Files
community_bridge/modules/inventory/ps-inventory/server.lua
T
gononono64 bd0074a156 Inventory Update
Added serverside iteminfo and consolidated image path. Now returns full nui path in .image
2025-04-16 05:24:03 -05:00

125 lines
4.2 KiB
Lua

if GetResourceState('ps-inventory') ~= 'started' then return end
local sloth = exports['ps-inventory']
Inventory = Inventory or {}
---comment
---@param id string||number
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
return true
end
---comment
---@param src number
---@param id string||number
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return nil
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
TriggerClientEvent('community_bridge:client:ps-inventory:openStash', src, id, { label = label, maxweight = weight, slots = slots, })
end
---comment
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("ps-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://ps-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---comment
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
return sloth:HasItem(src, item, 1)
end
---comment
---@param src number
---@param slot number
---@return table
Inventory.GetItemBySlot = function(src, slot)
local slotData = sloth:GetItemBySlot(src, slot)
if not slotData then return {} end
return {name = slotData.name, label = slotData.name, weight = slotData.weight, slot = slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description}
end
---comment
---@param src number
---@param item string
---@param amount number
---@param slot number
---@param metadata table
---@return boolean
Inventory.AddItem = function(src, item, amount, slot, metadata)
TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', amount)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = amount, slot = slot, metadata = metadata})
return sloth:AddItem(src, item, amount, slot, metadata, 'community_bridge')
end
---comment
---@param src number
---@param item string
---@param amount number
---@param slot number
---@param metadata table
---@return boolean
Inventory.RemoveItem = function(src, item, amount, slot, metadata)
TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', amount)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = amount, slot = slot, metadata = metadata})
return sloth:RemoveItem(src, item, amount, slot, 'community_bridge')
end
---comment
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate',
'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
return true
end
local registeredShops = {}
Inventory.OpenShop = function(src, shopTitle)
return sloth:OpenShop(src, shopTitle)
end
Inventory.CreateShop = function(src, shopTitle, shopInventory, shopCoords, shopGroups)
if not shopTitle or not shopInventory or not shopCoords then return end
if registeredShops[shopTitle] then return true end
local repackItems = {}
local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #shopInventory, }
for k, v in pairs(shopInventory) do
table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or 1, slot = k })
end
sloth:CreateShop(repackedShopItems)
registeredShops[shopTitle] = true
--Inventory.OpenShop(src, shopTitle)
return true
end