reduce code, more langs, patch work, moved pharma drugs to consumables
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@@ -14,78 +14,73 @@ end
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function MethCooking()
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local animDict, animName = "anim@amb@business@meth@meth_monitoring_cooking@cooking@", "chemical_pour_short_cooker"
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lib.requestAnimDict(animDict, 500)
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dict = "scr_ornate_heist"
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local ped = PlayerPedId()
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SetEntityCoords(ped, vector3(1005.773, -3200.402, -38.524))
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Wait(1)
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local targetPosition = GetEntityCoords(ped)
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local animDuration = GetAnimDuration(animDict, animName) * 800
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FreezeEntityPosition(ped, true)
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local scenePos, sceneRot = vector3(1010.656, -3198.445, -38.925), vector3(0.0, 0.0, 0.0)
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local netScene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, netScene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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local sacid = CreateObjectNoOffset(`bkr_prop_meth_sacid`, targetPosition, 1, 1, 0)
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NetworkAddEntityToSynchronisedScene(sacid, netScene, animDict, "chemical_pour_short_sacid", 4.0, -8.0, 1)
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local ammonia = CreateObjectNoOffset(`bkr_prop_meth_ammonia`, targetPosition, 1, 1, 0)
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NetworkAddEntityToSynchronisedScene(ammonia, netScene, animDict, "chemical_pour_short_ammonia", 4.0, -8.0, 1)
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NetworkStartSynchronisedScene(netScene)
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Wait(animDuration)
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NetworkStopSynchronisedScene(netScene)
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DeleteObject(sacid)
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DeleteObject(ammonia)
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FreezeEntityPosition(ped, false)
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lib.requestModel('hei_prop_heist_thermite', 2000)
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loadParticle('scr_ornate_heist')
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local thermite = CreateObject('hei_prop_heist_thermite', vector3(1005.76, -3201.3, -39.25), true, false, false)
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FreezeEntityPosition(thermite, true)
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SetEntityRotation(thermite, 190.0, 90.0, 140.0, 3, true )
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Wait(1000)
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local therm = StartParticleFxLoopedOnEntity('scr_heist_ornate_thermal_burn', thermite, 0.0, 1.4, 0.0, 0.0, 0.0, 0.0, 1.5, false, false, false)
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Wait(math.random(10000, 20000))
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StopParticleFxLooped(therm, true)
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local animDict, animName = "anim@amb@business@meth@meth_monitoring_cooking@cooking@", "chemical_pour_short_cooker"
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lib.requestAnimDict(animDict, 500)
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SetEntityCoords(PlayerPedId(), vector3(1005.773, -3200.402, -38.524))
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local targetPosition = GetEntityCoords(PlayerPedId())
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local animDuration = GetAnimDuration(animDict, animName) * 800
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FreezeEntityPosition(PlayerPedId(), true)
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local scenePos, sceneRot = vector3(1010.656, -3198.445, -38.925), vector3(0.0, 0.0, 0.0)
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local netScene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(PlayerPedId(), netScene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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local sacid = CreateObjectNoOffset(`bkr_prop_meth_sacid`, targetPosition, 1, 1, 0)
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NetworkAddEntityToSynchronisedScene(sacid, netScene, animDict, "chemical_pour_short_sacid", 4.0, -8.0, 1)
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local ammonia = CreateObjectNoOffset(`bkr_prop_meth_ammonia`, targetPosition, 1, 1, 0)
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NetworkAddEntityToSynchronisedScene(ammonia, netScene, animDict, "chemical_pour_short_ammonia", 4.0, -8.0, 1)
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NetworkStartSynchronisedScene(netScene)
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Wait(animDuration)
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NetworkStopSynchronisedScene(netScene)
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DeleteObject(sacid) DeleteObject(ammonia)
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FreezeEntityPosition(PlayerPedId(), false)
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lib.requestModel('hei_prop_heist_thermite', 2000)
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loadParticle('scr_ornate_heist')
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local thermite = CreateObject('hei_prop_heist_thermite', vector3(1005.76, -3201.3, -39.25), true, false, false)
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FreezeEntityPosition(thermite, true)
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SetEntityRotation(thermite, 190.0, 90.0, 140.0, 3, true )
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Wait(1000)
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local therm = StartParticleFxLoopedOnEntity('scr_heist_ornate_thermal_burn', thermite, 0.0, 1.4, 0.0, 0.0, 0.0, 0.0, 1.5, false, false, false)
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Wait(math.random(10000, 20000))
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StopParticleFxLooped(therm, true)
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end
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function SmashMeth()
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local ver = ""
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local animDict, animName = "anim@amb@business@meth@meth_smash_weight_check@", "break_weigh_"..ver.."char02"
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lib.requestAnimDict(animDict, 500)
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local ped = PlayerPedId()
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local targetPosition = vector3(1012.628, -3194.619, -39.589)
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SetEntityCoords(ped, targetPosition)
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Wait(1)
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local animDuration = GetAnimDuration(animDict, animName) * 800
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FreezeEntityPosition(ped, true)
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local scenePos, sceneRot = vector3(1008.734, -3196.646, -39.99), vector3(0.0, 0.0, 1.08)
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local netScene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, netScene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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local objects, sceneObjects = {}, {
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{ hash = `w_me_hammer`, animName = "break_weigh_" .. ver .. "hammer"},
