Commit Graph
400 Commits
Author SHA1 Message Date
MrNewb 7dcb01de2d patch, spotted by webby 2025-06-26 13:51:08 -04:00
gononono64 fc03084af3 dont let ai do your work
faaaaaaaaaaaaaaaaa
2025-06-24 04:02:38 -05:00
gononono64 bc9899b56d finally got skills working properly
woooooo
2025-06-24 03:18:38 -05:00
gononono64 8d17447f59 jesus took the wheel
i think this one is right
2025-06-23 00:56:49 -05:00
gononono64 7a6d49393f i lied
forgot a print
2025-06-23 00:09:46 -05:00
gononono64 12435884ee 1 more time 2025-06-23 00:08:58 -05:00
gononono64 e474ffc9ac slurp 2025-06-22 23:28:40 -05:00
gononono64 04ef0f842d missed one may need to update more
making sure i dont break compatibility
2025-06-22 22:30:11 -05:00
gononono64 c53209ef96 typo
the day the earth stood still
2025-06-22 22:23:08 -05:00
gononono64 21e3a5ee90 Yeah shoulda tested before
much better
2025-06-22 22:06:05 -05:00
gononono64 f50d93b027 Updated skills
TLDR:
If you dont pass amount it will calculate xp gained based on your current level and a base amount
Also generating xp needed for levels instead of using a table. Still caching results
Also learned some very cool math symbols Σ and σ
2025-06-22 21:11:25 -05:00
MrNewb 82f9ff6c42 yseries -- NEEDS TESTED 2025-06-21 20:25:06 -04:00
MrNewb 519745b0ab Merge pull request #123 from DaniGP17/main
feat(modules): add origen_police to dispatch modules
2025-06-21 11:07:55 -04:00
Daniel GP f8777d3a90 fix(dispatch): update vehicle color in SendAlert function 2025-06-21 15:50:33 +02:00
Daniel GP 5957a887a2 feat(modules): add origen_police to dispatch modules 2025-06-21 15:32:43 +02:00
MrNewb 854482094a small tweaks 2025-06-21 07:53:49 -04:00
MrNewb 4817b092fb Brutal notify support (thanks to @Valdarix) 2025-06-21 07:46:35 -04:00
MrNewb a2a1d76cef fix: improve sleepless_interact compatibility, clean up unused code
- Fixed issues with sleepless_interact module not loading
- Removed unnecessary commented-out code
- Performed general code organization and cleanup
2025-06-21 07:45:56 -04:00
MrNewb 98451f023d --Upgrade skills
Added an in house skill system, nests skills tables inside player metadata. This is convenient for us as data tied to player - no save logic/load logic required on our end. Tested in qbx/esx no issues. Given slapping *large* tables in this would be bad but this is tiny and useful.
2025-06-19 15:25:35 -04:00
MrNewb 0de3a048be prevent imposters
multiple inventories provide as ox but dont support many of the exports, because of this we have to do solutions like this.
2025-06-18 09:55:22 -04:00
MrNewb 60676d8493 Shops all register/open server side
This allows for fallback system to take over
2025-06-16 21:40:51 -04:00
MrNewb 3de5b1933a attempt to work around core call 2025-06-13 09:26:47 -04:00
MrNewb d9d724fea0 Update _qb-menu.lua 2025-06-13 07:44:21 -04:00
MrNewb 61f3f09c19 ESX.Game.SetVehicleProperties fix 2025-06-12 08:24:12 -04:00
MrNewb 5b0e7074fe notify _type 2025-06-12 07:47:22 -04:00
MrNewb 50f822bf20 oops ESX.Game.SetVehicleProperties 2025-06-12 07:47:06 -04:00
MrNewb 395629af17 GetAccountBalace (client) fixed for esx
This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
2025-06-12 06:49:41 -04:00
MrNewb ebdaf5be94 Merge pull request #115 from harbiyelidev/dev
fix(returns): Fixed errors in many operations in the ESX Framework be…
2025-06-12 06:18:39 -04:00
MrNewb 4da73dbc48 GetAccountBalance 2025-06-11 23:15:15 -04:00
MrNewb 02e47991db correct second fallback 2025-06-11 22:29:26 -04:00
MrNewb 5e8e2e40db fix fallback 2025-06-11 22:28:27 -04:00
MrNewb ff69aa160d AddGlobalPed/RemoveGlobalPed 2025-06-11 21:59:58 -04:00
No.1 63349d32a8 fix(returns): Fixed errors in many operations in the ESX Framework because there is no return 2025-06-11 21:03:19 +03:00
MrNewb 66d91d69e6 preference change on ox_lib position 2025-06-10 06:28:16 -04:00
MrNewb 0a4795430d Update server.lua 2025-06-10 01:30:57 -04:00
MrNewb 4c16e432ef wrong key -- oops 2025-06-09 20:34:09 -04:00
MrNewb 93ae1411e8 touch up 2025-06-09 17:13:30 -04:00
MrNewb 6c6b4e9e86 GetPlayerInventory client side patch
amount instead of count is listed, should be good now
2025-06-09 15:53:30 -04:00
MrNewb 6ae273544d origin inventory patch
the getinventory export returns a table of nested values, inside there is a inventory table. This gets us by on the compatibility. It appears that many of the exports have changed, I have tested this on the latest version with a resource that makes use of these items. Also they use amount, I "think" they used to use count but im 100% they use metadata & info tables.
2025-06-09 15:47:25 -04:00
MrNewb 3ff7bf2fea ---@diagnostic disable: duplicate-set-field 2025-06-08 19:52:24 -04:00
MrNewb 33868c43c4 Get/Set vehicle props 2025-06-08 19:40:49 -04:00
No.1 09d968a521 fix(fuel): fixed currentFuel nil error 2025-06-08 19:40:01 +03:00
MrNewb 63c644d277 AddTrunkItems + testing across all bridged inventories 2025-06-08 04:36:53 -04:00
MrNewb c71a261115 chore(intellisense): improve parameter annotations and add missing comments
Touched up incorrect or missing Intellisense parameter annotations across several functions. Added some missing descriptions to improve editor support. Still more to do, but this is a small step forward for overall developer workflow. Also small fix in picklexp
2025-06-07 22:50:13 -04:00
MrNewb 866283162b touchup 2025-06-07 21:59:03 -04:00
MrNewb baf1c3b2a9 cleaned up intelisense, finsihed adding type to openstash, registration tweaks 2025-06-07 21:55:14 -04:00
gononono64 fcf0bec75a fixing le stashes 2025-06-07 20:33:11 -05:00
MrNewb 2f1134f268 Update server.lua 2025-06-07 21:13:43 -04:00
MrNewb 294fa7a959 tweak tgiann-inventory
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)

sub from id
2025-06-07 21:00:12 -04:00
MrNewb 0abb127503 patch for ps-inventory
Export isnt available
2025-06-07 20:58:49 -04:00