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md-drugs/client/crack.lua
T

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Lua
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local locations = GlobalState.MDDrugsLocations.Crack
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for k, v in pairs (locations.makecrack) do
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Bridge.Target.AddBoxZone('makeCrack'..k, v.loc, vector3(v.l, v.w, 2.0), v.loc.w or 180.0, {
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{
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label = Bridge.Language.Locale('crack.targetMake'),
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icon = 'fa-solid fa-temperature-high',
action = function()
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if not Bridge.Inventory.HasItem('bakingsoda') then
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('bakingsoda').label), 'error')
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return
end
if not minigame() then
TriggerServerEvent("md-drugs:server:failcrackone", k)
return
end
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if not progressbar(Bridge.Language.Locale('crack.cook'), 4000, 'uncuff') then return end
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TriggerServerEvent('md-drugs:server:makecrackone', k)
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end,
canInteract = function()
if not handleGang(v.gang) then return false end
return true
end
}
})
end
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for k, v in pairs (locations.bagcrack) do
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Bridge.Target.AddBoxZone('bagCrack'..k, v.loc, vector3(v.l, v.w, 2.0), v.loc.w or 180.0, {
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{
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label = Bridge.Language.Locale('crack.targetBag'),
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icon = 'fa-solid fa-weight-scale',
action = function()
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if not Bridge.Inventory.HasItem('empty_weed_bag') then
Bridge.Notify.SendNotify(Bridge.Language.Locale('Catches.itemMissings', Bridge.Inventory.GetItemInfo('empty_weed_bag').label), 'error')
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return
end
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if not progressbar(Bridge.Language.Locale('crack.bag'), 4000, 'uncuff') then return end
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TriggerServerEvent("md-drugs:server:bagcrack", k)
end,
canInteract = function()
if not handleGang(v.gang) then return false end
return true
end
}
})
end