Files
community_bridge/modules/vehicleKey/F_RealCarKeysSystem/client/client.lua
T
MrNewb 90c65dc55e Add GetResourceName function to all modules
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
2025-09-10 12:27:12 -04:00

38 lines
1.3 KiB
Lua

---@diagnostic disable: duplicate-set-field
local resourceName = "F_RealCarKeysSystem"
if GetResourceState(resourceName) == 'missing' then return end
VehicleKey = VehicleKey or {}
---Gives the player (self) the keys of the specified vehicle.
---@param vehicle number The vehicle entity handle.
---@param plate? string The plate of the vehicle.
---@return nil
VehicleKey.GiveKeys = function(vehicle, plate)
assert(vehicle, "vehicle is nil")
assert(DoesEntityExist(vehicle), "vehicle does not exist")
if not plate then plate = GetVehicleNumberPlateText(vehicle) end
TriggerServerEvent('F_RealCarKeysSystem:generateVehicleKeys', plate)
end
-- TODO: Test, documentation of the script is missing
---Removes the keys of the specified vehicle from the player (self).
---@param vehicle number The vehicle entity handle.
---@param plate? string The plate of the vehicle.
---@return nil
VehicleKey.RemoveKeys = function(vehicle, plate)
assert(vehicle, "vehicle is nil")
assert(DoesEntityExist(vehicle), "vehicle does not exist")
if not plate then plate = GetVehicleNumberPlateText(vehicle) end
TriggerServerEvent('F_RealCarKeysSystem:removeVehicleKeysByPlate', plate)
end
VehicleKey.GetResourceName = function()
return resourceName
end
return VehicleKey