depricating register / unregister and replacing with Create/Destroy to follow convention
math.Inbounds checks a list of points (table.points = vector3[] minZ = int || -math.huge, maxZ = int || math.huge)
Added cleaned up and improved functionality for placeable object.
Example is in unit tests.
Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
Shops: aligned format with others and removed the instant open (on create)
Stashes: Updated for new version of qb (exports)
Entities: returning point object
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
added function to get a local offset world position from a point
updated entities to automatically process next queued action without needing to call processnextaction
Added client freeze, circle, and bobupanddown for client/rebound entity manipulation