- added
- piglatin - gungan - pirate - klingon - meanieweenie - DJ
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28 files changed
+2035
-237
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+261
@@ -0,0 +1,261 @@
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Lang = {}
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Lang.Catches = {
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notIn = 'Yo! You ain’t in the right SPOT, let’s gooooo!',
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needItems = 'Whoa! You’re missing the ESSENTIALS, come on!',
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notEnoughMoney = 'Uh-oh! Not enough CASH, gotta grind!',
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buySuccess = 'BOOM! You copped %s %s for $%s, YEAH!',
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itemMissings = 'CHECK IT! You need: \n',
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itemNeeded = 'Grab that %s, LET’S GOOOO!',
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cooldown = 'Hold up! Chill for a sec, speed racer!',
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invalidItem = 'Uh-uh! That ain’t sold HERE, fam!',
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onCooldownWarn = '%s tried to run %s but cooldown, BOOM!'
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}
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Lang.coke = {
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targetPick = 'GRAB that coca leaf, LET’S GO!',
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picking = 'Snatching those leaves, wooo!',
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targetMakePow = 'Turn it into POWDER, party time!',
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noleaf = 'Need a leaf first, LET’S HUSTLE!',
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makePow = 'Choppin’ leaves into POWER, YA!',
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targetCutCoke = 'Slice that cocaine, woohoo!',
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targetBagCoke = 'Bag it UP, fam!',
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teleIn = 'Step into the LAB, LIGHT IT UP!',
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teleOut = 'Exit the lab, keep it moving!',
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needBakingSoda = 'Baking soda NEEDED, come on!',
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}
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Lang.Cornerselling = {
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inVeh = 'Yo, stranger alert! Stay safe!',
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selling = 'Flippin’ %s for $%s, CASH TIME!',
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deny = 'NAH, PASS THAT OFFER!',
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wait = 'Hold tight, waiting on the crowd!',
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nodrugs = 'No stock? Get back in the game!',
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searching = 'Scanning for buyers, keep it HYPE!',
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targetTakeBack = 'Grab back the goods, LET’S GO!',
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targetSell = 'Sell %s of %s for $%s, PARTY!',
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targetDeny = 'Decline that weak offer!',
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stopped = 'You ain’t selling? COME ON!',
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start = 'GO show your moves, LEGEND!',
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gotRobbed = 'Yo, you got JACKED!',
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gotBack = 'Reclaimed the goods, YEAH!',
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notEnough = 'Not enough stock, HUSTLE UP!',
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comDes = 'Sell that heat on the corner, LET’S GO!',
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}
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Lang.crack = {
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targetMake = 'Cook that crack, turn it UP!',
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cook = 'Heating it up, PARTY MODE!',
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targetBag = 'Bag it tight, woohoo!',
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bag = 'Packing it like a BOSS!',
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}
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Lang.Deliveries = {
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targetGetDel = 'Grab a delivery mission, LET’S GO!',
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targetOpenShop = 'Open that dealer shop, LIGHT IT UP!',
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shopHeader = 'Dealer Shop, TIME TO SHINE!',
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targetHandOff = 'Hand off the package, PARTY TIME!',
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delivering = 'Delivering to the dealer, let’s get it!',
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alreadyDelivering = 'Already moving that package, nonstop!',
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slowAf = 'TOO SLOW! PICK IT UP!',
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newDealerHelp = {
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help = 'Place a dealer, LIGHT IT UP!',
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name = 'Dealer name, YO!',
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timeMin = 'Min time, stay hyped!',
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timeMax = 'Max time, keep moving!',
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},
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DealerExists = 'Dealer already in the house, BOOM!',
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deleteDealer = {
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help = 'Remove a dealer, let’s GOO!',
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name = 'Dealer name, YEAH!',
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},
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deleteDealerSuccess = 'Dealer deleted, PARTY ON!',
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deleteDealerFail = 'Failed? Try again, NEVER STOP!',
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}
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Lang.heroin = {
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targetPick = 'Grab that heroin, LIGHT IT UP!',
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picking = 'Picking heroin, GET IT!',
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targetCook = 'Cook it up, TURN IT UP!',
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pbCook = 'Cooking that fire, WOO!',
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targetPickup = 'Pick up the lab, LET’S GO!',
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pbPickup = 'Picking up the lab, HYPE!',
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targetClean = 'Clean that lab, SHINE!',
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pbClean = 'Cleaning the lab, YEAH!',
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targetDry = 'Dry out the plant, KEEP IT MOVIN’!',
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pbDry = 'Drying plant, PARTY MODE!',
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targetCutHeroin = 'Cut that heroin, BOOM!',
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pbCutHeroin = 'Cutting it smooth, YEAH!',
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targetBuyKit = 'Buy your lab kit, GET IT!',
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pbBuyKit = 'Buying that kit, HYPE!',
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tableout = 'Table’s already out, LIGHT IT UP!',
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placing = 'Placing table down, WOO!',
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targetFill = 'Fill that syringe, LET’S GOOOO!',
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pbFill = 'Filling up, HYPE ENERGY!',
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hasKitAlready = 'Kit already in play, BOOM!',
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notEnoughMoney = 'Need $%s cash, hustle up!',
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placedKit = 'Placed your lab kit, PARTY TIME!',
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failed = 'Failed? Shake it off, KEEP MOVIN’!',
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}
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Lang.lean = {
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stealFromTruck = 'Snag the truck, GET HYPED!',
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startMission = 'Start lean mission, LET’S GO!',
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notOnRun = 'Not on a run yet, COME ON!',
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alreadyChasing = 'Already chasing a truck, WOO!',
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}
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Lang.lsd = {
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targetHeat = 'Heating LSD, TURN IT UP!',
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heating = 'Heating it UP, PARTY TIME!',
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targetRefine = 'Refine that acid, LET’S GOOOO!',
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refining = 'Refining, keep it lit!',
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targetDipping = 'Dip those tabs, HYPE!',
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dipping = 'Dipping, WOO WOO!',
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targetPickup = 'Pick up the lab kit, LET’S GO!',