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{ hash = `bkr_Prop_Meth_SmashedTray_01_frag_`, animName = "break_weigh_"..ver.."tray01"},
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{ hash = `bkr_Prop_Meth_Tray_02a`, animName = "break_weigh_"..ver.."tray01^1"},
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{ hash = `bkr_Prop_Meth_Tray_02a`, animName = "break_weigh_"..ver.."tray01^2"},
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{ hash = `bkr_Prop_Meth_SmashedTray_01_frag_`, animName = "break_weigh_"..ver.."tray01^3"},
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}
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for i=1, #sceneObjects, 1 do
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local obj = CreateObjectNoOffset(sceneObjects[i].hash, targetPosition, true, true, true)
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NetworkAddEntityToSynchronisedScene(obj, netScene, animDict, sceneObjects[i].animName, 4.0, -8.0, 1)
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objects[#objects+1] = obj
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end
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NetworkStartSynchronisedScene(netScene)
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Wait(animDuration)
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NetworkStopSynchronisedScene(netScene)
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for i=1, #objects, 1 do
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DeleteObject(objects[i])
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end
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RemoveAnimDict(animDict)
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FreezeEntityPosition(ped, false)
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local ver = ""
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local animDict, animName = "anim@amb@business@meth@meth_smash_weight_check@", "break_weigh_"..ver.."char02"
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lib.requestAnimDict(animDict, 500)
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local ped = PlayerPedId()
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local targetPosition = vector3(1012.628, -3194.619, -39.589)
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SetEntityCoords(ped, targetPosition)
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Wait(1)
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local animDuration = GetAnimDuration(animDict, animName) * 800
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FreezeEntityPosition(ped, true)
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local scenePos, sceneRot = vector3(1008.734, -3196.646, -39.99), vector3(0.0, 0.0, 1.08)
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local netScene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, netScene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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local objects, sceneObjects = {}, {
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{ hash = `w_me_hammer`, animName = "break_weigh_" .. ver .. "hammer"},
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{ hash = `bkr_Prop_Meth_SmashedTray_01_frag_`, animName = "break_weigh_"..ver.."tray01"},
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{ hash = `bkr_Prop_Meth_Tray_02a`, animName = "break_weigh_"..ver.."tray01^1"},
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{ hash = `bkr_Prop_Meth_Tray_02a`, animName = "break_weigh_"..ver.."tray01^2"},
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{ hash = `bkr_Prop_Meth_SmashedTray_01_frag_`, animName = "break_weigh_"..ver.."tray01^3"},
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}
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for i=1, #sceneObjects, 1 do
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local obj = CreateObjectNoOffset(sceneObjects[i].hash, targetPosition, true, true, true)
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NetworkAddEntityToSynchronisedScene(obj, netScene, animDict, sceneObjects[i].animName, 4.0, -8.0, 1)
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objects[#objects+1] = obj
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end
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NetworkStartSynchronisedScene(netScene)
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Wait(animDuration)
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NetworkStopSynchronisedScene(netScene)
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for i=1, #objects, 1 do
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DeleteObject(objects[i])
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end
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RemoveAnimDict(animDict)
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FreezeEntityPosition(ped, false)
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end
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function BagMeth()
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local ver = ""
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local ver = ""
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local animDict, animName = "anim@amb@business@meth@meth_smash_weight_check@", "break_weigh_"..ver.."char01"
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lib.requestAnimDict(animDict, 500)
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local animDuration = GetAnimDuration(animDict, animName) * 1000
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@@ -142,7 +137,6 @@ for i=1, #scenesList, 1 do
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end
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Wait(animDuration-11000)
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-- Citizen.Wait(45000)
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for i=1, #scenesList, 1 do
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NetworkStopSynchronisedScene(scenesList[i])
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end
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@@ -154,18 +148,18 @@ FreezeEntityPosition(ped, false)
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end
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function Tray()
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local pos = GetEntityCoords(PlayerPedId(), true)
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RequestAnimDict('anim@heists@box_carry@')
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while (not HasAnimDictLoaded('anim@heists@box_carry@')) do
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Wait(7)
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end
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TaskPlayAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 5.0, -1, -1, 50, 0, false, false, false)
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RequestModel("bkr_prop_meth_tray_02a")
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while not HasModelLoaded("bkr_prop_meth_tray_02a") do
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Wait(0)
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end
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local trays = CreateObject("bkr_prop_meth_tray_02a", pos.x, pos.y, pos.z, true, true, true)
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AttachEntityToEntity(trays, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 28422), 0.01,-0.2, -0.2, 20.0, 0.0, 0.0, true, true, false, true, 1, true)
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local pos = GetEntityCoords(PlayerPedId(), true)
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RequestAnimDict('anim@heists@box_carry@')
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while (not HasAnimDictLoaded('anim@heists@box_carry@')) do
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Wait(7)
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end
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TaskPlayAnim(PlayerPedId(), 'anim@heists@box_carry@', 'idle', 5.0, -1, -1, 50, 0, false, false, false)
