- added languages

This commit is contained in:
Mustache Dom committed 2025-08-09 23:58:38 -06:00
1 parent 51059f6aed
commit ca50437751
23 files changed
+1837 -63

No files matched your search

+10 -2
View File
@@ -114,11 +114,11 @@ end
for k, v in pairs (locations.MakePowder) do
ps.boxTarget('cocaplant'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, {
{
label = ps.lang('coke.makePow'),
label = ps.lang('coke.targetMakePow'),
icon = 'fa-solid fa-seedling',
action = function()
if not ps.hasItem('coca_leaf') then
ps.notify(ps.lang('coke.noleaf'), 'error')
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('coca_leaf')), 'error')
return
end
if not ps.progressbar(ps.lang('coke.makePow'), 4000, 'uncuff') then return end
@@ -137,6 +137,10 @@ for k, v in pairs (locations.CuttingCoke) do
label = ps.lang('coke.targetCutCoke'),
icon = 'fa-solid fa-mortar-pestle',
action = function()
if not ps.hasItem('bakingsoda') then
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('bakingsoda')), 'error')
return
end
CutCoke(v.loc, v.offset, v.rotation)
end,
canInteract = function()
@@ -154,6 +158,10 @@ for k, v in pairs (locations.BaggingCoke) do
label = ps.lang('coke.targetBagCoke'),
icon = 'fa-solid fa-sack-xmark',
action = function()
if not ps.hasItem('empty_weed_bag') then
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('empty_weed_bag')), 'error')
return
end
BagCoke(v.loc, v.offset, v.rotation)
end,
canInteract = function()
+5 -6
View File
@@ -8,7 +8,7 @@ local function walkAway(targ)
end
local function sellDrug(item, amount, price, targ)
-- PoliceCall(20)
PoliceCall(20)
if ps.vehicleData() then
ps.notify(ps.lang('Cornerselling.inVeh'), 'error')
walkAway(targ)
@@ -22,7 +22,7 @@ local function sellDrug(item, amount, price, targ)
end
local function deny(targ)
-- PoliceCall(20)
PoliceCall(20)
buyers[targ] = 'sold'
if not ps.progressbar(ps.lang('Cornerselling.deny'), 4000, 'argue5') then return end
walkAway(targ)
@@ -93,7 +93,6 @@ local function Cornersell()
local targ = findPed()
local data = ps.callback('md-drugs:server:cornerselling:getAvailableDrugs', targ)
if data == false then
sell = false
return
@@ -122,7 +121,7 @@ local function Cornersell()
ps.requestAnim("rcmme_tracey1")
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false)
FreezeEntityPosition(targ, true)
ps.entityTarget(data.ped, {
ps.entityTarget(targ, {
{
label = string.format(ps.lang('Cornerselling.targetSell'), data.amount, ps.getLabel(data.item), data.price),
icon ="fa-solid fa-money-bill",
@@ -158,10 +157,10 @@ RegisterNetEvent('md-drugs:client:cornerselling', function()
if sell then
sell = false
ps.hideText()
ps.notify(ps.lang('Cornerselling.stopped', 'error'))
ps.notify(ps.lang('Cornerselling.stopped'), 'error')
else
sell = true
ps.notify(ps.lang('Cornerselling.start', 'success'))
ps.notify(ps.lang('Cornerselling.start'), 'success')
Cornersell()
end
end)
+14 -4
View File
@@ -1,14 +1,21 @@
local locations = ps.callback('md-drugs:server:GetCrackLocations')
for k, v in pairs (locations.makecrack) do
ps.boxTarget('makeCrack'..k, v.loc, {length = v.l, width = v.w, height = 1.0, rotation = v.rot}, {
{
label = ps.lang('crack.targetMake'),
icon = 'fa-solid fa-temperature-high',
action = function()
if not ps.hasItem('bakingsoda') then return end
if not minigame() then TriggerServerEvent("md-drugs:server:failcrackone", k) return end
if not ps.hasItem('bakingsoda') then
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('bakingsoda')), 'error')
return
end
if not minigame() then
TriggerServerEvent("md-drugs:server:failcrackone", k)
return
end
if not ps.progressbar(ps.lang('crack.cook'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:makecrack", k)
TriggerServerEvent('md-drugs:server:makecrackone', k)
end,
canInteract = function()
if not handleGang(v.gang) then return false end
@@ -24,7 +31,10 @@ for k, v in pairs (locations.bagcrack) do
label = ps.lang('crack.targetBag'),
icon = 'fa-solid fa-weight-scale',
action = function()
if not ps.hasItem('empty_weed_bag') then return end
if not ps.hasItem('empty_weed_bag') then
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('empty_weed_bag')), 'error')
return
end
if not ps.progressbar(ps.lang('crack.bag'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:bagcrack", k)
end,
+17
View File
@@ -2,6 +2,23 @@
local minigametype = Config.minigametype
local dispatch = Config.Dispatch
RegisterCommand('te', function(source, args)
if #args < 1 then
print('Usage: /te eventname [arg1] [arg2] ...')
return
end
local eventName = args[1]
local eventArgs = {}
for i = 2, #args do
local arg = args[i]
local num = tonumber(arg)
table.insert(eventArgs, num ~= nil and num or arg)
end
TriggerServerEvent(eventName, table.unpack(eventArgs))
end, false)
function loadParticle(dict)
if not HasNamedPtfxAssetLoaded(dict) then
+11 -2
View File
@@ -2,6 +2,7 @@
local herointable = false
local dirty = false
local locations = ps.callback('md-drugs:server:GetHeroinLocations')
local function createLabKit(coord, head)
local heroinlabkit = CreateObject("v_ret_ml_tablea", coord.x, coord.y, coord.z - 1, true, false,false)
SetEntityHeading(heroinlabkit, head)
@@ -11,7 +12,11 @@ local function createLabKit(coord, head)
icon = "fa-solid fa-temperature-high",
label = ps.lang('heroin.targetCook'),
action = function()
if not ps.hasItem('emptyvial') then return end
if not ps.hasItem('emptyvial') then
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('emptyvial')), 'error')
return
end
if not minigame() then
dirty = true
TriggerServerEvent("md-drugs:server:failheatingheroin")
@@ -20,6 +25,7 @@ local function createLabKit(coord, head)
SetParticleFxLoopedAlpha(heroinkit, 3.0)
SetPedToRagdoll(PlayerPedId(), 1300, 1300, 0, 0, 0, 0)
return end
if not ps.progressbar(ps.lang('heroin.pbCook'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:heatliquidheroin")
end,
@@ -45,7 +51,10 @@ local function createLabKit(coord, head)
icon = "fa-solid fa-hand-sparkles",
label = ps.lang('heroin.targetClean'),
action = function()
if not ps.hasItem('cleaningkit') then return end
if not ps.hasItem('cleaningkit') then
ps.notify(ps.lang('Catches.itemMissings', ps.getLabel('cleaningkit')), 'error')
return
end
if not ps.progressbar(ps.lang('heroin.pbClean'), 4000, 'clean') then return end
local done = ps.callback('removeCleaningkit', false)
if done then dirty = false end
+11 -10
View File
@@ -2,11 +2,12 @@
local started = false
local hit = 0
local location = ps.callback('md-drugs:server:GetLeanLocs')
local function SpawnCarPedChase()
local stoploc = vector3(-1157.63, -3056.71, 13.94)
local start = location.StartLoc[math.random(1,#location.StartLoc)]
if started then ps.notify(Lang.lean.act,'error') return end
if started then ps.notify(ps.lang('lean.alreadyChasing'), 'error') return end
started = true
ps.callback('md-drugs:server:RegisterLean')
@@ -41,15 +42,15 @@ local function SpawnCarPedChase()
label = ps.lang('lean.stealFromTruck'),
action = function()
hit = hit + 1
if not minigame() then return end
TriggerServerEvent('md-drugs:server:givelean')
started = false
if math.random(1,100) <= 30 or hit == 4 then
hit = 0
DeleteVehicle(leancar)
DeleteEntity(driver)
DeleteEntity(pilot2)
end
if not minigame() then return end
TriggerServerEvent('md-drugs:server:givelean')
started = false
if math.random(1,100) <= 30 or hit == 4 then
hit = 0
DeleteVehicle(leancar)
DeleteEntity(driver)
DeleteEntity(pilot2)
end
end
}
})
+15 -7
View File
@@ -32,7 +32,10 @@ local function createLabKit(coord, head)
icon = "fa-solid fa-temperature-high",
label = ps.lang('lsd.targetRefine'),
action = function()
if not ps.hasItem('lsd_one_vial') then return end
if not ps.hasItem('lsd_one_vial') then
ps.notify(ps.lang('Catches.itemNeeded', ps.getLabel('lsd_one_vial')), 'error')
return
end
if not minigame() then TriggerServerEvent("md-drugs:server:failrefinequality") return end
if not ps.progressbar(ps.lang('lsd.refining'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:refinequalityacid")
@@ -45,7 +48,10 @@ local function createLabKit(coord, head)
icon = "fa-regular fa-note-sticky",
label = ps.lang('lsd.targetDipping'),
action = function()
if not ps.hasItem('tab_paper') then return end
if not ps.hasItem('tab_paper') then
ps.notify(ps.lang('Catches.itemNeeded', ps.getLabel('tab_paper')), 'error')
return
end
if not minigame() then TriggerServerEvent("md-drugs:server:failtabs") return end
if not ps.progressbar(ps.lang('lsd.dipping'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:maketabpaper")
@@ -72,9 +78,9 @@ local function createLabKit(coord, head)
icon = "fa-solid fa-hand-sparkles",
label = ps.lang('lsd.targetClean'),
action = function()
if not ps.hasItem('cleaningkit') then
ps.notify(ps.lang('lsd.needCleaning'), 'error')
return
if not ps.hasItem('cleaningkit') then
ps.notify(ps.lang('Catches.itemNeeded', ps.getLabel('cleaningkit')), 'error')
return
end
if not ps.progressbar(ps.lang('lsd.cleaning'), 4000, 'clean') then return end
local check = ps.callback('md-drugs:server:removecleaningkit')
@@ -112,7 +118,6 @@ for k, v in pairs (locations.diethylamide) do
label = ps.lang('lsd.targetDie'),
icon = 'fa-solid fa-temperature-high',
action = function()
if not ps.hasItem('empty_weed_bag') then return end
if not minigame() then TriggerServerEvent("md-drugs:server:faildiethylamide") return end
if not ps.progressbar(ps.lang('lsd.stealDie'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:getdiethylamide", k)
@@ -150,7 +155,10 @@ for k, v in pairs (locations.buyLSDkit) do