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packup = 'Packing up, PARTY MODE!',
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targetClean = 'Clean the lab kit, LIGHT IT UP!',
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needCleaning = 'Need the cleaning kit, COME ON!',
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cleaning = 'Cleaning, keep it hype!',
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targetLys = 'Steal lysergic acid, BOOM!',
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stealLys = 'Stealing, GET IT!',
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targetDie = 'Snag diethylamide, PARTY TIME!',
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stealDie = 'Stealing that fire, LET’S GOOOO!',
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targetBuyTab = 'Buy tab paper, WOO!',
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targetBuyKit = 'Buy LSD lab kit, HYPE ENERGY!',
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alreadyOwn = 'Already got this, BOOM!',
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buyingKit = 'Buying kit, PARTY ON!',
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tableout = 'Table out already, LET’S GO!',
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placing = 'Placing down, KEEP IT LIT!',
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failed = 'Failed? Shake it off, PARTY TIME!',
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}
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Lang.mesc = {
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targetPick = 'Grab that cactus, WOO!',
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picking = 'Picking cactus, LET’S GOOOO!',
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targetDry = 'Dry the cactus, HYPE!',
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dry = 'Drying cactus, PARTY MODE!',
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}
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Lang.meth = {
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alreadyChasing = 'Chasing a truck already, WOO!',
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targetStealFromCar = 'Snag the meth car, LIGHT IT UP!',
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targetHeist = 'Start meth mission, GET HYPED!',
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started = 'Meth’s cooking, BOOM!',
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increaseHeat = 'Turn up the heat, PARTY TIME!',
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targetBag = 'Bag meth, HYPE ENERGY!',
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targetCook = 'Cook meth, LET’S GOOOO!',
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targetGrabTray = 'Grab the tray, WOO!',
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targetHeat = 'Adjust those dials, KEEP IT LIT!',
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targetSmash = 'Smash the tray, BOOM!',
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targetStealEPH = 'Steal ephedrine, GET IT!',
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stealingEPH = 'Stealing it, PARTY ON!',
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targetStealACE = 'Snag acetone, WOO!',
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stealingACE = 'Stealing acetone, LET’S GOOOO!',
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notOnRun = 'Not on a meth run, COME ON!',
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onCooldown = 'Cooldown in effect, CHILL!',
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teleIn = 'Step into the lab, HYPE!',
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teleOut = 'Exit the lab, PARTY MODE!',
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}
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Lang.oxy = {
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ditchCar = 'Hot van? Leave it, WOO!',
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targetHandoff = 'Hand off the package, LET’S GO!',
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handingoff = 'Handing it off, HYPE ENERGY!',
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emptyHands = 'Not carrying anything, GET MOVING!',
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targetPay = 'Rent oxy van, PARTY TIME!',
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keys = 'Keys are in the van, BOOM!',
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targetGetPackage = 'Grab the package, WOO!',
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alreadyCarrying = 'Already got a package, KEEP IT LIT!',
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paid = 'Paid $%s, LET’S GOOOO!',
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notOn = 'Not on a route, HYPE!',
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}
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Lang.pharma = {
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input = {
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header = 'Who’s getting the prescription? LET’S GO!',
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title1 = 'Player name, GET HYPED!',
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title2 = 'Prescription, PARTY TIME!',
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},
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write = 'Writing prescription, WOO!',
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opening = 'Opening the bottle, LIGHT IT UP!',
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targetFill = 'Fill that prescription, HYPE!',
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fill = 'Filling up, LET’S GOOOO!',
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canceled = 'Canceled? Shake it off, PARTY MODE!',
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unbottle = 'Opened the bottle, BOOM!',
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}
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Lang.shrooms = {
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targetPick = 'Pick those shrooms, WOO!',
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picking = 'Picking shrooms, LET’S GOOOO!',
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eat = 'Eating shrooms, PARTY TIME!',
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cancel = 'Decided not to? HYPE!',
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took = 'You took some shrooms! LET’S GO!',
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}
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Lang.weed = {
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targetPick = 'Grab that weed, WOO!',
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picking = 'Picking weed, PARTY MODE!',
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targetDry = 'Dry the weed, LET’S GOOOO!',
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noDry = 'Need wet weed first, HYPE ENERGY!',
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wait = 'Waiting for it to dry... KEEP IT LIT!',
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take = 'Ready to take weed, BOOM!',
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targetDryed = 'Pickup that weed, PARTY TIME!',
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teleportIn = 'Enter the grow house, HYPE!',
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teleportOut = 'Leave the grow house, WOO!',
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dabs = 'Doing some dabs, LET’S GOOOO!',
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bluntWrap = 'Dipping syrup to make %s, PARTY MODE!',
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rollBlunt = 'Rolling a %s, BOOM!',
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targetSales = 'Buy from dealer, HYPE!',
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buying = 'Buying %s from dealer, WOO!',
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itemDoesntExist = 'Item doesn’t exist here, LET’S GO!',
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needItem = 'Need a %s for this, PARTY TIME!',
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crackBlunt = 'Cracking open a blunt, HYPE ENERGY!',
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}
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Lang.wholesale = {
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alreadyWholesale = 'Already wholesaling, WOO!',
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targetBuyer = 'Talk to the buyer, LET’S GOOOO!',
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wholesaling = 'Wholesaling drugs, PARTY MODE!',
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uhoh = 'Buyer’s getting sketchy, HYPE!',
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tooLong = 'Buyer waited too long, WOO!',
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notEnoughCops = 'Not enough cops, KEEP IT LIT!',
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count = 'Quantity detected: %s, BOOM!',
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bonus = 'Quantity bonus: +%s%%, HYPE!',
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estimate = 'Estimated payout: $%s - $%s, PARTY TIME!',
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no_drugs = 'No drugs to sell, LET’S GOOOO!',
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ambush = 'AMBUSH! %s attackers with %s weapons coming! WOO!',
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complete = 'Sold %s items for $%s%s, HYPE!',
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min_quantity = 'Gotta sell at least %s to wholesale, PARTY MODE!',
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deal_failed_cleanup = 'Deal failed? Try again, KEEP IT LIT!',
