gononono64
3fa933fab1
Cleanup and placeable_object replacement
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Added cleaned up and improved functionality for placeable object.
Example is in unit tests.
Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
2025-06-04 15:29:21 -05:00
gononono64
90fac2fc95
fix for require used outside of bridge
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Previously unable to require anywhere outside of the bridge. Can now call require outside of bridge as intended
2025-05-16 21:54:33 -05:00
Johann Kraus
1c19fffb31
Clean DUI until i found a better way to do it
2025-05-16 01:45:50 -03:00
MrNewb
1d0255185d
Revert "Merge pull request #92 from JericoFX/dev"
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This reverts commit d697317142 , reversing
changes made to 7927927394 .
2025-05-13 00:23:01 -04:00
JericoFX
68aa645494
Refactor global environment setup by removing redundant assignments to _ENV
2025-05-12 12:13:16 -03:00
JericoFX
42fe204615
Refactor cLib initialization and modularize server/client libraries
2025-05-12 11:46:47 -03:00
gononono64
2f7c40e809
Server-sided markers and particles
2025-05-12 00:58:25 -05:00
MrNewb
5bff52034c
Update init.lua
2025-05-11 22:30:25 -04:00
gononono64
498f8670ee
Bazinga Scenes
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I bring you bazinga scenes. These are regular cutscenes but here now. Okay good bye
2025-05-11 00:47:33 -05:00
gononono64
38d0d5527a
New features and cleanup
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Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
2025-05-09 19:06:50 -05:00
JericoFX
f913089d36
add Client State Bag
2025-05-05 19:24:17 -03:00
gononono64
89858c6d73
Cache and entities update
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added cache system similar to others that are readily available. Included beginings of reworked rebound entities
2025-04-23 14:10:19 -05:00
gononono64
1d9acd407c
perticles
2025-04-08 16:47:27 -05:00
gononono64
8fd5de2d4e
lib structure overhaul
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restructured lib portion to match modules
also edited community bridges onplayerunload fire to accept the passed src as it was otherwise nil
2025-03-30 21:06:58 -05:00
gononono64
a3901481d4
points
2025-03-24 13:20:38 -05:00
MrNewb
9528fc2a4a
itembuilder tests
2025-03-24 14:09:19 -04:00
gononono64
99389dcd2d
itroducing placeable object + gizmo mix + raycasting
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NOTE: Did not change Placeable. Should not impact current resources
rebound_entities are still WIP
2025-02-12 08:58:36 -06:00
MrNewb
d230cf1242
clean up print
2025-02-06 22:56:30 -05:00
MrNewb
4070458c54
Prints now run based on debug level, file struct standard
2025-02-06 04:16:00 -05:00
MrNewb
28f20ef27e
Tables + prints + keys + weather + cleanup
2025-02-05 19:45:32 -05:00
gononono64
84480f8939
dkm
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Ripped a part utility folder and shoved it into a lib. Changed a lot of Utility prefixes to the modules name. This contains breaking changes. Scripts that use 0.2.0 will need to update to match the new format
2025-02-05 17:42:50 -06:00