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RequestModel("bkr_prop_meth_tray_02a")
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while not HasModelLoaded("bkr_prop_meth_tray_02a") do
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Wait(0)
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end
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local trays = CreateObject("bkr_prop_meth_tray_02a", pos.x, pos.y, pos.z, true, true, true)
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AttachEntityToEntity(trays, PlayerPedId(), GetPedBoneIndex(PlayerPedId(), 28422), 0.01,-0.2, -0.2, 20.0, 0.0, 0.0, true, true, false, true, 1, true)
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end
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@@ -183,52 +177,49 @@ function CutCoke()
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{ hash = `prop_cs_credit_card`, animName = "coke_cut_v5_creditcard"},
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{ hash = `prop_cs_credit_card`, animName = "coke_cut_v5_creditcard^1"}
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},
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}
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local scenesList, entitiesList = {}, {}
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for i=1, #scenes, 1 do
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local scene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, scene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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for j=1, #scenes[i], 1 do
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local s = scenes[i][j]
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RequestModel(s.hash)
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while not HasModelLoaded(s.hash) do
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Wait(0)
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local scenesList, entitiesList = {}, {}
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for i=1, #scenes, 1 do
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local scene = NetworkCreateSynchronisedScene(scenePos, sceneRot, 2, false, false, 1065353216, 0, 1.3)
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NetworkAddPedToSynchronisedScene(ped, scene, animDict, animName, 1.5, -4.0, 1, 16, 1148846080, 0)
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for j=1, #scenes[i], 1 do
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local s = scenes[i][j]
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RequestModel(s.hash)
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while not HasModelLoaded(s.hash) do
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Wait(0)
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end
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local obj = CreateObjectNoOffset(s.hash, coords, true, true, true)
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SetModelAsNoLongerNeeded(s.hash)
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entitiesList[#entitiesList+1] = obj
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NetworkAddEntityToSynchronisedScene(obj, scene, animDict, s.animName, 4.0, -8.0, 1)
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end
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local obj = CreateObjectNoOffset(s.hash, coords, true, true, true)
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SetModelAsNoLongerNeeded(s.hash)
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entitiesList[#entitiesList+1] = obj
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NetworkAddEntityToSynchronisedScene(obj, scene, animDict, s.animName, 4.0, -8.0, 1)
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scenesList[#scenesList+1] = scene
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end
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DisableCamCollisionForEntity(ped)
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FreezeEntityPosition(ped, true)
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for i=1, #scenesList, 1 do
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NetworkStartSynchronisedScene(scenesList[i])
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end
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scenesList[#scenesList+1] = scene
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end
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DisableCamCollisionForEntity(ped)
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FreezeEntityPosition(ped, true)
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for i=1, #scenesList, 1 do
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NetworkStartSynchronisedScene(scenesList[i])
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end
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Wait(animDuration-11000)
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for i=1, #scenesList, 1 do
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NetworkStopSynchronisedScene(scenesList[i])
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end
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for i=1, #entitiesList, 1 do
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DeleteEntity(entitiesList[i])
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end
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RemoveAnimDict(animDict)
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FreezeEntityPosition(ped, false)
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Wait(animDuration-11000)
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for i=1, #scenesList, 1 do
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NetworkStopSynchronisedScene(scenesList[i])
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end
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for i=1, #entitiesList, 1 do
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DeleteEntity(entitiesList[i])
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end
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RemoveAnimDict(animDict)
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FreezeEntityPosition(ped, false)
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end
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CreateThread(function()
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BikerCocaine = exports['bob74_ipl']:GetBikerCocaineObject()
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BikerCocaine.Style.Set(BikerCocaine.Style.upgrade)
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BikerCocaine.Security.Set(BikerCocaine.Security.upgrade)
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BikerCocaine.Details.Enable({BikerCocaine.Details.cokeBasic1, BikerCocaine.Details.cokeBasic2, BikerCocaine.Details.cokeBasic3}, true)
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end)
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function BagCoke()
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function BagCoke()
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local ver = ""
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local animDict, animName = "anim@amb@business@meth@meth_smash_weight_check@", "break_weigh_"..ver.."char01"
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lib.requestAnimDict(animDict, 500)
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@@ -281,7 +272,6 @@ for i=1, #scenesList, 1 do
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end
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Wait(animDuration-11000)
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-- Citizen.Wait(45000)
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for i=1, #scenesList, 1 do
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NetworkStopSynchronisedScene(scenesList[i])
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end
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@@ -382,18 +372,18 @@ end
