560 Commits
Author SHA1 Message Date
Jim Shield d255034c02 Increase timer again on cache timeout
Also moved around the cache timers to be a bit more accurate (timers start when the cache creation is triggered)
2025-07-07 02:11:36 +01:00
Jim Shield d6fd2cc28c Fix toggleDuty() for ESX 2025-07-07 00:09:34 +01:00
Jim Shield 7c47de5dc0 Version Bump
`2.0.19` - `2.0.20`
2.0.20
2025-07-06 19:16:01 +01:00
Jim Shield c1ab2b3505 Support only one progressBar when crafting 2025-07-06 19:13:10 +01:00
Jim Shield 1665ab41de fix multicraft menu for lation_ui 2025-07-06 19:01:10 +01:00
Jim Shield 6d397b59bf fix onExit support for lation_ui 2025-07-05 20:52:08 +01:00
Jim Shield 9dfbcbe878 fix typo breaking tgiann CanCarryItem export check 2025-07-05 13:24:19 +01:00
Jim Shield ca0970b650 Add fallback config support for QBInv inventory
Enhanced the inventory config loader to support both old and new config file structures for QBInv by introducing a fallback mechanism. The loader now attempts multiple config paths to improve compatibility with different versions.
2025-07-05 11:11:51 +01:00
Jim Shield 02218a4902 enhance dosItemExist() and add getItemLabel() 2025-07-05 00:33:26 +01:00
Jim Shield a900044306 Fix hang when using jpr-inventory
The script was randomly looping the config file check, if it hit qb-inventory first it would end the check and break the script, changed it to skip instead and fixed it
2025-07-04 23:44:37 +01:00
Jim Shield 7382a534a0 I THINK jim_bridge now fully supports lation_ui 2025-07-04 18:56:19 +01:00
Jim Shield 3b76b15bb4 Add starting support for lation_ui
Added support for:
- Menus
- Draw Text
- Notifications
- Skillchecks
- ProgressBar

TODO:
- Input dialogs
2025-07-04 15:20:02 +01:00
Jim Shield f2eda0fef6 Add indicator of ingredient items check location 2025-07-04 15:17:56 +01:00
Jim Shield 61c1cce814 Increase cache export timeout to 2 minutes 2025-07-04 15:16:53 +01:00
Jim Shield 0f1660e3ed remove debug print for ox_inv 2025-07-01 13:21:59 +01:00
Jim Shield e5b55e49b7 Add missing functions for playing animations
Forgot to include animation functions for progressbar ui_module when porting it over
2025-07-01 13:07:36 +01:00
Jim Shield 1ff01526bc Add larger timeouts for caching 2025-06-30 23:19:23 +01:00
Jim Shield 1ed227080b Add missing "Open Wheel" to searchCar() function 2025-06-30 23:18:43 +01:00
Jim Shield b07c089946 Version Bump
`2.0.18` - `2.0.19`
v2.0.19
2025-06-28 20:08:51 +01:00
Jim Shield d603067c77 Remove files i was testing with (forgot) 2025-06-28 20:04:50 +01:00
Jim Shield 5a97b8f83a Fix script break stop if config file not found 2025-06-28 11:22:12 +01:00
Jim Shield d0a09871c7 Fix for if using QBOX without ox_inventory
Realised that if using older (and custom) versions of qbox, the item list can't be retrieved through `GetCoreObject()`

This fixes that and also (if needed) grabs the item lists from inventories directly if needed
2025-06-27 13:35:28 +01:00
Jim Shield e87aa8d74d Fix server lag when loading scripts
This was my bad, set up functions that requested the cache from server, didn't realise it was duplicating it and spamming it

This moves the requests to a separate file and uses an export instead

Also hopefully fixes ox_lib images being an arse
2025-06-26 23:15:33 +01:00
Jim Shield e204e6153d remove debug prints
oops
2025-06-26 20:08:31 +01:00
Jim Shield 5c69f8dd28 add new function hasFreeInventorySlots()
using the function to grab slot info, this can now check if you have enough inventory slots for items to be given, allowing it to check before TRYING to add them
2025-06-26 20:04:32 +01:00
Jim Shield f3fa309dbf Revamp framework caching
People were reporting issues with scripts claiming items didn't exist,  I believe this was due to their servers having slot starts (eg. alot of clothes or vehicles being loaded)

I've rewritten it to fully delay loading until everything is correctly cached and let the scripts continue. Also hopefully reducing memory footprint for it too.