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}
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Lang.xtc = {
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alreadyOut = 'Press is out already, WOO!',
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settingDown = 'Setting down the press, LET’S GO!',
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noPressOut = 'No press out? HYPE!',
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targetMake = 'Press pills, PARTY TIME!',
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making = 'Pressing a %s, BOOM!',
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targetPickup = 'Pick up press, HYPE!',
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picking = 'Picking up press, LET’S GOOOO!',
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targetStealMDP2P = 'Steal MDP2P, PARTY MODE!',
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stealingMDP2P = 'Stealing it, WOO!',
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fail = 'Damn dude, you suck, KEEP IT LIT!',
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targetStealIsosafrole = 'Steal isosafrole, HYPE!',
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stealingIsosafrole = 'Stealing it, LET’S GOOOO!',
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targetRaw = 'Make raw XTC, PARTY TIME!',
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makingRaw = 'Making raw XTC, WOO!',
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getPress = 'Get the press, LET’S GOOOO!',
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buySingle = 'Buy single press for $%s, HYPE!',
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buyp = 'Buying press, BOOM!',
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targetStamp = 'Stamp XTC, PARTY MODE!',
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stamp_desc = 'Stamp %s pills, WOO!',
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stamping = 'Stamping %s pills, LET’S GO!',
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noPills = 'No unstamped pills? HYPE!',
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}
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Lang.merchant = {
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targetOpen = 'Open merchant menu, LET’S GOOOO!',
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}
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return Lang
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+10
-1
@@ -219,7 +219,16 @@ Lang.wholesale = {
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wholesaling = 'Wholesaling Drugs',
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uhoh = 'The Buyer Is Getting Sketchy',
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tooLong = 'The Buyer Waited Too Long',
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notEnoughCops = 'Not Enough Cops On Duty'
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notEnoughCops = 'Not Enough Cops On Duty',
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count = 'Quantity detected: %s',
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bonus = 'Quantity bonus: +%s%%',
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estimate = 'Estimated payout: $%s - $%s',
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no_drugs = 'You do not have any of this drug to sell',
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ambush = 'Ambush! %s attackers with %s weapons are approaching!',
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complete = 'Sold %s items for $%s%s',
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min_quantity = 'You must sell at least %s items to wholesale',
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deal_failed_cleanup = 'Deal failed - you can try again'
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}
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Lang.xtc = {
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@@ -0,0 +1,262 @@
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Lang = {}
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Lang.Catches = {
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notIn = 'Yousa not bein in da right place-o!',
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needItems = 'Yousa no havin da tings needed!',
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notEnoughMoney = 'Yousa too broke, mooey mooey!',
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buySuccess = 'Yousa buyin %s %s for %s credits!',
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itemMissings = 'Yousa needin dis stuff: \n',
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itemNeeded = 'Yousa needin %s',
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cooldown = 'Ooooh, slow down speeda racer!',
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invalidItem = 'Dis item not bein sold here, okeeday?',
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onCooldownWarn = '%s tryin to do da event %s \n while still on da cooldown!'
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}
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Lang.coke = {
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targetPick = 'Pickin coca leafies, okeeday',
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picking = 'Meesa pickin coca leaf',
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targetMakePow = 'Makin da powdery stuff',
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noleaf = 'Yousa needin a coca leaf!',
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makePow = 'Choppin leafies into da powder',
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targetCutCoke = 'Cutty-cut da cocaine',
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targetBagCoke = 'Baggin da cocaine',
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teleIn = 'Meesa goin inside da lab',
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teleOut = 'Meesa leavin da lab',
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needBakingSoda = 'Yousa needin bakin soda for dis, okeeday',
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}
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Lang.Cornerselling = {
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inVeh = 'Stranger danger, stay outta da speeder!',
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selling = 'Meesa sellin %s for %s credits',
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deny = 'Nosa, meesa no likin dat offer!',
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wait = 'Waitin for da customer to come',
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nodrugs = 'Yousa not havin no tings to sell',
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searching = 'Meesa lookin for customers, okeeday',
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targetTakeBack = 'Takin back da stuff',
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targetSell = 'Sellin %s of %s for %s credits',
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targetDeny = 'Sayin nosa to da offer',
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stopped = 'Yousa too lazy, can’t even sell nuttin!',
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start = 'Go make yo mama proud, okeeday!',
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gotRobbed = 'Yousa got robbed, mooey mooey!',
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gotBack = 'Yousa gots yo tings back!',
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notEnough = 'Yousa no havin enough of dis item',
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comDes = 'Sellin da tings on da corner',
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}
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Lang.crack = {
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targetMake = 'Cookin da cracky-crack',
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cook = 'Meesa cookin crack',
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targetBag = 'Baggin da crack',
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bag = 'Meesa baggin crack',
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}
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Lang.Deliveries = {
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targetGetDel = 'Gettin da deliver mission',
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targetOpenShop = 'Openin da dealer shop',
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shopHeader = 'Dealer shop, okeeday',
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targetHandOff = 'Handin da package to da dealer',
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delivering = 'Meesa givin da package to da drug dealer',
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alreadyDelivering = 'Yousa already doin a delivery, okeeday',
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slowAf = 'Yousa too slow, oh no!',
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newDealerHelp = {
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help = 'Placina dealer',
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name = 'Dealer name',
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timeMin = 'Da minimum time',
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timeMax = 'Da maximum time',
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},
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DealerExists = 'Dis dealer already existin!',
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deleteDealer = {
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help = 'Deletin a dealer',
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name = 'Dealer name',
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},
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deleteDealerSuccess = 'Meesa deletin da dealer!',