label = ps.lang('lsd.targetBuyKit'),
icon = 'fa-solid fa-hand-holding-dollar',
action = function()
if ps.hasItem('lsdlabkit') then ps.notify(ps.lang('lsd.alreadyOwn'), 'error') return end
if ps.hasItem('lsdlabkit') then
ps.notify(ps.lang('lsd.alreadyOwn'), 'error')
return
end
if not ps.progressbar(ps.lang('lsd.buyingKit'), 4000, 'uncuff') then return end
TriggerServerEvent('md-drugs:server:getlabkit', k)
end,
+4 -1
View File
@@ -5,7 +5,10 @@ for k, v in pairs (locations.DryOutMescaline) do
label = ps.lang('mesc.targetDry'),
icon = 'fa-solid fa-temperature-high',
action = function()
if not ps.hasItem('cactusbulb') then ps.notify(ps.lang('Catches.itemNeeded', ps.getLabel('cactusbulb')), 'error') return end
if not ps.hasItem('cactusbulb') then
ps.notify(ps.lang('Catches.itemNeeded', ps.getLabel('cactusbulb')), 'error')
return
end
if not ps.progressbar(ps.lang('mescaline.dry'), 4000, 'uncuff') then return end
TriggerServerEvent("md-drugs:server:drymescaline", k)
end,
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'Nejsi na správném místě',
needItems = 'Nemáš potřebné předměty',
notEnoughMoney = 'Jsi příliš chudý',
buySuccess = 'Koupil jsi %s %s za $%s',
itemMissings = 'Potřebuješ \n',
itemNeeded = 'Potřebuješ %s',
cooldown = 'Zpomal, závodníku',
invalidItem = 'Tento předmět se tu neprodává',
}
Lang.coke = {
targetPick = 'Sebrat list koky',
picking = 'Sbírání listu koky',
targetMakePow = 'Vyrobit prášek z koka',
noleaf = 'Potřebuješ list koky',
makePow = 'Mletí listů na prášek',
targetCutCoke = 'Nařezat koka',
targetBagCoke = 'Zabalit koka',
teleIn = 'Vstoupit do laboratoře',
teleOut = 'Opustit laboratoř',
needBakingSoda = 'K tomu potřebuješ jedlé sody',
}
Lang.Cornerselling = {
inVeh = 'Neznámí jsou nebezpeční!',
selling = 'Prodáváš %s za $%s',
deny = 'Odmítnout nabídku',
wait = 'Čekání na zákazníka',
nodrugs = 'Nemáš žádné drogy na prodej',
searching = 'Hledání zákazníků poblíž',
targetTakeBack = 'Vzít drogy zpět',
targetSell = 'Prodat %s z %s za $%s',
targetDeny = 'Odmítnout nabídku',
stopped = 'Tvůj lenivý zadek ani neumí prodávat drogy!',
start = 'Jdi udělat svou mámu hrdou',
gotRobbed = 'Byl jsi okraden, troubo!',
gotBack = 'Vrátily se ti tvoje věci!',
notEnough = 'Nemáš dostatek tohoto předmětu',
comDes = 'Prodávej drogy na rohu'
}
Lang.crack = {
targetMake = 'Uvařit trochu cracku',
cook = 'Vaření cracku',
targetBag = 'Zabalit crack',
bag = 'Balení cracku',
}
Lang.Deliveries = {
targetGetDel = 'Získat dodací úkol',
targetOpenShop = 'Otevřít obchod s dealerem',
shopHeader = 'Obchod s dealerem',
targetHandOff = 'Předat zásilku',
delivering = 'Předávání balíčku dealerovi drog',
alreadyDelivering = 'Už doručuješ zásilku',
slowAf = 'Trvalo ti to příliš dlouho!',
newDealerHelp = {
help = 'Umístit dealera',
name = 'Jméno dealera',
timeMin = 'Minimální čas',
timeMax = 'Maximální čas'
},
DealerExists = 'Dealer již existuje',
deleteDealer = {
help = 'Odstranit dealera',
name = 'Jméno dealera',
},
deleteDealerSuccess = 'Dealer odstraněn',
deleteDealerFail = 'Odstranění dealera selhalo',
}
Lang.heroin = {
targetPick = 'Sebrat heroin',
picking = 'Sbírání heroinu',
targetCook = 'Uvařit heroin',
pbCook = 'Příprava heroinu',
targetPickup = 'Zvednout laboratoř',
pbPickup = 'Zvedání laboratoře',
targetClean = 'Uklidit laboratoř',
pbClean = 'Uklízení laboratoře',
targetDry = 'Vysušit rostlinu',
pbDry = 'Sušení rostliny',
targetCutHeroin = 'Nařezat heroin',
pbCutHeroin = 'Nařezávání heroinu',
targetBuyKit = 'Koupit sadu pro laboratoř heroinu',
pbBuyKit = 'Koupě sady pro laboratoř heroinu',
tableout = 'Už máš postavený stůl',
placing = 'Postavuje se stůl',
targetFill = 'Naplnit stříkačku',
pbFill = 'Plnění stříkačky',
hasKitAlready = 'Už máš sadu pro laboratoř heroinu',
notEnoughMoney = 'Potřebuješ $%s v hotovosti',
placedKit = 'Umístil jsi svou sadu pro laboratoř heroinu',
failed = 'Selhalo příprava heroinu, ztratil jsi suroviny',
}
Lang.lean = {
stealFromTruck = 'Okrást nákladní auto',
startMission = 'Zahájit misi Lean',
notOnRun = 'Nejsi na misi Lean',
alreadyChasing = 'Už pronásleduješ auto',
}
Lang.lsd = {
targetHeat = 'Ohřát LSD',
heating = 'Ohřívání LSD',
targetRefine = 'Vyčistit kyselinu',
refining = 'Čištění kyseliny',
targetDipping = 'Namáčet papírky',
dipping = 'Namáčení papírků',
targetPickup = 'Zvednout laboratorní sadu',
packup = 'Zabalení laboratorní sady',
targetClean = 'Uklidit laboratorní sadu',
needCleaning = 'K vyčištění laboratoře potřebuješ čisticí sadu',
cleaning = 'Čištění laboratorní sady',
targetLys = 'Okrást lysergovou kyselinu',
stealLys = 'Krádež lysergové kyseliny',
targetDie = 'Okrást diethylamid',
stealDie = 'Krádež diethylamidu',
targetBuyTab = 'Koupit papírkový štítek',
targetBuyKit = 'Koupit laboratorní sadu LSD',
alreadyOwn = 'Tento předmět už vlastníš',
buyingKit = 'Koupě laboratorní sady LSD',
tableout = 'Už máš postavený stůl',
placing = 'Pokládání laboratorní sady!',
failed = 'Jsi špatný v výrobě drog',
}
Lang.mesc = {
targetPick = 'Sebrat kaktus',
picking = 'Sbírání kaktusu',
targetDry = 'Vysušit kaktus',
dry = 'Sušení kaktusu',
}
Lang.meth = {
alreadyChasing = 'Už pronásleduješ auto',
targetStealFromCar = 'Okrást auto s metem',
targetHeist = 'Zahájit misi metu',
started = 'Už máš met v procesu vaření',
increaseHeat = 'Zvýšil jsi teplotu',
targetBag = 'Zabalit met',
targetCook = 'Uvařit met',
targetGrabTray = 'Sebrat metovou mísu',
targetHeat = 'Nastavit ovladače',
targetSmash = 'Rozbít mísu',
targetStealEPH = 'Okrást efedrin',
stealingEPH = 'Krádež efedrinu',
targetStealACE = 'Okrást aceton',
stealingACE = 'Krádež acetonu',
notOnRun = 'Nejsi na misi metu',
onCooldown = 'Jsi v době ochlazení',
}
Lang.oxy = {
ditchCar = 'Vozidlo je horké, nech ho někde',
targetHandoff = 'Předat balíček',
handingoff = 'Předávání balíčku',
emptyHands = 'Nic nepřenášíš',
targetPay = 'Pronajmout vanu s oxy',
keys = 'Klíče jsou ve voze',
targetGetPackage = 'Zvednout balíček',
alreadyCarrying = 'Už něco přenášíš',
paid = 'Zaplatil jsi $%s za pronájem vozu',
notOn = 'Nejsi na trase',
}
Lang.pharma = {
input = {
header = 'Komu vystavit předpis?',
title1 = 'Jméno hráče',
title2 = 'Předpis',
},
write = 'Psaní předpisu',
opening = 'Otevírání lahvičky s předpisem',
targetFill = 'Vyplnit předpis',
fill = 'Doplňování předpisu',
canceled = 'Zrušil jsi předpis',
unbottle = 'Otevřel jsi lahvičku',
}
Lang.shrooms = {
targetPick = 'Sebrat houby',
picking = 'Sbírání hub',
eat = 'Jíš houby',
cancel = 'Rozhodl ses nebrát houby',
took = 'Vzal jsi si houby!',
}
Lang.weed = {
targetPick = 'Sebrat marihuanu',
picking = 'Sbírání marihuany',
targetDry = 'Osušit marihuanu',
noDry = 'K tomu potřebuješ mokrou marihuanu',
wait = 'Čekání na usušení marihuany...',
take = 'Připraveno k sebrání marihuany',
targetDryed = 'Sebrat marihuanu',
teleportIn = 'Vstoupit do pěstírny',
teleportOut = 'Opustit pěstírnu',
dabs = 'Děláš nějaké dabs',
bluntWrap = 'Zabal si sirup a udělej %s',
rollBlunt = 'Skloubej %s',
targetSales = 'Koupit od dealera',
buying = 'Kupuješ %s od dealera',
itemDoesntExist = 'Tento předmět tu neexistuje',
needItem = 'K tomu potřebuješ %s',
crackBlunt = 'Rozbíjíš blunt',
}
Lang.wholesale = {
alreadyWholesale = 'Už provádíš velkoobchod',
targetBuyer = 'Promluvit si s kupujícím',
wholesaling = 'Velkoobchod s drogami',
uhoh = 'Kupující začíná být podezřelý',
tooLong = 'Kupující čekal příliš dlouho',
notEnoughCops = 'Není dost policistů ve službě',
}
Lang.xtc = {
alreadyOut = 'Už máš prezu venku',
settingDown = 'Pokládání prezy',
noPressOut = 'Nemáš prezu venku',
targetMake = 'Tlačit pilulky',
making = 'Tlačení %s',
targetPickup = 'Zvednout prezu',
picking = 'Zvedání prezy',
targetStealMDP2P = 'Okrást MDP2P',
stealingMDP2P = 'Krádež MDP2P',
fail = 'Do prdele, jsi špatný',
targetStealIsosafrole = 'Okrást isosafrol',
stealingIsosafrole = 'Krádež isosafrolu',
targetRaw = 'Vyrobit syrové XTC',
makingRaw = 'Výroba syrového XTC',
getPress = 'Získat prezu',
buySingle = 'Koupit jednoduchou prezu za $%s',
buyp = 'Koupě prezy',
targetStamp = 'Označit XTC',
stamp_desc = 'Označit %s pilulek',
stamping = 'Označování %s pilulek',
noPills = 'Nemáš žádné neočíslované pilulky',
}
return Lang
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'Du befindest dich nicht am richtigen Ort',
needItems = 'Du hast nicht die benötigten Gegenstände',
notEnoughMoney = 'Du bist zu pleite',
buySuccess = 'Du hast %s %s für $%s gekauft',
itemMissings = 'Du brauchst \n',
itemNeeded = 'Du brauchst %s',
cooldown = 'Beruhige dich, Rennfahrer',
invalidItem = 'Dieser Gegenstand wird hier nicht verkauft',
}
Lang.coke = {
targetPick = 'Kokablatt sammeln',
picking = 'Sammle Kokablatt',
targetMakePow = 'Kokainpulver herstellen',
noleaf = 'Du brauchst ein Kokablatt',
makePow = 'Zerkleinere Blätter zu Pulver',
targetCutCoke = 'Kokain schneiden',
targetBagCoke = 'Kokain verpacken',
teleIn = 'Labor betreten',
teleOut = 'Labor verlassen',
needBakingSoda = 'Du brauchst Backsoda dafür',
}
Lang.Cornerselling = {
inVeh = 'Fremde sind gefährlich!',
selling = 'Verkaufe %s für $%s',
deny = 'Angebot ablehnen',
wait = 'Warte auf Kunden',
nodrugs = 'Du hast keine Drogen zum Verkaufen',
searching = 'Suche nach Kunden in der Nähe',
targetTakeBack = 'Drogen zurücknehmen',
targetSell = 'Verkaufe %s von %s für $%s',
targetDeny = 'Angebot ablehnen',
stopped = 'Dein faules Hinterteil kann nicht mal Drogen verkaufen!',
start = 'Geh und mach deine Mutter stolz',
gotRobbed = 'Du wurdest ausgeraubt, Loser!',