---
Also slipped in an `experimental` function that grabs inventory config files to check their set InventoryWeight and InventorySlots to automatically apply it for other functions
---
2025-06-26 20:03:12 +01:00
Jim Shield 9d74e7cb46 Update setMetadata server event
Before it was JUST for durability but fixed it to work for all item metadata
2025-06-26 19:57:03 +01:00
Jim Shield fea72bba2e hotfix ox_lib progressbars stopping movement v2.0.18 2025-06-23 12:54:24 +01:00
Jim Shield b364f14260 Version Bump
`2.0.17` - `2.0.18`
2025-06-22 22:16:17 +01:00
Jim Shield 8077ec4f46 Add functions to try and get players inv weights 2025-06-22 20:03:12 +01:00
Jim Shield e5277574df Rework Auto detection of QBInvNew
It's messy but hopefully it will work as expected
2025-06-22 17:45:33 +01:00
Jim Shield e0563dd4ce Add extra triggerevent for ps-inventory
They keep changing their event names 🤷‍♀️
added a duplicate with `ps-` at the start in hopes this triggers things correctly when opening a stash
2025-06-22 17:45:04 +01:00
Jim Shield 1987cf3df3 Fix IsAnimal checks getting confused 2025-06-22 16:51:19 +01:00
Jim Shield 9f5145c3b2 Update progressBars.lua 2025-06-22 16:38:02 +01:00
Jim Shield 5921cf8adc ProgressBar default variable fixes 2025-06-22 16:14:32 +01:00
Jim Shield f154b45076 Enhance built in ui_modules to support RedM 2025-06-21 22:34:03 +01:00
Jim Shield 2c41272c36 Remove ClearStash export call for ps-inv 2025-06-21 18:28:50 +01:00
McKlean 57d4beafed Commit[crafting]: commented print causing errors
- debugPrint was causing crafting to error
2025-06-21 16:32:49 +01:00
McKlean bdb526bd1e Commit[Billing]: added okok Billing
- Added OKOK's CreateInvoice as a choice for the billing
2025-06-21 14:52:09 +01:00
Jim Shield bb9dbe248f Update callback.lua 2025-06-21 13:56:49 +01:00
Jim Shield caf2e7fbed add support for esx_society to openBossMenu() 2025-06-21 13:29:42 +01:00
Jim Shield d0b8fb16d6 fix for if ox_inv can't find an item when trying to get image 2025-06-21 13:29:01 +01:00
Jim Shield 2e57e66095 Fix confusion with old and new inv shop exports 2025-06-20 23:33:44 +01:00
Jim Shield 05fc856e86 small tidy up 2025-06-20 21:53:44 +01:00
Jim Shield 74e6a679e2 Tidy up onPlayerLoaded for all frameworks 2025-06-20 21:32:08 +01:00
Jim Shield 17db5aa31a Fix QBCore OnPlayerUnload event not triggering 2025-06-20 21:12:53 +01:00
Jim Shield 387c97de71 Fix jpr erroring when clearStash is triggered 2025-06-20 20:56:45 +01:00
Jim Shield de45491c8c move exploit protection to new file
Moves Auth Token stuff to separate file because it doesn't really need to be in `itemcontrol.lua`

Helps me keep track of it better too

Also added a "cooldown" to workaround people's multicharacter scripts claiming the players loaded more than once and breaking it
2025-06-20 20:55:49 +01:00
Jim Shield 4da4cbfc15 Tidy up and organise several debugPrints better 2025-06-20 18:03:08 +01:00
Jim Shield 9fbf2f2211 Make frameworkCache.lua smurter
Add better checks for if theres errors in ox_inv items and add more prominent error messages all around
2025-06-20 17:47:54 +01:00