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deleteDealerFail = 'Nosa! Failed deletin da dealer!',
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}
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Lang.heroin = {
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targetPick = 'Pickin da heroin plant',
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picking = 'Meesa pickin da heroin',
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targetCook = 'Cookin da heroin',
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pbCook = 'Meesa cookin heroin up',
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targetPickup = 'Pickin up da lab',
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pbPickup = 'Meesa pickin up lab',
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targetClean = 'Cleanin da lab',
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pbClean = 'Meesa cleanin da lab',
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targetDry = 'Dryin da plant',
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pbDry = 'Meesa dryin out plant',
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targetCutHeroin = 'Cuttin heroin',
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pbCutHeroin = 'Meesa cuttin heroin',
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targetBuyKit = 'Buyin da heroin kit',
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pbBuyKit = 'Meesa buyin da heroin kit',
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tableout = 'Yousa already havin a table out!',
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placing = 'Placin down table',
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targetFill = 'Fillin syringe',
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pbFill = 'Meesa fillin syringe',
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hasKitAlready = 'Yousa already havin a kit',
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notEnoughMoney = 'Yousa needin %s credits for dis',
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placedKit = 'Yousa placed down da kit',
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failed = 'Oh no! Yousa fail makin heroin, lost all da stuff!',
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}
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Lang.lean = {
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stealFromTruck = 'Stealin from da truck',
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startMission = 'Startin lean mission',
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notOnRun = 'Yousa not on no lean run',
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alreadyChasing = 'Yousa already chasin a truck!',
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}
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Lang.lsd = {
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targetHeat = 'Heat up da LSD',
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heating = 'Meesa heating da LSD',
|
||||
targetRefine = 'Refine da acid',
|
||||
refining = 'Refinin da acid',
|
||||
targetDipping = 'Dippin tabs',
|
||||
dipping = 'Meesa dippin tabs',
|
||||
targetPickup = 'Pickin up da lab kit',
|
||||
packup = 'Packin da lab kit',
|
||||
targetClean = 'Cleanin da lab kit',
|
||||
needCleaning = 'Yousa needin a cleanin kit',
|
||||
cleaning = 'Meesa cleanin lab kit',
|
||||
targetLys = 'Stealin lysergic acid',
|
||||
stealLys = 'Meesa stealin da acid',
|
||||
targetDie = 'Stealin diethylamide',
|
||||
stealDie = 'Meesa stealin da diethylamide',
|
||||
targetBuyTab = 'Buyin da tab paper',
|
||||
targetBuyKit = 'Buyin da LSD kit',
|
||||
alreadyOwn = 'Yousa already havin dis ting',
|
||||
buyingKit = 'Meesa buyin da LSD kit',
|
||||
tableout = 'Yousa already havin table out!',
|
||||
placing = 'Placin da kit down!',
|
||||
failed = 'Yousa suck makin da drugs, okeeday',
|
||||
}
|
||||
|
||||
Lang.mesc = {
|
||||
targetPick = 'Pickin cactus',
|
||||
picking = 'Meesa pickin cactus',
|
||||
targetDry = 'Dryin cactus',
|
||||
dry = 'Meesa dryin cactus',
|
||||
}
|
||||
|
||||
Lang.meth = {
|
||||
alreadyChasing = 'Yousa already chasin da truck',
|
||||
targetStealFromCar = 'Stealin from meth car',
|
||||
targetHeist = 'Startin meth mission',
|
||||
started = 'Yousa already cookin meth',
|
||||
increaseHeat = 'Yousa increasin da heat',
|
||||
targetBag = 'Baggin meth',
|
||||
targetCook = 'Cookin meth',
|
||||
targetGrabTray = 'Grabbin da tray',
|
||||
targetHeat = 'Adjustin da dials',
|
||||
targetSmash = 'Smashin da tray',
|
||||
targetStealEPH = 'Stealin ephedrine',
|
||||
stealingEPH = 'Meesa stealin ephedrine',
|
||||
targetStealACE = 'Stealin acetone',
|
||||
stealingACE = 'Meesa stealin acetone',
|
||||
notOnRun = 'Yousa not on no meth run',
|
||||
onCooldown = 'Yousa bein on cooldown!',
|
||||
teleIn = 'Enterin da lab',
|
||||
teleOut = 'Leavin da lab',
|
||||
}
|
||||
|
||||
Lang.oxy = {
|
||||
ditchCar = 'Dis van hot! Yousa leave it somewhere',
|
||||
targetHandoff = 'Handin da package',
|
||||
handingoff = 'Meesa handin off da package',
|
||||
emptyHands = 'Yousa no carryin nuttin',
|
||||
targetPay = 'Rentin oxy van',
|
||||
keys = 'Da keys in da van',
|
||||
targetGetPackage = 'Grabbin da package',
|
||||
alreadyCarrying = 'Yousa already carryin package',
|
||||
paid = 'Yousa payin %s credits to rent van',
|
||||
notOn = 'Yousa not on no route',
|
||||
}
|
||||
|
||||
Lang.pharma = {
|
||||
input = {
|
||||
header = 'Who meesa givin da prescription to?',
|
||||
title1 = 'Da player name',
|
||||
title2 = 'Prescription',
|
||||
},
|
||||
write = 'Meesa writin prescription',
|
||||
opening = 'Openin da bottle',
|
||||
targetFill = 'Fillin prescription',
|
||||
fill = 'Meesa fillin prescription',
|
||||
canceled = 'Yousa cancel da prescription',
|
||||
unbottle = 'Meesa openin da bottle',
|
||||
}
|
||||
|
||||
Lang.shrooms = {
|
||||
targetPick = 'Pickin shroomies',
|
||||
picking = 'Meesa pickin shrooms',
|
||||
eat = 'Meesa eatin shrooms',
|
||||
cancel = 'Nosa, no doin da shrooms',
|
||||
took = 'Yousa takin da shrooms!',
|
||||
}
|
||||
|
||||
Lang.weed = {
|
||||
targetPick = 'Pickin da weed',
|
||||
picking = 'Meesa pickin weed',
|
||||
targetDry = 'Dryin da weed',
|
||||
noDry = 'Yousa needin da wet weed',
|
||||
wait = 'Waitin for da weed to dry, okeeday',
|
||||
take = 'Ready to take weed!',
|
||||
targetDryed = 'Pickin up da dry weed',
|
||||
teleportIn = 'Meesa goin in da grow house',
|
||||
teleportOut = 'Meesa leavin da grow house',
|
||||
dabs = 'Meesa doin da dabs',
|
||||
bluntWrap = 'Dippin syrup makin %s',
|
||||
rollBlunt = 'Rollin a %s',
|
||||
targetSales = 'Buyin from da dealer',
|
||||
buying = 'Meesa buyin %s from dealer',
|
||||
itemDoesntExist = 'Nosa, dis ting no exist here',
|
||||
needItem = 'Yousa needin %s for dis',
|
||||
crackBlunt = 'Crackin open da blunt',
|
||||
}
|
||||
|
||||
Lang.wholesale = {
|
||||
alreadyWholesale = 'Yousa already wholesalin!',
|
||||
targetBuyer = 'Talkin to da buyer',
|
||||
wholesaling = 'Meesa wholesalin da drugs',
|
||||
uhoh = 'Buyer gettin all sketchy, uh oh!',
|
||||
tooLong = 'Buyer waitin too long!',
|
||||
notEnoughCops = 'Nosa! Not enough cops here',
|
||||
|
||||
count = 'Quantity detected: %s',
|
||||
bonus = 'Quantity bonus: +%s%%',
|
||||
estimate = 'Estimated payout: %s - %s credits',
|
||||
no_drugs = 'Yousa not havin dis ting to sell',
|
||||
ambush = 'Ambush! %s attackers wit %s weapons comin!',
|
||||
complete = 'Sold %s items for %s credits%s',
|
||||
min_quantity = 'Yousa must be sellin at least %s',
|
||||
deal_failed_cleanup = 'Deal failed, yousa tryin again',
|
||||
}
|
||||
|
||||
Lang.xtc = {
|
||||
alreadyOut = 'Yousa already havin da press out',
|
||||
settingDown = 'Placin down da press',
|
||||
noPressOut = 'Yousa no havin no press out',
|
||||
targetMake = 'Pressin da pills',
|
||||
making = 'Pressin a %s pill',
|
||||
targetPickup = 'Pickin up da press',
|
||||
picking = 'Meesa pickin up da press',
|
||||
targetStealMDP2P = 'Stealin MDP2P',
|
||||
stealingMDP2P = 'Meesa stealin MDP2P',
|
||||
fail = 'Nosa! Yousa fail dis ting!',
|
||||
targetStealIsosafrole = 'Stealin isosafrole',
|
||||
stealingIsosafrole = 'Meesa stealin isosafrole',
|
||||
targetRaw = 'Makin raw XTC',
|
||||
makingRaw = 'Meesa makin raw XTC',
|
||||
getPress = 'Gettin da press',
|
||||
buySingle = 'Buyin one press for %s credits',
|
||||
buyp = 'Meesa buyin press',
|
||||
targetStamp = 'Stampin da XTC',
|
||||
stamp_desc = 'Stampin %s pills',
|
||||
stamping = 'Stampin %s pills',
|
||||
noPills = 'Yousa not havin no pills to stamp',
|
||||
}
|
||||
|
||||
Lang.merchant = {
|
||||
targetOpen = 'Openin da merchant menu',
|
||||
}
|
||||
|
||||
return Lang
|
||||
@@ -0,0 +1,262 @@
|
||||
Lang = {}
|
||||
|
||||
Lang.Catches = {
|
||||
notIn = 'bIvumtaHbe’ Daq lughDaq',
|
||||
needItems = 'Dochmey lugh DaHutlh',
|
||||
notEnoughMoney = 'HuchlIj machqu’',
|
||||
buySuccess = 'DaSuqta’ %s %s chenmoHmeH $%s',
|
||||
itemMissings = 'DaHutlh Dochmey \n',
|
||||
itemNeeded = 'DaHutlh %s',
|
||||
cooldown = 'yIyep! nomqu’ bIvum',
|
||||
invalidItem = 'Dochvam naDbe’ SuvwI’',
|
||||
onCooldownWarn = '%s tay’mo’ nIDta’ %s ghu’vamDaq (cooldown)'
|
||||
}
|
||||
|
||||
Lang.coke = {
|
||||
targetPick = 'coca tI’ jon',
|
||||
picking = 'coca tI’ lupung',
|
||||
targetMakePow = 'cocaine hach',
|
||||
noleaf = 'coca tI’ DaHutlh',
|
||||
makePow = 'tI’ QorwI’powDaq rurchu’',
|
||||
targetCutCoke = 'cocaine polHa’',
|
||||
targetBagCoke = 'cocaine pochHa’',
|
||||
teleIn = 'labDaq yI’el',
|
||||
teleOut = 'labvo’ yImej',
|
||||
needBakingSoda = 'DochvamvaD baking soda DaHutlh'
|
||||
}
|
||||
|
||||
Lang.Cornerselling = {
|
||||
inVeh = 'nov vIQoy!',
|
||||
selling = '%s DajonmeH $%s',
|
||||
deny = 'Qo’! bIDoH',
|
||||
wait = 'lojmItDaq lojmIt',
|
||||
nodrugs = 'Dochmey Hutlh',
|