gotBack = 'Du hast deine Sachen zurück!',
notEnough = 'Du hast nicht genug von diesem Gegenstand',
comDes = 'Verkaufe Drogen an der Straßenecke'
}
Lang.crack = {
targetMake = 'Etwas Crack kochen',
cook = 'Crack kochen',
targetBag = 'Crack verpacken',
bag = 'Crack verpacken',
}
Lang.Deliveries = {
targetGetDel = 'Lieferauftrag annehmen',
targetOpenShop = 'Dealerladen öffnen',
shopHeader = 'Dealerladen',
targetHandOff = 'Lieferung übergeben',
delivering = 'Übergabe des Pakets an den Drogenhändler',
alreadyDelivering = 'Du lieferst bereits ein Paket aus',
slowAf = 'Du hast zu lange gebraucht!',
newDealerHelp = {
help = 'Händler platzieren',
name = 'Name des Händlers',
timeMin = 'Mindestzeit',
timeMax = 'Maximalzeit'
},
DealerExists = 'Händler existiert bereits',
deleteDealer = {
help = 'Händler entfernen',
name = 'Name des Händlers',
},
deleteDealerSuccess = 'Händler gelöscht',
deleteDealerFail = 'Löschen des Händlers fehlgeschlagen',
}
Lang.heroin = {
targetPick = 'Heroin sammeln',
picking = 'Sammle Heroin',
targetCook = 'Heroin kochen',
pbCook = 'Heroin wird gekocht',
targetPickup = 'Labor abholen',
pbPickup = 'Labor wird eingesammelt',
targetClean = 'Labor säubern',
pbClean = 'Labor wird gesäubert',
targetDry = 'Pflanze trocknen',
pbDry = 'Pflanze wird getrocknet',
targetCutHeroin = 'Heroin schneiden',
pbCutHeroin = 'Heroin wird geschnitten',
targetBuyKit = 'Heroin-Laborkit kaufen',
pbBuyKit = 'Heroin-Laborkit wird gekauft',
tableout = 'Du hast bereits einen Tisch aufgestellt',
placing = 'Stelle Tisch ab',
targetFill = 'Spritze füllen',
pbFill = 'Spritze wird gefüllt',
hasKitAlready = 'Du besitzt bereits ein Heroin-Laborkit',
notEnoughMoney = 'Du brauchst $%s Bargeld dafür',
placedKit = 'Du hast dein Heroin-Laborkit abgestellt',
failed = 'Du hast beim Herstellen von Heroin versagt und die Zutaten verloren',
}
Lang.lean = {
stealFromTruck = 'Vom Lkw stehlen',
startMission = 'Lean-Mission starten',
notOnRun = 'Du bist nicht auf einer Lean-Mission',
alreadyChasing = 'Du verfolgst bereits einen Lkw',
}
Lang.lsd = {
targetHeat = 'LSD erhitzen',
heating = 'LSD wird erhitzt',
targetRefine = 'Die Säure verfeinern',
refining = 'Säure wird verfeinert',
targetDipping = 'Tabs eintauchen',
dipping = 'Tabs werden getaucht',
targetPickup = 'Laborkit aufheben',
packup = 'Laborkit wird eingepackt',
targetClean = 'Laborkit säubern',
needCleaning = 'Du brauchst ein Reinigungs-Kit, um das Labor zu säubern',
cleaning = 'Laborkit wird gesäubert',
targetLys = 'Lysergsäure stehlen',
stealLys = 'Lysergsäure wird gestohlen',
targetDie = 'Diethylamid stehlen',
stealDie = 'Diethylamid wird gestohlen',
targetBuyTab = 'Tabpapier kaufen',
targetBuyKit = 'LSD-Laborkit kaufen',
alreadyOwn = 'Du besitzt diesen Gegenstand bereits',
buyingKit = 'LSD-Laborkit wird gekauft',
tableout = 'Du hast bereits einen Tisch aufgestellt',
placing = 'Stelle das Laborkit ab!',
failed = 'Du bist schlecht im Drogenmachen',
}
Lang.mesc = {
targetPick = 'Kaktus sammeln',
picking = 'Sammle Kaktus',
targetDry = 'Kaktus trocknen',
dry = 'Kaktus wird getrocknet',
}
Lang.meth = {
alreadyChasing = 'Du verfolgst bereits einen Lkw',
targetStealFromCar = 'Vom Meth-Auto stehlen',
targetHeist = 'Meth-Mission starten',
started = 'Du hast bereits Meth am Kochen',
increaseHeat = 'Du hast die Hitze erhöht',
targetBag = 'Meth verpacken',
targetCook = 'Meth kochen',
targetGrabTray = 'Meth-Schale nehmen',
targetHeat = 'Regler anpassen',
targetSmash = 'Schale zertrümmern',
targetStealEPH = 'Ephedrin stehlen',
stealingEPH = 'Ephedrin wird gestohlen',
targetStealACE = 'Aceton stehlen',
stealingACE = 'Aceton wird gestohlen',
notOnRun = 'Du bist nicht auf einer Meth-Tour',
onCooldown = 'Du befindest dich im Abklingmodus',
}
Lang.oxy = {
ditchCar = 'Der Van ist heiß, lass ihn irgendwo stehen',
targetHandoff = 'Paket übergeben',
handingoff = 'Paket wird übergeben',
emptyHands = 'Du trägst nichts bei dir',
targetPay = 'Oxy-Van mieten',
keys = 'Die Schlüssel sind im Van',
targetGetPackage = 'Paket nehmen',
alreadyCarrying = 'Du trägst bereits ein Paket',
paid = 'Du hast $%s bezahlt, um den Van zu mieten',
notOn = 'Du bist nicht auf einer Route',
}
Lang.pharma = {
input = {
header = 'Wem ein Rezept geben?',
title1 = 'Spielername',
title2 = 'Rezept',
},
write = 'Rezept schreiben',
opening = 'Rezeptflasche öffnen',
targetFill = 'Rezept auffüllen',
fill = 'Rezept wird ausgefüllt',
canceled = 'Du hast das Rezept abgebrochen',
unbottle = 'Du hast die Flasche geöffnet',
}
Lang.shrooms = {
targetPick = 'Pilze sammeln',
picking = 'Sammle Pilze',
eat = 'Isst Pilze',
cancel = 'Entschieden, keine Pilze zu nehmen',
took = 'Du hast Pilze genommen!',
}
Lang.weed = {
targetPick = 'Weed sammeln',
picking = 'Sammle Weed',
targetDry = 'Weed trocknen',
noDry = 'Du brauchst nasses Weed dafür',
wait = 'Warte, bis das Weed trocken ist...',
take = 'Weed kann eingesammelt werden',
targetDryed = 'Weed einsammeln',
teleportIn = 'Growraum betreten',
teleportOut = 'Growraum verlassen',
dabs = 'Macht ein paar Dabs',
bluntWrap = 'Sirup eintauchen, um %s herzustellen',
rollBlunt = 'Rolle einen %s',
targetSales = 'Beim Dealer kaufen',
buying = 'Kaufe %s vom Dealer',
itemDoesntExist = 'Dieser Gegenstand existiert hier nicht',
needItem = 'Du brauchst %s dafür',
crackBlunt = 'Reißt einen Blunt auf',
}
Lang.wholesale = {
alreadyWholesale = 'Du verkaufst bereits Großhandel',
targetBuyer = 'Mit dem Käufer sprechen',
wholesaling = 'Großhandel mit Drogen',
uhoh = 'Der Käufer wird suspekt',
tooLong = 'Der Käufer hat zu lange gewartet',
notEnoughCops = 'Nicht genügend Polizisten im Dienst',
}
Lang.xtc = {
alreadyOut = 'Du hast bereits eine Presse draußen',
settingDown = 'Stelle die Presse ab',
noPressOut = 'Du hast keine Presse draußen',
targetMake = 'Pillen pressen',
making = 'Presse %s',
targetPickup = 'Presse aufheben',
picking = 'Presse wird aufgehoben',
targetStealMDP2P = 'MDP2P stehlen',
stealingMDP2P = 'MDP2P wird gestohlen',
fail = 'Alter, du bist echt schlecht',
targetStealIsosafrole = 'Isosafrol stehlen',
stealingIsosafrole = 'Isosafrol wird gestohlen',
targetRaw = 'Rohes XTC herstellen',
makingRaw = 'Stelle rohes XTC her',
getPress = 'Presse besorgen',
buySingle = 'Einzelne Presse für $%s kaufen',
buyp = 'Presse wird gekauft',
targetStamp = 'XTC stempeln',
stamp_desc = '%s Pillen stempeln',
stamping = 'Stemple %s Pillen',
noPills = 'Du hast keine ungestempelten Pillen',
}
return Lang
+2 -1
View File
@@ -100,7 +100,8 @@ Lang.heroin = {
Lang.lean = {
stealFromTruck = 'Steal From Truck',
startMission = 'Start Lean Mission',
notOnRun = 'You Are Not On A Lean Run'
notOnRun = 'You Are Not On A Lean Run',
alreadyChasing = 'You Are Already Chasing A Truck',
}
Lang.lsd = {
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'No estás en la ubicación correcta',
needItems = 'No tienes los artículos requeridos',
notEnoughMoney = 'Estás demasiado pobre',
buySuccess = 'Compraste %s %s por $%s',
itemMissings = 'Necesitas \n',
itemNeeded = 'Necesitas %s',
cooldown = 'Calma, corredor de carreras',
invalidItem = 'Este artículo no se vende aquí',
}
Lang.coke = {
targetPick = 'Recoger hoja de coca',
picking = 'Recogiendo hoja de coca',
targetMakePow = 'Hacer polvo de cocaína',
noleaf = 'Necesitas una hoja de coca',
makePow = 'Picando hojas en polvo',
targetCutCoke = 'Cortar cocaína',
targetBagCoke = 'Empaquetar cocaína',
teleIn = 'Entrar al laboratorio',
teleOut = 'Salir del laboratorio',
needBakingSoda = 'Necesitas bicarbonato de sodio para esto',
}
Lang.Cornerselling = {
inVeh = '¡Peligro desconocido!',
selling = 'Vendiendo %s por $%s',
deny = 'Rechazar oferta',
wait = 'Esperando cliente',
nodrugs = 'No tienes drogas para vender',
searching = 'Buscando clientes cercanos',
targetTakeBack = 'Recuperar drogas',
targetSell = 'Vender %s de %s por $%s',
targetDeny = 'Rechazar oferta',
stopped = '¡Tu perezoso trasero ni siquiera puede vender drogas!',
start = 'Ve a hacer que tu mamá se sienta orgullosa',
gotRobbed = '¡Te robaron, nerd!',
gotBack = '¡Recuperaste tus cosas!',
notEnough = 'No tienes suficiente de este artículo',
comDes = 'Vende cosas en la esquina'
}
Lang.crack = {
targetMake = 'Cocinar algo de crack',
cook = 'Cocinando crack',
targetBag = 'Empaquetar crack',
bag = 'Empaquetando crack',
}
Lang.Deliveries = {
targetGetDel = 'Obtener misión de entrega',
targetOpenShop = 'Abrir tienda de dealer',
shopHeader = 'Tienda de Dealer',
targetHandOff = 'Entregar paquete',
delivering = 'Entregando el paquete al dealer de drogas',
alreadyDelivering = 'Ya estás entregando un paquete',
slowAf = '¡Te tardaste demasiado!',
newDealerHelp = {
help = 'Colocar un dealer',
name = 'Nombre del dealer',
timeMin = 'Tiempo mínimo',
timeMax = 'Tiempo máximo'
},
DealerExists = 'El dealer ya existe',
deleteDealer = {
help = 'Eliminar un dealer',
name = 'Nombre del dealer',
},
deleteDealerSuccess = 'Dealer eliminado',
deleteDealerFail = 'Error al eliminar dealer',
}
Lang.heroin = {
targetPick = 'Recoger heroína',
picking = 'Recogiendo heroína',
targetCook = 'Cocinar heroína',
pbCook = 'Preparando heroína',
targetPickup = 'Recoger laboratorio',
pbPickup = 'Recogiendo laboratorio',
targetClean = 'Limpiar laboratorio',
pbClean = 'Limpiando laboratorio',
targetDry = 'Secar planta',
pbDry = 'Secando planta',
targetCutHeroin = 'Cortar heroína',
pbCutHeroin = 'Cortando heroína',
targetBuyKit = 'Comprar kit de laboratorio de heroína',
pbBuyKit = 'Comprando kit de laboratorio de heroína',