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local hit = 0
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function SpawnCarPedChase()
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local ped = GetEntityCoords(PlayerPedId())
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local stoploc = vector3(-1157.63, -3056.71, 13.94)
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local start = Config.StartLoc[math.random(1,#Config.StartLoc)]
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if started then -- checks if active
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else
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local stoploc = vector3(-1157.63, -3056.71, 13.94)
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local start = Config.StartLoc[math.random(1,#Config.StartLoc)]
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if started then
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Notify(Lang.lean.act,'error')
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else
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started = true
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lib.requestModel(`pounder`, Config.RequestModelTime)
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lib.requestModel("ig_priest", Config.RequestModelTime)
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lib.requestModel(`cargobob3`, Config.RequestModelTime)
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local leancar = CreateVehicle(`pounder`, start.x+3, start.y-2, start.z-1, 52.0, true, true)
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local driver = CreatePed(26, "ig_priest", start.x, start.y, start.z, 268.9422, true, false)
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local pilot2 = CreatePed(26, "ig_priest", stoploc.x-3, stoploc.y-3, stoploc.z-1, 268.9422, true, false)
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local leancar = CreateVehicle(`pounder`, start.x+3, start.y-2, start.z-1, 52.0, true, true)
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local driver = CreatePed(26, "ig_priest", start.x, start.y, start.z, 268.9422, true, false)
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local pilot2 = CreatePed(26, "ig_priest", stoploc.x-3, stoploc.y-3, stoploc.z-1, 268.9422, true, false)
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FreezeEntityPosition(pilot2, true)
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SetEntityInvincible(pilot2, true)
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SetEntityAsMissionEntity(leancar)
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@@ -401,16 +391,16 @@ else
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SetPedIntoVehicle(driver, leancar, -1)
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SetPedFleeAttributes(driver,false)
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TaskVehicleDriveToCoordLongrange(driver, leancar, stoploc.x, stoploc.y, stoploc.z-1, 50.0, 524288, 25.0)
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SetPedKeepTask(driver, true) -- everything above is ped/ veh spawn
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repeat -- repeats Wait(1000) only until
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SetPedKeepTask(driver, true)
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repeat
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Wait(1000)
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until #(GetEntityCoords(driver) - stoploc) < 20.0 or GetEntityHealth(driver) == 0 -- either the distance is within 20 OR the driver is dead
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until #(GetEntityCoords(driver) - stoploc) < 20.0 or GetEntityHealth(driver) == 0
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RemoveBlip(leancar)
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if GetEntityHealth(driver) == 0 then -- once one of those thing ends, the loop breaks and carries on from here
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if GetEntityHealth(driver) == 0 then
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AddSingleModel(leancar, { name = 'leancar', icon = 'fa-solid fa-car', label = 'Steal From Car',
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action = function()
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hit = hit + 1
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if not minigame(2,8) then return end
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if not minigame() then return end
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TriggerServerEvent('md-drugs:server:givelean')
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started = nil
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if math.random(1,100) <= 30 or hit == 4 then
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@@ -421,7 +411,7 @@ else
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end
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end}, nil)
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else
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repeat -- this second loop is to spawn the helicopter when the truck is in distance
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repeat
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Wait(1000)
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until #(GetEntityCoords(driver) - GetEntityCoords(pilot2)) < 25.0
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Wait( 3 * 1000)
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@@ -447,7 +437,8 @@ local stoploc = vector3(-1157.63, -3056.71, 13.94)
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local start = Config.StartLoc[math.random(1,#Config.StartLoc)]
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local startedmeth = false
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if startedmeth then
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if startedmeth then
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Notify(Lang.meth.act,'error')
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else
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startedmeth = true
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lib.requestModel(`journey`, Config.RequestModelTime)
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@@ -473,7 +464,7 @@ else
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icon = 'fa-solid fa-car',
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label = 'Steal From Car',
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action = function()
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if not minigame(2,8) then return end
|
||||
if not minigame() then return end
|
||||
TriggerServerEvent('md-drugs:server:givemethingridients')
|
||||
startedmeth = nil
|
||||
if math.random(1,100) <= 30 then
|
||||
@@ -507,26 +498,25 @@ end
|
||||
|
||||
function SetUpPeds()
|
||||
AddRelationshipGroup('setups')
|
||||
local ped = GetEntityCoords(PlayerPedId())
|
||||
local peds = {
|
||||
{x = ped.x+3, y = ped.y-5, z = ped.z-1, },
|
||||
{x = ped.x+6, y = ped.y-10, z = ped.z-1,},
|
||||
{x = ped.x+-2,y = ped.y+5, z = ped.z-1,},
|
||||
{x = ped.x+8, y = ped.y-12, z = ped.z-1,},
|
||||
{x = ped.x+5, y = ped.y-2, z = ped.z-1, },
|
||||
{x = ped.x+2, y = ped.y-20, z = ped.z-1,},
|
||||
{x = ped.x+1, y = ped.y-10, z = ped.z-1,},
|
||||
}
|
||||
for i = 1, #peds do
|
||||
local k = peds[i]
|
||||
print(GetPedRelationshipGroupHash(i) )
|
||||
i = CreatePed(0, "g_m_y_famdnf_01", k.x, k.y, k.z, 90.0, true, true)
|
||||
SetPedRelationshipGroupHash(i, 'setups')
|
||||
GiveWeaponToPed(i, "weapon_pistol", 1, false, true)
|
||||
TaskCombatPed(i, PlayerPedId(), 0, 16)
|
||||
SetPedCombatAttributes(i, 46, true)
|
||||
end
|
||||
|
||||
local ped = GetEntityCoords(PlayerPedId())
|
||||
local peds = {
|
||||
{x = ped.x+3, y = ped.y-5, z = ped.z-1, },
|
||||
{x = ped.x+6, y = ped.y-10, z = ped.z-1,},
|
||||
{x = ped.x+-2,y = ped.y+5, z = ped.z-1,},
|
||||
{x = ped.x+8, y = ped.y-12, z = ped.z-1,},
|
||||
{x = ped.x+5, y = ped.y-2, z = ped.z-1, },
|
||||