||||
searching = 'nuvmey SamtaH',
|
||||
targetTakeBack = 'DochmeylIj cheghmoH',
|
||||
targetSell = '%s Doch %s jonmeH $%s',
|
||||
targetDeny = 'Qoch',
|
||||
stopped = 'bIQongmo’ bIjonlaHbe’',
|
||||
start = 'SoSlI’ quvmoH!',
|
||||
gotRobbed = 'DochmeylIj jonlu’!',
|
||||
gotBack = 'DochmeylIj Daja’chu’ta’',
|
||||
notEnough = 'Dochvam machqu’ Daghaj',
|
||||
comDes = 'lojmItDaq Dochmey jon'
|
||||
}
|
||||
|
||||
Lang.crack = {
|
||||
targetMake = 'crack vuv',
|
||||
cook = 'crack vuvtaH',
|
||||
targetBag = 'crack pochHa’',
|
||||
bag = 'crack pochHa’taH'
|
||||
}
|
||||
|
||||
Lang.Deliveries = {
|
||||
targetGetDel = 'ngoq Qu’ Hev',
|
||||
targetOpenShop = 'dealer mIch poSmoH',
|
||||
shopHeader = 'dealer mIch',
|
||||
targetHandOff = 'paket nob',
|
||||
delivering = 'paket nobtaH',
|
||||
alreadyDelivering = 'paket naQ DInobtaH',
|
||||
slowAf = 'tughqu’ bIvum!',
|
||||
newDealerHelp = {
|
||||
help = 'dealer ghoS',
|
||||
name = 'dealer pong',
|
||||
timeMin = 'poHHom puS',
|
||||
timeMax = 'poHHom nI’'
|
||||
},
|
||||
DealerExists = 'dealer tu’lu already',
|
||||
deleteDealer = {
|
||||
help = 'dealer qIl',
|
||||
name = 'dealer pong',
|
||||
},
|
||||
deleteDealerSuccess = 'dealer qIlta’',
|
||||
deleteDealerFail = 'dealer qIlHa’'
|
||||
}
|
||||
|
||||
Lang.heroin = {
|
||||
targetPick = 'heroin tI’ jon',
|
||||
picking = 'heroin tI’ lupung',
|
||||
targetCook = 'heroin vuv',
|
||||
pbCook = 'heroin vuvtaH',
|
||||
targetPickup = 'lab lupung',
|
||||
pbPickup = 'lab lupungtaH',
|
||||
targetClean = 'lab Say’moH',
|
||||
pbClean = 'lab Say’moHtaH',
|
||||
targetDry = 'tI’ mach puv',
|
||||
pbDry = 'tI’ mach puvtaH',
|
||||
targetCutHeroin = 'heroin polHa’',
|
||||
pbCutHeroin = 'heroin polHa’taH',
|
||||
targetBuyKit = 'heroin lab jan je’',
|
||||
pbBuyKit = 'heroin lab jan je’taH',
|
||||
tableout = 'raS SoHtaH already',
|
||||
placing = 'raS lanlu’taH',
|
||||
targetFill = 'syringe teblI’',
|
||||
pbFill = 'syringe teblI’taH',
|
||||
hasKitAlready = 'lab jan DaHutlh already',
|
||||
notEnoughMoney = 'DochvamvaD $%s Huch DaHutlh',
|
||||
placedKit = 'lab jan Dalanpu’',
|
||||
failed = 'heroin QapHa’pu’, DochmeylIj lujpu’'
|
||||
}
|
||||
|
||||
Lang.lean = {
|
||||
stealFromTruck = 'rutlhDaq Doch jon',
|
||||
startMission = 'lean Qu’ tagh',
|
||||
notOnRun = 'lean Qu’ Daghajbe’',
|
||||
alreadyChasing = 'rutlh Daq DajachtaH already'
|
||||
}
|
||||
|
||||
Lang.lsd = {
|
||||
targetHeat = 'LSD tujmoH',
|
||||
heating = 'LSD tujtaH',
|
||||
targetRefine = 'acid tetlh',
|
||||
refining = 'acid tetlhtaH',
|
||||
targetDipping = 'tabDaq tlhap',
|
||||
dipping = 'tabDaq tlhaptaH',
|
||||
targetPickup = 'lab jan lupung',
|
||||
packup = 'lab jan nItebHa’moH',
|
||||
targetClean = 'lab jan Say’moH',
|
||||
needCleaning = 'Say’meH jan DaHutlh',
|
||||
cleaning = 'lab jan Say’moHtaH',
|
||||
targetLys = 'lysergic acid jon',
|
||||
stealLys = 'lysergic acid jonlu’taH',
|
||||
targetDie = 'diethylamide jon',
|
||||
stealDie = 'diethylamide jonlu’taH',
|
||||
targetBuyTab = 'tab nav je’',
|
||||
targetBuyKit = 'LSD lab jan je’',
|
||||
alreadyOwn = 'Dochvam Daghaj already',
|
||||
buyingKit = 'lab jan je’taH',
|
||||
tableout = 'raS SoHtaH already',
|
||||
placing = 'lab jan lanlu’taH',
|
||||
failed = 'bIQapbe’! bIjonHa’pu’'
|
||||
}
|
||||
|
||||
Lang.mesc = {
|
||||
targetPick = 'cactus jon',
|
||||
picking = 'cactus jonlu’taH',
|
||||
targetDry = 'cactus puv',
|
||||
dry = 'cactus puvtaH'
|
||||
}
|
||||
|
||||
Lang.meth = {
|
||||
alreadyChasing = 'rutlh Daq DajachtaH already',
|
||||
targetStealFromCar = 'meth car jon',
|
||||
targetHeist = 'meth Qu’ tagh',
|
||||
started = 'meth vuvtaH already',
|
||||
increaseHeat = 'tuj nIbtaH',
|
||||
targetBag = 'meth pochHa’',
|
||||
targetCook = 'meth vuv',
|
||||
targetGrabTray = 'meth tray lupung',
|
||||
targetHeat = 'Dial tu’Qom',
|
||||
targetSmash = 'tray Qop',
|
||||
targetStealEPH = 'ephedrine jon',
|
||||
stealingEPH = 'ephedrine jonlu’taH',
|
||||
targetStealACE = 'acetone jon',
|
||||
stealingACE = 'acetone jonlu’taH',
|
||||
notOnRun = 'meth Qu’ Daghajbe’',
|
||||
onCooldown = 'DaH bIQutlh',
|
||||
teleIn = 'labDaq yI’el',
|
||||
teleOut = 'labvo’ yImej'
|
||||
}
|
||||
|
||||
Lang.oxy = {
|
||||
ditchCar = 'rutlh QIHmoH, pa’ lan',
|
||||
targetHandoff = 'paket nob',
|
||||
handingoff = 'paket nobtaH',
|
||||
emptyHands = 'Doch Daghajbe’',
|
||||
targetPay = 'oxy rutlh rent',
|
||||
keys = 'rutlh QI’meyDaq chaHtaH',
|
||||
targetGetPackage = 'paket lupung',
|
||||
alreadyCarrying = 'paket Daghaj already',
|
||||
paid = 'DaSuqta’ $%s rutlh rentmeH',
|
||||
notOn = 'rutlh Heghajbe’'
|
||||
}
|
||||
|
||||
Lang.pharma = {
|
||||
input = {
|
||||
header = 'SoHvaD prescription noblu’ ’Iv?',
|
||||
title1 = 'nuv pong',
|
||||
title2 = 'prescription',
|
||||
},
|
||||
write = 'prescription ghItlh',
|
||||
opening = 'bottle poSmoH',
|
||||
targetFill = 'prescription teblI’',
|
||||
fill = 'prescription teblI’taH',
|
||||
canceled = 'prescription DaqIlHa’',
|
||||
unbottle = 'bottle DaPoSmoHta’'
|
||||
}
|
||||
|
||||
Lang.shrooms = {
|
||||
targetPick = 'mushroom jon',
|
||||
picking = 'mushroom jonlu’taH',
|
||||
eat = 'mushroom Sop',
|
||||
cancel = 'mushroom Sopbe’',
|
||||
took = 'mushroom Daje’pu’'
|
||||
}
|
||||
|
||||
Lang.weed = {
|
||||
targetPick = 'weed jon',
|
||||
picking = 'weed jonlu’taH',
|
||||
targetDry = 'weed puv',
|
||||
noDry = 'weed bIQ puv DaHutlh',
|
||||
wait = 'weed puv lurgh',
|
||||
take = 'weed lupunglaH',
|
||||
targetDryed = 'weed lupung',
|
||||
teleportIn = 'grow house yI’el',
|
||||
teleportOut = 'grow house yImej',
|
||||
dabs = 'dab Qap',
|
||||
bluntWrap = '%s chenmoHmeH syrup Dap',
|
||||
rollBlunt = '%s QorwI’ roll',
|
||||
targetSales = 'dealervo’ je’',
|
||||
buying = '%s dealervo’ DaSuq',
|
||||
itemDoesntExist = 'Dochvam tu’lu’be’',
|
||||
needItem = 'DochvamvaD %s DaHutlh',
|
||||
crackBlunt = 'blunt Qop'
|
||||
}
|
||||
|
||||
Lang.wholesale = {
|
||||
alreadyWholesale = 'wholesale naQ already',
|
||||
targetBuyer = 'buyer tlhoch',
|
||||
wholesaling = 'wholesale Qap',
|
||||
uhoh = 'buyer vItlhutlh',
|
||||
tooLong = 'buyer loS nI’qu’',
|
||||
notEnoughCops = 'cop puSqu’',
|
||||
|
||||
count = 'Dochmey mI’: %s',
|
||||
bonus = 'mI’ bonus: +%s%%',
|
||||
estimate = 'payout SeH: $%s - $%s',
|
||||
no_drugs = 'Dochvam Daghajbe’',
|
||||
ambush = 'jonlu’! %s jagh %s nuH lulo’taH',
|
||||
complete = '%s Dochmey jonlu’ $%s%s',
|
||||
min_quantity = 'Dochmey %s puS naQ jonlaH',
|
||||
deal_failed_cleanup = 'jonHa’pu’ – wa’logh nIDlaH'
|
||||
}
|
||||
|
||||
Lang.xtc = {
|
||||
alreadyOut = 'press SoHtaH already',
|
||||
settingDown = 'press lanlu’taH',
|
||||
noPressOut = 'press Daghajbe’',
|
||||
targetMake = 'pill QorwI’',
|
||||
making = '%s QorwI’taH',
|
||||
targetPickup = 'press lupung',
|
||||
picking = 'press lupungtaH',
|
||||
targetStealMDP2P = 'MDP2P jon',
|
||||
stealingMDP2P = 'MDP2P jonlu’taH',
|
||||
fail = 'QapHa’pu’! bIjatlhHa’',
|
||||
targetStealIsosafrole = 'isosafrole jon',
|
||||
stealingIsosafrole = 'isosafrole jonlu’taH',
|
||||
targetRaw = 'XTC raw chenmoH',
|
||||
makingRaw = 'XTC raw chenmoHtaH',
|
||||
getPress = 'press Suq',
|
||||
buySingle = 'wa’ press je’ $%s',
|
||||
buyp = 'press je’taH',
|
||||
targetStamp = 'XTC maq',
|
||||
stamp_desc = '%s pill maq',
|
||||
stamping = '%s pill maqtaH',
|
||||
noPills = 'pill unstamped Daghajbe’'
|
||||
}
|
||||
|
||||
Lang.merchant = {
|
||||
targetOpen = 'merchant mIch poSmoH',
|
||||
}
|
||||
|
||||
return Lang
|
||||
@@ -0,0 +1,262 @@
|
||||
Lang = {}
|
||||
|
||||
Lang.Catches = {
|
||||
notIn = 'Oi, you ain’t in the damn right spot',
|
||||
needItems = 'You don’t even have the shit you need',
|
||||
notEnoughMoney = 'You’re too broke, loser',
|
||||
buySuccess = 'Finally bought %s %s for $%s, smartass',
|
||||
itemMissings = 'You need this crap: \n',
|
||||
itemNeeded = 'Get your hands on %s, idiot',
|
||||
cooldown = 'Slow your ass down, speed freak',
|
||||
invalidItem = 'This crap ain’t sold here, dumbfuck',
|
||||
onCooldownWarn = '%s tried to run %s while on cooldown, lol'
|
||||
}
|
||||
|
||||
Lang.coke = {
|
||||
targetPick = 'Grab that coke leaf, lazy ass',
|
||||
picking = 'Picking the damn leaf',
|
||||
targetMakePow = 'Whip up some cocaine powder',
|
||||
noleaf = 'No leaf? Can’t make shit, genius',
|
||||
makePow = 'Chop those leaves into powder, dumbass',
|
||||
targetCutCoke = 'Cut the damn cocaine',
|
||||
targetBagCoke = 'Bag that shit up',
|
||||
teleIn = 'Step into the lab, dipshit',
|
||||
teleOut = 'Get out of the lab, moron',
|
||||
needBakingSoda = 'You need baking soda for this, noob',
|
||||
}
|
||||
|
||||
Lang.Cornerselling = {
|
||||
inVeh = 'Get out, stranger danger!',
|
||||
selling = 'Selling %s for $%s, cha-ching',
|
||||
deny = 'Hell no, fuck that offer',
|
||||
wait = 'Stand around waiting for a sucker',
|
||||
nodrugs = 'You got no drugs to sell, dumbfuck',
|
||||
searching = 'Scoping for nearby marks',
|
||||
targetTakeBack = 'Take back that crap',
|
||||
targetSell = 'Sell %s of %s for $%s, duh',
|
||||
targetDeny = 'Reject the pathetic offer',
|
||||
stopped = 'Lazy piece of shit can’t sell for shit!',
|
||||
start = 'Go make your mom proud, loser',
|
||||
gotRobbed = 'You got jacked, nerd!',
|
||||
gotBack = 'You got your shit back, finally',
|
||||
notEnough = 'You don’t have enough of this crap',
|
||||
comDes = 'Sell stuff on the corner, dumbass'
|
||||
}
|
||||
|
||||
Lang.crack = {
|
||||
targetMake = 'Cook some crack, shithead',
|
||||
cook = 'Cooking that crack, duh',
|
||||
targetBag = 'Bag up that crap',
|
||||
bag = 'Bagging the crack, moron',
|
||||
}
|
||||
|
||||
Lang.Deliveries = {
|
||||
targetGetDel = 'Grab a delivery, lazy bastard',
|
||||
targetOpenShop = 'Open dealer shop, finally',
|
||||
shopHeader = 'Dealer shop, not your playground',
|
||||
targetHandOff = 'Hand over the package, asshole',
|
||||
