Files
community_bridge/modules/inventory/codem-inventory/client.lua
T
MrNewb 2a326c4811 GetPlayerInventory client side, event fires client now
community_bridge:client:inventory:updateInventory
2025-02-05 01:54:55 -05:00

41 lines
1.3 KiB
Lua

if GetResourceState('codem-inventory') ~= 'started' then return end
Inventory = Inventory or {}
local codem = exports['codem-inventory']
Inventory.GetItemInfo = function(item)
local itemData = codem:GetItemList()
if not itemData[item] then return {} end
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
return repackedTable
end
Inventory.GetImagePath = function(item)
local imagePath = string.format("nui://codem-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
Inventory.GetPlayerInventory = function()
local items = {}
local inventory = codem:getUserInventory()
for _, v in pairs(inventory) do
table.insert(items, {
name = v.name,
label = v.label,
count = v.amount,
slot = v.slot,
metadata = v.info,
stack = v.unique,
close = v.useable,
weight = v.weight
})
end
return items
end