{x = ped.x+2, y = ped.y-20, z = ped.z-1,},
|
||||
{x = ped.x+1, y = ped.y-10, z = ped.z-1,},
|
||||
}
|
||||
for i = 1, #peds do
|
||||
local k = peds[i]
|
||||
print(GetPedRelationshipGroupHash(i) )
|
||||
i = CreatePed(0, "g_m_y_famdnf_01", k.x, k.y, k.z, 90.0, true, true)
|
||||
SetPedRelationshipGroupHash(i, 'setups')
|
||||
GiveWeaponToPed(i, "weapon_pistol", 1, false, true)
|
||||
TaskCombatPed(i, PlayerPedId(), 0, 16)
|
||||
SetPedCombatAttributes(i, 46, true)
|
||||
end
|
||||
end
|
||||
|
||||
RegisterCommand('DrugRep', function()
|
||||
|
||||
@@ -47,8 +47,8 @@ function Cornersell()
|
||||
Wait(1000)
|
||||
until #(GetEntityCoords(PlayerPedId()) - GetEntityCoords(targ)) < 2.0
|
||||
lib.requestAnimDict("rcmme_tracey1")
|
||||
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false)
|
||||
FreezeEntityPosition(targ, true)
|
||||
TaskStartScenarioInPlace(targ, "WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT", 0, false) FreezeEntityPosition(targ, true)
|
||||
|
||||
local item, amount, price = lib.callback.await('md-drugs:server:cornerselling:getAvailableDrugs', false)
|
||||
if item == 'nothing' then Notify(Lang.Cornerselling.nodrugs, 'error') sell = false FreezeEntityPosition(targ, false) ClearPedTasks(targ) return false end
|
||||
local options = {
|
||||
|
||||
+1
-1
@@ -3,7 +3,7 @@ local QBCore = exports['qb-core']:GetCoreObject()
|
||||
|
||||
RegisterNetEvent("md-drugs:client:makecrackone", function(data)
|
||||
if not ItemCheck('bakingsoda') then return end
|
||||
if not minigame(2, 8) then TriggerServerEvent("md-drugs:server:failcrackone", data.data) return end
|
||||
if not minigame() then TriggerServerEvent("md-drugs:server:failcrackone", data.data) return end
|
||||
if not progressbar(Lang.Crack.cookcrack, 4000, 'uncuff') then return end
|
||||
TriggerServerEvent("md-drugs:server:makecrackone", data.data)
|
||||
end)
|
||||
|
||||
@@ -3,13 +3,15 @@ local isActive = false
|
||||
RegisterNetEvent('md-drugs:client:opendealermenu', function()
|
||||
local dealermenu = {}
|
||||
local rep = GetRep()
|
||||
print(rep.dealerrep)
|
||||
if Config.StupidassNewQbItemName then
|
||||
for k, v in pairs (QBConfig.ProductsStupidNameRewrite) do
|
||||
if rep.dealerrep >= v.minrep then
|
||||
|
||||
if rep.dealerrep >= v.minrep then
|
||||
dealermenu[#dealermenu + 1] = {
|
||||
icon = GetImage(v.name),
|
||||
title = GetLabel(v.name),
|
||||
description = v.price,
|
||||
description = '$'..v.price,
|
||||
event = "md-drugs:client:travellingmerchantox",
|
||||
args = {
|
||||
item = v.name,
|
||||
@@ -19,6 +21,7 @@ RegisterNetEvent('md-drugs:client:opendealermenu', function()
|
||||
num = k,
|
||||
}
|
||||
}
|
||||
sorter(dealermenu, 'title')
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -27,7 +30,7 @@ RegisterNetEvent('md-drugs:client:opendealermenu', function()
|
||||
dealermenu[#dealermenu + 1] = {
|
||||
icon = GetImage(v.name),
|
||||
title = GetLabel(v.name),
|
||||
description = v.price,
|
||||
description = '$'..v.price,
|
||||
event = "md-drugs:client:travellingmerchantox",
|
||||
args = {
|
||||
item = v.name,
|
||||
@@ -37,11 +40,11 @@ RegisterNetEvent('md-drugs:client:opendealermenu', function()
|
||||
num = k,
|
||||
}
|
||||
}
|
||||
|
||||
sorter(dealermenu, 'title')
|
||||
end
|
||||
end
|
||||
end
|
||||
sorter(dealermenu, 'title')
|
||||
|
||||
lib.registerContext({id = 'dealermenu',title = "Dealer Menu", options = dealermenu})
|
||||
lib.showContext('dealermenu')
|
||||
end)
|
||||
|
||||
@@ -215,7 +215,7 @@ end
|
||||
|
||||
|
||||
function sorter(sorting, value)
|
||||
table.sort(sorting, function(a, b) return a[value] < b[value] end)
|
||||
table.sort(sorting, function(a, b) print(a[value], b[value]) return a[value] < b[value] end)
|
||||
end
|
||||
|
||||
|
||||
|
||||
+1
-1
@@ -36,9 +36,9 @@ for k, v in pairs (items) do
|
||||
table = 'cups'
|
||||
}
|
||||
}
|
||||
sorter(store, 'title')
|
||||
lib.registerContext({id = 'leanCraft',title = "Make Lean", options = store})
|
||||
end
|
||||
sorter(store, 'title')
|
||||
lib.showContext('leanCraft')
|
||||
end)
|
||||
|
||||
|
||||
@@ -41,17 +41,3 @@ RegisterNetEvent("md-drugs:client:unbottle", function(item)
|
||||
if item.name == 'xanaxbottle' then item = 'xanax' end
|
||||
TriggerServerEvent('md-drugs:server:unbottle', item)
|
||||
end)
|
||||
|
||||
-- TODO: @Mustachedom convert to consumables
|
||||
RegisterNetEvent('md-drugs:client:takepharma', function(itemName)
|
||||
if not progressbar(Lang.Pharma.consume, 1000, 'eat') then return end
|
||||
if itemName == "vicodin" then
|
||||
exports['ps-buffs']:AddHealthBuff(10000, 20)
|
||||
elseif itemName == "adderal" then
|
||||
exports['ps-buffs']:StaminaBuffEffect(5000, 1.3)
|
||||
elseif itemName == "xanax" then
|
||||
exports['ps-buffs']:AddStressBuff(10000, 25)
|
||||
else
|
||||
exports['ps-buffs']:AddHealthBuff(10000, 40)
|
||||
end
|
||||
end)
|
||||
@@ -7,31 +7,32 @@ local current = "g_m_y_famdnf_01"
|
||||
local CurrentLocation = Config.Travellingmerchant[num]
|
||||
local travellingmerchant = CreatePed(0, current,CurrentLocation.x,CurrentLocation.y,CurrentLocation.z-1, CurrentLocation.w, false, false)
|
||||
Freeze(travellingmerchant, true, CurrentLocation.w)
|
||||
AddSingleModel(travellingmerchant, { label = "Travelling Merchant", icon = "fas fa-eye", action = function() lib.showContext('travellingmerchant') end}, nil)
|
||||
end)
|
||||
AddSingleModel(travellingmerchant, { label = "Travelling Merchant", icon = "fas fa-eye",
|
||||
action = function()
|
||||
local ShopMenu = {}
|
||||
for k, v in pairs (Config.Items.items) do
|
||||
ShopMenu[#ShopMenu + 1] = {
|
||||
icon = GetImage(v.name),
|
||||
description = '$'.. v.price,
|
||||
title = GetLabel(v.name),
|
||||
event = "md-drugs:client:travellingmerchantox",
|
||||
args = {
|
||||
item = v.name,
|
||||
cost = v.price,
|
||||
amount = v.amount,
|
||||
table = Config.Items.items,
|
||||
num = k
|
||||
}
|
||||
}
|
||||
sorter(ShopMenu, 'title')
|
||||
lib.registerContext({id = 'travellingmerchant',title = "Travelling Merchant", options = ShopMenu})
|
||||
end
|
||||
|
||||
lib.showContext('travellingmerchant')
|
||||
|
||||
CreateThread(function()
|
||||
local ShopMenu = {}
|
||||
for k, v in pairs (Config.Items.items) do
|
||||
ShopMenu[#ShopMenu + 1] = {
|
||||
icon = GetImage(v.name),
|
||||
description = '$'.. v.price,
|
||||
title = GetLabel(v.name),
|
||||
event = "md-drugs:client:travellingmerchantox",
|
||||
args = {
|
||||
item = v.name,
|
||||
cost = v.price,
|
||||
amount = v.amount,
|
||||
table = Config.Items.items,
|
||||
num = k
|
||||
}
|
||||
}
|
||||
lib.registerContext({id = 'travellingmerchant',title = "Travelling Merchant", options = ShopMenu})
|
||||
end
|
||||
sorter(ShopMenu, 'title')
|
||||
end}, nil)
|
||||
end)
|
||||
|
||||
|
||||
RegisterNetEvent("md-drugs:client:travellingmerchantox", function(data)
|
||||
local price = data.cost
|
||||
local settext = "Amnt: "..data.amount.." | Cost: "..price or "Cost: "..price
|
||||
|
||||
+43
-96
@@ -122,13 +122,13 @@ CreateThread(function()
|
||||
if hasJob() then return true end end
|
||||
})
|
||||
|
||||
AddBoxZoneSingle('teleinweedout', Config.Teleout, { name = 'teleout', icon = "fas fa-sign-in-alt", label = Lang.targets.coke.enter, distance = 2.0, action = function() SetEntityCoords(PlayerPedId(),Config.Telein) end,
|
||||
AddBoxZoneSingle('teleinweedout', Config.Teleout, { name = 'teleout', icon = "fas fa-sign-in-alt", label = Lang.targets.coke.exit, distance = 2.0, action = function() SetEntityCoords(PlayerPedId(),Config.Telein) end,
|
||||
canInteract = function() if hasJob() then return true end end
|
||||
})
|
||||
AddBoxZoneSingle('teleinweedin', Config.Telein, { name = 'teleout', icon = "fas fa-sign-in-alt", label = Lang.targets.coke.exit, distance = 2.0, action = function() SetEntityCoords(PlayerPedId(),Config.Teleout) end,
|
||||
AddBoxZoneSingle('teleinweedin', Config.Telein, { name = 'teleout', icon = "fas fa-sign-in-alt", label = Lang.targets.coke.enter, distance = 2.0, action = function() SetEntityCoords(PlayerPedId(),Config.Teleout) end,
|
||||
canInteract = function() if hasJob() then return true end end
