Deleted all files in the examples directory to clean up unused or test scripts. Updated fxmanifest.lua to enable ox_lib initialization. Improved error handling and entity tracking in utility functions, added prop removal, and made minor localization and code style adjustments throughout the codebase. Significant reword of inventory module, notification module, and framework module. Added support for wasabi_uikit, added support for keep-progressbars,
157 lines
6.1 KiB
Lua
157 lines
6.1 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('jpr-inventory') == 'missing' then return end
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local jpr = exports['jpr-inventory']
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local registeredShops = {}
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Inventory = Inventory or {}
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Inventory.Stashes = Inventory.Stashes or {}
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---@description This will get the name of the in use resource.
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---@return string
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Inventory.GetResourceName = function()
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return "jpr-inventory"
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end
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---@description This will add an item, and return true or false based on success
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---@param src number
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---@param item string
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---@param count number
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---@param slot number (optional)
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---@param metadata table (optional)
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---@return boolean
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Inventory.AddItem = function(src, item, count, slot, metadata)
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local canCarry = Inventory.CanCarryItem(src, item, count)
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if not canCarry then return false end
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local success = exports['jpr-inventory']:AddItem(src, item, count, slot, metadata, 'community_bridge Item added')
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if not success then return false end
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
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return success or false
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end
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---@description This will remove an item, and return true or false based on success
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---@param src number
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---@param item string
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---@param count number
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---@param slot number (optional)
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---@param metadata table (optional)
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---@return boolean
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Inventory.RemoveItem = function(src, item, count, slot, metadata)
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local success = exports['jpr-inventory']:RemoveItem(src, item, count, slot, 'community_bridge Item removed')
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if not success then return false end
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
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return success or false
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end
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---@description This will return a table with the item info, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemTable = Framework.GetItemInfo(item)
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itemTable.image = Inventory.GetImagePath(item)
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return itemTable
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end
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---@description Returns the specified slot data as a table.
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---@param src number
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---@param slot number
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---@return table {weight, name, metadata, slot, label, count}
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Inventory.GetItemBySlot = function(src, slot)
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local slotData = jpr:GetItemBySlot(src, slot)
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if not slotData then return {} end
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return {
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name = slotData.name,
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label = slotData.label,
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weight = slotData.weight,
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slot = slot,
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count = slotData.amount,
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metadata = slotData.info,
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stack = slotData.unique,
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description = slotData.description
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}
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end
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---@description This will open the specified stash for the src passed.
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---@param src number
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---@param _type string "stash", "trunk", "glovebox"
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---@param id string
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---@return nil
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Inventory.OpenStash = function(src, _type, id)
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_type = _type or "stash"
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local tbl = Inventory.Stashes[id] or {weight = 1000000, slots = 50}
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TriggerClientEvent('community_bridge:client:jpr-inventory:openStash', src, id, { weight = tbl.weight, slots = tbl.slots })
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end
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---@description This will return a boolean if the player has the item.
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---@param src number
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---@param item string
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---@param requiredCount number (optional)
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---@return boolean
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Inventory.HasItem = function(src, item, requiredCount)
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return jpr:HasItem(src, item, requiredCount or 1)
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end
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---@description This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
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---@param oldplate string
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---@param newplate string
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---@return boolean
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Inventory.UpdatePlate = function(oldplate, newplate)
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local queries = {
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'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
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'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate',
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}
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local values = { newplate = newplate, oldplate = oldplate }
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MySQL.transaction.await(queries, values)
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if GetResourceState('jg-mechanic') ~= 'started' then return true end
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return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
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end
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---@description This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local file = LoadResourceFile("jpr-inventory", string.format("html/images/%s.png", item))
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local imagePath = file and string.format("nui://jpr-inventory/html/images/%s.png", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---@description This will open the specified shop for the src passed.
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---@param src number
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---@param shopTitle string
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Inventory.OpenShop = function(src, shopTitle)
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jpr:OpenShop(src, shopTitle)
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end
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---@description This will register a shop, if it already exists it will return true.
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---@param shopTitle string
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---@param inventory table
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---@param shopCoords table
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---@param shopGroups table
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Inventory.RegisterShop = function(shopTitle, inventory, shopCoords, shopGroups)
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if not shopTitle or not inventory or not shopCoords then return end
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if registeredShops[shopTitle] then return true end
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local repackItems = {}
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local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #inventory, }
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for k, v in pairs(inventory) do
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table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or v.amount or 1, slot = k })
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end
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jpr:CreateShop(repackedShopItems)
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registeredShops[shopTitle] = true
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return true
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end
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---@description This will open a players inventory, used for admin purposes and stuff.
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---@param src number
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---@param target number
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Inventory.OpenPlayerInventory = function(src, target)
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assert(src, "OpenPlayerInventory: src is required")
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assert(target, "OpenPlayerInventory: target is required")
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local identifier = Framework.GetPlayerIdentifier(target)
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if not identifier then return false end
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exports['jpr-inventory']:OpenInventory(src, identifier)
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end
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return Inventory |