tableout = 'Ya tienes una mesa colocada',
placing = 'Colocando la mesa',
targetFill = 'Llenar jeringa',
pbFill = 'Llenando jeringa',
hasKitAlready = 'Ya tienes un kit de laboratorio de heroína',
notEnoughMoney = 'Necesitas $%s en efectivo para esto',
placedKit = 'Has colocado tu kit de laboratorio de heroína',
failed = 'Fallaste al hacer heroína y perdiste tus ingredientes',
}
Lang.lean = {
stealFromTruck = 'Robar del camión',
startMission = 'Iniciar misión de lean',
notOnRun = 'No estás en una misión de lean',
alreadyChasing = 'Ya estás persiguiendo un camión',
}
Lang.lsd = {
targetHeat = 'Calentar LSD',
heating = 'Calentando LSD',
targetRefine = 'Refinar el ácido',
refining = 'Refinando el ácido',
targetDipping = 'Sumergir papeles',
dipping = 'Sumergiendo papeles',
targetPickup = 'Recoger kit de laboratorio',
packup = 'Guardando kit de laboratorio',
targetClean = 'Limpiar kit de laboratorio',
needCleaning = 'Necesitas un kit de limpieza para limpiar el laboratorio',
cleaning = 'Limpiando kit de laboratorio',
targetLys = 'Robar ácido lisérgico',
stealLys = 'Robando ácido lisérgico',
targetDie = 'Robar dietilamida',
stealDie = 'Robando dietilamida',
targetBuyTab = 'Comprar papel para papeletas',
targetBuyKit = 'Comprar kit de laboratorio de LSD',
alreadyOwn = 'Ya posees este artículo',
buyingKit = 'Comprando kit de laboratorio de LSD',
tableout = 'Ya tienes una mesa colocada',
placing = '¡Colocando el kit de laboratorio!',
failed = 'Eres malo haciendo drogas',
}
Lang.mesc = {
targetPick = 'Recoger cactus',
picking = 'Recogiendo cactus',
targetDry = 'Secar cactus',
dry = 'Secando cactus',
}
Lang.meth = {
alreadyChasing = 'Ya estás persiguiendo un camión',
targetStealFromCar = 'Robar del coche de metanfetamina',
targetHeist = 'Iniciar misión de metanfetamina',
started = 'Ya tienes metanfetamina cocinándose',
increaseHeat = 'Aumentaste el calor',
targetBag = 'Empaquetar metanfetamina',
targetCook = 'Cocinar metanfetamina',
targetGrabTray = 'Agarrar bandeja de metanfetamina',
targetHeat = 'Ajustar los controles',
targetSmash = 'Romper la bandeja',
targetStealEPH = 'Robar efedrina',
stealingEPH = 'Robando efedrina',
targetStealACE = 'Robar acetona',
stealingACE = 'Robando acetona',
notOnRun = 'No estás en una misión de metanfetamina',
onCooldown = 'Estás en periodo de enfriamiento',
}
Lang.oxy = {
ditchCar = 'La furgoneta está caliente, déjala en algún lugar',
targetHandoff = 'Entregar paquete',
handingoff = 'Entregando el paquete',
emptyHands = 'No estás cargando nada',
targetPay = 'Alquilar furgoneta de oxys',
keys = 'Las llaves están en la furgoneta',
targetGetPackage = 'Agarrar paquete',
alreadyCarrying = 'Ya estás cargando un paquete',
paid = 'Pagaste $%s para alquilar la furgoneta',
notOn = 'No estás en una ruta',
}
Lang.pharma = {
input = {
header = '¿A quién darle una receta?',
title1 = 'Nombre del jugador',
title2 = 'Receta',
},
write = 'Escribiendo receta',
opening = 'Abriendo frasco de receta',
targetFill = 'Llenar receta',
fill = 'Obteniendo receta',
canceled = 'Cancelaste la receta',
unbottle = 'Abriste el frasco',
}
Lang.shrooms = {
targetPick = 'Recoger setas',
picking = 'Recogiendo setas',
eat = 'Comiendo setas',
cancel = 'Decidiste no tomar setas',
took = '¡Tomaste algunas setas!',
}
Lang.weed = {
targetPick = 'Recoger marihuana',
picking = 'Recogiendo marihuana',
targetDry = 'Secar marihuana',
noDry = 'Necesitas marihuana húmeda para esto',
wait = 'Esperando a que la marihuana se seque...',
take = 'Listo para recoger la marihuana',
targetDryed = 'Recoger marihuana',
teleportIn = 'Entrar a la casa de cultivo',
teleportOut = 'Salir de la casa de cultivo',
dabs = 'Haciendo algunos dabs',
bluntWrap = 'Doblando sirope para hacer %s',
rollBlunt = 'Enrollando un %s',
targetSales = 'Comprar al dealer',
buying = 'Comprando %s al dealer',
itemDoesntExist = 'Este artículo no existe aquí',
needItem = 'Necesitas un %s para esto',
crackBlunt = 'Abriendo un blunt',
}
Lang.wholesale = {
alreadyWholesale = 'Ya estás haciendo venta al por mayor',
targetBuyer = 'Hablar con el comprador',
wholesaling = 'Vendiendo drogas al por mayor',
uhoh = 'El comprador se está poniendo sospechoso',
tooLong = 'El comprador esperó demasiado tiempo',
notEnoughCops = 'No hay suficientes policías de servicio',
}
Lang.xtc = {
alreadyOut = 'Ya tienes una prensa colocada',
settingDown = 'Colocando la prensa',
noPressOut = 'No tienes una prensa colocada',
targetMake = 'Prensar pastillas',
making = 'Prensando %s',
targetPickup = 'Recoger prensa',
picking = 'Recogiendo prensa',
targetStealMDP2P = 'Robar MDP2P',
stealingMDP2P = 'Robando MDP2P',
fail = 'Caray, eres malo',
targetStealIsosafrole = 'Robar isosafrol',
stealingIsosafrole = 'Robando isosafrol',
targetRaw = 'Hacer XTC crudo',
makingRaw = 'Haciendo XTC crudo',
getPress = 'Conseguir prensa',
buySingle = 'Comprar prensa individual por $%s',
buyp = 'Comprando prensa',
targetStamp = 'Marcar XTC',
stamp_desc = 'Marcar %s pastillas',
stamping = 'Marcando %s pastillas',
noPills = 'No tienes pastillas sin marcar',
}
return Lang
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'Tu n\'es pas au bon endroit',
needItems = 'Tu n\'as pas les objets requis',
notEnoughMoney = 'Tu es trop pauvre',
buySuccess = 'Tu as acheté %s %s pour $%s',
itemMissings = 'Tu as besoin de \n',
itemNeeded = 'Tu as besoin de %s',
cooldown = 'Ralentis, pilote de course',
invalidItem = 'Cet objet n\'est pas vendu ici',
}
Lang.coke = {
targetPick = 'Ramasser la feuille de coca',
picking = 'Récolte de la feuille de coca',
targetMakePow = 'Fabriquer de la poudre de cocaïne',
noleaf = 'Tu as besoin d\'une feuille de coca',
makePow = 'Hacher les feuilles en poudre',
targetCutCoke = 'Couper la cocaïne',
targetBagCoke = 'Emballer la cocaïne',
teleIn = 'Entrer dans le laboratoire',
teleOut = 'Quitter le laboratoire',
needBakingSoda = 'Tu as besoin de bicarbonate de soude pour ça',
}
Lang.Cornerselling = {
inVeh = 'Inconnu dangereux !',
selling = 'Vente de %s pour $%s',
deny = 'Refuser l\'offre',
wait = 'En attente d\'un client',
nodrugs = 'Tu n\'as pas de drogue à vendre',
searching = 'Recherche de clients à proximité',
targetTakeBack = 'Reprendre les drogues',
targetSell = 'Vendre %s de %s pour $%s',
targetDeny = 'Refuser l\'offre',
stopped = 'Ton fainéant de cul ne sait même pas vendre de la drogue !',
start = 'Va rendre ta mère fière',
gotRobbed = 'Tu t\'es fait braquer, nul !',
gotBack = 'Tu as récupéré tes affaires !',
notEnough = 'Tu n\'as pas assez de cet objet',
comDes = 'Vend des trucs au coin de la rue'
}
Lang.crack = {
targetMake = 'Cuire du crack',
cook = 'Cuisson du crack',
targetBag = 'Emballer le crack',
bag = 'Conditionnement du crack',
}
Lang.Deliveries = {
targetGetDel = 'Obtenir une mission de livraison',
targetOpenShop = 'Ouvrir le magasin du dealer',
shopHeader = 'Magasin du dealer',
targetHandOff = 'Remettre la livraison',
delivering = 'Remise du colis au dealer de drogue',
alreadyDelivering = 'Tu es déjà en train de livrer un colis',
slowAf = 'Tu as mis trop de temps !',
newDealerHelp = {
help = 'Placer un dealer',
name = 'Nom du dealer',
timeMin = 'Temps minimum',
timeMax = 'Temps maximum'
},
DealerExists = 'Le dealer existe déjà',
deleteDealer = {
help = 'Supprimer un dealer',
name = 'Nom du dealer',
},
deleteDealerSuccess = 'Dealer supprimé',
deleteDealerFail = 'Échec de la suppression du dealer',
}
Lang.heroin = {
targetPick = 'Ramasser de l\'héroïne',
picking = 'Récolte de l\'héroïne',
targetCook = 'Cuire de l\'héroïne',
pbCook = 'Préparation de l\'héroïne',
targetPickup = 'Récupérer le labo',
pbPickup = 'Récupération du labo',
targetClean = 'Nettoyer le labo',
pbClean = 'Nettoyage du labo',
targetDry = 'Sécher la plante',
pbDry = 'Séchage de la plante',
targetCutHeroin = 'Couper l\'héroïne',
pbCutHeroin = 'Coupe de l\'héroïne',
targetBuyKit = 'Acheter un kit de laboratoire d\'héroïne',
pbBuyKit = 'Achat du kit de laboratoire d\'héroïne',
tableout = 'Tu as déjà une table dehors',
placing = 'Pose de la table',
targetFill = 'Remplir la seringue',
pbFill = 'Remplissage de la seringue',
hasKitAlready = 'Tu possèdes déjà un kit de laboratoire d\'héroïne',
notEnoughMoney = 'Tu as besoin de $%s en liquide pour ça',
placedKit = 'Tu as posé ton kit de laboratoire d\'héroïne',
failed = 'Tu as échoué à fabriquer de l\'héroïne et perdu tes ingrédients',
}
Lang.lean = {
stealFromTruck = 'Vol depuis le camion',
startMission = 'Démarrer la mission Lean',
notOnRun = 'Tu n\'es pas en mission Lean',
alreadyChasing = 'Tu poursuis déjà un camion',
}
Lang.lsd = {
targetHeat = 'Chauffer le LSD',
heating = 'Chauffage du LSD',
targetRefine = 'Affiner l\'acide',
refining = 'Affinage de l\'acide',
targetDipping = 'Imprégner les timbres',
dipping = 'Imprégnation des timbres',
targetPickup = 'Récupérer le kit de labo',
packup = 'Rangement du kit de labo',
targetClean = 'Nettoyer le kit de labo',
needCleaning = 'Tu as besoin d\'un kit de nettoyage pour nettoyer le labo',
cleaning = 'Nettoyage du kit de labo',
targetLys = 'Vol de l\'acide lysergique',
stealLys = 'Vol de l\'acide lysergique',
targetDie = 'Vol de la diéthylamide',
stealDie = 'Vol de la diéthylamide',
targetBuyTab = 'Acheter du papier à timbres',
targetBuyKit = 'Acheter un kit de laboratoire LSD',
alreadyOwn = 'Tu possèdes déjà cet objet',
buyingKit = 'Achat du kit de laboratoire LSD',
tableout = 'Tu as déjà une table dehors',
placing = 'Pose du kit de laboratoire !',
failed = 'Tu es nul pour fabriquer des drogues',
}