|
||||
})
|
||||
AddBoxZoneSingle('MakeButterCrafting', Config.MakeButter, {label = Lang.Weed.butt, action = function() lib.showContext('ButterCraft') end, icon = "fas fa-sign-in-alt",
|
||||
AddBoxZoneSingle('MakeButterCrafting', Config.MakeButter, {label = Lang.targets.weed.butt, action = function() lib.showContext('ButterCraft') end, icon = "fas fa-sign-in-alt",
|
||||
canInteract = function() if hasJob() then return true end end
|
||||
})
|
||||
|
||||
@@ -164,15 +164,9 @@ CreateThread(function()
|
||||
BikerWeedFarm.Security.Set(BikerWeedFarm.Security.upgrade)
|
||||
BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, true)
|
||||
BikerWeedFarm.Details.Enable({BikerWeedFarm.Details.production, BikerWeedFarm.Details.chairs, BikerWeedFarm.Details.drying}, true)
|
||||
BikerWeedFarm.Plant1.Clear(false)
|
||||
BikerWeedFarm.Plant2.Clear(false)
|
||||
BikerWeedFarm.Plant3.Clear(false)
|
||||
BikerWeedFarm.Plant4.Clear(false)
|
||||
BikerWeedFarm.Plant5.Clear(false)
|
||||
BikerWeedFarm.Plant6.Clear(false)
|
||||
BikerWeedFarm.Plant7.Clear(false)
|
||||
BikerWeedFarm.Plant8.Clear(false)
|
||||
BikerWeedFarm.Plant9.Clear(false)
|
||||
BikerWeedFarm.Plant1.Clear(false) BikerWeedFarm.Plant2.Clear(false) BikerWeedFarm.Plant3.Clear(false)
|
||||
BikerWeedFarm.Plant4.Clear(false) BikerWeedFarm.Plant5.Clear(false) BikerWeedFarm.Plant6.Clear(false)
|
||||
BikerWeedFarm.Plant7.Clear(false) BikerWeedFarm.Plant8.Clear(false) BikerWeedFarm.Plant9.Clear(false)
|
||||
RefreshInterior(BikerWeedFarm.interiorId)
|
||||
local stove = CreateObject("prop_cooker_03",vector3(1045.49, -3198.46, -38.15-1), true, false)
|
||||
SetEntityHeading(stove, 270.00)
|
||||
@@ -202,8 +196,8 @@ local current = "u_m_m_jesus_01"
|
||||
|
||||
lib.requestModel(current, Config.RequestModelTime)
|
||||
local CurrentLocation = Config.WeedSaleman
|
||||
local WeedGuy = CreatePed(0,current,CurrentLocation.x,CurrentLocation.y,CurrentLocation.z-1, CurrentLocation.h, false, false)
|
||||
Freeze(WeedGuy, true, CurrentLocation.h)
|
||||
local WeedGuy = CreatePed(0,current,CurrentLocation.x,CurrentLocation.y,CurrentLocation.z-1, CurrentLocation.w, false, false)
|
||||
Freeze(WeedGuy, true, CurrentLocation.w)
|
||||
AddSingleModel(WeedGuy, {label = "Weed Shop",icon = "fas fa-eye",action = function() lib.showContext('WeedShop')end}, nil)
|
||||
for k, v in pairs (Config.Weed.items) do
|
||||
WeedShop[#WeedShop + 1] = {
|
||||
@@ -219,93 +213,46 @@ local current = "u_m_m_jesus_01"
|
||||
num = k,
|
||||
}
|
||||
}
|
||||
sorter(WeedShop, 'title')
|
||||
lib.registerContext({id = 'WeedShop',title = "Weed Shop", options = WeedShop})
|
||||
end
|
||||
sorter(WeedShop, 'title')
|
||||
|
||||
end)
|
||||
|
||||
local function createBluntOptions(contextId, contextTitle, eventLabelPrefix, tableName)
|
||||
local options = {}
|
||||
local items = lib.callback.await('md-drugs:server:GetRecipe', false,'weed',tableName)
|
||||
for k, v in pairs(items) do
|
||||
local label = {}
|
||||
local item = ''
|
||||
for m, d in pairs(v.take) do table.insert(label, GetLabel(m) .. ' X ' .. d) end
|
||||
for m, d in pairs(v.give) do item = m end
|
||||
options[#options + 1] = {
|
||||
icon = GetImage(item),
|
||||
description = table.concat(label, ", "),
|
||||
title = GetLabel(item),
|
||||
event = "md-drugs:client:MakeWeedItems",
|
||||
args = {
|
||||
item = item,
|
||||
recipe = 'weed',
|
||||
num = k,
|
||||
label = eventLabelPrefix .. GetLabel(item),
|
||||
table = tableName
|
||||
}
|
||||
}
|
||||
end
|
||||
sorter(options, 'title')
|
||||
lib.registerContext({
|
||||
id = contextId,
|
||||
title = contextTitle,
|
||||
options = options
|
||||
})
|
||||
end
|
||||
|
||||
CreateThread(function()
|
||||
local items = lib.callback.await('md-drugs:server:GetRecipe', false,'weed', 'edibles')
|
||||
local items2 = lib.callback.await('md-drugs:server:GetRecipe', false,'weed', 'blunts')
|
||||
local items3 = lib.callback.await('md-drugs:server:GetRecipe', false,'weed', 'bluntwrap')
|
||||
local craft, blunt, bluntwrap, label = {}, {}, {}, {}
|
||||
|
||||
for k, v in pairs (items) do
|
||||
label = {}
|
||||
local item = ''
|
||||
for m, d in pairs (items[k].take) do
|
||||
table.insert(label, GetLabel(m) .. ' X ' .. d)
|
||||
end
|
||||
for m,d in pairs (items[k].give) do
|
||||
item = m
|
||||
end
|
||||
craft[#craft + 1] = {
|
||||
icon = GetImage(item),
|
||||
description = table.concat(label, ", "),
|
||||
title = GetLabel(item),
|
||||
event = "md-drugs:client:MakeWeedItems",
|
||||
args = {
|
||||
item = item,
|
||||
recipe = 'weed',
|
||||
num = k,
|
||||
label = 'Cooking Up ' .. GetLabel(item),
|
||||
table = 'edibles'
|
||||
|
||||
}
|
||||
}
|
||||
lib.registerContext({id = 'ButterCraft',title = "Edible Cooking", options = craft})
|
||||
end
|
||||
for k, v in pairs (items2) do
|
||||
label = {}
|
||||
local item = ''
|
||||
for m, d in pairs (items2[k].take) do
|
||||
table.insert(label, GetLabel(m) .. ' X ' .. d)
|
||||
end
|
||||
for m, d in pairs (items2[k].give) do
|
||||
item = m
|
||||
end
|
||||
blunt[#blunt + 1] = {
|
||||
icon = GetImage(item),
|
||||
description = table.concat(label, ", "),
|
||||
title = GetLabel(item),
|
||||
event = "md-drugs:client:MakeWeedItems",
|
||||
args = {
|
||||
item = item,
|
||||
recipe = 'weed',
|
||||
num = k,
|
||||
label = 'Rolling A ' .. GetLabel(item),
|
||||
table = 'blunts'
|
||||
}
|
||||
}
|
||||
lib.registerContext({id = 'mddrugsblunts',title = "Roll Blunts", options = blunt})
|
||||
end
|
||||
for k, v in pairs (items3) do
|
||||
label = {}
|
||||
local item = ''
|
||||
for m, d in pairs (items3[k].take) do
|
||||
table.insert(label, GetLabel(m) .. ' X ' .. d)
|
||||
end
|
||||
for m,d in pairs (items3[k].give) do
|
||||
item = m
|
||||
end
|
||||
bluntwrap[#bluntwrap + 1] = {
|
||||
icon = GetImage(item),
|
||||
description = table.concat(label, ", "),
|
||||
title = GetLabel(item),
|
||||
event = "md-drugs:client:MakeWeedItems",
|
||||
args = {
|
||||
item = item,
|
||||
recipe = 'weed',
|
||||
num = k,
|
||||
label = 'Dipping Syrup To Make ' .. GetLabel(item),
|
||||
table = 'bluntwrap'
|
||||
}
|
||||
}
|
||||
lib.registerContext({id = 'mddrugsbluntwraps',title = "Dip Blunt Wrap", options = bluntwrap})
|
||||
end
|
||||
sorter(craft, 'title')
|
||||
sorter(blunt, 'title')
|
||||
sorter(bluntwrap, 'title')
|
||||
createBluntOptions('ButterCraft', "Edible Cooking", 'Cooking A ', 'edibles')
|
||||
createBluntOptions('mddrugsblunts', "Roll Blunts", 'Rolling A ', 'blunts')
|
||||
createBluntOptions('mddrugsbluntwraps', "Dipping Syrup", 'Dipping Syrup To Make ', 'bluntwrap')
|
||||
end)
|
||||
|
||||
RegisterNetEvent("md-drugs:client:MakeWeedItems", function(data)
|
||||
|
||||
+5
-5
@@ -71,7 +71,7 @@ RegisterNetEvent("md-drugs:client:XTCMenu", function(type)
|
||||
|
||||
}
|
||||
})
|
||||
lib.showContext('XTCmenu')
|
||||
lib.showContext('XTCmenu')
|
||||
end)
|
||||
|
||||
RegisterNetEvent("md-drugs:client:GetPressBack", function(type, press)
|
||||
@@ -164,10 +164,10 @@ RegisterNetEvent("md-drugs:client:buypress", function()
|
||||
id = 'buypresses',
|
||||
title = 'Purchase Presses',
|
||||
options = {
|
||||
{ title = 'Single Press', description = 'Buy a single press for 20k', icon = img, event = 'md-drugs:client:getsinglepress'},
|
||||
{ title = 'Exchange Single For Dual', description = '20 of each unstamped single stack pill and your single press ', icon = img, event = 'md-drugs:client:exchangepresses', args = {data = 'dual'}},
|
||||
{ title = 'Exchange Dual For Triple', description = '50 of each unstamped dual stack pill and your dual press ', icon = img, event = 'md-drugs:client:exchangepresses', args = {data = 'triple'}},
|
||||
{ title = 'Exchange Triple For Quad', description = '150 of each unstamped Triple stack pill and your triple press ', icon = img, event = 'md-drugs:client:exchangepresses', args = {data = 'quad'}}
|
||||
{ title = Lang.xtc.press.title.single, description = Lang.xtc.des.title.single, icon = img, event = 'md-drugs:client:getsinglepress'},
|
||||
