Added serverside iteminfo and consolidated image path. Now returns full nui path in .image
125 lines
4.2 KiB
Lua
125 lines
4.2 KiB
Lua
if GetResourceState('ps-inventory') ~= 'started' then return end
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local sloth = exports['ps-inventory']
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Inventory = Inventory or {}
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---comment
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---@param id string||number
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---@param label string
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---@param slots number
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---@param weight number
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---@param owner string
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---@param groups table
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---@param coords table
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---@return boolean
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Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
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return true
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end
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---comment
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---@param src number
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---@param id string||number
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---@param label string
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---@param slots number
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---@param weight number
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---@param owner string
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---@param groups table
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---@param coords table
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---@return nil
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Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
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TriggerClientEvent('community_bridge:client:ps-inventory:openStash', src, id, { label = label, maxweight = weight, slots = slots, })
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end
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---comment
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local file = LoadResourceFile("ps-inventory", string.format("html/images/%s.png", item))
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local imagePath = file and string.format("nui://ps-inventory/html/images/%s.png", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---comment
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---@param src number
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---@param item string
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---@return boolean
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Inventory.HasItem = function(src, item)
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return sloth:HasItem(src, item, 1)
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end
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---comment
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---@param src number
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---@param slot number
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---@return table
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Inventory.GetItemBySlot = function(src, slot)
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local slotData = sloth:GetItemBySlot(src, slot)
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if not slotData then return {} end
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return {name = slotData.name, label = slotData.name, weight = slotData.weight, slot = slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description}
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end
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---comment
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---@param src number
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---@param item string
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---@param amount number
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---@param slot number
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---@param metadata table
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---@return boolean
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Inventory.AddItem = function(src, item, amount, slot, metadata)
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TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', amount)
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = amount, slot = slot, metadata = metadata})
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return sloth:AddItem(src, item, amount, slot, metadata, 'community_bridge')
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end
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---comment
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---@param src number
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---@param item string
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---@param amount number
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---@param slot number
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---@param metadata table
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---@return boolean
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Inventory.RemoveItem = function(src, item, amount, slot, metadata)
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TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', amount)
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TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = amount, slot = slot, metadata = metadata})
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return sloth:RemoveItem(src, item, amount, slot, 'community_bridge')
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end
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---comment
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---@param oldplate string
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---@param newplate string
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---@return boolean
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Inventory.UpdatePlate = function(oldplate, newplate)
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local queries = {
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'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
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'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate',
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}
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local values = { newplate = newplate, oldplate = oldplate }
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MySQL.transaction.await(queries, values)
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if GetResourceState('jg-mechanic') ~= 'started' then return true end
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exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
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return true
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end
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local registeredShops = {}
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Inventory.OpenShop = function(src, shopTitle)
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return sloth:OpenShop(src, shopTitle)
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end
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Inventory.CreateShop = function(src, shopTitle, shopInventory, shopCoords, shopGroups)
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if not shopTitle or not shopInventory or not shopCoords then return end
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if registeredShops[shopTitle] then return true end
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local repackItems = {}
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local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #shopInventory, }
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for k, v in pairs(shopInventory) do
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table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or 1, slot = k })
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end
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sloth:CreateShop(repackedShopItems)
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registeredShops[shopTitle] = true
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--Inventory.OpenShop(src, shopTitle)
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return true
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end |