Files
MrNewb 343af95794 Remove example scripts and update core logic
Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
2025-12-14 16:22:35 -05:00

71 lines
2.5 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('ox_inventory') == 'missing' then return end
if GetResourceState('tgiann-inventory') ~= 'missing' then return end
if GetResourceState('qs-inventory') ~= 'missing' then return end
if GetResourceState('origen_inventory') ~= 'missing' then return end
--check for providers =/
local ox_inventory = exports.ox_inventory
Inventory = Inventory or {}
---@description This will get the name of the in use resource.
---@return string
Inventory.GetResourceName = function()
return "ox_inventory"
end
---@description Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = ox_inventory:Items(item)
if not itemData then return {} end
return {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.stack or "true",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = (itemData.client and itemData.client.image) or Inventory.GetImagePath(item),
}
end
---@description This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return ox_inventory:Items()
end
---@description Will return boolean if the player has the item.
---@param item string
---@param requiredCount number (optional)
---@return boolean
Inventory.HasItem = function(item, requiredCount)
return ox_inventory:Search('count', item, nil) >= (requiredCount or 1)
end
---@description This will return their count of the item in the players inventory, if not found will return 0.
---@param item string
---@return number
Inventory.GetItemCount = function(item)
return ox_inventory:GetItemCount(item, nil, false)
end
---@description This will get the image path for this item, if not found will return placeholder.
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("ox_inventory", string.format("web/images/%s.png", item))
local imagePath = file and string.format("nui://ox_inventory/web/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---@description This will return the players inventory in the format of {name, label, count, slot, metadata}
---@return table
Inventory.GetPlayerInventory = function()
return ox_inventory:GetPlayerItems()
end
return Inventory