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MrNewb 90c65dc55e Add GetResourceName function to all modules
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
2025-09-10 12:27:12 -04:00

24 lines
742 B
Lua

---@diagnostic disable: duplicate-set-field
HelpText = HelpText or {}
---This will show a help text message to the specified player at the screen position passed
---@param src number
---@param message string
---@param position string
HelpText.ShowHelpText = function(src, message, position)
TriggerClientEvent('community_bridge:Client:ShowHelpText', src, message, position)
end
---This will get the name of the in use resource.
---@return string
HelpText.GetResourceName = function()
return "default"
end
---This will hide the help text message on the screen for the specified player
---@param src number
HelpText.HideHelpText = function(src)
TriggerClientEvent('community_bridge:Client:HideHelpText', src)
end
return HelpText