79 lines
2.5 KiB
Lua
79 lines
2.5 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('origen_inventory') ~= 'started' then return end
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Inventory = Inventory or {}
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local origin = exports.origen_inventory
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemData = origin:Items(item)
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if not itemData then return {} end
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return {
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name = itemData.name or "Missing Name",
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label = itemData.label or "Missing Label",
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stack = itemData.unique or "false",
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weight = itemData.weight or "0",
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description = itemData.description or "none",
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image = itemData.image or Inventory.GetImagePath(item),
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}
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end
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---This will return the entire items table from the inventory.
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---@return table
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Inventory.Items = function()
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return origin:Items()
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end
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---Will return boolean if the player has the item.
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---@param item string
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---@return boolean
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Inventory.HasItem = function(item)
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return origin:HasItem(item)
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end
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---This will return th count of the item in the players inventory, if not found will return 0.
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---@param item string
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---@return number
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Inventory.GetItemCount = function(item)
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local inventory = origin:Search('count', item)
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if not inventory then return 0 end
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return inventory.count
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end
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---This will get the image path for this item, if not found will return placeholder.
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local file = LoadResourceFile("origen_inventory", string.format("html/images/%s.png", item))
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local imagePath = file and string.format("nui://origen_inventory/html/images/%s.png", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---This will return the players inventory in the format of {name, label, count, slot, metadata}
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---@return table
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Inventory.GetPlayerInventory = function()
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local repack = {}
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local inventory = origin:GetInventory()
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if not inventory then return {} end
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for _, v in pairs(inventory) do
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table.insert(repack, {
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name = v.name,
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label = v.label,
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count = v.amount,
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slot = v.slot,
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metadata = v.metadata,
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return repack
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end
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Inventory.OpenStash = function(id)
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origin:openInventory('stash', id, { label = id, weight = 400000, slots = 100, })
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end
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return Inventory |