depricating register / unregister and replacing with Create/Destroy to follow convention
math.Inbounds checks a list of points (table.points = vector3[] minZ = int || -math.huge, maxZ = int || math.huge)
Added Networked Markers
Added Anim module
Added framework default file for things that are native to game related to player
Started on a batch network event trigger to allow for single event call for multiple events
Updated params notation for ids
Removed prints from client_entity + actions + ext
added function to get a local offset world position from a point
updated entities to automatically process next queued action without needing to call processnextaction
Added client freeze, circle, and bobupanddown for client/rebound entity manipulation
Documentation added, deprecated old points, removed incomplete clothing bridge. I migrated the points into the new system and added deprecation notices. Cleaned some white spaces because they made me unhappy. Added GetStreetNameAtCoords as it may be useful to return a string for others. Added support for lb-tablet dispatch alerts (thank you loaf)