- delete test commands
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@@ -2,23 +2,6 @@
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local minigametype = Config.minigametype
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local dispatch = Config.Dispatch
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RegisterCommand('te', function(source, args)
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if #args < 1 then
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print('Usage: /te eventname [arg1] [arg2] ...')
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return
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end
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local eventName = args[1]
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local eventArgs = {}
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for i = 2, #args do
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local arg = args[i]
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local num = tonumber(arg)
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table.insert(eventArgs, num ~= nil and num or arg)
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end
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TriggerServerEvent(eventName, table.unpack(eventArgs))
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end, false)
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function loadParticle(dict)
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if not HasNamedPtfxAssetLoaded(dict) then
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@@ -41,16 +41,6 @@ function verifyHas(source, items)
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return false
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end
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RegisterCommand('TestMissing', function(source)
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local items = {
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coke = 5,
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heroin = 2,
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lsd = 1
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}
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local src = source
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verifyHas(src, items)
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end)
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local function handleFresh(source)
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local table = json.encode({
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coke = 0,lsd = 0,heroin = 0,dealerrep = 0,
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