delivering = 'Handing package to dealer, hurry up',
|
||||
alreadyDelivering = 'You’re already doing a delivery, dipshit',
|
||||
slowAf = 'You took too damn long!',
|
||||
newDealerHelp = {
|
||||
help = 'Place a dealer, lazy fuck',
|
||||
name = 'Dealer name, dumbass',
|
||||
timeMin = 'Min time, asshole',
|
||||
timeMax = 'Max time, moron'
|
||||
},
|
||||
DealerExists = 'Dealer already exists, genius',
|
||||
deleteDealer = {
|
||||
help = 'Delete a dealer, loser',
|
||||
name = 'Dealer name, duh',
|
||||
},
|
||||
deleteDealerSuccess = 'Dealer deleted, finally',
|
||||
deleteDealerFail = 'Failed to delete dealer, lol',
|
||||
}
|
||||
|
||||
Lang.heroin = {
|
||||
targetPick = 'Pick heroin, idiot',
|
||||
picking = 'Picking heroin, duh',
|
||||
targetCook = 'Cook heroin, shithead',
|
||||
pbCook = 'Cooking up heroin, finally',
|
||||
targetPickup = 'Pick up lab, dipshit',
|
||||
pbPickup = 'Picking up lab, moron',
|
||||
targetClean = 'Clean the lab, lazy ass',
|
||||
pbClean = 'Cleaning lab, you useless fuck',
|
||||
targetDry = 'Dry out the plant, dumbass',
|
||||
pbDry = 'Drying out the damn plant',
|
||||
targetCutHeroin = 'Cut the heroin, fucker',
|
||||
pbCutHeroin = 'Cutting the heroin, finally',
|
||||
targetBuyKit = 'Buy heroin lab kit, moron',
|
||||
pbBuyKit = 'Buying that kit, dumbass',
|
||||
tableout = 'You already have a table out, loser',
|
||||
placing = 'Placing the damn table down',
|
||||
targetFill = 'Fill the syringe, idiot',
|
||||
pbFill = 'Filling that syringe, moron',
|
||||
hasKitAlready = 'You already have a heroin lab kit, fucker',
|
||||
notEnoughMoney = 'You need $%s cash for this, brokeass',
|
||||
placedKit = 'Placed your heroin kit, finally',
|
||||
failed = 'Failed to make heroin, you fuckup',
|
||||
}
|
||||
|
||||
Lang.lean = {
|
||||
stealFromTruck = 'Steal from truck, dumbfuck',
|
||||
startMission = 'Start lean mission, asshole',
|
||||
notOnRun = 'You aren’t on a lean run, moron',
|
||||
alreadyChasing = 'Already chasing a truck, lazy ass',
|
||||
}
|
||||
|
||||
Lang.lsd = {
|
||||
targetHeat = 'Heating LSD, dipshit',
|
||||
heating = 'Heating up LSD, moron',
|
||||
targetRefine = 'Refine the acid, shithead',
|
||||
refining = 'Refining acid, lazy bastard',
|
||||
targetDipping = 'Dip tabs, idiot',
|
||||
dipping = 'Dipping tabs, dumbass',
|
||||
targetPickup = 'Pick up lab kit, loser',
|
||||
packup = 'Packing up lab kit, finally',
|
||||
targetClean = 'Clean lab kit, moron',
|
||||
needCleaning = 'You need cleaning kit, dumbfuck',
|
||||
cleaning = 'Cleaning lab kit, dipshit',
|
||||
targetLys = 'Steal lysergic acid, asshole',
|
||||
stealLys = 'Stealing lysergic acid, moron',
|
||||
targetDie = 'Steal diethylamide, fucker',
|
||||
stealDie = 'Stealing diethylamide, idiot',
|
||||
targetBuyTab = 'Buy tab paper, lazy ass',
|
||||
targetBuyKit = 'Buy LSD lab kit, dumbfuck',
|
||||
alreadyOwn = 'You already own this crap, loser',
|
||||
buyingKit = 'Buying LSD lab kit, finally',
|
||||
tableout = 'You already have a table out, shithead',
|
||||
placing = 'Placing lab kit down, idiot',
|
||||
failed = 'You suck at making drugs, moron',
|
||||
}
|
||||
|
||||
Lang.mesc = {
|
||||
targetPick = 'Pick cactus, dumbass',
|
||||
picking = 'Picking cactus, idiot',
|
||||
targetDry = 'Dry cactus, lazy fuck',
|
||||
dry = 'Drying cactus, shithead',
|
||||
}
|
||||
|
||||
Lang.meth = {
|
||||
alreadyChasing = 'Already chasing a truck, asshole',
|
||||
targetStealFromCar = 'Steal from meth car, moron',
|
||||
targetHeist = 'Start meth mission, dipshit',
|
||||
started = 'Already have meth cooking, dumbfuck',
|
||||
increaseHeat = 'You increased the heat, shithead',
|
||||
targetBag = 'Bag meth, lazy ass',
|
||||
targetCook = 'Cook meth, idiot',
|
||||
targetGrabTray = 'Grab meth tray, loser',
|
||||
targetHeat = 'Adjust the dials, fucker',
|
||||
targetSmash = 'Smash the tray, moron',
|
||||
targetStealEPH = 'Steal ephedrine, dumbass',
|
||||
stealingEPH = 'Stealing ephedrine, idiot',
|
||||
targetStealACE = 'Steal acetone, shithead',
|
||||
stealingACE = 'Stealing acetone, dipshit',
|
||||
notOnRun = 'Not on a meth run, moron',
|
||||
onCooldown = 'You’re on cooldown, loser',
|
||||
teleIn = 'Enter the lab, dumbfuck',
|
||||
teleOut = 'Exit the lab, idiot',
|
||||
}
|
||||
|
||||
Lang.oxy = {
|
||||
ditchCar = 'Van is hot, leave it somewhere, fucker',
|
||||
targetHandoff = 'Hand off the package, dipshit',
|
||||
handingoff = 'Handing off package, moron',
|
||||
emptyHands = 'You’re not carrying shit, idiot',
|
||||
targetPay = 'Rent oxy van, lazy ass',
|
||||
keys = 'Keys are in the van, dumbfuck',
|
||||
targetGetPackage = 'Grab the package, shithead',
|
||||
alreadyCarrying = 'Already carrying a package, loser',
|
||||
paid = 'Paid $%s to rent van, finally',
|
||||
notOn = 'Not on a route, moron',
|
||||
}
|
||||
|
||||
Lang.pharma = {
|
||||
input = {
|
||||
header = 'Who the fuck gets this prescription?',
|
||||
title1 = 'Player name, asshole',
|
||||
title2 = 'Prescription, dumbfuck',
|
||||
},
|
||||
write = 'Writing prescription, shithead',
|
||||
opening = 'Opening prescription bottle, moron',
|
||||
targetFill = 'Fill prescription, idiot',
|
||||
fill = 'Getting prescription filled, dipshit',
|
||||
canceled = 'You canceled the prescription, loser',
|
||||
unbottle = 'Opened the bottle, fucker',
|
||||
}
|
||||
|
||||
Lang.shrooms = {
|
||||
targetPick = 'Pick shrooms, dumbass',
|
||||
picking = 'Picking shrooms, idiot',
|
||||
eat = 'Eating shrooms, shithead',
|
||||
cancel = 'Decided not to do shrooms, loser',
|
||||
took = 'Took some shrooms, fucker!',
|
||||
}
|
||||
|
||||
Lang.weed = {
|
||||
targetPick = 'Pick weed, dumbfuck',
|
||||
picking = 'Picking weed, idiot',
|
||||
targetDry = 'Dry weed, shithead',
|
||||
noDry = 'Need wet weed for this, loser',
|
||||
wait = 'Waiting for weed to dry, dipshit...',
|
||||
take = 'Ready to take weed, moron',
|
||||
targetDryed = 'Pick up weed, fucker',
|
||||
teleportIn = 'Enter grow house, asshole',
|
||||
teleportOut = 'Leave grow house, idiot',
|
||||
dabs = 'Doing some dabs, dumbfuck',
|
||||
bluntWrap = 'Dipping syrup to make %s, loser',
|
||||
rollBlunt = 'Rolling a %s, shithead',
|
||||
targetSales = 'Buy from dealer, dipshit',
|
||||
buying = 'Buying %s from dealer, moron',
|
||||
itemDoesntExist = 'Item does not exist here, dumbass',
|
||||
needItem = 'Need a %s for this, fucker',
|
||||
crackBlunt = 'Cracking open a blunt, loser',
|
||||
}
|
||||
|
||||
Lang.wholesale = {
|
||||
alreadyWholesale = 'Already wholesaling, asshole',
|
||||
targetBuyer = 'Talk to the buyer, shithead',
|
||||
wholesaling = 'Wholesaling drugs, moron',
|
||||
uhoh = 'Buyer’s getting sketchy, dipshit',
|
||||
tooLong = 'Buyer waited too long, dumbfuck',
|
||||
notEnoughCops = 'Not enough cops on duty, loser',
|
||||
|
||||
count = 'Quantity detected: %s, fucker',
|
||||
bonus = 'Quantity bonus: +%s%%, shithead',
|
||||
estimate = 'Estimated payout: $%s - $%s, moron',
|
||||
no_drugs = 'You don’t have any of this drug, dumbass',
|
||||
ambush = 'Ambush! %s attackers with %s weapons approaching, fucker!',
|
||||
complete = 'Sold %s items for $%s%s, idiot',
|
||||
min_quantity = 'Must sell at least %s items, loser',
|
||||
deal_failed_cleanup = 'Deal failed, try again, dumbfuck',
|
||||
}
|
||||
|
||||
Lang.xtc = {
|
||||
alreadyOut = 'You have a press out already, shithead',
|
||||
settingDown = 'Setting down the press, moron',
|
||||
noPressOut = 'No press out, dumbass',
|
||||
targetMake = 'Press pills, loser',
|
||||
making = 'Pressing a %s, fucker',
|
||||
targetPickup = 'Pick up press, idiot',
|
||||
picking = 'Picking up press, dipshit',
|
||||
targetStealMDP2P = 'Steal MDP2P, asshole',
|
||||
stealingMDP2P = 'Stealing MDP2P, moron',
|
||||
fail = 'Damn dude, you suck, shithead',
|
||||
targetStealIsosafrole = 'Steal isosafrole, dumbfuck',
|
||||
stealingIsosafrole = 'Stealing isosafrole, loser',
|
||||
targetRaw = 'Make raw XTC, fucker',
|
||||
makingRaw = 'Making raw XTC, idiot',
|
||||
getPress = 'Get press, moron',
|
||||
buySingle = 'Buy single press for $%s, shithead',
|
||||
buyp = 'Buying press, dumbass',
|
||||
targetStamp = 'Stamp XTC, loser',
|
||||
stamp_desc = 'Stamp %s pills, fucker',
|
||||
stamping = 'Stamping %s pills, idiot',
|
||||
noPills = 'No unstamped pills, shithead',
|
||||
}
|
||||
|
||||
Lang.merchant = {
|
||||
targetOpen = 'Open merchant menu, asshole',
|
||||
}
|
||||
|
||||
return Lang
|
||||
@@ -0,0 +1,262 @@
|
||||
Lang = {}
|
||||
|
||||
Lang.Catches = {
|
||||
notIn = 'ouYay Areyay otnay Inyay Ethay Orrectcay Ocationlay',
|
||||
needItems = 'ouYay Oday Otnay Avehay Ethay Equiredray Itemsyay',
|
||||
notEnoughMoney = 'ouYay Ereyay Otay Okebray',
|
||||
buySuccess = 'ouYay Oughtbay %s %s Orfay $%s',
|
||||
itemMissings = 'ouYay Eednay \n',
|
||||
itemNeeded = 'ouYay Eednay %s',
|
||||
cooldown = 'owSlay OwnDay Eedspay AcerRay',
|
||||
invalidItem = 'isThay Itemyay Isyay Otnay Oldsay EreHay',
|
||||
onCooldownWarn = '%s Attemptedyay Otay Unray Eventyay %s \n ilewhay onyay ooldowncay'
|
||||
}
|
||||
|
||||
Lang.coke = {
|
||||
targetPick = 'ickPay Ocacay Eaflay',
|
||||
picking = 'ickingPay Ocacay Eaflay',
|
||||
targetMakePow = 'akeMay Ocacaineyay Owderpay',
|
||||
noleaf = 'ouYay Eednay Ayay Okecay Eaflay',
|
||||
makePow = 'oppingChay Eaveslay intoyay Owderpay',
|
||||
targetCutCoke = 'utCay Ocacaineyay',
|
||||
targetBagCoke = 'agBay Ocacaineyay',
|
||||
teleIn = 'Enteryay ethay Ablay',
|
||||
teleOut = 'Exityay ethay Ablay',
|
||||
needBakingSoda = 'ouYay Eednay Akingbay Odasay Orfay isThay',
|
||||
}
|
||||
|
||||
Lang.Cornerselling = {
|
||||
inVeh = 'angerStray angerDay!',
|
||||
selling = 'ellingSay %s orfay $%s',
|
||||
deny = 'uckFay AtThay Offeray',
|
||||
wait = 'aitingWay Orfay Ustomercay',
|
||||
nodrugs = 'ouYay Oday Otnay Avehay Anyyay Ugsdray Otay EllSay',
|
||||
searching = 'earchingSay Orfay Earbynay Ustomerscay',
