Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
33 lines
929 B
Lua
33 lines
929 B
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('cd_dispatch') == 'missing' then return end
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Dispatch = Dispatch or {}
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Dispatch.SendAlert = function(data)
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local plyrData = exports['cd_dispatch']:GetPlayerInfo()
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TriggerServerEvent('cd_dispatch:AddNotification', {
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job_table = data.jobs,
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coords = data.coords,
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title = data.message,
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message = data.message,
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flash = 0,
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unique_id = plyrData.unique_id,
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sound = 1,
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blip = {
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sprite = data.blipData.sprite,
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scale = data.blipData.scale,
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colour = data.blipData.color,
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flashes = false,
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text = data.message,
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time = (data.time / 1000),
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radius = 0,
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}
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})
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end
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---This will get the name of the in use resource.
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---@return string
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Dispatch.GetResourceName = function()
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return 'cd_dispatch'
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end
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return Dispatch |