{ title = Lang.xtc.press.title.dual, description = Lang.xtc.des.title.dual, icon = img, event = 'md-drugs:client:exchangepresses', args = {data = 'dual'}},
|
||||
{ title = Lang.xtc.press.title.triple, description = Lang.xtc.des.title.triple, icon = img, event = 'md-drugs:client:exchangepresses', args = {data = 'triple'}},
|
||||
{ title = Lang.xtc.press.title.quad, description = Lang.xtc.des.title.quad, icon = img, event = 'md-drugs:client:exchangepresses', args = {data = 'quad'}}
|
||||
}
|
||||
})
|
||||
lib.showContext('buypresses')
|
||||
|
||||
@@ -193,7 +193,6 @@ end
|
||||
function GetName(source)
|
||||
local Player = QBCore.Functions.GetPlayer(source)
|
||||
return Player.PlayerData.charinfo.firstname .. ' ' .. Player.PlayerData.charinfo.lastname
|
||||
|
||||
end
|
||||
|
||||
function getRep(source, type)
|
||||
|
||||
@@ -42,16 +42,7 @@ QBCore.Functions.CreateUseableItem(d, function(source, item)
|
||||
end)
|
||||
end
|
||||
|
||||
local pharmadrugs = { "adderal", "vicodin", "xanax", "morphine"}
|
||||
for k, v in pairs (pharmadrugs) do QBCore.Functions.CreateUseableItem(v, function(source, item)
|
||||
local src = source
|
||||
|
||||
if TriggerClientEvent('md-drugs:client:takepharma', src, item.name) then
|
||||
RemoveItem(src, item.name, 1)
|
||||
Log(GetName(source) .. ' Took ' .. item.name .. '!', 'pharma')
|
||||
end
|
||||
end)
|
||||
end
|
||||
RegisterServerEvent('md-drugs:server:fillprescription', function()
|
||||
local src = source
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
|
||||
+1
-3
@@ -142,14 +142,12 @@ Config.FillPrescription = {---------- this is where you want people to take thei
|
||||
}
|
||||
|
||||
Config.PharmaJob = "ems" -- what TYPE role you need to be on to get the command
|
||||
|
||||
|
||||
-------------- weed
|
||||
Config.Teleout = vector3(1066.31, -3183.36, -39.16) -- where you target to tele in
|
||||
Config.Telein = vector3(244.74, 374.54, 105.74) -- where you target to tele out
|
||||
Config.MakeButter = vector3(1045.48, -3198.49, -38.22) -- where you make cannabutter and baked edibles
|
||||
Config.MakeOil = vector3(1038.90, -3198.66, -38.17) -- where you make shatter
|
||||
Config.WeedSaleman = vector4(1030.46, -3203.63, -38.2, 180.0)
|
||||
Config.WeedSaleman = vector4(1030.77, -3203.18, -38.2, 262.37)
|
||||
|
||||
Config.WeedDry = { -- where you dry leaves
|
||||
{loc = vector3(1043.0, -3191.59, -38.39),},
|
||||
|
||||
+143
-137
@@ -1,141 +1,147 @@
|
||||
Consumables = {}
|
||||
Consumables.defaulttime = 4000
|
||||
Consumables.defaultanim = 'pflag2'
|
||||
Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
|
||||
Consumables.defaultstatval = 0
|
||||
--[[
|
||||
effect options
|
||||
alien
|
||||
ecstacy
|
||||
meth
|
||||
coke
|
||||
trevor
|
||||
none
|
||||
]]
|
||||
|
||||
--[[
|
||||
add = {}
|
||||
health = number -- amount of health to give
|
||||
stress = number -- number of stress to give
|
||||
speed = number -- number of seconds you a fast boi
|
||||
hunger = number -- number of hunger to fill
|
||||
thirst = number -- same shit
|
||||
strength = number -- how long you are strong boi
|
||||
|
||||
]]
|
||||
Consumables.Items = {
|
||||
-- meth
|
||||
["methbags"] = { time = 4000, effect = 'meth', anim = "smoke", progressbartext = "Injesting",
|
||||
add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
|
||||
["cokebaggy"] = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
["cokebaggystagetwo"] = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
["cokebaggystagethree"] = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
-- heroin
|
||||
["heroin_ready"] = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["heroin_readystagetwo"] = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["heroin_readystagethree"] = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
-- crack
|
||||
["baggedcracked"] = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
["baggedcrackedstagetwo"] = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
["baggedcrackedstagethree"] = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
-- xtc
|
||||
["white_playboys"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_playboys2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_playboys3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_playboys4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_playboys"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_playboys2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_playboys3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_playboys4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_playboys"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_playboys2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_playboys3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_playboys4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_playboys"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_playboy2s"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_playboys3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_playboys4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_aliens"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_aliens2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_aliens3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_aliens4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_aliens"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_aliens2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_aliens3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_aliens4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_aliens"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_aliens3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_aliens2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_aliens4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_aliens"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_aliens2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_aliens3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_aliens4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_pl"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_pl2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_pl3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_pl4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_pl"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_pl2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_pl3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_pl4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_pl"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_pl2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_pl3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_pl4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_pl"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_pl2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_pl3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_pl4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_trolls"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_trolls2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_trolls3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_trolls4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_trolls"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_trolls2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_trolls3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_trolls4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_trolls"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_trolls2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_trolls3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_trolls4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_trolls"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_trolls2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_trolls3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_trolls4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_cats2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_cats3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_cats4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["white_cats"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_cats"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_cats3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_cats2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["blue_cats4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_cats"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_cats2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_cats3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["red_cats4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_cats"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_cats2"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_cats3"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
