MrNewb
7dcb01de2d
patch, spotted by webby
2025-06-26 13:51:08 -04:00
gononono64
fc03084af3
dont let ai do your work
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faaaaaaaaaaaaaaaaa
2025-06-24 04:02:38 -05:00
gononono64
bc9899b56d
finally got skills working properly
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woooooo
2025-06-24 03:18:38 -05:00
gononono64
8d17447f59
jesus took the wheel
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i think this one is right
2025-06-23 00:56:49 -05:00
gononono64
7a6d49393f
i lied
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forgot a print
2025-06-23 00:09:46 -05:00
gononono64
12435884ee
1 more time
2025-06-23 00:08:58 -05:00
gononono64
e474ffc9ac
slurp
2025-06-22 23:28:40 -05:00
gononono64
04ef0f842d
missed one may need to update more
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making sure i dont break compatibility
2025-06-22 22:30:11 -05:00
gononono64
c53209ef96
typo
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the day the earth stood still
2025-06-22 22:23:08 -05:00
gononono64
21e3a5ee90
Yeah shoulda tested before
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much better
2025-06-22 22:06:05 -05:00
gononono64
f50d93b027
Updated skills
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TLDR:
If you dont pass amount it will calculate xp gained based on your current level and a base amount
Also generating xp needed for levels instead of using a table. Still caching results
Also learned some very cool math symbols Σ and σ
2025-06-22 21:11:25 -05:00
MrNewb
82f9ff6c42
yseries -- NEEDS TESTED
2025-06-21 20:25:06 -04:00
MrNewb
519745b0ab
Merge pull request #123 from DaniGP17/main
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feat(modules): add origen_police to dispatch modules
2025-06-21 11:07:55 -04:00
Daniel GP
f8777d3a90
fix(dispatch): update vehicle color in SendAlert function
2025-06-21 15:50:33 +02:00
Daniel GP
5957a887a2
feat(modules): add origen_police to dispatch modules
2025-06-21 15:32:43 +02:00
MrNewb
854482094a
small tweaks
2025-06-21 07:53:49 -04:00
MrNewb
4817b092fb
Brutal notify support (thanks to @Valdarix)
2025-06-21 07:46:35 -04:00
MrNewb
a2a1d76cef
fix: improve sleepless_interact compatibility, clean up unused code
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- Fixed issues with sleepless_interact module not loading
- Removed unnecessary commented-out code
- Performed general code organization and cleanup
2025-06-21 07:45:56 -04:00
MrNewb
98451f023d
--Upgrade skills
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Added an in house skill system, nests skills tables inside player metadata. This is convenient for us as data tied to player - no save logic/load logic required on our end. Tested in qbx/esx no issues. Given slapping *large* tables in this would be bad but this is tiny and useful.
2025-06-19 15:25:35 -04:00
MrNewb
0de3a048be
prevent imposters
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multiple inventories provide as ox but dont support many of the exports, because of this we have to do solutions like this.
2025-06-18 09:55:22 -04:00
MrNewb
60676d8493
Shops all register/open server side
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This allows for fallback system to take over
2025-06-16 21:40:51 -04:00
MrNewb
3de5b1933a
attempt to work around core call
2025-06-13 09:26:47 -04:00
MrNewb
d9d724fea0
Update _qb-menu.lua
2025-06-13 07:44:21 -04:00
MrNewb
61f3f09c19
ESX.Game.SetVehicleProperties fix
2025-06-12 08:24:12 -04:00
MrNewb
5b0e7074fe
notify _type
2025-06-12 07:47:22 -04:00
MrNewb
50f822bf20
oops ESX.Game.SetVehicleProperties
2025-06-12 07:47:06 -04:00
MrNewb
395629af17
GetAccountBalace (client) fixed for esx
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This will return the players money by type, I recommend not using this as its the client and not secure or to be trusted.
Use case is for a ui or a menu I guess?
2025-06-12 06:49:41 -04:00
MrNewb
ebdaf5be94
Merge pull request #115 from harbiyelidev/dev
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fix(returns): Fixed errors in many operations in the ESX Framework be…
2025-06-12 06:18:39 -04:00
MrNewb
4da73dbc48
GetAccountBalance
2025-06-11 23:15:15 -04:00
MrNewb
02e47991db
correct second fallback
2025-06-11 22:29:26 -04:00
MrNewb
5e8e2e40db
fix fallback
2025-06-11 22:28:27 -04:00
MrNewb
ff69aa160d
AddGlobalPed/RemoveGlobalPed
2025-06-11 21:59:58 -04:00
No.1
63349d32a8
fix(returns): Fixed errors in many operations in the ESX Framework because there is no return
2025-06-11 21:03:19 +03:00
MrNewb
66d91d69e6
preference change on ox_lib position
2025-06-10 06:28:16 -04:00
MrNewb
0a4795430d
Update server.lua
2025-06-10 01:30:57 -04:00
MrNewb
4c16e432ef
wrong key -- oops
2025-06-09 20:34:09 -04:00
MrNewb
93ae1411e8
touch up
2025-06-09 17:13:30 -04:00
MrNewb
6c6b4e9e86
GetPlayerInventory client side patch
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amount instead of count is listed, should be good now
2025-06-09 15:53:30 -04:00
MrNewb
6ae273544d
origin inventory patch
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the getinventory export returns a table of nested values, inside there is a inventory table. This gets us by on the compatibility. It appears that many of the exports have changed, I have tested this on the latest version with a resource that makes use of these items. Also they use amount, I "think" they used to use count but im 100% they use metadata & info tables.
2025-06-09 15:47:25 -04:00
MrNewb
3ff7bf2fea
---@diagnostic disable: duplicate-set-field
2025-06-08 19:52:24 -04:00
MrNewb
33868c43c4
Get/Set vehicle props
2025-06-08 19:40:49 -04:00
No.1
09d968a521
fix(fuel): fixed currentFuel nil error
2025-06-08 19:40:01 +03:00
MrNewb
63c644d277
AddTrunkItems + testing across all bridged inventories
2025-06-08 04:36:53 -04:00
MrNewb
c71a261115
chore(intellisense): improve parameter annotations and add missing comments
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Touched up incorrect or missing Intellisense parameter annotations across several functions. Added some missing descriptions to improve editor support. Still more to do, but this is a small step forward for overall developer workflow. Also small fix in picklexp
2025-06-07 22:50:13 -04:00
MrNewb
866283162b
touchup
2025-06-07 21:59:03 -04:00
MrNewb
baf1c3b2a9
cleaned up intelisense, finsihed adding type to openstash, registration tweaks
2025-06-07 21:55:14 -04:00
gononono64
fcf0bec75a
fixing le stashes
2025-06-07 20:33:11 -05:00
MrNewb
2f1134f268
Update server.lua
2025-06-07 21:13:43 -04:00
MrNewb
294fa7a959
tweak tgiann-inventory
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Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
sub from id
2025-06-07 21:00:12 -04:00
MrNewb
0abb127503
patch for ps-inventory
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Export isnt available
2025-06-07 20:58:49 -04:00