|
||||
targetTakeBack = 'akeTay AckBay Ugsdray',
|
||||
targetSell = 'ellSay %s Ofyay %s Orfay $%s',
|
||||
targetDeny = 'enyDay Offeray',
|
||||
stopped = 'ourYay Azylay Assyay AntCay Evenyay EllSay Ugsdray!',
|
||||
start = 'oGay AkeMay ourYay OmMay OudPray',
|
||||
gotRobbed = 'ouYay OtGay ObbedRay ErdNay!',
|
||||
gotBack = 'ouYay OtGay ourYay UffStay AckBay!',
|
||||
notEnough = 'ouYay OntDay Avehay Enoughyay Ofyay isThay Itemyay',
|
||||
comDes = 'ellSay ingsThay Onyay Ethay OrnerCay'
|
||||
}
|
||||
|
||||
Lang.crack = {
|
||||
targetMake = 'ookCay OmeSay AckCray',
|
||||
cook = 'ookingCay AckCray',
|
||||
targetBag = 'agBay AckCray',
|
||||
bag = 'aggingBay AckCray',
|
||||
}
|
||||
|
||||
Lang.Deliveries = {
|
||||
targetGetDel = 'etGay EliveryDay IssionMay',
|
||||
targetOpenShop = 'Openyay EalerDay OpShay',
|
||||
shopHeader = 'EalerDay OpShay',
|
||||
targetHandOff = 'andHay Offyay EliveryDay',
|
||||
delivering = 'andingHay Ethay AckagePay Otay Ugdray EalerDay',
|
||||
alreadyDelivering = 'ouYay Areyay Alreadyyay EliveringDay Ayay AckagePay',
|
||||
slowAf = 'ouYay OokTay Otay OngLay!',
|
||||
newDealerHelp = {
|
||||
help = 'acePlay Ayay EalerDay',
|
||||
name = 'EalerDay Amenay',
|
||||
timeMin = 'inimumMay ImeTay',
|
||||
timeMax = 'aximumMay ImeTay'
|
||||
},
|
||||
DealerExists = 'EalerDay Alreadyyay Existsyay',
|
||||
deleteDealer = {
|
||||
help = 'eleteDay Ayay EalerDay',
|
||||
name = 'EalerDay Amenay',
|
||||
},
|
||||
deleteDealerSuccess = 'eletedDay EalerDay',
|
||||
deleteDealerFail = 'ailedFay Otay eleteDay EalerDay',
|
||||
}
|
||||
|
||||
Lang.heroin = {
|
||||
targetPick = 'ickPay EroinHay',
|
||||
picking = 'ickingPay EroinHay',
|
||||
targetCook = 'ookCay EroinHay',
|
||||
pbCook = 'ookingCay Upyay EroinHay',
|
||||
targetPickup = 'ickPay Upyay Ablay',
|
||||
pbPickup = 'ickingPay Upyay Ablay',
|
||||
targetClean = 'eanClay Ablay',
|
||||
pbClean = 'eaningClay Ablay',
|
||||
targetDry = 'yDray Outyay AntPlay',
|
||||
pbDry = 'ryingDay Outyay AntPlay',
|
||||
targetCutHeroin = 'utCay EroinHay',
|
||||
pbCutHeroin = 'uttingCay EroinHay',
|
||||
targetBuyKit = 'uyBay EroinHay Ablay ItKay',
|
||||
pbBuyKit = 'uyingBay EroinHay Ablay ItKay',
|
||||
tableout = 'ouYay Alreadyyay Avehay Ayay AbleTay Outyay',
|
||||
placing = 'acingPlay OwnDay AbleTay',
|
||||
targetFill = 'illFay Yringesay',
|
||||
pbFill = 'illingFay Yringesay',
|
||||
hasKitAlready = 'ouYay Alreadyyay Avehay Ayay EroinHay Ablay ItKay',
|
||||
notEnoughMoney = 'ouYay Eednay $%s Inyay AshCay Orfay isThay',
|
||||
placedKit = 'ouYay AcedPlay OwnDay ourYay EroinHay Ablay ItKay',
|
||||
failed = 'ouYay ailedFay Otay AkeMay EroinHay Andyay OstLay ourYay Ingredientsyay',
|
||||
}
|
||||
|
||||
Lang.lean = {
|
||||
stealFromTruck = 'ealStay Omfray UckTray',
|
||||
startMission = 'artStay EanLay IssionMay',
|
||||
notOnRun = 'ouYay Areyay Otnay Onyay Ayay EanLay UnRay',
|
||||
alreadyChasing = 'ouYay Areyay Alreadyyay AsingChay Ayay UckTray',
|
||||
}
|
||||
|
||||
Lang.lsd = {
|
||||
targetHeat = 'eatingHay LSD',
|
||||
heating = 'eatingHay Upyay LSD',
|
||||
targetRefine = 'efineRay Ethay Acidyay',
|
||||
refining = 'efiningRay Ethay Acidyay',
|
||||
targetDipping = 'ipDay AbsTay',
|
||||
dipping = 'ippingDay AbsTay',
|
||||
targetPickup = 'ickPay Upyay Ablay ItKay',
|
||||
packup = 'ackingPay Upyay Ablay ItKay',
|
||||
targetClean = 'eanClay Ablay ItKay',
|
||||
needCleaning = 'ouYay Eednay Ayay EaningClay ItKay Otay EanClay Ethay Ablay',
|
||||
cleaning = 'eaningClay Ablay ItKay',
|
||||
targetLys = 'ealStay YsergicLay Acidyay',
|
||||
stealLys = 'ealingStay YsergicLay Acidyay',
|
||||
targetDie = 'ealStay iethylamideDay',
|
||||
stealDie = 'ealingStay iethylamideDay',
|
||||
targetBuyTab = 'uyBay AbTay AperPay',
|
||||
targetBuyKit = 'uyBay LSD Ablay ItKay',
|
||||
alreadyOwn = 'ouYay Alreadyyay Ownyay isThay Itemyay',
|
||||
buyingKit = 'uyingBay LSD Ablay ItKay',
|
||||
tableout = 'ouYay Alreadyyay Avehay Ayay AbleTay Outyay',
|
||||
placing = 'acingPlay Ablay ItKay OwnDay!',
|
||||
failed = 'ouYay UcksSay Atyay AkingMay UgsDray',
|
||||
}
|
||||
|
||||
Lang.mesc = {
|
||||
targetPick = 'ickPay ActusCay',
|
||||
picking = 'ickingPay ActusCay',
|
||||
targetDry = 'yDray ActusCay',
|
||||
dry = 'ryingDay ActusCay',
|
||||
}
|
||||
|
||||
Lang.meth = {
|
||||
alreadyChasing = 'ouYay Alreadyyay Areyay AsingChay Ayay UckTray',
|
||||
targetStealFromCar = 'ealStay Omfray EthMay ArCay',
|
||||
targetHeist = 'artStay EthMay IssionMay',
|
||||
started = 'ouYay Alreadyyay Avehay EthMay OokingCay',
|
||||
increaseHeat = 'ouYay Increasedyay Ethay EatHay',
|
||||
targetBag = 'agBay EthMay',
|
||||
targetCook = 'ookCay EthMay',
|
||||
targetGrabTray = 'abGray EthMay AyTray',
|
||||
targetHeat = 'adjustyay Ethay IalsDay',
|
||||
targetSmash = 'ashSmay Ethay AyTray',
|
||||
targetStealEPH = 'ealStay Ephedrineyay',
|
||||
stealingEPH = 'ealingStay Ephedrineyay',
|
||||
targetStealACE = 'ealStay Acetoneyay',
|
||||
stealingACE = 'ealingStay Acetoneyay',
|
||||
notOnRun = 'ouYay Areyay Otnay Onyay Ayay EthMay UnRay',
|
||||
onCooldown = 'ouYay Areyay Onyay Ayay OoldownCay',
|
||||
teleIn = 'Enteryay Ethay Ablay',
|
||||
teleOut = 'Exityay Ethay Ablay',
|
||||
}
|
||||
|
||||
Lang.oxy = {
|
||||
ditchCar = 'Ethay AnVay Isyay OtHay, Eavelay Ityay Omewheresay',
|
||||
targetHandoff = 'andHay Offyay Ethay AckagePay',
|
||||
handingoff = 'andingHay Offyay Ethay AckagePay',
|
||||
emptyHands = 'ouYay Areyay Otnay ArryingCay Anythingyay',
|
||||
targetPay = 'entRay Oxyyay AnVay',
|
||||
keys = 'Ethay Eyskay Areyay Inyay Ethay AnVay',
|
||||
targetGetPackage = 'abGray AckagePay',
|
||||
alreadyCarrying = 'ouYay Areyay Alreadyyay ArryingCay Ayay AckagePay',
|
||||
paid = 'ouYay AidPay $%s Otay EntRay Ethay AnVay',
|
||||
notOn = 'ouYay Areyay Otnay Onyay Ayay OuteRay',
|
||||
}
|
||||
|
||||
Lang.pharma = {
|
||||
input = {
|
||||
header = 'oWhay Otay IveGay Ayay EscriptionPray Otyay?',
|
||||
title1 = 'ayerPlay Amenay',
|
||||
title2 = 'escriptionPray',
|
||||
},
|
||||
write = 'itingWray EscriptionPray',
|
||||
opening = 'openingyay EscriptionPray OttleBay',
|
||||
targetFill = 'illFay EscriptionPray',
|
||||
fill = 'ettingGay EscriptionPray IlledFay',
|
||||
canceled = 'ouYay AnceledCay Ethay EscriptionPray',
|
||||
unbottle = 'ouYay Openedyay Ethay OttleBay',
|
||||
}
|
||||
|
||||
Lang.shrooms = {
|
||||
targetPick = 'ickPay RoomsShay',
|
||||
picking = 'ickingPay RoomsShay',
|
||||
eat = 'eatingyay RoomsShay',
|
||||
cancel = 'ecidedDay Otay Otnay Oday RoomsShay',
|
||||
took = 'ouYay OokTay Omesay RoomsShay!',
|
||||
}
|
||||
|
||||
Lang.weed = {
|
||||
targetPick = 'ickPay EedWay',
|
||||
picking = 'ickingPay EedWay',
|
||||
targetDry = 'yDray EedWay',
|
||||
noDry = 'ouYay Eednay EtWay EedWay Orfay isThay',
|
||||
wait = 'aitingWay Orfay EedWay Otay yDray...',
|
||||
take = 'eadyRay Otay AkeTay EedWay',
|
||||
targetDryed = 'ickupPay EedWay',
|
||||
teleportIn = 'Enteryay Ethay OwGray OuseHay',
|
||||
teleportOut = 'eaveLay Ethay OwGray OuseHay',
|
||||
dabs = 'oingDay Omesay AbsDay',
|
||||
bluntWrap = 'ippingDay YrupSay Otay AkeMay %s',
|
||||
rollBlunt = 'ollingRay Ayay %s',
|
||||
targetSales = 'uyBay Omfray EalerDay',
|
||||
buying = 'uyingBay %s Omfray EalerDay',
|
||||
itemDoesntExist = 'isThay Itemyay OesDay Otnay Existyay EreHay',
|
||||
needItem = 'ouYay Eednay Ayay %s Orfay isThay',
|
||||
crackBlunt = 'ackingCray Openyay Ayay UntBlay'
|
||||
}
|
||||
|
||||
Lang.wholesale = {
|
||||
alreadyWholesale = 'Alreadyyay OlesalingWhay',
|
||||
targetBuyer = 'alkTay Otay Ethay UyerBay',
|
||||
wholesaling = 'olesalingWhay UgsDray',
|
||||
uhoh = 'Ethay UyerBay Isyay EttingGay EtchySkay',
|
||||
tooLong = 'Ethay UyerBay AitedWay Otay OngLay',
|
||||
notEnoughCops = 'Otnay Enoughyay OpsCay Onyay UtyDay',
|
||||
|
||||
count = 'antityQuay EtectedDay: %s',
|
||||
bonus = 'antityQuay OnusBay: +%s%%',
|
||||
estimate = 'Estimatedyay AyoutPay: $%s - $%s',
|
||||
no_drugs = 'ouYay Oday Otnay Avehay Anyyay Ofyay isthay UgDray Otay EllSay',
|
||||
ambush = 'Ambushyay! %s attackersyay ithway %s eaponsway areyay approachingyay!',
|
||||
complete = 'oldSay %s itemsyay orfay $%s%s',
|
||||
min_quantity = 'ouYay Ustmay EllSay Atlay Eastyay %s itemsyay Otay OlesaleWhay',
|
||||
deal_failed_cleanup = 'EalDay ailedFay - ouyay ancay ytray againyay'
|
||||
}
|
||||
|
||||
Lang.xtc = {
|
||||
alreadyOut = 'ouYay Avehay Ayay EssPray Outyay Alreadyyay',
|
||||
settingDown = 'ettingSay OwnDay Ethay EssPray',
|
||||
noPressOut = 'ouYay Oday Otnay Avehay Ayay EssPray Outyay',
|
||||
targetMake = 'essPray IllsPay',
|
||||
making = 'essingPray Ayay %s',
|
||||
targetPickup = 'ickPay Upyay EssPray',
|
||||
picking = 'ickingPay Upyay EssPray',
|
||||
targetStealMDP2P = 'ealStay MDP2Pyay',
|
||||
stealingMDP2P = 'ealingStay MDP2Pyay',
|
||||
fail = 'amnDay UdeDay ouYay UcksSay',
|
||||
targetStealIsosafrole = 'ealStay Isosafroleyay',
|
||||
stealingIsosafrole = 'ealingStay Isosafroleyay',
|
||||
targetRaw = 'akeMay AwRay XTCyay',
|
||||
makingRaw = 'akingMay AwRay XTCyay',
|
||||
getPress = 'etGay EssPray',
|
||||
buySingle = 'uyBay IngleSay EssPray Orfay $%s',
|
||||
buyp = 'uyingBay EssPray',
|
||||
targetStamp = 'ampStay XTCyay',
|
||||
stamp_desc = 'ampStay %s IllsPay',
|
||||
stamping = 'ampingStay %s IllsPay',
|
||||
noPills = 'ouYay OntDay Avehay Anyyay Unstampedyay IllsPay'
|
||||
}
|
||||
|
||||
Lang.merchant = {
|
||||
targetOpen = 'Openyay ErchantMay EnuMay',
|
||||
}
|
||||
|
||||
return Lang
|
||||
@@ -0,0 +1,262 @@
|
||||
Lang = {}
|
||||
|
||||
Lang.Catches = {
|
||||
notIn = 'Ye be not in the right port, matey!',
|
||||
needItems = 'Ye be lackin’ the proper booty',
|
||||
notEnoughMoney = 'Ye pockets be emptier than Davey Jones’ locker',
|
||||
buySuccess = 'Ye plundered %s %s fer $%s',
|
||||
itemMissings = 'Ye be needin’ \n',
|
||||
