Now returns full nui path in .image
2025-04-16 05:24:03 -05:00
gononono64 1a0707efac select fix
issues with input select for qb. Try dat
2025-04-10 17:07:13 -05:00
gononono64 4450c9c448 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-04-10 17:06:02 -05:00
gononono64 1d9acd407c perticles 2025-04-08 16:47:27 -05:00
gononono64 3e936d2c1c callbacks update
Restructured callbacks to follow ox' return pattern
2025-03-31 03:43:08 -05:00
gononono64 48476e319b bumping fxmanifest
0.5.0 for restructure and points
2025-03-30 22:13:05 -05:00
gononono64 5d72ea26bf Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-03-30 21:07:03 -05:00
gononono64 8fd5de2d4e lib structure overhaul
restructured lib portion to match modules
also edited community bridges onplayerunload fire to accept the passed src as it was otherwise nil
2025-03-30 21:06:58 -05:00
gononono64 0b67e4b029 points update
to allow args to be passed and modified
2025-03-26 16:12:38 -05:00
gononono64 9ee811c2d0 woops 2025-03-24 19:03:09 -05:00
gononono64 2501612788 points verification
hopefully fix issue with teleportation
2025-03-24 18:59:52 -05:00
gononono64 a3901481d4 points 2025-03-24 13:20:38 -05:00
gononono64 f713fe2254 skibbity
bibbity bop
2025-03-09 23:13:03 -05:00
gononono64 f28e511de6 Update to callbacks
Callbacks must now for sure fire back a callback
2025-03-05 15:52:15 -06:00
gononono64 1cb90bab86 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-03-02 23:23:22 -06:00
gononono64 f947637316 fixed id patterns
math.random was being picked twice for the pattern select instead of using char digit at some location
2025-03-02 23:23:18 -06:00
gononono64 e13c623d4b promise for dialogue 2025-02-28 16:08:18 -06:00
gononono64 05f7ada1d6 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-02-26 12:55:21 -06:00
gononono64 337832d21e added job to qb-target from .groups
qb-target was missing conversion for ox format to qb format for .job. Added
2025-02-26 12:55:16 -06:00
gononono64 4c86b8074b point 1 for crowley ... 20 for newb 2025-02-26 01:18:49 -06:00
gononono64 aa551d6f58 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-02-25 18:22:13 -06:00
gononono64 371481941c css fix for dialogue
yum
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2025-02-25 18:22:08 -06:00
gononono64 06fe2918b7 added missing dist
woops
2025-02-24 17:22:43 -06:00
gononono64 2436b9d9aa Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-02-24 14:03:51 -06:00
gononono64 9ffe684f86 Update init.lua 2025-02-24 14:03:48 -06:00
gononono64 cab3dc3db7 🙈slipping this in before anyone notices
memes
2025-02-23 18:04:53 -06:00
gononono64 bb7549b988 put unit test inside debug level 1 2025-02-23 10:37:12 -06:00
gononono64 b75ab8479b created characterOptions
Created characterOptions in dialogue. Can be an int (entity) or a table containing { entity = int, offset = vector3, rotationOffset = vector3}

Will add group support in this system in the future
2025-02-23 10:23:07 -06:00
gononono64 b125a1f937 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-02-23 08:43:04 -06:00
gononono64 bde07a4dd8 Fixed up dialogue default
dialogue now works properly. Still needs some builders. Maybe optionally pass a model and auto create ped, add menu offsets (pos rot) maybe some other stuff.

Added into bridge export table
2025-02-23 08:42:57 -06:00
gononono64 f8d46b9f7b progressbar and dialogue update
added props to progressbar
fixed dialogue for nesting
2025-02-22 06:42:11 -06:00
gononono64 58782dfcd0 init dialogue and progressbar bananza
Added dialogue system initial upload. Some modifications needed but good default.

Standardized input and output for progressbar. Accepts ox and qb (progressbar)
2025-02-21 11:02:18 -06:00
gononono64 8a9cbdc658 Test this please mr newb 2025-02-19 04:59:20 -06:00
gononono64 17f788fb96 locales 2025-02-19 04:37:55 -06:00
gononono64 c8475ebc57 Update client.lua 2025-02-19 04:05:40 -06:00
gononono64 0212c21487 resonable changes
minor tweeks for qol and some bug fixes

Registering menus caused data to not be updated when retrieving new info/variables

func check was redundent

removed some prints

added scaleform run loop for qol
2025-02-15 21:16:44 -06:00
gononono64 99389dcd2d itroducing placeable object + gizmo mix + raycasting
NOTE: Did not change Placeable. Should not impact current resources

rebound_entities are still WIP
2025-02-12 08:58:36 -06:00
gononono64 0eddc76c31 Merge branch 'dev' of https://github.com/The-Order-Of-The-Sacred-Framework/community_bridge into dev 2025-02-10 19:51:13 -06:00
gononono64 2606c4950f food for thought 2025-02-10 19:51:09 -06:00
gononono64 bfdd768987 fixing playerjoining boo boo
woopsie doodles. My bad
2025-02-10 01:01:32 -06:00