targets now accept event
fixed a check for .action passed to ox fix options
input will now return in qbs format if qb is used (passed as true).. this makes converting qb resources infinitely simpler
Targets:
sphearzone should not take a heading, removed
optional debug at the end for individual debugging
Inventory:
Added OpenPlayerInventory for all inventories.
2 (aka codem and qs) did not have clear documentation. Probably doesnt work
Touched up incorrect or missing Intellisense parameter annotations across several functions. Added some missing descriptions to improve editor support. Still more to do, but this is a small step forward for overall developer workflow. Also small fix in picklexp
Added cleaned up and improved functionality for placeable object.
Example is in unit tests.
Cleanup whitespace and removed accessibility as not used/not documented and doesnt appear to be useful with our current work flow
Targets updated to have boxzone
Entities dont require a model and are effectively points with on spawn on despawn
onplayerloaded and onplayeriunloaded now pass source
Ripped a part utility folder and shoved it into a lib. Changed a lot of Utility prefixes to the modules name. This contains breaking changes. Scripts that use 0.2.0 will need to update to match the new format
- Fixed the placement of "not" operators in the code to ensure proper logic.
- Corrected the casing of a helper function to maintain consistency.
- Reworded the description for better clarity and alignment with Git commit terms.
- Updated the bridge description to highlight its community-driven approach.
- Fixed minor syntax and readability issues throughout the documentation.