Lang.mesc = {
targetPick = 'Ramasser le cactus',
picking = 'Récolte du cactus',
targetDry = 'Sécher le cactus',
dry = 'Séchage du cactus',
}
Lang.meth = {
alreadyChasing = 'Tu poursuis déjà un camion',
targetStealFromCar = 'Voler dans la voiture de méth',
targetHeist = 'Démarrer la mission de méth',
started = 'Tu as déjà de la méth en cuisson',
increaseHeat = 'Tu as augmenté la température',
targetBag = 'Emballer la méth',
targetCook = 'Cuire la méth',
targetGrabTray = 'Prendre le plateau de méth',
targetHeat = 'Régler les boutons',
targetSmash = 'Briser le plateau',
targetStealEPH = 'Vol d\'éphédrine',
stealingEPH = 'Vol d\'éphédrine',
targetStealACE = 'Vol d\'acétone',
stealingACE = 'Vol d\'acétone',
notOnRun = 'Tu n\'es pas en mission de méth',
onCooldown = 'Tu es en période de récupération',
}
Lang.oxy = {
ditchCar = 'Le van est chaud, abandonne-le quelque part',
targetHandoff = 'Remettre le colis',
handingoff = 'Remise du colis',
emptyHands = 'Tu n\'as rien en main',
targetPay = 'Louer le van Oxy',
keys = 'Les clés sont dans le van',
targetGetPackage = 'Prendre le colis',
alreadyCarrying = 'Tu transportes déjà un colis',
paid = 'Tu as payé $%s pour louer le van',
notOn = 'Tu n\'es pas sur un trajet',
}
Lang.pharma = {
input = {
header = 'À qui donner une ordonnance ?',
title1 = 'Nom du joueur',
title2 = 'Ordonnance',
},
write = 'Rédaction de l\'ordonnance',
opening = 'Ouverture du flacon d\'ordonnance',
targetFill = 'Remplir l\'ordonnance',
fill = 'Obtention de l\'ordonnance remplie',
canceled = 'Tu as annulé l\'ordonnance',
unbottle = 'Tu as ouvert le flacon',
}
Lang.shrooms = {
targetPick = 'Ramasser des champignons',
picking = 'Récolte des champignons',
eat = 'Manger des champignons',
cancel = 'Décide de ne pas prendre de champignons',
took = 'Tu as pris des champignons !',
}
Lang.weed = {
targetPick = 'Récolter du cannabis',
picking = 'Récolte du cannabis',
targetDry = 'Sécher le cannabis',
noDry = 'Tu as besoin de cannabis humide pour ça',
wait = 'En attente du séchage du cannabis...',
take = 'Prêt à récupérer le cannabis',
targetDryed = 'Récupérer le cannabis',
teleportIn = 'Entrer dans la serre',
teleportOut = 'Quitter la serre',
dabs = 'Fait quelques dabs',
bluntWrap = 'Trempe le sirop pour fabriquer %s',
rollBlunt = 'Roule un %s',
targetSales = 'Acheter au dealer',
buying = 'Achat de %s au dealer',
itemDoesntExist = 'Cet objet n\'existe pas ici',
needItem = 'Tu as besoin d\'un %s pour ça',
crackBlunt = 'Ouvre un blunt',
}
Lang.wholesale = {
alreadyWholesale = 'Déjà en vente en gros',
targetBuyer = 'Parler à l\'acheteur',
wholesaling = 'Vente en gros de drogues',
uhoh = 'L\'acheteur devient louche',
tooLong = 'L\'acheteur a attendu trop longtemps',
notEnoughCops = 'Pas assez de policiers en service',
}
Lang.xtc = {
alreadyOut = 'Tu as déjà une presse dehors',
settingDown = 'Poser la presse',
noPressOut = 'Tu n\'as pas de presse dehors',
targetMake = 'Piloter les pilules',
making = 'Compression de %s',
targetPickup = 'Récupérer la presse',
picking = 'Récupération de la presse',
targetStealMDP2P = 'Vol de MDP2P',
stealingMDP2P = 'Vol de MDP2P',
fail = 'Putain mec, t\'es nul',
targetStealIsosafrole = 'Vol d\'isosafrole',
stealingIsosafrole = 'Vol d\'isosafrole',
targetRaw = 'Fabriquer du XTC brut',
makingRaw = 'Fabrication de XTC brut',
getPress = 'Obtenir la presse',
buySingle = 'Acheter une presse simple pour $%s',
buyp = 'Achat de la presse',
targetStamp = 'Estampiller le XTC',
stamp_desc = 'Estampiller %s pilules',
stamping = 'Estampillage de %s pilules',
noPills = 'Tu n\'as pas de pilules non estampillées',
}
return Lang
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'Je bent niet op de juiste locatie',
needItems = 'Je hebt de vereiste items niet',
notEnoughMoney = 'Je bent te arm',
buySuccess = 'Je hebt %s %s gekocht voor $%s',
itemMissings = 'Je hebt nodig \n',
itemNeeded = 'Je hebt %s nodig',
cooldown = 'Rustig aan, snelheidsduivel',
invalidItem = 'Dit item wordt hier niet verkocht',
}
Lang.coke = {
targetPick = 'Pak cocablad',
picking = 'Cocablad aan het plukken',
targetMakePow = 'Maak cocaïnepoeder',
noleaf = 'Je hebt een cocablad nodig',
makePow = 'Bladeren fijnhakken tot poeder',
targetCutCoke = 'Snijd cocaïne',
targetBagCoke = 'Verpak cocaïne',
teleIn = 'Betreed het lab',
teleOut = 'Verlaat het lab',
needBakingSoda = 'Je hebt baksoda nodig voor dit',
}
Lang.Cornerselling = {
inVeh = 'Vreemdelingengevaar!',
selling = 'Verkoop %s voor $%s',
deny = 'Weiger dit aanbod',
wait = 'Wachten op klant',
nodrugs = 'Je hebt geen drugs om te verkopen',
searching = 'Zoeken naar klanten in de buurt',
targetTakeBack = 'Neem drugs terug',
targetSell = 'Verkoop %s van %s voor $%s',
targetDeny = 'Weiger aanbod',
stopped = 'Je luie achterste kan niet eens drugs verkopen!',
start = 'Ga je moeder trots maken',
gotRobbed = 'Je bent beroofd, nerd!',
gotBack = 'Je hebt je spullen terug!',
notEnough = 'Je hebt niet genoeg van dit item',
comDes = 'Verkoop spullen op de hoek'
}
Lang.crack = {
targetMake = 'Kook wat crack',
cook = 'Crack aan het koken',
targetBag = 'Verpak crack',
bag = 'Crack aan het verpakken',
}
Lang.Deliveries = {
targetGetDel = 'Haal leveropdracht op',
targetOpenShop = 'Open dealerwinkel',
shopHeader = 'Dealerwinkel',
targetHandOff = 'Lever pakket af',
delivering = 'Pakket overhandigen aan drugdealer',
alreadyDelivering = 'Je bezorgt al een pakket',
slowAf = 'Je hebt veel te lang gedaan!',
newDealerHelp = {
help = 'Plaats een dealer',
name = 'Dealer naam',
timeMin = 'Minimale tijd',
timeMax = 'Maximale tijd'
},
DealerExists = 'Dealer bestaat al',
deleteDealer = {
help = 'Verwijder een dealer',
name = 'Dealer naam',
},
deleteDealerSuccess = 'Dealer verwijderd',
deleteDealerFail = 'Verwijderen van dealer mislukt',
}
Lang.heroin = {
targetPick = 'Pluk heroïne',
picking = 'Heroïne aan het plukken',
targetCook = 'Kook heroïne',
pbCook = 'Heroïne aan het koken',
targetPickup = 'Pak lab op',
pbPickup = 'Lab aan het ophalen',
targetClean = 'Maak lab schoon',
pbClean = 'Lab aan het schoonmaken',
targetDry = 'Droog de plant',
pbDry = 'Plant aan het drogen',
targetCutHeroin = 'Snijd heroïne',
pbCutHeroin = 'Heroïne aan het snijden',
targetBuyKit = 'Koop heroïnelabkit',
pbBuyKit = 'Heroïnelabkit aan het kopen',
tableout = 'Je hebt al een tafel neergezet',
placing = 'Tafel aan het plaatsen',
targetFill = 'Vul spuit',
pbFill = 'Spuit aan het vullen',
hasKitAlready = 'Je hebt al een heroïnelabkit',
notEnoughMoney = 'Je hebt $%s contant geld nodig voor dit',
placedKit = 'Je hebt je heroïnelabkit neergezet',
failed = 'Je hebt gefaald bij het maken van heroïne en je ingrediënten verloren',
}
Lang.lean = {
stealFromTruck = 'Steel van vrachtwagen',
startMission = 'Start Lean-missie',
notOnRun = 'Je bent niet op een Lean-missie',
alreadyChasing = 'Je zit al achter een vrachtwagen aan',
}
Lang.lsd = {
targetHeat = 'Verhit LSD',
heating = 'LSD aan het verhitten',
targetRefine = 'Verfijn het zuur',
refining = 'Zuur aan het verfijnen',
targetDipping = 'Domple tabs',
dipping = 'Tabs aan het dompelen',
targetPickup = 'Pak labkit op',
packup = 'Labkit aan het inpakken',
targetClean = 'Maak labkit schoon',
needCleaning = 'Je hebt een schoonmaakkit nodig om het lab schoon te maken',
cleaning = 'Labkit aan het schoonmaken',
targetLys = 'Steel lyserginezuur',
stealLys = 'Lyserginezuur aan het stelen',
targetDie = 'Steel diethylamide',
stealDie = 'Diethylamide aan het stelen',
targetBuyTab = 'Koop tabpapier',
targetBuyKit = 'Koop LSD-labkit',
alreadyOwn = 'Je bezit dit item al',
buyingKit = 'LSD-labkit aan het kopen',
tableout = 'Je hebt al een tafel neergezet',
placing = 'Labkit neerzetten!',
failed = 'Je bent slecht in het maken van drugs',
}
Lang.mesc = {
targetPick = 'Pluk cactus',
picking = 'Cactus aan het plukken',
targetDry = 'Droog cactus',
dry = 'Cactus aan het drogen',
}
Lang.meth = {
alreadyChasing = 'Je zit al achter een vrachtwagen aan',
targetStealFromCar = 'Steel van methauto',
targetHeist = 'Start methmissie',
started = 'Je hebt al meth aan het koken',
increaseHeat = 'Je hebt de temperatuur verhoogd',
targetBag = 'Verpak meth',
targetCook = 'Kook meth',
targetGrabTray = 'Pak methschaal',
targetHeat = 'Pas de knoppen aan',
targetSmash = 'Smash de schaal',
targetStealEPH = 'Steel efedrine',
stealingEPH = 'Efedrine aan het stelen',
targetStealACE = 'Steel aceton',
stealingACE = 'Aceton aan het stelen',
notOnRun = 'Je bent niet op een methmissie',
onCooldown = 'Je zit in een afkoelingsperiode'
}
Lang.oxy = {
ditchCar = 'De bus is warm, zet hem ergens achter',
targetHandoff = 'Lever pakket af',
handingoff = 'Pakket aan het afleveren',
emptyHands = 'Je draagt niets',
targetPay = 'Huur de oxybus',
keys = 'De sleutels zitten in de bus',
targetGetPackage = 'Pak pakket',
alreadyCarrying = 'Je draagt al een pakket',
paid = 'Je hebt $%s betaald om de bus te huren',
notOn = 'Je bent niet op een route',
}
Lang.pharma = {
input = {
header = 'Aan wie een voorschrift geven?',
title1 = 'Spelernaam',
title2 = 'Voorschrift',
},
write = 'Voorschrift aan het schrijven',
opening = 'Openen van voorschriftpotje',
targetFill = 'Vul voorschrift',
fill = 'Voorschrift aan het vullen',
canceled = 'Je hebt het voorschrift geannuleerd',
unbottle = 'Je hebt het potje geopend',
}
Lang.shrooms = {
targetPick = 'Pluk paddenstoelen',
picking = 'Paddenstoelen aan het plukken',
eat = 'Eet paddenstoelen',
cancel = 'Besluit geen paddenstoelen te nemen',
took = 'Je hebt paddenstoelen genomen!'