["orange_cats4"] = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
Consumables = {}
|
||||
Consumables.defaulttime = 4000
|
||||
Consumables.defaultanim = 'pflag2'
|
||||
Consumables.defaultprogresstext = 'Consuming ' -- it will always show the label of the item being used after what you put here, make sure to keep the space at the end :)
|
||||
Consumables.defaultstatval = 0
|
||||
--[[
|
||||
effect options
|
||||
alien
|
||||
ecstacy
|
||||
meth
|
||||
coke
|
||||
trevor
|
||||
none
|
||||
]]
|
||||
|
||||
--[[
|
||||
add = {}
|
||||
health = number -- amount of health to give
|
||||
stress = number -- number of stress to give
|
||||
speed = number -- number of seconds you a fast boi
|
||||
hunger = number -- number of hunger to fill
|
||||
thirst = number -- same shit
|
||||
strength = number -- how long you are strong boi
|
||||
|
||||
]]
|
||||
Consumables.Items = {
|
||||
-- meth
|
||||
methbags = { time = 4000, effect = 'meth', anim = "smoke", progressbartext = "Injesting",
|
||||
add = {health = -20, stress = -10, speed = 40, strength = 10, thirst = -30}},
|
||||
cokebaggy = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
cokebaggystagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
cokebaggystagethree = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
-- heroin
|
||||
heroin_ready = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
heroin_readystagetwo = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
heroin_readystagethree = { anim = 'shootup', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
-- crack
|
||||
baggedcracked = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
baggedcrackedstagetwo = { anim = 'smell', time = 1000, effect = 'coke', add = { stress = -10 }},
|
||||
baggedcrackedstagethree = { anim = 'smell', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
-- xtc
|
||||
white_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_playboys2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_playboys = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_playboy2s = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_playboys3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_playboys4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_aliens = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_aliens2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_aliens3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_aliens4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_pl = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_pl2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_pl3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_pl4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_trolls = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_trolls2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_trolls3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_trolls4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
white_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
blue_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
red_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_cats = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_cats2 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_cats3 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
orange_cats4 = { anim = 'edible', time = 1000, effect = 'ecstacy', add = { stress = -10 }},
|
||||
-- weed
|
||||
["specialbrownie"] = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
["specialcookie"] = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
["specialchocolate"] = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
["specialmuffin"] = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
["blunt"] = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
["dextroblunts"] = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
["leanblunts"] = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
["chewyblunt"] = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
specialbrownie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
specialcookie = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
specialchocolate = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
specialmuffin = { anim = 'edible', effect = 'alien', add = { hunger = 10, stress = -10 }},
|
||||
blunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
dextroblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
leanblunts = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
chewyblunt = { anim = 'smokeweed', effect = 'alien', add = { stress = -10 }},
|
||||
-- lean
|
||||
["cupofdextro"] = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
||||
["cupoflean"] = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
||||
cupofdextro = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
||||
cupoflean = { anim = 'cup', effect = 'alien', add = { stress = -10 }},
|
||||
-- lsd
|
||||
["smiley_tabs"] = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
["wildcherry_tabs"] = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
["yinyang_tabs"] = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
["pineapple_tabs"] = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
["bart_tabs"] = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
["gratefuldead_tabs"] = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
smiley_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
wildcherry_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
yinyang_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
pineapple_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
bart_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
gratefuldead_tabs = { anim = 'edible', effect = 'trevor', add = { stress = -10 }},
|
||||
|
||||
-- pharma
|
||||
vicodin = { anim = 'pill', effect = 'none', add = { health = 20 }},
|
||||
adderal = { anim = 'pill', effect = 'none', add = { stress = -20 }},
|
||||
morphine = { anim = 'pill', effect = 'none', add = { health = 40 }},
|
||||
xanax = { anim = 'pill', effect = 'none', add = { stress = -40 }},
|
||||
}
|
||||
+11
-3
@@ -172,7 +172,8 @@ Lang.Heroin = {
|
||||
Lang.Lean = {
|
||||
marked = ' Car Has Been Marked On Your Map',
|
||||
lean = 'You Got Purple Lean',
|
||||
dextro = ' You Got Red Dextro'
|
||||
dextro = ' You Got Red Dextro',
|
||||
act = 'You Already Have A Lean Task',
|
||||
}
|
||||
|
||||
Lang.lsd = {
|
||||
@@ -212,7 +213,8 @@ Lang.meth = {
|
||||
ace = 'You Got Some Acetone',
|
||||
eph = 'You Got Some Ephedrine',
|
||||
mix = 'Adding Things To The Mix',
|
||||
nobag = 'No Bags'
|
||||
nobag = 'No Bags',
|
||||
act = 'You Already Have A Meth Task',
|
||||
}
|
||||
|
||||
Lang.oxy = {
|
||||
@@ -271,7 +273,13 @@ Lang.xtc = {
|
||||
stamp = 'Stamping %s Pills',
|
||||
buyp = "Buying Press",
|
||||
--
|
||||
cash = 'I need 20k In Cash'
|
||||
cash = 'I need 20k In Cash',
|
||||
press = {
|
||||
title = {single = 'Single Press', dual = 'Dual Press', triple = 'Triple Press', quad = 'Quad Press'},
|
||||
des = {single ='Buy a single press for 20k', dual = '20 of each unstamped single stack pill and your single press ',
|
||||
triple = '50 of each unstamped dual stack pill and your dual press ', quad = '150 of each unstamped Triple stack pill and your triple press'
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Lang.Wholesale = {
|
||||
|
||||
Reference in new issue
Block a user