193 lines
6.3 KiB
Lua
193 lines
6.3 KiB
Lua
---@diagnostic disable: duplicate-set-field
|
|
if GetResourceState('codem-inventory') ~= 'started' then return end
|
|
|
|
Inventory = Inventory or {}
|
|
Inventory.Stashes = Inventory.Stashes or {}
|
|
|
|
local codem = exports['codem-inventory']
|
|
|
|
---This will add an item, and return true or false based on success
|
|
---@param src number
|
|
---@param item string
|
|
---@param count number
|
|
---@param slot number
|
|
---@param metadata table
|
|
---@return boolean
|
|
Inventory.AddItem = function(src, item, count, slot, metadata)
|
|
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
|
|
return codem:AddItem(src, item, count, slot, metadata)
|
|
end
|
|
|
|
---This will remove an item, and return true or false based on success
|
|
---@param src number
|
|
---@param item string
|
|
---@param count number
|
|
---@param slot number
|
|
---@param metadata table
|
|
---@return boolean
|
|
Inventory.RemoveItem = function(src, item, count, slot, metadata)
|
|
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
|
|
return codem:RemoveItem(src, item, count, slot)
|
|
end
|
|
|
|
---This will return a table with the item info, {name, label, stack, weight, description, image}
|
|
---@param item string
|
|
---@return table
|
|
Inventory.GetItemInfo = function(item)
|
|
local itemData = codem:GetItemList(item)
|
|
if not itemData then return {} end
|
|
return {
|
|
name = itemData.name or "Missing Name",
|
|
label = itemData.label or "Missing Label",
|
|
stack = itemData.unique or "false",
|
|
weight = itemData.weight or "0",
|
|
description = itemData.description or "none",
|
|
image = itemData.image or Inventory.GetImagePath(item),
|
|
}
|
|
end
|
|
|
|
---This wil return the players inventory.
|
|
---@param src number
|
|
---@return table
|
|
Inventory.GetPlayerInventory = function(src)
|
|
local identifier = Framework.GetPlayerIdentifier(src)
|
|
local playerItems = codem:GetInventory(identifier, src)
|
|
local repackedTable = {}
|
|
for _, v in pairs(playerItems) do
|
|
table.insert(repackedTable, {
|
|
name = v.name,
|
|
count = v.amount,
|
|
metadata = v.info,
|
|
slot = v.slot,
|
|
})
|
|
end
|
|
return repackedTable
|
|
end
|
|
|
|
---Returns the specified slot data as a table.
|
|
---
|
|
---format {weight, name, metadata, slot, label, count}
|
|
---@param src number
|
|
---@param slot number
|
|
---@return table
|
|
Inventory.GetItemBySlot = function(src, slot)
|
|
local slotData = codem:GetItemBySlot(src, slot)
|
|
if not slotData then return {} end
|
|
return {
|
|
name = v.name,
|
|
label = v.label or v.name,
|
|
weight = v.weight,
|
|
slot = v.slot,
|
|
count = v.amount or v.count,
|
|
metadata = v.info or v.metadata,
|
|
stack = v.unique,
|
|
description = v.description
|
|
}
|
|
end
|
|
|
|
---This will set the metadata of an item in the inventory.
|
|
---@param src number
|
|
---@param item string
|
|
---@param slot number
|
|
---@param metadata table
|
|
---@return nil
|
|
Inventory.SetMetadata = function(src, item, slot, metadata)
|
|
return codem:SetItemMetadata(src, slot, metadata)
|
|
end
|
|
|
|
---This will open the specified stash for the src passed.
|
|
---@param src number
|
|
---@param id number||string
|
|
---@param label string
|
|
---@param slots number
|
|
---@param weight number
|
|
---@param owner string
|
|
---@param groups table
|
|
---@param coords table
|
|
---@return nil
|
|
Inventory.OpenStash = function(src, id)
|
|
local stash = Inventory.Stashes[id]
|
|
assert(stash, "Stash not found", id)
|
|
local label = stash.label
|
|
local slots = stash.slots
|
|
local weight = stash.weight
|
|
TriggerClientEvent('community_bridge:client:codem-inventory:openStash', src, id, { label = label, slots = slots, weight = weight })
|
|
end
|
|
|
|
|
|
---This will register a stash
|
|
---@param id number||string
|
|
---@param label string
|
|
---@param slots number
|
|
---@param weight number
|
|
---@param owner string
|
|
---@param groups table
|
|
---@param coords table
|
|
---@return boolean
|
|
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
|
|
if Inventory.Stashes[id] then return true end
|
|
Inventory.Stashes[id] = {
|
|
id = id,
|
|
label = label,
|
|
slots = slots,
|
|
weight = weight,
|
|
owner = owner,
|
|
groups = groups,
|
|
coords = coords
|
|
}
|
|
return true
|
|
end
|
|
|
|
---This will return a boolean if the player has the item.
|
|
---@param src number
|
|
---@param item string
|
|
---@return boolean
|
|
Inventory.HasItem = function(src, item)
|
|
return codem:HasItem(src, item, 1)
|
|
end
|
|
|
|
---This is to get if there is available space in the inventory, will return boolean.
|
|
---@param src number
|
|
---@param item string
|
|
---@param count number
|
|
---@return boolean
|
|
Inventory.CanCarryItem = function(src, item, count)
|
|
return true
|
|
end
|
|
|
|
---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
|
|
---@param oldplate string
|
|
---@param newplate string
|
|
---@return boolean
|
|
Inventory.UpdatePlate = function(oldplate, newplate)
|
|
return false, print("Unable to update plate for codem-inventory, I do not have access to a copy of this inventory to bridge the feature.")
|
|
end
|
|
|
|
---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
|
|
---@param item string
|
|
---@return string
|
|
Inventory.GetImagePath = function(item)
|
|
item = Inventory.StripPNG(item)
|
|
local file = LoadResourceFile("codem-inventory", string.format("html/images/%s.png", item))
|
|
local imagePath = file and string.format("nui://codem-inventory/html/images/%s.png", item)
|
|
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
|
|
end
|
|
|
|
|
|
-- This will open the specified shop for the src passed.
|
|
---@param src number
|
|
---@param shopTitle string
|
|
Inventory.OpenShop = function(src, shopTitle)
|
|
print("Unable to open shop for codem-inventory, I do not have access to a copy of this inventory to bridge the feature.")
|
|
end
|
|
|
|
-- This will register a shop, if it already exists it will return true.
|
|
-- @param shopTitle string
|
|
-- @param shopInventory table
|
|
-- @param shopCoords table
|
|
-- @param shopGroups table
|
|
Inventory.RegisterShop = function(shopTitle, shopInventory, shopCoords, shopGroups)
|
|
return true, print("Unable to Create Shop for codem-inventory, I do not have access to a copy of this inventory to bridge the feature.")
|
|
end
|
|
|
|
return Inventory |