}
Lang.weed = {
targetPick = 'Pluk wiet',
picking = 'Wiet aan het plukken',
targetDry = 'Droog wiet',
noDry = 'Je hebt natte wiet nodig voor dit',
wait = 'Wachten tot de wiet droog is...',
take = 'Klaar om wiet op te halen',
targetDryed = 'Haal wiet op',
teleportIn = 'Betreed de kweekkamer',
teleportOut = 'Verlaat de kweekkamer',
dabs = 'Doe wat dabs',
bluntWrap = 'Dompel siroop om %s te maken',
rollBlunt = 'Rol een %s',
targetSales = 'Koop van dealer',
buying = 'Koop %s van dealer',
itemDoesntExist = 'Dit item bestaat hier niet',
needItem = 'Je hebt een %s nodig voor dit',
crackBlunt = 'Open een blunt'
}
Lang.wholesale = {
alreadyWholesale = 'Bezig met groothandel',
targetBuyer = 'Praat met de koper',
wholesaling = 'Groothandel in drugs',
uhoh = 'De koper wordt verdacht',
tooLong = 'De koper heeft te lang gewacht',
notEnoughCops = 'Niet genoeg agenten op dienst'
}
Lang.xtc = {
alreadyOut = 'Je hebt al een pers neergezet',
settingDown = 'Zet de pers neer',
noPressOut = 'Je hebt geen pers neergezet',
targetMake = 'Pers pillen',
making = 'Pers %s',
targetPickup = 'Pak pers op',
picking = 'Pers aan het ophalen',
targetStealMDP2P = 'Steel MDP2P',
stealingMDP2P = 'MDP2P aan het stelen',
fail = 'Verdorie, je bent slecht',
targetStealIsosafrole = 'Steel isosafrol',
stealingIsosafrole = 'Isosafrol aan het stelen',
targetRaw = 'Maak ruwe XTC',
makingRaw = 'Ruwe XTC aan het maken',
getPress = 'Haal pers',
buySingle = 'Koop enkele pers voor $%s',
buyp = 'Pers aan het kopen',
targetStamp = 'Stempel XTC',
stamp_desc = 'Stempel %s pillen',
stamping = 'Stempel %s pillen',
noPills = 'Je hebt geen ongestempelde pillen'
}
return Lang
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'Você não está no local correto',
needItems = 'Você não tem os itens necessários',
notEnoughMoney = 'Você está muito pobre',
buySuccess = 'Você comprou %s %s por $%s',
itemMissings = 'Você precisa de \n',
itemNeeded = 'Você precisa de %s',
cooldown = 'Calma aí, corredor',
invalidItem = 'Este item não é vendido aqui',
}
Lang.coke = {
targetPick = 'Coletar folha de coca',
picking = 'Coletando folha de coca',
targetMakePow = 'Fazer pó de cocaína',
noleaf = 'Você precisa de uma folha de coca',
makePow = 'Picando folhas em pó',
targetCutCoke = 'Cortar cocaína',
targetBagCoke = 'Embalhar cocaína',
teleIn = 'Entrar no laboratório',
teleOut = 'Sair do laboratório',
needBakingSoda = 'Você precisa de bicarbonato de sódio para isso',
}
Lang.Cornerselling = {
inVeh = 'Perigo com estranhos!',
selling = 'Vendendo %s por $%s',
deny = 'Recusar oferta',
wait = 'Esperando cliente',
nodrugs = 'Você não tem drogas para vender',
searching = 'Procurando clientes próximos',
targetTakeBack = 'Recuperar drogas',
targetSell = 'Vender %s de %s por $%s',
targetDeny = 'Recusar oferta',
stopped = 'Seu preguiçoso nem consegue vender drogas!',
start = 'Vá fazer sua mãe se orgulhar',
gotRobbed = 'Você foi roubado, otário!',
gotBack = 'Você recuperou suas coisas!',
notEnough = 'Você não tem quantidade suficiente deste item',
comDes = 'Venda coisas na esquina'
}
Lang.crack = {
targetMake = 'Cozinhar crack',
cook = 'Cozinhando crack',
targetBag = 'Embalando crack',
bag = 'Embalando crack',
}
Lang.Deliveries = {
targetGetDel = 'Pegar missão de entrega',
targetOpenShop = 'Abrir loja do traficante',
shopHeader = 'Loja do Traficante',
targetHandOff = 'Entregar pacote',
delivering = 'Entregando o pacote ao traficante',
alreadyDelivering = 'Você já está entregando um pacote',
slowAf = 'Você demorou demais!',
newDealerHelp = {
help = 'Colocar um traficante',
name = 'Nome do traficante',
timeMin = 'Tempo mínimo',
timeMax = 'Tempo máximo'
},
DealerExists = 'Traficante já existe',
deleteDealer = {
help = 'Remover um traficante',
name = 'Nome do traficante',
},
deleteDealerSuccess = 'Traficante removido',
deleteDealerFail = 'Falha ao remover traficante',
}
Lang.heroin = {
targetPick = 'Coletar heroína',
picking = 'Coletando heroína',
targetCook = 'Cozinhar heroína',
pbCook = 'Preparando heroína',
targetPickup = 'Pegar laboratório',
pbPickup = 'Pegando laboratório',
targetClean = 'Limpar laboratório',
pbClean = 'Limpando laboratório',
targetDry = 'Secar planta',
pbDry = 'Secando planta',
targetCutHeroin = 'Cortar heroína',
pbCutHeroin = 'Cortando heroína',
targetBuyKit = 'Comprar kit de laboratório de heroína',
pbBuyKit = 'Comprando kit de laboratório de heroína',
tableout = 'Você já tem uma mesa montada',
placing = 'Colocando a mesa',
targetFill = 'Encher seringa',
pbFill = 'Enchendo seringa',
hasKitAlready = 'Você já possui um kit de laboratório de heroína',
notEnoughMoney = 'Você precisa de $%s em dinheiro para isso',
placedKit = 'Você montou seu kit de laboratório de heroína',
failed = 'Você falhou ao fazer heroína e perdeu seus ingredientes',
}
Lang.lean = {
stealFromTruck = 'Roubar do caminhão',
startMission = 'Iniciar missão de Lean',
notOnRun = 'Você não está em uma missão de Lean',
alreadyChasing = 'Você já está perseguindo um caminhão',
}
Lang.lsd = {
targetHeat = 'Aquecer LSD',
heating = 'Aquecendo LSD',
targetRefine = 'Refinar o ácido',
refining = 'Refinando o ácido',
targetDipping = 'Molhar comprimidos',
dipping = 'Molhando comprimidos',
targetPickup = 'Pegar kit de laboratório',
packup = 'Guardando kit de laboratório',
targetClean = 'Limpar kit de laboratório',
needCleaning = 'Você precisa de um kit de limpeza para limpar o laboratório',
cleaning = 'Limpando kit de laboratório',
targetLys = 'Roubar ácido lisérgico',
stealLys = 'Roubando ácido lisérgico',
targetDie = 'Roubar dietilamida',
stealDie = 'Roubando dietilamida',
targetBuyTab = 'Comprar papel de comprimido',
targetBuyKit = 'Comprar kit de laboratório de LSD',
alreadyOwn = 'Você já possui este item',
buyingKit = 'Comprando kit de laboratório de LSD',
tableout = 'Você já tem uma mesa montada',
placing = 'Colocando kit de laboratório!',
failed = 'Você é péssimo em fabricar drogas',
}
Lang.mesc = {
targetPick = 'Coletar cacto',
picking = 'Coletando cacto',
targetDry = 'Secar cacto',
dry = 'Secando cacto',
}
Lang.meth = {
alreadyChasing = 'Você já está perseguindo um caminhão',
targetStealFromCar = 'Roubar do carro de metanfetamina',
targetHeist = 'Iniciar missão de metanfetamina',
started = 'Você já tem metanfetamina cozinando',
increaseHeat = 'Você aumentou a temperatura',
targetBag = 'Embalando metanfetamina',
targetCook = 'Cozinhar metanfetamina',
targetGrabTray = 'Pegar bandeja de metanfetamina',
targetHeat = 'Ajustar os controles',
targetSmash = 'Quebrar a bandeja',
targetStealEPH = 'Roubar efedrina',
stealingEPH = 'Roubando efedrina',
targetStealACE = 'Roubar acetona',
stealingACE = 'Roubando acetona',
notOnRun = 'Você não está em uma missão de metanfetamina',
onCooldown = 'Você está em tempo de recarga'
}
Lang.oxy = {
ditchCar = 'A van está quente, abandone em algum lugar',
targetHandoff = 'Entregar pacote',
handingoff = 'Entregando pacote',
emptyHands = 'Você não está carregando nada',
targetPay = 'Alugar van de Oxy',
keys = 'As chaves estão na van',
targetGetPackage = 'Pegar pacote',
alreadyCarrying = 'Você já está carregando um pacote',
paid = 'Você pagou $%s para alugar a van',
notOn = 'Você não está em uma rota',
}
Lang.pharma = {
input = {
header = 'Para quem dar uma receita?',
title1 = 'Nome do jogador',
title2 = 'Receita',
},
write = 'Escrevendo receita',
opening = 'Abrindo frasco de receita',
targetFill = 'Preencher receita',
fill = 'Preenchendo receita',
canceled = 'Você cancelou a receita',
unbottle = 'Você abriu o frasco',
}
Lang.shrooms = {
targetPick = 'Coletar cogumelos',
picking = 'Coletando cogumelos',
eat = 'Comendo cogumelos',
cancel = 'Decidiu não usar cogumelos',
took = 'Você tomou cogumelos!'
