Files
community_bridge/modules/inventory/jpr-inventory/server.lua
T
MrNewb 343af95794 Remove example scripts and update core logic
Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
2025-12-14 16:22:35 -05:00

157 lines
6.1 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('jpr-inventory') == 'missing' then return end
local jpr = exports['jpr-inventory']
local registeredShops = {}
Inventory = Inventory or {}
Inventory.Stashes = Inventory.Stashes or {}
---@description This will get the name of the in use resource.
---@return string
Inventory.GetResourceName = function()
return "jpr-inventory"
end
---@description This will add an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number (optional)
---@param metadata table (optional)
---@return boolean
Inventory.AddItem = function(src, item, count, slot, metadata)
local canCarry = Inventory.CanCarryItem(src, item, count)
if not canCarry then return false end
local success = exports['jpr-inventory']:AddItem(src, item, count, slot, metadata, 'community_bridge Item added')
if not success then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return success or false
end
---@description This will remove an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number (optional)
---@param metadata table (optional)
---@return boolean
Inventory.RemoveItem = function(src, item, count, slot, metadata)
local success = exports['jpr-inventory']:RemoveItem(src, item, count, slot, 'community_bridge Item removed')
if not success then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return success or false
end
---@description This will return a table with the item info, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemTable = Framework.GetItemInfo(item)
itemTable.image = Inventory.GetImagePath(item)
return itemTable
end
---@description Returns the specified slot data as a table.
---@param src number
---@param slot number
---@return table {weight, name, metadata, slot, label, count}
Inventory.GetItemBySlot = function(src, slot)
local slotData = jpr:GetItemBySlot(src, slot)
if not slotData then return {} end
return {
name = slotData.name,
label = slotData.label,
weight = slotData.weight,
slot = slot,
count = slotData.amount,
metadata = slotData.info,
stack = slotData.unique,
description = slotData.description
}
end
---@description This will open the specified stash for the src passed.
---@param src number
---@param _type string "stash", "trunk", "glovebox"
---@param id string
---@return nil
Inventory.OpenStash = function(src, _type, id)
_type = _type or "stash"
local tbl = Inventory.Stashes[id] or {weight = 1000000, slots = 50}
TriggerClientEvent('community_bridge:client:jpr-inventory:openStash', src, id, { weight = tbl.weight, slots = tbl.slots })
end
---@description This will return a boolean if the player has the item.
---@param src number
---@param item string
---@param requiredCount number (optional)
---@return boolean
Inventory.HasItem = function(src, item, requiredCount)
return jpr:HasItem(src, item, requiredCount or 1)
end
---@description This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
end
---@description This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("jpr-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://jpr-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---@description This will open the specified shop for the src passed.
---@param src number
---@param shopTitle string
Inventory.OpenShop = function(src, shopTitle)
jpr:OpenShop(src, shopTitle)
end
---@description This will register a shop, if it already exists it will return true.
---@param shopTitle string
---@param inventory table
---@param shopCoords table
---@param shopGroups table
Inventory.RegisterShop = function(shopTitle, inventory, shopCoords, shopGroups)
if not shopTitle or not inventory or not shopCoords then return end
if registeredShops[shopTitle] then return true end
local repackItems = {}
local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #inventory, }
for k, v in pairs(inventory) do
table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or v.amount or 1, slot = k })
end
jpr:CreateShop(repackedShopItems)
registeredShops[shopTitle] = true
return true
end
---@description This will open a players inventory, used for admin purposes and stuff.
---@param src number
---@param target number
Inventory.OpenPlayerInventory = function(src, target)
assert(src, "OpenPlayerInventory: src is required")
assert(target, "OpenPlayerInventory: target is required")
local identifier = Framework.GetPlayerIdentifier(target)
if not identifier then return false end
exports['jpr-inventory']:OpenInventory(src, identifier)
end
return Inventory