itemNeeded = 'Ye be needin’ %s',
|
||||
cooldown = 'Avast! Slow yer sails, sailor!',
|
||||
invalidItem = 'This booty ain’t sold on these seas',
|
||||
onCooldownWarn = '%s tried to run the voyage %s \n while the crew be restin’'
|
||||
}
|
||||
|
||||
Lang.coke = {
|
||||
targetPick = 'Pluck the coca leaf',
|
||||
picking = 'Plunderin’ coca leaves',
|
||||
targetMakePow = 'Grind the white powder',
|
||||
noleaf = 'Ye need a coca leaf, swabbie!',
|
||||
makePow = 'Choppin’ leaves inta powder',
|
||||
targetCutCoke = 'Carve up the cocaine',
|
||||
targetBagCoke = 'Stash cocaine in sacks',
|
||||
teleIn = 'Sneak inta the secret hold',
|
||||
teleOut = 'Slip outta the secret hold',
|
||||
needBakingSoda = 'Ye be needin’ bakin’ soda fer this, yarrr'
|
||||
}
|
||||
|
||||
Lang.Cornerselling = {
|
||||
inVeh = 'Stranger danger, ye scallywag!',
|
||||
selling = 'Hawk’n %s fer $%s',
|
||||
deny = 'Blimey, shove that deal!',
|
||||
wait = 'Waitin’ fer a matey with coin',
|
||||
nodrugs = 'Ye hold no contraband, landlubber',
|
||||
searching = 'Scoutin’ fer passin’ sailors',
|
||||
targetTakeBack = 'Snatch back the goods',
|
||||
targetSell = 'Trade %s o’ %s fer $%s',
|
||||
targetDeny = 'Turn down the offer',
|
||||
stopped = 'Ye lazy bilge rat, can’t even peddle the wares!',
|
||||
start = 'Go make yer mum proud, lad',
|
||||
gotRobbed = 'Ye been plundered, ye sorry dog!',
|
||||
gotBack = 'Ye reclaimed yer booty!',
|
||||
notEnough = 'Ye don’t hold enough o’ this booty',
|
||||
comDes = 'Sellin’ goods on the street corner, yarrr'
|
||||
}
|
||||
|
||||
Lang.crack = {
|
||||
targetMake = 'Cook some crack in the galley',
|
||||
cook = 'Brewin’ crack on the stove',
|
||||
targetBag = 'Stash the crack',
|
||||
bag = 'Stashin’ the crack, yarrr',
|
||||
}
|
||||
|
||||
Lang.Deliveries = {
|
||||
targetGetDel = 'Snag a smuggler’s run',
|
||||
targetOpenShop = 'Open the dealer’s chest',
|
||||
shopHeader = 'Dealer’s Market',
|
||||
targetHandOff = 'Hand off the cargo',
|
||||
delivering = 'Passin’ the package to a shady sailor',
|
||||
alreadyDelivering = 'Ye already got a run, bucko',
|
||||
slowAf = 'Too slow, ye barnacle brain!',
|
||||
newDealerHelp = {
|
||||
help = 'Drop anchor a dealer',
|
||||
name = 'Dealer’s Name',
|
||||
timeMin = 'Shortest tide',
|
||||
timeMax = 'Longest tide'
|
||||
},
|
||||
DealerExists = 'That dealer’s already sailin’',
|
||||
deleteDealer = {
|
||||
help = 'Scuttle a dealer',
|
||||
name = 'Dealer’s Name',
|
||||
},
|
||||
deleteDealerSuccess = 'Dealer scuttled to the depths',
|
||||
deleteDealerFail = 'The dealer lives yet, yarrr',
|
||||
}
|
||||
|
||||
Lang.heroin = {
|
||||
targetPick = 'Pick the poppy treasure',
|
||||
picking = 'Harvestin’ heroin booty',
|
||||
targetCook = 'Brew the heroin stew',
|
||||
pbCook = 'Cookin’ up heroin grog',
|
||||
targetPickup = 'Snatch the lab chest',
|
||||
pbPickup = 'Packin’ up the lab',
|
||||
targetClean = 'Swab the lab deck',
|
||||
pbClean = 'Swabbin’ down the lab',
|
||||
targetDry = 'Dry out the devil’s weed',
|
||||
pbDry = 'Hangin’ plants to dry',
|
||||
targetCutHeroin = 'Slice the heroin',
|
||||
pbCutHeroin = 'Cuttin’ heroin',
|
||||
targetBuyKit = 'Buy a heroin galley kit',
|
||||
pbBuyKit = 'Buyin’ the galley kit',
|
||||
tableout = 'Ye already got a table out, matey',
|
||||
placing = 'Droppin’ the galley table',
|
||||
targetFill = 'Fill a syringe',
|
||||
pbFill = 'Filling the syringe',
|
||||
hasKitAlready = 'Ye already got a heroin galley kit',
|
||||
notEnoughMoney = 'Ye need $%s in coin fer this',
|
||||
placedKit = 'Ye set yer galley kit down',
|
||||
failed = 'Ye bungled the brew an’ lost yer stash',
|
||||
}
|
||||
|
||||
Lang.lean = {
|
||||
stealFromTruck = 'Plunder the cargo wagon',
|
||||
startMission = 'Set sail on a lean run',
|
||||
notOnRun = 'Ye be not on a lean voyage',
|
||||
alreadyChasing = 'Ye be already tailin’ a wagon',
|
||||
}
|
||||
|
||||
Lang.lsd = {
|
||||
targetHeat = 'Heat the acid grog',
|
||||
heating = 'Stokin’ the acid fire',
|
||||
targetRefine = 'Refine the devil’s brew',
|
||||
refining = 'Refinin’ the acid',
|
||||
targetDipping = 'Dip the cursed tabs',
|
||||
dipping = 'Dippin’ tabs',
|
||||
targetPickup = 'Snatch the lab kit',
|
||||
packup = 'Stashin’ the lab kit',
|
||||
targetClean = 'Scrub the lab kit',
|
||||
needCleaning = 'Ye need a scrub kit to swab this lab',
|
||||
cleaning = 'Swabbin’ the lab kit',
|
||||
targetLys = 'Steal lysergic acid booty',
|
||||
stealLys = 'Snatchin’ lysergic acid',
|
||||
targetDie = 'Steal diethylamide loot',
|
||||
stealDie = 'Snatchin’ diethylamide',
|
||||
targetBuyTab = 'Buy tab parchment',
|
||||
targetBuyKit = 'Buy LSD lab kit',
|
||||
alreadyOwn = 'Ye already hold this booty',
|
||||
buyingKit = 'Buyin’ LSD galley kit',
|
||||
tableout = 'Ye already got a table out',
|
||||
placing = 'Plantin’ the lab kit',
|
||||
failed = 'Ye botched the brew, yarrr',
|
||||
}
|
||||
|
||||
Lang.mesc = {
|
||||
targetPick = 'Harvest the cactus booty',
|
||||
picking = 'Pluckin’ cactus',
|
||||
targetDry = 'Dry the cactus flesh',
|
||||
dry = 'Dryin’ cactus',
|
||||
}
|
||||
|
||||
Lang.meth = {
|
||||
alreadyChasing = 'Ye already be chasin’ a wagon',
|
||||
targetStealFromCar = 'Plunder the meth cart',
|
||||
targetHeist = 'Set sail on a meth run',
|
||||
started = 'Ye already be brewin’ meth, matey',
|
||||
increaseHeat = 'Ye stoked the fire hotter',
|
||||
targetBag = 'Bag the meth booty',
|
||||
targetCook = 'Cook the meth stew',
|
||||
targetGrabTray = 'Snatch the meth tray',
|
||||
targetHeat = 'Twist the dials',
|
||||
targetSmash = 'Smash the tray',
|
||||
targetStealEPH = 'Steal ephedrine booty',
|
||||
stealingEPH = 'Snatchin’ ephedrine',
|
||||
targetStealACE = 'Steal acetone booty',
|
||||
stealingACE = 'Snatchin’ acetone',
|
||||
notOnRun = 'Ye be not on a meth run',
|
||||
onCooldown = 'Ye be coolin’ yer heels, yarrr',
|
||||
teleIn = 'Sneak into the meth galley',
|
||||
teleOut = 'Slip outta the meth galley',
|
||||
}
|
||||
|
||||
Lang.oxy = {
|
||||
ditchCar = 'The wagon be too hot, stash it away',
|
||||
targetHandoff = 'Hand off the cursed cargo',
|
||||
handingoff = 'Passin’ the package',
|
||||
emptyHands = 'Ye be carryin’ nothin’, bilge rat',
|
||||
targetPay = 'Rent an oxy wagon',
|
||||
keys = 'The keys be in the wagon, matey',
|
||||
targetGetPackage = 'Snatch a parcel',
|
||||
alreadyCarrying = 'Ye already be carryin’ a parcel',
|
||||
paid = 'Ye paid $%s to rent the wagon',
|
||||
notOn = 'Ye be not on a smuggler’s route',
|
||||
}
|
||||
|
||||
Lang.pharma = {
|
||||
input = {
|
||||
header = 'Who gets this magic scroll?',
|
||||
title1 = 'Sailor’s Name',
|
||||
title2 = 'Prescription',
|
||||
},
|
||||
write = 'Scrawlin’ a prescription',
|
||||
opening = 'Poppin’ open the medicine chest',
|
||||
targetFill = 'Fill the prescription',
|
||||
fill = 'Fetchin’ the potion',
|
||||
canceled = 'Ye canceled the scroll',
|
||||
unbottle = 'Ye popped open the potion flask',
|
||||
}
|
||||
|
||||
Lang.shrooms = {
|
||||
targetPick = 'Harvest the magic shrooms',
|
||||
picking = 'Pluckin’ shrooms',
|
||||
eat = 'Munchin’ shrooms, yarrr',
|
||||
cancel = 'Changed yer mind on the shrooms',
|
||||
took = 'Ye ate the shrooms, matey!',
|
||||
}
|
||||
|
||||
Lang.weed = {
|
||||
targetPick = 'Harvest the devil’s lettuce',
|
||||
picking = 'Pluckin’ weed',
|
||||
targetDry = 'Dry the weed booty',
|
||||
noDry = 'Ye need wet weed fer this, swabbie',
|
||||
wait = 'Waitin’ fer the weed to dry...',
|
||||
take = 'Time to snatch the weed',
|
||||
targetDryed = 'Pick up the weed stash',
|
||||
teleportIn = 'Sneak into the grow cabin',
|
||||
teleportOut = 'Slip outta the grow cabin',
|
||||
dabs = 'Dabbin’ the wax, yarrr',
|
||||
bluntWrap = 'Dippin’ syrup to make %s',
|
||||
rollBlunt = 'Rollin’ a %s',
|
||||
targetSales = 'Buy off a shady dealer',
|
||||
buying = 'Buyin’ %s from a dealer',
|
||||
itemDoesntExist = 'This booty be not here',
|
||||
needItem = 'Ye need a %s fer this',
|
||||
crackBlunt = 'Crackin’ open a blunt',
|
||||
}
|
||||
|
||||
Lang.wholesale = {
|
||||
alreadyWholesale = 'Ye already be tradin’ in bulk',
|
||||
targetBuyer = 'Speak to the buyer',
|
||||
wholesaling = 'Sellin’ contraband by the chest',
|
||||
uhoh = 'The buyer looks shifty, yarrr',
|
||||
tooLong = 'The buyer grew weary o’ waitin’',
|
||||
notEnoughCops = 'Not enough watchmen on duty',
|
||||
|
||||
count = 'Booty counted: %s',
|
||||
bonus = 'Bonus fer quantity: +%s%%',
|
||||
estimate = 'Ye may get $%s - $%s',
|
||||
no_drugs = 'Ye hold none o’ this contraband',
|
||||
ambush = 'An ambush! %s rogues with %s weapons approach!',
|
||||
complete = 'Sold %s booty fer $%s%s',
|
||||
min_quantity = 'Ye must sell at least %s to wholesale',
|
||||
deal_failed_cleanup = 'The trade sank – try again later',
|
||||
}
|
||||
|
||||
Lang.xtc = {
|
||||
alreadyOut = 'Ye already got a press out, matey',
|
||||
settingDown = 'Droppin’ the press',
|
||||
noPressOut = 'Ye got no press, bilge rat',
|
||||
targetMake = 'Press the pills',
|
||||
making = 'Pressin’ a %s',
|
||||
targetPickup = 'Snatch up the press',
|
||||
picking = 'Grabbin’ the press',
|
||||
targetStealMDP2P = 'Snatch the MDP2P booty',
|
||||
stealingMDP2P = 'Stealin’ MDP2P',
|
||||
fail = 'By thunder, ye be useless!',
|
||||
targetStealIsosafrole = 'Snatch isosafrole booty',
|
||||
stealingIsosafrole = 'Stealin’ isosafrole',
|
||||
targetRaw = 'Cook raw XTC grog',
|
||||
makingRaw = 'Brewin’ raw XTC',
|
||||
getPress = 'Fetch a press',
|
||||
buySingle = 'Buy a single press fer $%s',
|
||||
buyp = 'Buyin’ the press',
|
||||
targetStamp = 'Stamp the XTC',
|
||||
stamp_desc = 'Stamp %s pills',
|
||||
stamping = 'Stampin’ %s pills',
|
||||
noPills = 'Ye got no naked pills to stamp',
|
||||
}
|
||||
|
||||
Lang.merchant = {
|
||||
targetOpen = 'Open the trader’s menu',
|
||||
}
|
||||
|
||||
return Lang
|
||||
Reference in new issue
Block a user