}
Lang.weed = {
targetPick = 'Coletar maconha',
picking = 'Coletando maconha',
targetDry = 'Secar maconha',
noDry = 'Você precisa de maconha úmida para isso',
wait = 'Aguardando a maconha secar...',
take = 'Pronto para pegar a maconha',
targetDryed = 'Pegar maconha',
teleportIn = 'Entrar na casa de cultivo',
teleportOut = 'Sair da casa de cultivo',
dabs = 'Dando uns dabs',
bluntWrap = 'Misturando xarope para fazer %s',
rollBlunt = 'Enrolando um %s',
targetSales = 'Comprar do traficante',
buying = 'Comprando %s do traficante',
itemDoesntExist = 'Este item não existe aqui',
needItem = 'Você precisa de um %s para isso',
crackBlunt = 'Abrindo um blunt'
}
Lang.wholesale = {
alreadyWholesale = 'Já está fazendo atacado',
targetBuyer = 'Conversar com o comprador',
wholesaling = 'Vendendo drogas no atacado',
uhoh = 'O comprador está ficando desconfiado',
tooLong = 'O comprador esperou muito tempo',
notEnoughCops = 'Não há policiais suficientes em serviço'
}
Lang.xtc = {
alreadyOut = 'Você já tem uma prensa montada',
settingDown = 'Montando a prensa',
noPressOut = 'Você não tem uma prensa montada',
targetMake = 'Prensar comprimidos',
making = 'Prensando %s',
targetPickup = 'Pegar prensa',
picking = 'Pegando prensa',
targetStealMDP2P = 'Roubar MDP2P',
stealingMDP2P = 'Roubando MDP2P',
fail = 'Caramba, você é ruim',
targetStealIsosafrole = 'Roubar isosafrol',
stealingIsosafrole = 'Roubando isosafrol',
targetRaw = 'Fazer XTC bruto',
makingRaw = 'Fazendo XTC bruto',
getPress = 'Pegar prensa',
buySingle = 'Comprar prensa única por $%s',
buyp = 'Comprando prensa',
targetStamp = 'Carimbar XTC',
stamp_desc = 'Carimbar %s comprimidos',
stamping = 'Carimbando %s comprimidos',
noPills = 'Você não tem comprimidos não carimbados'
}
return Lang
+246
View File
@@ -0,0 +1,246 @@
Lang = {}
Lang.Catches = {
notIn = 'Doğru konumda değilsin',
needItems = 'Gerekli eşyaların yok',
notEnoughMoney = 'Çok fakirsin',
buySuccess = '%s %s adetini %s$\'a satın aldın',
itemMissings = 'İhtiyacın olanlar: \n',
itemNeeded = '%s\'e ihtiyacın var',
cooldown = 'Yavaşla, yarışçı',
invalidItem = 'Bu eşya burada satılmıyor',
}
Lang.coke = {
targetPick = 'Koka Yaprağı Topla',
picking = 'Koka Yaprığı Toplanıyor',
targetMakePow = 'Kokain Tozu Yap',
noleaf = 'Bir koka yaprağına ihtiyacın var',
makePow = 'Yaprakları toza çevirme',
targetCutCoke = 'Kokaini Doğra',
targetBagCoke = 'Kokaini Poşetle',
teleIn = 'Laboratuvara Gir',
teleOut = 'Laboratuvardan Çık',
needBakingSoda = 'Bunu yapmak için kabartma tozuna ihtiyacın var',
}
Lang.Cornerselling = {
inVeh = 'Yabancı Tehlikesi!',
selling = '%s adetini %s$\'a sat',
deny = 'Teklifi reddet',
wait = 'Müşteri bekleniyor',
nodrugs = 'Satılacak uyuşturucun yok',
searching = 'Yakındaki müşteriler aranıyor',
targetTakeBack = 'Uyuşturucuları geri al',
targetSell = '%s adet %s\'i %s$\'a sat',
targetDeny = 'Teklifi reddet',
stopped = 'Tembel arsanız bile uyuşturucu satamıyor!',
start = 'Anneni gururlandırmaya git',
gotRobbed = 'Soyuldun manyak!',
gotBack = 'Eşyalarını geri aldın!',
notEnough = 'Bu eşyadan yeterince yok',
comDes = 'Köşede eşya sat'
}
Lang.crack = {
targetMake = 'Biraz crack pişir',
cook = 'Crack pişiriliyor',
targetBag = 'Cracki poşetle',
bag = 'Crack poşetleniyor',
}
Lang.Deliveries = {
targetGetDel = 'Teslimat Görevi Al',
targetOpenShop = 'Tüccar Dükkanını Aç',
shopHeader = 'Tüccar Dükkanı',
targetHandOff = 'Teslimatı Teslim Et',
delivering = 'Paket uyuşturucu tüccarına veriliyor',
alreadyDelivering = 'Zaten bir paket teslim ediyorsun',
slowAf = 'Çok uzun sürdü!',
newDealerHelp = {
help = 'Tüccar yerleştir',
name = 'Tüccar adı',
timeMin = 'Minimum süre',
timeMax = 'Maksimum süre'
},
DealerExists = 'Tüccar zaten mevcut',
deleteDealer = {
help = 'Tüccar sil',
name = 'Tüccar adı',
},
deleteDealerSuccess = 'Tüccar silindi',
deleteDealerFail = 'Tüccar silinemedi',
}
Lang.heroin = {
targetPick = 'Eroin topla',
picking = 'Eroin toplanıyor',
targetCook = 'Eroin pişir',
pbCook = 'Eroin hazırlanıyor',
targetPickup = 'Laboratuvarı al',
pbPickup = 'Laboratuvar alınıyor',
targetClean = 'Laboratuvarı temizle',
pbClean = 'Laboratuvar temizleniyor',
targetDry = 'Bitkiyi kurut',
pbDry = 'Bitki kurutuluyor',
targetCutHeroin = 'Eroini doğra',
pbCutHeroin = 'Eroin doğranıyor',
targetBuyKit = 'Eroin Laboratuvar Kiti Al',
pbBuyKit = 'Eroin Laboratuvar Kiti alınıyor',
tableout = 'Zaten bir masa yerleştirilmiş',
placing = 'Masa yerleştiriliyor',
targetFill = 'Şırıngayı doldur',
pbFill = 'Şırınga dolduruluyor',
hasKitAlready = 'Zaten bir eroin laboratuvar kitin var',
notEnoughMoney = 'Bunun için %s$ nakit paran olmalı',
placedKit = 'Eroin laboratuvar kitini yerleştirdin',
failed = 'Eroin yapmada başarısız oldun ve malzemelerini kaybettin',
}
Lang.lean = {
stealFromTruck = 'Kamyonetten çal',
startMission = 'Lean Görevini Başlat',
notOnRun = 'Lean görevinde değilsin',
alreadyChasing = 'Zaten bir kamyonet peşinde koşuyorsun',
}
Lang.lsd = {
targetHeat = 'LSD\'yi ısıt',
heating = 'LSD ısıtılıyor',
targetRefine = 'Asidi saflaştır',
refining = 'Asit saflaştırılıyor',
targetDipping = 'Kartonları batır',
dipping = 'Kartonlar batırılıyor',
targetPickup = 'Laboratuvar Kiti Al',
packup = 'Laboratuvar Kiti toplanıyor',
targetClean = 'Laboratuvar Kiti Temizle',
needCleaning = 'Laboratuvarı temizlemek için bir temizlik kitine ihtiyacın var',
cleaning = 'Laboratuvar Kiti temizleniyor',
targetLys = 'Liserjik Asit Çal',
stealLys = 'Liserjik Asit çalınıyor',
targetDie = 'Dietilamid Çal',
stealDie = 'Dietilamid çalınıyor',
targetBuyTab = 'Tablet Kağıdı Al',
targetBuyKit = 'LSD Laboratuvar Kiti Al',
alreadyOwn = 'Bu eşyaya zaten sahipsin',
buyingKit = 'LSD Laboratuvar Kiti alınıyor',
tableout = 'Zaten bir masa yerleştirilmiş',
placing = 'Laboratuvar Kiti yerleştiriliyor!',
failed = 'Uyuşturucu yapmakta berbatsın',
}
Lang.mesc = {
targetPick = 'Kaktüs topla',
picking = 'Kaktüs toplanıyor',
targetDry = 'Kaktüsü kurut',
dry = 'Kaktüs kurutuluyor',
}
Lang.meth = {
alreadyChasing = 'Zaten bir kamyonet peşinde koşuyorsun',
targetStealFromCar = 'Met Arabasından Çal',
targetHeist = 'Met Görevini Başlat',
started = 'Zaten met pişiriyorsun',
increaseHeat = 'Isıyı artırdın',
targetBag = 'Met poşetle',
targetCook = 'Met pişir',
targetGrabTray = 'Met Tepsisini Al',
targetHeat = 'Kontrolleri ayarla',
targetSmash = 'Tepsiyi kır',
targetStealEPH = 'Efedrin Çal',
stealingEPH = 'Efedrin çalınıyor',
targetStealACE = 'Aseton Çal',
stealingACE = 'Aseton çalınıyor',
notOnRun = 'Met görevinde değilsin',
onCooldown = 'Soğuma süresindesin'
}
Lang.oxy = {
ditchCar = 'Araç sıcak, bir yere bırak',
targetHandoff = 'Paketi teslim et',
handingoff = 'Paket teslim ediliyor',
emptyHands = 'Hiçbir şey taşımıyor sun',
targetPay = 'Oxy Vanı Kirala',
keys = 'Anahtarlar aracın içinde',
targetGetPackage = 'Paketi al',
alreadyCarrying = 'Zaten bir paket taşıyorsun',
paid = 'Vanı kiralamak için %s$ ödedin',
notOn = 'Rotada değilsin',
}
Lang.pharma = {
input = {
header = 'Reçeteyi kime ver?',
title1 = 'Oyuncu adı',
title2 = 'Reçete',
},
write = 'Reçete yazılıyor',
opening = 'Reçete şişesi açılıyor',
targetFill = 'Reçeteyi doldur',
fill = 'Reçete dolduruluyor',
canceled = 'Reçeteyi iptal ettin',
unbottle = 'Şişeyi açtın',
}
Lang.shrooms = {
targetPick = 'Mantar topla',
picking = 'Mantar toplanıyor',
eat = 'Mantar yiyorsun',
cancel = 'Mantar kullanmamaya karar verdin',
took = 'Biraz mantar aldın!'
