197 lines
8.1 KiB
Lua
197 lines
8.1 KiB
Lua
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local burners = {
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cokeburner = { "cokebaggy", "cokebaggystagethree", "cokebaggystagetwo"},
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crackburner = {"baggedcracked", "baggedcrackedstagetwo", "baggedcrackedstagethree"},
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lsdburner = {'smiley_tabs', 'yinyang_tabs', 'wildcherry_tabs', 'pineapple_tabs', 'bart_tabs', 'gratefuldead_tabs'},
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heroinburner = {'heroin_ready', 'heroin_readystagetwo', 'heroin_readystagethree'},
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xtcburner = {"white_playboys", "white_playboys2", "white_playboys3", "white_playboys4", "blue_playboys", "blue_playboys2", "blue_playboys3", "blue_playboys4", "red_playboys", "red_playboys2", "red_playboys3", "red_playboys4", "orange_playboys", "orange_playboy2s", "orange_playboys3", "orange_playboys4", "white_aliens", "white_aliens2", "white_aliens3", "white_aliens4", "blue_aliens", "blue_aliens2", "blue_aliens3", "blue_aliens4", "red_aliens", "red_aliens3", "red_aliens2", "red_aliens4", "orange_aliens", "orange_aliens2", "orange_aliens3", "orange_aliens4", "white_pl", "white_pl2", "white_pl3", "white_pl4", "blue_pl", "blue_pl2", "blue_pl3", "blue_pl4", "red_pl", "red_pl2", "red_pl3", "red_pl4", "orange_pl", "orange_pl2", "orange_pl3", "orange_pl4", "white_trolls", "white_trolls2", "white_trolls3", "white_trolls4", "blue_trolls", "blue_trolls2", "blue_trolls3", "blue_trolls4", "red_trolls", "red_trolls2", "red_trolls3", "red_trolls4", "orange_trolls", "orange_trolls2", "orange_trolls3", "orange_trolls4", "white_cats2", "white_cats3", "white_cats4", "white_cats", "blue_cats", "blue_cats3", "blue_cats2", "blue_cats4", "red_cats", "red_cats2", "red_cats3", "red_cats4", "orange_cats", "orange_cats2", "orange_cats3", "orange_cats4" },
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methburner = {'methbaggy'},
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}
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local active = {}
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local settings = {}
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settings.WholesaleQuantityBonus = 0.05 -- 5% bonus per 10 units sold (up to 20%)
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settings.WholesaleMaxBonus = 0.20 -- Maximum 20% bonus
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settings.WholesaleMinQuantity = 1 -- Minimum quantity required for wholesale
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settings.WholesaleAmbushEnabled = true -- Enable or disable ambush on failed deals
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settings.WholesaleAmbushBase = 2 -- Base number of attackers on failed deals
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settings.WholesaleAmbushScale = true -- Scale number of attackers based on drug quantity
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settings.WholesaleAmbushTier1 = 10 -- Drug quantity threshold for 3 attackers
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settings.WholesaleAmbushTier2 = 20 -- Drug quantity threshold for 4 attackers
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settings.WholesaleAmbushTier3 = 30 -- Drug quantity threshold for 5 attackers
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settings.WholesaleWeaponTiers = true -- Scale weapon difficulty based on drug quantity
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settings.WholesaleWeaponsTier1 = { -- Basic weapons (default)
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"WEAPON_PISTOL",
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"WEAPON_BAT",
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"WEAPON_KNIFE",
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"WEAPON_MACHETE"
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}
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settings.WholesaleWeaponsTier2 = { -- Medium weapons (10+ drugs)
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"WEAPON_COMBATPISTOL",
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"WEAPON_MICROSMG",
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"WEAPON_SAWNOFFSHOTGUN",
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"WEAPON_CROWBAR"
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}
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settings.WholesaleWeaponsTier3 = { -- Advanced weapons (20+ drugs)
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"WEAPON_APPISTOL",
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"WEAPON_SMG",
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"WEAPON_PUMPSHOTGUN",
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"WEAPON_CARBINERIFLE"
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}
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settings.WholesaleWeaponsTier4 = { -- Elite weapons (30+ drugs)
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"WEAPON_HEAVYPISTOL",
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"WEAPON_ASSAULTSMG",
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"WEAPON_ASSAULTSHOTGUN",
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"WEAPON_SPECIALCARBINE"
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}
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settings.WholesaleShowEstimates = true -- Show estimated value before deal
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settings.WholesaleFailPoliceAlert = 75 -- Chance to alert police on failed deals (0-100)
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settings.WholesaleResetOnTimeout = true -- Reset wholesale flag when buyer times out
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settings.SuccessfulChance = 90 --- this is the chance of a Success wholesale 1-100
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settings.AlertPoliceWholesale = 90 -- 1-100 of how often it will alert police
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settings.WholesaleTimeout = 600 -- time in seconds to get to the location
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settings.PoliceCount = 0
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local Price = {
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cokeburner = {
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min = 25,
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max = 50
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},
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crackburner = {
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min = 25,
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max = 50
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},
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lsdburner = {
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min = 25,
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max = 50
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},
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heroinburner = {
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min = 25,
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max = 50
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},
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xtcburner = {
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min = 25,
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max = 50
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},
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methburner = {
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min = 25,
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max = 50
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}
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}
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local locs = {
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vector4(-2352.32, 266.78, 165.3, 23.46),
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vector4(-1467.49, 874.01, 183.59, 298.45),
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vector4(-856.71, 874.26, 202.85, 205.3),
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vector4(950.58, -128.49, 74.42, 205.3),
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vector4(1152.71, -328.43, 69.21, 205.3),
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vector4(112.66, -1955.67, 20.75, 37.94),
