Commit Graph
15 Commits
Author SHA1 Message Date
Mr.Crowley 2fd5c7c08f Update client_entity.lua
Added skip to remove so we dont call external on remove.
2025-07-28 00:58:02 -05:00
Mr.Crowley 0970bdd604 migrated management to banking
also fixed loadmodel typo
2025-07-25 02:51:14 -05:00
Mr.Crowley 2ad1f4669c small update
target got a print if onSelect or action are nil

also added groups in fixoptions for sleepless

client entities using return for loadmodel
2025-07-24 05:03:07 -05:00
gononono64 003153be63 entity adjustments
depricating register / unregister and replacing with Create/Destroy to follow convention
math.Inbounds checks a list of points (table.points = vector3[] minZ = int || -math.huge, maxZ = int || math.huge)
2025-06-30 15:18:01 -05:00
gononono64 9b44fcbc16 small tweaks
entities now has register bulk
added docs to a function for sql module
added table.count
2025-06-22 17:40:41 -05:00
gononono64 3fa933fab1 Cleanup and placeable_object replacement
Added cleaned up and improved functionality for placeable object.
Example is in unit tests.

Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
2025-06-04 15:29:21 -05:00
gononono64 34d24cb6a9 Targets, entities and events, oh my!
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
2025-06-02 22:19:42 -05:00
gononono64 b9f5a3ed64 Small fix for client entities and qb stashes and shops
Shops: aligned format with others and removed the instant open (on create)

Stashes: Updated for new version of qb (exports)

Entities: returning point object
2025-05-24 15:36:05 -05:00
gononono64 0d606bc859 Entity fix and stash update
Slimed OpenStash down to just an src and id instead of needing duplicate data.

Was not sure if this affects newb so im throwing it in a pr.
2025-05-19 07:20:23 -05:00
gononono64 7927927394 lil more cleanup
i love prints!
2025-05-12 02:48:11 -05:00
gononono64 498f8670ee Bazinga Scenes
I bring you bazinga scenes. These are regular cutscenes but here now. Okay good bye
2025-05-11 00:47:33 -05:00
gononono64 38d0d5527a New features and cleanup
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events

Updated params notation for ids
Removed prints from client_entity + actions + ext
2025-05-09 19:06:50 -05:00
gononono64 4d8b2ff203 Rebound entity stuff
added function to get a local offset world position from a point
updated entities to automatically process next queued action without needing to call processnextaction
Added client freeze, circle, and bobupanddown for client/rebound entity manipulation
2025-05-04 11:11:29 -05:00
gononono64 c23df31199 Server and client entity update
syncing non networked entities to all players in range
allow for firing functions when entering or exiting the range of the entity
2025-04-28 22:51:54 -05:00
gononono64 89858c6d73 Cache and entities update
added cache system similar to others that are readily available. Included beginings of reworked rebound entities
2025-04-23 14:10:19 -05:00