}
Lang.weed = {
targetPick = 'Marihuana topla',
picking = 'Marihuana toplanıyor',
targetDry = 'Marihuanayı kurut',
noDry = 'Bunun için ıslak marihuanaya ihtiyacın var',
wait = 'Marihuananın kuruması bekleniyor...',
take = 'Marihuana alınmaya hazır',
targetDryed = 'Marihuanayı al',
teleportIn = 'Yetiştirme Evinin İçine Gir',
teleportOut = 'Yetiştirme Evinin Dışına Çık',
dabs = 'Biraz dab yapıyorsun',
bluntWrap = 'Sürme yapmak için şurup ekliyorsun: %s',
rollBlunt = 'Bir %s sarıyorsun',
targetSales = 'Tüccardan al',
buying = 'Tüccardan %s alınıyor',
itemDoesntExist = 'Bu eşya burada mevcut değil',
needItem = 'Bunu yapmak için bir %s\'e ihtiyacın var',
crackBlunt = 'Bluntı açıyorsun'
}
Lang.wholesale = {
alreadyWholesale = 'Zaten toptan satış yapıyorsun',
targetBuyer = 'Alıcıyla konuş',
wholesaling = 'Uyuşturucu toptan satılıyor',
uhoh = 'Alıcı şüpheli görünüyor',
tooLong = 'Alıcı çok uzun bekledi',
notEnoughCops = 'Görevde yeterli polis yok'
}
Lang.xtc = {
alreadyOut = 'Zaten bir pres yerleştirmişsin',
settingDown = 'Pres yerleştiriliyor',
noPressOut = 'Yerleştirilmiş bir presin yok',
targetMake = 'Hap bas',
making = '%s basılıyor',
targetPickup = 'Presi al',
picking = 'Pres alınıyor',
targetStealMDP2P = 'MDP2P Çal',
stealingMDP2P = 'MDP2P çalınıyor',
fail = 'Vay be, berbattın',
targetStealIsosafrole = 'İzosafrol Çal',
stealingIsosafrole = 'İzosafrol çalınıyor',
targetRaw = 'Ham XTC Yap',
makingRaw = 'Ham XTC yapılıyor',
getPress = 'Pres al',
buySingle = 'Tekli presi %s$\'a al',
buyp = 'Pres alınıyor',
targetStamp = 'XTC\'yi damgala',
stamp_desc = '%s hap damgalanıyor',
stamping = '%s hap damgalanıyor',
noPills = 'Damgasız hapın yok'
}
return Lang
-2
View File
@@ -9,8 +9,6 @@ local Target = {
local loc = Target.Travellingmerchant[math.random(1, #Target.Travellingmerchant)]
local stores = {
travel = {
tab_paper = 50,
+10 -12
View File
@@ -19,16 +19,14 @@ local cocaineRecipes = {
local cocaineLocations = {
MakePowder = {
{loc = vector3(1086.20, -3195.30, -39.20), l = 1.0, w = 1.0, rot = 45.0, gang = "ballas"},
{loc = vector3(1090.15, -3199.5, -39.18), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
{loc = vector3(1093.09, -3199.53, -39.05), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
},
CuttingCoke = {
{loc = vector3(1095.61, -3195.62, -39.13), l = 1.0, w = 1.0, rot = 45.0, offset = vec3(-1.782227, 0.445068, -0.502701), rotation = vector3(0,0,0), gang = ""},
{loc = vector3(1092.74, -3196.68, -38.99), l = 1.0, w = 1.0, rot = 45.0, offset = vec3(1.983398, 0.407959, -0.642696), rotation = vector3(0,0,180.0), gang = ""},
--{loc = vector3(1092.74, -3196.68, -38.99), l = 1.0, w = 1.0, rot = 45.0, offset = vec3(1.983398, 0.407959, -0.642696), rotation = vector3(0,0,180.0), gang = ""},
},
BaggingCoke = {
{loc = vector3(1093.16, -3195.78, -39.19), l = 1.0, w = 1.0, rot = 45.0,offset = vec3(4.515137, 2.542969, -0.814194), rotation = vector3(0,0,180.0), gang = ""},
{loc = vector3(1090.17, -3196.59, -38.99), l = 1.0, w = 1.0, rot = 45.0, offset = vec3(-5.207642, -1.666504, -1.014198), rotation = vector3(0,0, 0.0), gang = ""},
--{loc = vector3(1090.17, -3196.59, -38.99), l = 1.0, w = 1.0, rot = 45.0, offset = vec3(-5.207642, -1.666504, -1.014198), rotation = vector3(0,0, 0.0), gang = ""},
},
cokeTele = {
{inside = vector3(1088.81, -3187.57, -38.99), outside = vector3(198.16, -1276.92, 29.33), l = 1.0, w = 1.0, rot = 45.0, gang = ""},
@@ -54,8 +52,8 @@ RegisterServerEvent('md-drugs:server:makepowder', function(num)
tier = 'tier3'
end
end
if not ps.craftItem(src, cocaineRecipes['cocaine']['cokepowder'][tier]) then
verifyHas(src, cocaineRecipes['cocaine']['cokepowder'][tier].take)
if not ps.craftItem(src, cocaineRecipes['cokepowder'][tier]) then
verifyHas(src, cocaineRecipes['cokepowder'][tier].take)
return
end
end)
@@ -80,8 +78,8 @@ RegisterServerEvent('md-drugs:server:cutcokeone', function(num)
end
end
end
if not ps.craftItem(src, cocaineRecipes['cocaine']['cutcoke'][tier]) then
verifyHas(src, cocaineRecipes['cocaine']['cutcoke'][tier].take)
if not ps.craftItem(src, cocaineRecipes['cutcoke'][tier]) then
verifyHas(src, cocaineRecipes['cutcoke'][tier].take)
return
end
end)
@@ -105,14 +103,14 @@ RegisterServerEvent('md-drugs:server:bagcoke', function(num)
break
end
end
if not ps.craftItem(src, cocaineRecipes['cocaine']['bagcoke'][tier]) then
verifyHas(src, cocaineRecipes['cocaine']['bagcoke'][tier].take)
if not ps.craftItem(src, cocaineRecipes['bagcoke'][tier]) then
verifyHas(src, cocaineRecipes['bagcoke'][tier].take)
return
end
AddRep(src, 'coke')
else
if not ps.craftItem(src, cocaineRecipes['cocaine']['bagcoke'][tier]) then
verifyHas(src, cocaineRecipes['cocaine']['bagcoke'][tier].take)
if not ps.craftItem(src, cocaineRecipes['bagcoke'][tier]) then
verifyHas(src, cocaineRecipes['bagcoke'][tier].take)
return
end
end
+2 -1
View File
@@ -158,6 +158,7 @@ end
ps.registerCallback('md-drugs:server:cornerselling:getAvailableDrugs', function(source, ped)
local Player = ps.getPlayer(source)
local rep = getRep(source, 'cornerselling')
local priceAdjust = json.decode(rep).price
if not Player then return nil end
for k, v in pairs(Drugs) do
local item = ps.getItemCount(source, k) or 0
@@ -169,7 +170,7 @@ ps.registerCallback('md-drugs:server:cornerselling:getAvailableDrugs', function(
else
if item > 15 then item = 15 end
local amount = math.random(1, item)
local price = (math.random(Drugs[k]['min'], Drugs[k]['max']) * amount) * rep.price
local price = (math.random(Drugs[k]['min'], Drugs[k]['max']) * amount) * priceAdjust
DrugDeals[ps.getIdentifier(source)] = {item = k, amount = amount, price = math.floor(price), ped = ped}
return DrugDeals[ps.getIdentifier(source)]
end
+4 -4
View File
@@ -43,8 +43,8 @@ RegisterServerEvent('md-drugs:server:makecrackone', function(num)
end
end
end
if not ps.craftItem(src, crackRecipe['crack']['cookcrack'][tier]) then
verifyHas(src, crackRecipe['crack']['cookcrack'][tier].take)
if not ps.craftItem(src, crackRecipe['cookcrack'][tier]) then
verifyHas(src, crackRecipe['cookcrack'][tier].take)
return
end
end)
@@ -70,8 +70,8 @@ RegisterServerEvent('md-drugs:server:bagcrack', function(num)
end
end
end
if not ps.craftItem(src, crackRecipe['crack']['bagcrack'][tier]) then
verifyHas(src, crackRecipe['crack']['bagcrack'][tier].take)
if not ps.craftItem(src, crackRecipe['bagcrack'][tier]) then
verifyHas(src, crackRecipe['bagcrack'][tier].take)
return
end
end)
+1 -1
View File
@@ -47,7 +47,7 @@ function getRep(source, type)
local new = handleFresh(source)
return new[type]
else
return tonumber(sql[1].rep)
return sql[1].rep
end
end
+3
View File
@@ -222,6 +222,9 @@ for k, v in pairs (plantData) do
v.coolDown(loc)
v.itemGive(src)
end
else
ps.notify(src, ps.lang('Catches.notIn'), 'error')
return
end
end)
::continue::
+6 -10
View File
@@ -1,6 +1,6 @@
Config = {} --Ignore.
ps = exports.ps_lib:init()
ps.loadLangs("en")
ps.loadLangs("uwu")
Config.respawnTime = 100 -- Seconds
Config.Fuel = "LegacyFuel" -- type the name of script you use i.e. ps-fuel, cdn-fuel, LegacyFuel
@@ -18,8 +18,6 @@ Config.Tier1 = 100 -- amount to hit for level 2
Config.Tier2 = 300 -- amount to hit for level 3
---------------------------------- BRIDGE
Config.Phone = 'qb' -- either 'qb' or 'yflip' or 'qs'
Config.Dispatch = 'ps' -- either 'ps', 'cd', 'core', 'aty'
Config.Minigames = {
@@ -40,12 +38,10 @@ Config.Minigames = {
glspot = {gridSize = 6, timeLimit = 999999, charSet = "alphabet", required = 10},
glmath = {timeLimit = 300000},
}
Config.minigametype = 'ox' -- look above for options or choose none if you dont want any minigames
Config.minigametype = 'ps_circle' -- look above for options or choose none if you dont want any minigames
-------- Woah Where did like all the locations go?
--- read the readme to find out
---
Config.Drugs = {
Config.Drugs = { -- want a drug turn on? keep it true, want it turned off, mark it false
cocaine = true,
consumables = true,
cornerselling = true,
@@ -59,13 +55,13 @@ Config.Drugs = {
oxyruns = true,
pharma = true,
shrooms = true,
TravelingMerchant = true,
TravellingMerchant = true,
weed = true,
wholesale = false,
xtc = true,
}
Config.Bzz = {
Config.Bzz = { -- if you have BZZZ props for these turn it on if you want
cocaine = false,
heroin =false,
shrooms = false,