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vector4(-544.4, -1684.8, 19.89, 252.07),
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vector4(-1185.02, -1805.4, 3.91, 184.83),
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vector4(-1641.4, -981.99, 7.58, 35.38),
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vector4(-1827.93, 782.36, 138.29, 219.99),
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vector4(-320.84, 2818.73, 59.45, 337.22),
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vector4(474.88, 2609.56, 44.48, 357.0),
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}
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ps.registerCallback('md-drugs:server:GetWSsettings', function(source)
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return settings
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end)
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function getRandW(source)
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local rand = math.random(1, #locs)
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return locs[rand]
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end
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for k, v in pairs (burners) do
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ps.createUseable(k, function(source, item)
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if active[ps.getIdentifier(source)] then
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TriggerClientEvent("md-drugs:client:GetLocation", active[ps.getIdentifier(source)].src, active[ps.getIdentifier(source)])
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return
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end
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if ps.getJobTypeCount('leo') < settings.PoliceCount then return ps.notify(source, ps.lang('wholesale.notEnoughCops'), 'error') end
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if ps.removeItem(source, k, 1) then
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local drugs, count = {}, 0
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for m, d in pairs (v) do
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local amt = ps.getItemCount(source, d) or 0
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if amt > 0 then
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drugs[d] = (drugs[d] or 0) + amt
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count = count + amt
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end
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end
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if count < settings.WholesaleMinQuantity then
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ps.addItem(source, k, 1)
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ps.notify(source, ps.lang('wholesale.not_enough_drugs') or 'Not enough drugs for wholesale deal', 'error')
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return
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end
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active[ps.getIdentifier(source)] = {
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src = source,
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item = k,
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location = getRandW(source),
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price = Price[k],
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count = count,
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drugs = drugs
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}
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TriggerClientEvent("md-drugs:client:GetLocation", active[ps.getIdentifier(source)].src, active[ps.getIdentifier(source)])
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end
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end)
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end
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local function getBonus(quantity)
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local bonus = math.floor(quantity / 10) * settings.WholesaleQuantityBonus
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if bonus > settings.WholesaleMaxBonus then
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bonus = settings.WholesaleMaxBonus
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end
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return bonus
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end
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RegisterNetEvent('md-drugs:server:SuccessSale', function()
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local src = source
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local id = ps.getIdentifier(source)
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if not active[id] then
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return
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end
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local deal = active[id]
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if deal.count < settings.WholesaleMinQuantity then
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ps.notify(src, 'Not enough drugs for wholesale deal', 'error')
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active[id] = nil
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return
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end
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local basePrice = math.floor(((deal.price.min + deal.price.max) / 2) * deal.count)
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local bonus = getBonus(deal.count)
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local finalPrice = math.floor(basePrice + (basePrice * bonus))
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local need, have = 0,0
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for k, v in pairs (deal.drugs) do
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need = need + 1
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if ps.hasItem(src, k, v) then
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have = have + 1
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end
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end
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if need ~= have then
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ps.notify(src, 'You are missing some drugs for the deal', 'error')
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active[id] = nil
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return
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end
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local removed = true
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for k, v in pairs (deal.drugs) do
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if not ps.removeItem(src, k, v) then
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removed = false
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break
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end
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end
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if not removed then
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ps.notify(src,'Failed to remove drugs for the deal', 'error')
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active[id] = nil
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return
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end
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ps.addMoney(src, 'cash', finalPrice, 'Wholesale sale successful' .. ' $' .. finalPrice)
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ps.notify(src, 'Wholesale sale successful' .. ' $' .. finalPrice, 'success')
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active[id] = nil
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end)
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RegisterNetEvent('md-drugs:server:CleanupWholesale', function()
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local src = source
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local id = ps.getIdentifier(source)
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if active[id] then
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active[id] = nil
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end
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end) |