Files
community_bridge/modules/Inventory/_default/server.lua
T
2025-01-09 16:16:59 +02:00

33 lines
1.1 KiB
Lua

DefaultInventory = DefaultInventory or {}
DefaultInventory.AddItem = function(src, item, count, slot, metadata)
return Framework.AddItem(src, item, count, slot, metadata)
end
DefaultInventory.RemoveItem = function(src, item, count, slot, metadata)
return Framework.RemoveItem(src, item, count, slot, metadata)
end
DefaultInventory.GetItemInfo = function(item)
return false, Print.Error("This Inventory Has Not Been Bridged For An Item Info Feature.")
end
DefaultInventory.GetItemCount = function(src, item, metadata)
return Framework.GetItemCount(src, item, metadata)
end
DefaultInventory.GetInventoryItems = function(src)
return Framework.GetPlayerInventory(src)
end
DefaultInventory.SetMetadata = function(src, item, slot, metadata)
return Framework.SetMetadata(src, item, slot, metadata)
end
DefaultInventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
return false, Print.Error("This Inventory Has Not Been Bridged For A Stash Feature.")
end
DefaultInventory.GetImagePath = function(item)
return "https://avatars.githubusercontent.com/u/47620135"
end